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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
Ethan Nicholascb670962017-04-20 19:31:52 -040012// Note that the optimizer will aggressively kill dead code and substitute constants in place of
13// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
14// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
15// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
16// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
17// equivalent!
18
Ethan Nicholas941e7e22016-12-12 15:33:30 -050019static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050020 const char* expected, SkSL::Program::Inputs* inputs,
21 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070022 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040023 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040024 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
25 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050026 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070027 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
28 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050029 REPORTER_ASSERT(r, program);
30 *inputs = program->fInputs;
31 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
32 if (program) {
Ethan Nicholas0df1b042017-03-31 13:56:23 -040033 SkSL::String skExpected(expected);
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050034 if (output != skExpected) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050035 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
ethannicholasf789b382016-08-03 12:43:36 -070036 expected, output.c_str());
37 }
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050038 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070039 }
40}
41
Ethan Nicholas941e7e22016-12-12 15:33:30 -050042static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050043 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044 SkSL::Program::Settings settings;
45 settings.fCaps = &caps;
46 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050047 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050048}
49
ethannicholasf789b382016-08-03 12:43:36 -070050DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070051 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040052 "void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050053 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070054 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050055 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070056 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "}\n");
59}
60
61DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070062 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070063 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -040064 "if (sqrt(2) > 5) { sk_FragColor = float4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070065 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040066 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050067 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070068 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050069 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070070 "}"
71 "return;"
72 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050073 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070074 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050075 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070076 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080077 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050078 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070079 " } else {\n"
80 " discard;\n"
81 " }\n"
82 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040083 " while (i < 10) {\n"
84 " sk_FragColor *= 0.5;\n"
85 " i++;\n"
86 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070087 " do {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050088 " sk_FragColor += 0.01;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050089 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070090 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050091 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " }\n"
93 " return;\n"
94 "}\n");
95}
96
97DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -070098 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040099 "float foo(float v[2]) { return v[0] * v[1]; }"
100 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
101 "void main() { float x = 10; bar(x); sk_FragColor = float4(x); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500102 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700103 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500104 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400105 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700106 " return v[0] * v[1];\n"
107 "}\n"
108 "void bar(inout float x) {\n"
109 " float y[2], z;\n"
110 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700111 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700112 " z = foo(y);\n"
113 " x = z;\n"
114 "}\n"
115 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700116 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400117 " bar(x);\n"
118 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700119 "}\n");
120}
121
122DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700123 test(r,
124 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400125 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700126 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500127 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700128 "y = x / y / z;"
129 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800130 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700131 "x += 12;"
132 "x -= 12;"
133 "x *= y /= z = 10;"
134 "b ||= false;"
135 "b &&= true;"
136 "b ^^= false;"
137 "z |= 0;"
138 "z &= -1;"
139 "z ^= 0;"
140 "z >>= 2;"
141 "z <<= 4;"
142 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400143 "x = (float2(sqrt(1)) , 6);"
144 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700145 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500146 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700147 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500148 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700149 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700150 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700151 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500152 " x = -6.0;\n"
153 " y = -1.0;\n"
154 " z = 8;\n"
155 " bool b = false == true || 2.0 >= sqrt(2.0) && true;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700156 " x += 12.0;\n"
157 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700158 " x *= (y /= float(z = 10));\n"
159 " b ||= false;\n"
160 " b &&= true;\n"
161 " b ^^= false;\n"
162 " z |= 0;\n"
163 " z &= -1;\n"
164 " z ^= 0;\n"
165 " z >>= 2;\n"
166 " z <<= 4;\n"
167 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400168 " x = float((vec2(sqrt(1.0)) , 6));\n"
169 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700170 "}\n");
171}
172
173DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700174 test(r,
175 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400176 "float2x4 x = float2x4(1);"
177 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
178 "float3x4 z = x * y;"
179 "float3 v1 = float3x3(1) * float3(2);"
180 "float3 v2 = float3(2) * float3x3(1);"
181 "sk_FragColor = float4(z[0].x, v1 + v2);"
