Chris Dalton | c3318f0 | 2019-07-19 14:20:53 -0600 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2019 Google LLC. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrSampleMaskProcessor_DEFINED |
| 9 | #define GrSampleMaskProcessor_DEFINED |
| 10 | |
| 11 | #include "src/gpu/ccpr/GrCCCoverageProcessor.h" |
| 12 | |
| 13 | /** |
| 14 | * This class implements GrCCCoverageProcessor with MSAA using the sample mask. |
| 15 | */ |
| 16 | class GrSampleMaskProcessor : public GrCCCoverageProcessor { |
| 17 | public: |
| 18 | GrSampleMaskProcessor() : GrCCCoverageProcessor(kGrSampleMaskProcessor_ClassID) {} |
| 19 | |
| 20 | private: |
| 21 | void reset(PrimitiveType, GrResourceProvider*) override; |
| 22 | |
| 23 | void appendMesh(sk_sp<const GrGpuBuffer> instanceBuffer, int instanceCount, int baseInstance, |
| 24 | SkTArray<GrMesh>* out) const override; |
| 25 | |
| 26 | GrGLSLPrimitiveProcessor* onCreateGLSLInstance(std::unique_ptr<Shader>) const override; |
| 27 | |
| 28 | SkSTArray<2, Attribute> fInputAttribs; |
| 29 | |
| 30 | class Impl; |
| 31 | }; |
| 32 | |
| 33 | #endif |