blob: 65bf597aa96e5689225b1d7e3feb9a207d9a7750 [file] [log] [blame]
bsalomon@google.com7361f542012-04-19 19:15:35 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrContextFactory_DEFINED
9#define GrContextFactory_DEFINED
10
11#if SK_ANGLE
12 #include "gl/SkANGLEGLContext.h"
13#endif
14#include "gl/SkDebugGLContext.h"
15#if SK_MESA
16 #include "gl/SkMesaGLContext.h"
17#endif
18#include "gl/SkNativeGLContext.h"
19#include "gl/SkNullGLContext.h"
20
21#include "GrContext.h"
22
23/**
24 * This is a simple class that is useful in test apps that use different
25 * GrContexts backed by different types of GL contexts. It manages creating the
26 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
27 * factory is destroyed (though the caller can always grab a ref on the returned
28 * GrContext to make it outlive the factory).
29 */
30class GrContextFactory : GrNoncopyable {
31public:
32 /**
33 * Types of GL contexts supported.
34 */
35 enum GLContextType {
36 kNative_GLContextType,
37#if SK_ANGLE
38 kANGLE_GLContextType,
39#endif
40#if SK_MESA
41 kMESA_GLContextType,
42#endif
43 kNull_GLContextType,
44 kDebug_GLContextType,
45 };
46
47 GrContextFactory() {
48 }
49
50 ~GrContextFactory() {
51 for (int i = 0; i < fContexts.count(); ++i) {
52 fContexts[i].fGrContext->unref();
53 fContexts[i].fGLContext->unref();
54 }
55 }
56
57 /**
58 * Get a GrContext initalized with a type of GL context.
59 */
60 GrContext* get(GLContextType type) {
61
62 for (int i = 0; i < fContexts.count(); ++i) {
63 if (fContexts[i].fType == type) {
64 return fContexts[i].fGrContext;
65 }
66 }
67 SkAutoTUnref<SkGLContext> glCtx;
68 SkAutoTUnref<GrContext> grCtx;
69 switch (type) {
70 case kNative_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000071 glCtx.reset(SkNEW(SkNativeGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000072 break;
73#ifdef SK_ANGLE
74 case kANGLE_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000075 glCtx.reset(SkNEW(SkANGLEGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000076 break;
77#endif
78#ifdef SK_MESA
79 case kMESA_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000080 glCtx.reset(SkNEW(SkMesaGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000081 break;
82#endif
83 case kNull_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000084 glCtx.reset(SkNEW(SkNullGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000085 break;
86 case kDebug_GLContextType:
tomhudson@google.comc377baf2012-07-09 20:17:56 +000087 glCtx.reset(SkNEW(SkDebugGLContext));
bsalomon@google.com7361f542012-04-19 19:15:35 +000088 break;
89 }
90 static const int kBogusSize = 1;
91 if (!glCtx.get()) {
92 return NULL;
93 }
94 if (!glCtx.get()->init(kBogusSize, kBogusSize)) {
95 return NULL;
96 }
97 GrPlatform3DContext p3dctx =
98 reinterpret_cast<GrPlatform3DContext>(glCtx.get()->gl());
99 grCtx.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, p3dctx));
100 if (!grCtx.get()) {
101 return NULL;
102 }
103 GPUContext& ctx = fContexts.push_back();
104 ctx.fGLContext = glCtx.get();
105 ctx.fGLContext->ref();
106 ctx.fGrContext = grCtx.get();
107 ctx.fGrContext->ref();
108 ctx.fType = type;
109 return ctx.fGrContext;
110 }
111private:
112 struct GPUContext {
113 GLContextType fType;
114 SkGLContext* fGLContext;
115 GrContext* fGrContext;
116 };
117 SkTArray<GPUContext, true> fContexts;
118};
119
120#endif