ethannicholasf789b382016-08-03 12:43:36 -0700182 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500183 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700184 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500185 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700186 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400187 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400188 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
189 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400190 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700191 "}\n");
192}
193
194DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700195 test(r,
196 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400197 "half x;"
198 "half y[2];"
199 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700200 "bool w;"
201 "};"
202 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400203 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700204 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500205 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700206 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500207 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700208 "uniform testBlock {\n"
209 " float x;\n"
210 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700211 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700212 " bool w;\n"
213 "};\n"
214 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500215 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
216 "}\n");
217 test(r,
218 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400219 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500220 "} test;"
221 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400222 " sk_FragColor = half4(test.x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500223 "}",
224 *SkSL::ShaderCapsFactory::Default(),
225 "#version 400\n"
226 "out vec4 sk_FragColor;\n"
227 "uniform testBlock {\n"
228 " float x;\n"
229 "} test;\n"
230 "void main() {\n"
231 " sk_FragColor = vec4(test.x);\n"
232 "}\n");
233 test(r,
234 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400235 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500236 "} test[2];"
237 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400238 " sk_FragColor = half4(test[1].x);"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500239 "}",
240 *SkSL::ShaderCapsFactory::Default(),
241 "#version 400\n"
242 "out vec4 sk_FragColor;\n"
243 "uniform testBlock {\n"
244 " float x;\n"
245 "} test[2];\n"
246 "void main() {\n"
247 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700248 "}\n");
249}
250
251DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700252 test(r,
253 "struct A {"
254 "int x;"
255 "int y;"
256 "} a1, a2;"
257 "A a3;"
258 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400259 "float x;"
260 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700261 "layout(binding=1) A z;"
262 "};"
263 "B b1, b2, b3;"
264 "void main() {"
265 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500266 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700267 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500268 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700269 "struct A {\n"
270 " int x;\n"
271 " int y;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500272 "} a1, a2;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700273 "A a3;\n"
274 "struct B {\n"
275 " float x;\n"
276 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700277 " layout (binding = 1) A z;\n"
Ethan Nicholas19671772016-11-28 16:30:17 -0500278 "} b1, b2, b3;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700279 "void main() {\n"
280 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700281}
ethannicholasf789b382016-08-03 12:43:36 -0700282
ethannicholas5961bc92016-10-12 06:39:56 -0700283DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700284 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400285 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500286 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700287 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500288 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700289 "in float test;\n"
290 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500291 " sk_FragColor = vec4(0.75);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700292 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700293 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400294 "in float test; void main() { sk_FragColor = float4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500295 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700296 "#version 110\n"
297 "varying float test;\n"
298 "void main() {\n"
299 " gl_FragColor = vec4(0.75);\n"
300 "}\n");
301}
302
Leon Scroggins857cb972016-11-11 18:44:37 +0000303DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000304 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400305 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400306 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500307 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000308 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500309 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000310 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700311 " float x = 0.75;\n"
312 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400313 " x++;\n"
314 " y++;\n"
315 " sk_FragColor.xy = vec2(x, y);\n"
316 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700317 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400318 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400319 "sk_FragColor.rg = half2(x, y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500320 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500321 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400322 "precision mediump float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500323 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700324 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400325 " mediump float x = 0.75;\n"
326 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400327 " x++;\n"
328 " y++;\n"
329 " sk_FragColor.xy = vec2(x, y);\n"
330 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700331}
332
333DEF_TEST(SkSLMinAbs, r) {
334 test(r,
335 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400336 "float x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400337 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700338 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500339 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700340 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500341 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700342 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400343 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700344 "}\n");
345
ethannicholas5961bc92016-10-12 06:39:56 -0700346 test(r,
347 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400348 "float x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400349 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700350 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500351 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700352 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500353 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700354 "void main() {\n"
355 " float minAbsHackVar0;\n"
356 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400357 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
358 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700359 "}\n");
360}
361
Florin Malita3b30c4f2017-08-08 15:47:35 -0400362DEF_TEST(SkSLFractNegative, r) {
