Jim Van Verth | c590341 | 2016-11-17 15:27:09 -0500 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrShadowGeoProc.h" |
| 9 | |
| 10 | #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 11 | #include "glsl/GrGLSLGeometryProcessor.h" |
| 12 | #include "glsl/GrGLSLUniformHandler.h" |
| 13 | #include "glsl/GrGLSLVarying.h" |
| 14 | #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 15 | |
| 16 | class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor { |
| 17 | public: |
| 18 | GrGLSLRRectShadowGeoProc() {} |
| 19 | |
| 20 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| 21 | const GrRRectShadowGeoProc& rsgp = args.fGP.cast<GrRRectShadowGeoProc>(); |
| 22 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 23 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 24 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 25 | GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 26 | |
| 27 | // emit attributes |
| 28 | varyingHandler->emitAttributes(rsgp); |
| 29 | fragBuilder->codeAppend("vec4 shadowParams;"); |
| 30 | varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams"); |
| 31 | |
| 32 | // setup pass through color |
| 33 | varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor); |
| 34 | |
| 35 | // Setup position |
| 36 | this->setupPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName); |
| 37 | |
| 38 | // emit transforms |
| 39 | this->emitTransforms(vertBuilder, |
| 40 | varyingHandler, |
| 41 | uniformHandler, |
| 42 | gpArgs->fPositionVar, |
| 43 | rsgp.inPosition()->fName, |
| 44 | rsgp.localMatrix(), |
| 45 | args.fFPCoordTransformHandler); |
| 46 | |
| 47 | fragBuilder->codeAppend("float d = length(shadowParams.xy);"); |
| 48 | fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);"); |
| 49 | |
| 50 | fragBuilder->codeAppend("float radius = shadowParams.w;"); |
| 51 | |
| 52 | fragBuilder->codeAppend("float factor = 1.0 - clamp(distance/radius, 0.0, 1.0);"); |
| 53 | fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| 54 | fragBuilder->codeAppendf("%s = vec4(factor);", |
| 55 | args.fOutputCoverage); |
| 56 | } |
| 57 | |
| 58 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, |
| 59 | FPCoordTransformIter&& transformIter) override { |
| 60 | this->setTransformDataHelper(proc.cast<GrRRectShadowGeoProc>().localMatrix(), |
| 61 | pdman, &transformIter); |
| 62 | } |
| 63 | |
| 64 | static inline void GenKey(const GrGeometryProcessor& gp, |
| 65 | const GrGLSLCaps&, |
| 66 | GrProcessorKeyBuilder* b) { |
| 67 | const GrRRectShadowGeoProc& rsgp = gp.cast<GrRRectShadowGeoProc>(); |
| 68 | uint16_t key; |
| 69 | key = rsgp.localMatrix().hasPerspective() ? 0x1 : 0x0; |
| 70 | b->add32(key); |
| 71 | } |
| 72 | |
| 73 | private: |
| 74 | typedef GrGLSLGeometryProcessor INHERITED; |
| 75 | }; |
| 76 | |
| 77 | /////////////////////////////////////////////////////////////////////////////// |
| 78 | |
| 79 | GrRRectShadowGeoProc::GrRRectShadowGeoProc(const SkMatrix& localMatrix) |
| 80 | : fLocalMatrix(localMatrix) { |
| 81 | |
| 82 | this->initClassID<GrRRectShadowGeoProc>(); |
| 83 | fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, |
| 84 | kHigh_GrSLPrecision); |
| 85 | fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); |
| 86 | fInShadowParams = &this->addVertexAttrib("inShadowParams", kVec4f_GrVertexAttribType); |
| 87 | } |
| 88 | |
| 89 | void GrRRectShadowGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps, |
| 90 | GrProcessorKeyBuilder* b) const { |
| 91 | GrGLSLRRectShadowGeoProc::GenKey(*this, caps, b); |
| 92 | } |
| 93 | |
| 94 | GrGLSLPrimitiveProcessor* GrRRectShadowGeoProc::createGLSLInstance(const GrGLSLCaps&) const { |
| 95 | return new GrGLSLRRectShadowGeoProc(); |
| 96 | } |
| 97 | |
| 98 | /////////////////////////////////////////////////////////////////////////////// |
| 99 | |
| 100 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc); |
| 101 | |
| 102 | sk_sp<GrGeometryProcessor> GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) { |
| 103 | return GrRRectShadowGeoProc::Make(GrTest::TestMatrix(d->fRandom)); |
| 104 | } |