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egdaniel22281c12016-03-23 13:49:40 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9#ifndef GrVkPipelineState_DEFINED
10#define GrVkPipelineState_DEFINED
11
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "include/gpu/vk/GrVkTypes.h"
13#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
14#include "src/gpu/vk/GrVkDescriptorSetManager.h"
15#include "src/gpu/vk/GrVkPipelineStateDataManager.h"
egdaniel22281c12016-03-23 13:49:40 -070016
17class GrPipeline;
Brian Salomon1471df92018-06-08 10:49:00 -040018class GrStencilSettings;
Greg Daniel31ec1442017-05-08 10:30:59 -040019class GrVkBufferView;
egdaniel22281c12016-03-23 13:49:40 -070020class GrVkCommandBuffer;
21class GrVkDescriptorPool;
egdaniela95220d2016-07-21 11:50:37 -070022class GrVkDescriptorSet;
egdaniel22281c12016-03-23 13:49:40 -070023class GrVkGpu;
24class GrVkImageView;
25class GrVkPipeline;
26class GrVkSampler;
Brian Salomone782f842018-07-31 13:53:11 -040027class GrVkTexture;
egdaniel22281c12016-03-23 13:49:40 -070028class GrVkUniformBuffer;
29
30/**
31 * This class holds onto a GrVkPipeline object that we use for draws. Besides storing the acutal
32 * GrVkPipeline object, this class is also responsible handling all uniforms, descriptors, samplers,
33 * and other similar objects that are used along with the VkPipeline in the draw. This includes both
34 * allocating and freeing these objects, as well as updating their values.
35 */
36class GrVkPipelineState : public SkRefCnt {
37public:
Brian Salomon1471df92018-06-08 10:49:00 -040038 using UniformInfoArray = GrVkPipelineStateDataManager::UniformInfoArray;
39 using UniformHandle = GrGLSLProgramDataManager::UniformHandle;
40
41 GrVkPipelineState(
42 GrVkGpu* gpu,
43 GrVkPipeline* pipeline,
Brian Salomon1471df92018-06-08 10:49:00 -040044 const GrVkDescriptorSetManager::Handle& samplerDSHandle,
Brian Salomon1471df92018-06-08 10:49:00 -040045 const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
46 const UniformInfoArray& uniforms,
Ethan Nicholas0be34802019-08-15 12:36:58 -040047 uint32_t uniformSize,
Greg Daniel7a82edf2018-12-04 10:54:34 -050048 const UniformInfoArray& samplers,
Brian Salomon1471df92018-06-08 10:49:00 -040049 std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
50 std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
51 std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
52 int fFragmentProcessorCnt);
egdaniel22281c12016-03-23 13:49:40 -070053
54 ~GrVkPipelineState();
55
Robert Phillips835cbda2019-10-09 15:41:50 -040056 void setAndBindUniforms(GrVkGpu*, const GrRenderTarget*, const GrProgramInfo&,
57 GrVkCommandBuffer*);
Brian Salomonf7232642018-09-19 08:58:08 -040058 /**
59 * This must be called after setAndBindUniforms() since that function invalidates texture
60 * bindings.
61 */
62 void setAndBindTextures(GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&,
63 const GrTextureProxy* const primitiveProcessorTextures[],
64 GrVkCommandBuffer*);
egdaniel22281c12016-03-23 13:49:40 -070065
Brian Salomonf7232642018-09-19 08:58:08 -040066 void bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);
egdaniel22281c12016-03-23 13:49:40 -070067
Brian Salomonf7232642018-09-19 08:58:08 -040068 void addUniformResources(GrVkCommandBuffer&, GrVkSampler*[], GrVkTexture*[], int numTextures);
egdaniel22281c12016-03-23 13:49:40 -070069
Ethan Nicholas8e265a72018-12-12 16:22:40 -050070 void freeGPUResources(GrVkGpu* gpu);
egdaniel22281c12016-03-23 13:49:40 -070071
egdaniel22281c12016-03-23 13:49:40 -070072 void abandonGPUResources();
73
egdaniel22281c12016-03-23 13:49:40 -070074private:
egdaniel22281c12016-03-23 13:49:40 -070075 void writeUniformBuffers(const GrVkGpu* gpu);
76
egdaniel22281c12016-03-23 13:49:40 -070077 /**
Brian Salomonf7232642018-09-19 08:58:08 -040078 * We use the RT's size and origin to adjust from Skia device space to vulkan normalized device
79 * space and to make device space positions have the correct origin for processors that require
80 * them.