363 static constexpr char input[] =
364 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400365 "float x = -42.0;"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400366 "sk_FragColor.r = fract(x);"
367 "}";
368 static constexpr char output_default[] =
369 "#version 400\n"
370 "out vec4 sk_FragColor;\n"
371 "void main() {\n"
372 " sk_FragColor.x = fract(-42.0);\n"
373 "}\n";
374 static constexpr char output_workaround[] =
375 "#version 400\n"
376 "out vec4 sk_FragColor;\n"
377 "void main() {\n"
378 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
379 "}\n";
380
381 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
382 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
383}
384
ethannicholasad146f62016-10-14 06:40:02 -0700385DEF_TEST(SkSLNegatedAtan, r) {
386 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400387 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500388 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700389 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500390 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700391 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400392 " vec2 x = vec2(sqrt(2.0));\n"
393 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700394 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700395 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400396 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = atan(x.x, -x.y); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500397 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700398 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500399 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700400 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400401 " vec2 x = vec2(sqrt(2.0));\n"
402 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700403 "}\n");
404}
405
ethannicholas5961bc92016-10-12 06:39:56 -0700406DEF_TEST(SkSLModifiersDeclaration, r) {
407 test(r,
408 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500409 "layout(blend_support_all_equations) out;"
410 "layout(blend_support_multiply) out;"
411 "layout(blend_support_screen) out;"
412 "layout(blend_support_overlay) out;"
413 "layout(blend_support_darken) out;"
414 "layout(blend_support_lighten) out;"
415 "layout(blend_support_colordodge) out;"
416 "layout(blend_support_colorburn) out;"
417 "layout(blend_support_hardlight) out;"
418 "layout(blend_support_softlight) out;"
419 "layout(blend_support_difference) out;"
420 "layout(blend_support_exclusion) out;"
421 "layout(blend_support_hsl_hue) out;"
422 "layout(blend_support_hsl_saturation) out;"
423 "layout(blend_support_hsl_color) out;"
424 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700425 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500426 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700427 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500428 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700429 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500430 "layout (blend_support_all_equations) out ;\n"
431 "layout (blend_support_multiply) out ;\n"
432 "layout (blend_support_screen) out ;\n"
433 "layout (blend_support_overlay) out ;\n"
434 "layout (blend_support_darken) out ;\n"
435 "layout (blend_support_lighten) out ;\n"
436 "layout (blend_support_colordodge) out ;\n"
437 "layout (blend_support_colorburn) out ;\n"
438 "layout (blend_support_hardlight) out ;\n"
439 "layout (blend_support_softlight) out ;\n"
440 "layout (blend_support_difference) out ;\n"
441 "layout (blend_support_exclusion) out ;\n"
442 "layout (blend_support_hsl_hue) out ;\n"
443 "layout (blend_support_hsl_saturation) out ;\n"
444 "layout (blend_support_hsl_color) out ;\n"
445 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700446 "void main() {\n"
447 "}\n");
448}
449
450DEF_TEST(SkSLHex, r) {
451 test(r,
452 "void main() {"
453 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400454 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700455 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400456 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700457 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400458 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700459 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400460 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700461 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400462 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700463 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400464 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700465 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400466 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700467 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400468 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700469 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400470 "u4++;"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500471 "ushort u5 = 0xffff;"
472 "u5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700473 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500474 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700475 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500476 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700477 "void main() {\n"
478 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400479 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700480 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400481 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700482 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400483 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400485 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700486 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700488 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " u4++;\n"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500496 " uint u5 = 65535u;\n"
497 " u5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700498 "}\n");
499}
500
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400501DEF_TEST(SkSLVectorConstructors, r) {
502 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400503 "float2 v1 = float2(1);"
504 "float2 v2 = float2(1, 2);"
505 "float2 v3 = float2(float2(1));"
506 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400507 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400508 "int2 v6 = int2(float2(1, 2));"
509 "float2 v7 = float2(int2(1, 2));",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500510 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400511 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500512 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400513 "vec2 v1 = vec2(1.0);\n"
514 "vec2 v2 = vec2(1.0, 2.0);\n"
515 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500516 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
517 "ivec2 v5 = ivec2(1);\n"
518 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
519 "vec2 v7 = vec2(ivec2(1, 2));\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400520}
521
ethannicholas5961bc92016-10-12 06:39:56 -0700522DEF_TEST(SkSLArrayConstructors, r) {
523 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400524 "float test1[] = float[](1, 2, 3, 4);"
525 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
526 "float4x4 test3[] = float4x4[]();",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500527 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700528 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500529 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700530 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
