blob: 8544a05e35f89a6254c7a21ae5e08e52be4d381d [file] [log] [blame]
Jim Van Verthc5903412016-11-17 15:27:09 -05001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrShadowGeoProc.h"
9
10#include "glsl/GrGLSLFragmentShaderBuilder.h"
11#include "glsl/GrGLSLGeometryProcessor.h"
12#include "glsl/GrGLSLUniformHandler.h"
13#include "glsl/GrGLSLVarying.h"
14#include "glsl/GrGLSLVertexShaderBuilder.h"
15
16class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor {
17public:
18 GrGLSLRRectShadowGeoProc() {}
19
20 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
21 const GrRRectShadowGeoProc& rsgp = args.fGP.cast<GrRRectShadowGeoProc>();
22 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
23 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
25 GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
26
27 // emit attributes
28 varyingHandler->emitAttributes(rsgp);
29 fragBuilder->codeAppend("vec4 shadowParams;");
30 varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams");
31
32 // setup pass through color
33 varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor);
34
35 // Setup position
36 this->setupPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName);
37
38 // emit transforms
39 this->emitTransforms(vertBuilder,
40 varyingHandler,
41 uniformHandler,
42 gpArgs->fPositionVar,
43 rsgp.inPosition()->fName,
44 rsgp.localMatrix(),
45 args.fFPCoordTransformHandler);
46
47 fragBuilder->codeAppend("float d = length(shadowParams.xy);");
48 fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);");
49
50 fragBuilder->codeAppend("float radius = shadowParams.w;");
51
52 fragBuilder->codeAppend("float factor = 1.0 - clamp(distance/radius, 0.0, 1.0);");
53 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
54 fragBuilder->codeAppendf("%s = vec4(factor);",
55 args.fOutputCoverage);
56 }
57
58 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
59 FPCoordTransformIter&& transformIter) override {
60 this->setTransformDataHelper(proc.cast<GrRRectShadowGeoProc>().localMatrix(),
61 pdman, &transformIter);
62 }
63
64 static inline void GenKey(const GrGeometryProcessor& gp,
65 const GrGLSLCaps&,
66 GrProcessorKeyBuilder* b) {
67 const GrRRectShadowGeoProc& rsgp = gp.cast<GrRRectShadowGeoProc>();
68 uint16_t key;
69 key = rsgp.localMatrix().hasPerspective() ? 0x1 : 0x0;
70 b->add32(key);
71 }
72
73private:
74 typedef GrGLSLGeometryProcessor INHERITED;
75};
76
77///////////////////////////////////////////////////////////////////////////////
78
79GrRRectShadowGeoProc::GrRRectShadowGeoProc(const SkMatrix& localMatrix)
80 : fLocalMatrix(localMatrix) {
81
82 this->initClassID<GrRRectShadowGeoProc>();
83 fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
84 kHigh_GrSLPrecision);
85 fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
86 fInShadowParams = &this->addVertexAttrib("inShadowParams", kVec4f_GrVertexAttribType);
87}
88
89void GrRRectShadowGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps,
90 GrProcessorKeyBuilder* b) const {
91 GrGLSLRRectShadowGeoProc::GenKey(*this, caps, b);
92}
93
94GrGLSLPrimitiveProcessor* GrRRectShadowGeoProc::createGLSLInstance(const GrGLSLCaps&) const {
95 return new GrGLSLRRectShadowGeoProc();
96}
97
98///////////////////////////////////////////////////////////////////////////////
99
100GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc);
101
102sk_sp<GrGeometryProcessor> GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) {
103 return GrRRectShadowGeoProc::Make(GrTest::TestMatrix(d->fRandom));
104}