81 */
egdaniel22281c12016-03-23 13:49:40 -070082 struct RenderTargetState {
83 SkISize fRenderTargetSize;
84 GrSurfaceOrigin fRenderTargetOrigin;
85
86 RenderTargetState() { this->invalidate(); }
87 void invalidate() {
88 fRenderTargetSize.fWidth = -1;
89 fRenderTargetSize.fHeight = -1;
90 fRenderTargetOrigin = (GrSurfaceOrigin)-1;
91 }
92
93 /**
Ethan Nicholas5af9ea32017-07-28 15:19:46 -040094 * Gets a float4 that adjusts the position from Skia device coords to Vulkans normalized device
95 * coords. Assuming the transformed position, pos, is a homogeneous float3, the vec, v, is
egdaniel22281c12016-03-23 13:49:40 -070096 * applied as such:
97 * pos.x = dot(v.xy, pos.xz)
98 * pos.y = dot(v.zw, pos.yz)
99 */
100 void getRTAdjustmentVec(float* destVec) {
101 destVec[0] = 2.f / fRenderTargetSize.fWidth;
102 destVec[1] = -1.f;
103 if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
104 destVec[2] = -2.f / fRenderTargetSize.fHeight;
105 destVec[3] = 1.f;
106 } else {
107 destVec[2] = 2.f / fRenderTargetSize.fHeight;
108 destVec[3] = -1.f;
109 }
110 }
111 };
112
113 // Helper for setData() that sets the view matrix and loads the render target height uniform
Robert Phillipsd0fe8752019-01-31 14:13:59 -0500114 void setRenderTargetState(const GrRenderTarget*, GrSurfaceOrigin);
egdaniel22281c12016-03-23 13:49:40 -0700115
116 // GrVkResources
117 GrVkPipeline* fPipeline;
118
egdaniela95220d2016-07-21 11:50:37 -0700119 const GrVkDescriptorSet* fUniformDescriptorSet;
egdaniel707bbd62016-07-26 07:19:47 -0700120
121 const GrVkDescriptorSetManager::Handle fSamplerDSHandle;
egdaniel22281c12016-03-23 13:49:40 -0700122
Greg Danielc10bb6a2019-10-29 09:50:32 -0400123 SkSTArray<4, const GrVkSampler*> fImmutableSamplers;
Greg Daniel7a82edf2018-12-04 10:54:34 -0500124
Ethan Nicholas0be34802019-08-15 12:36:58 -0400125 std::unique_ptr<GrVkUniformBuffer> fUniformBuffer;
egdaniel22281c12016-03-23 13:49:40 -0700126
egdaniel22281c12016-03-23 13:49:40 -0700127 // Tracks the current render target uniforms stored in the vertex buffer.
128 RenderTargetState fRenderTargetState;
Brian Salomon1471df92018-06-08 10:49:00 -0400129 GrGLSLBuiltinUniformHandles fBuiltinUniformHandles;
egdaniel22281c12016-03-23 13:49:40 -0700130
131 // Processors in the GrVkPipelineState
Ben Wagner145dbcd2016-11-03 14:40:50 -0400132 std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor;
133 std::unique_ptr<GrGLSLXferProcessor> fXferProcessor;
Brian Salomon4d3f5172018-06-07 14:42:52 -0400134 std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors;
135 int fFragmentProcessorCnt;
egdaniel22281c12016-03-23 13:49:40 -0700136
egdaniel22281c12016-03-23 13:49:40 -0700137 GrVkPipelineStateDataManager fDataManager;
138
egdaniel22281c12016-03-23 13:49:40 -0700139 int fNumSamplers;
egdaniel22281c12016-03-23 13:49:40 -0700140};
141
142#endif