531 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
532 "mat4 test3[] = mat4[]();\n");
ethannicholasf789b382016-08-03 12:43:36 -0700533}
ethannicholasddb37d62016-10-20 09:54:00 -0700534
535DEF_TEST(SkSLDerivatives, r) {
536 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400537 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500538 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700539 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500540 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700541 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400542 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700543 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700544 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400545 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500546 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700547 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400548 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400549 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700550 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400551 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700552 "}\n");
553 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400554 "void main() { sk_FragColor.r = dFdx(1); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500555 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700556 "#version 400\n"
557 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400558 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400559 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700560 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400561 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700562 "}\n");
563}
ethannicholas08a92112016-11-09 13:26:45 -0800564
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400565
566DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800567 test(r,
568 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400569 "sk_FragColor.r = 32 + 2;"
570 "sk_FragColor.r = 32 - 2;"
571 "sk_FragColor.r = 32 * 2;"
572 "sk_FragColor.r = 32 / 2;"
573 "sk_FragColor.r = 12 | 6;"
574 "sk_FragColor.r = 254 & 7;"
575 "sk_FragColor.r = 2 ^ 7;"
576 "sk_FragColor.r = 1 << 4;"
577 "sk_FragColor.r = 128 >> 2;"
578 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
579 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
580 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
581 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
582 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
583 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
584 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
585 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
586 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
587 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
588 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
589 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400590 "sk_FragColor.r = int(sqrt(1)) + 0;"
591 "sk_FragColor.r = 0 + int(sqrt(2));"
592 "sk_FragColor.r = int(sqrt(3)) - 0;"
593 "sk_FragColor.r = int(sqrt(4)) * 0;"
594 "sk_FragColor.r = int(sqrt(5)) * 1;"
595 "sk_FragColor.r = 1 * int(sqrt(6));"
596 "sk_FragColor.r = 0 * int(sqrt(7));"
597 "sk_FragColor.r = int(sqrt(8)) / 1;"
598 "sk_FragColor.r = 0 / int(sqrt(9));"
599 "int x = int(sqrt(2));"
600 "x += 1;"
601 "x += 0;"
602 "x -= 1;"
603 "x -= 0;"
604 "x *= 1;"
605 "x *= 2;"
606 "x /= 1;"
607 "x /= 2;"
608 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800609 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500610 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800611 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500612 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800613 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400614 " sk_FragColor.x = 34.0;\n"
615 " sk_FragColor.x = 30.0;\n"
616 " sk_FragColor.x = 64.0;\n"
617 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400618 " sk_FragColor.x = 14.0;\n"
619 " sk_FragColor.x = 6.0;\n"
620 " sk_FragColor.x = 5.0;\n"
621 " sk_FragColor.x = 16.0;\n"
622 " sk_FragColor.x = 32.0;\n"
623 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400624 " sk_FragColor.x = -2.0;\n"
625 " sk_FragColor.x = 3.0;\n"
626 " sk_FragColor.x = -4.0;\n"
627 " sk_FragColor.x = 5.0;\n"
628 " sk_FragColor.x = -6.0;\n"
629 " sk_FragColor.x = 7.0;\n"
630 " sk_FragColor.x = -8.0;\n"
631 " sk_FragColor.x = 9.0;\n"
632 " sk_FragColor.x = -10.0;\n"
633 " sk_FragColor.x = 11.0;\n"
634 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400635 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
636 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
637 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
638 " sk_FragColor.x = 0.0;\n"
639 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
640 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
641 " sk_FragColor.x = 0.0;\n"
642 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
643 " sk_FragColor.x = 0.0;\n"
644 " int x = int(sqrt(2.0));\n"
645 " x += 1;\n"
646 " x -= 1;\n"
647 " x *= 2;\n"
648 " x /= 2;\n"
649 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400650 "}\n");
651}
652
653DEF_TEST(SkSLFloatFolding, r) {
654 test(r,
655 "void main() {"
656 "sk_FragColor.r = 32.0 + 2.0;"
657 "sk_FragColor.r = 32.0 - 2.0;"
658 "sk_FragColor.r = 32.0 * 2.0;"
659 "sk_FragColor.r = 32.0 / 2.0;"
660 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
661 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
662 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
663 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
664 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
665 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
666 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
667 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
668 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
669 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
670 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
671 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
672 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400673 "sk_FragColor.r = sqrt(1) + 0;"
674 "sk_FragColor.r = 0 + sqrt(2);"
675 "sk_FragColor.r = sqrt(3) - 0;"
676 "sk_FragColor.r = sqrt(4) * 0;"
677 "sk_FragColor.r = sqrt(5) * 1;"
678 "sk_FragColor.r = 1 * sqrt(6);"
679 "sk_FragColor.r = 0 * sqrt(7);"
680 "sk_FragColor.r = sqrt(8) / 1;"
681 "sk_FragColor.r = 0 / sqrt(9);"
682 "sk_FragColor.r += 1;"
683 "sk_FragColor.r += 0;"
684 "sk_FragColor.r -= 1;"
685 "sk_FragColor.r -= 0;"
686 "sk_FragColor.r *= 1;"
687 "sk_FragColor.r *= 2;"
688 "sk_FragColor.r /= 1;"
689 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400690 "}",
691 *SkSL::ShaderCapsFactory::Default(),
692 "#version 400\n"
693 "out vec4 sk_FragColor;\n"
694 "void main() {\n"
695 " sk_FragColor.x = 34.0;\n"
696 " sk_FragColor.x = 30.0;\n"
697 " sk_FragColor.x = 64.0;\n"
698 " sk_FragColor.x = 16.0;\n"
699 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400700 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400701 " sk_FragColor.x = -2.0;\n"
702 " sk_FragColor.x = 3.0;\n"
703 " sk_FragColor.x = -4.0;\n"
704 " sk_FragColor.x = 5.0;\n"
705 " sk_FragColor.x = -6.0;\n"
706 " sk_FragColor.x = 7.0;\n"
707 " sk_FragColor.x = -8.0;\n"
708 " sk_FragColor.x = 9.0;\n"
709 " sk_FragColor.x = -10.0;\n"
710 " sk_FragColor.x = 11.0;\n"
711 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400712 " sk_FragColor.x = sqrt(1.0);\n"
713 " sk_FragColor.x = sqrt(2.0);\n"
714 " sk_FragColor.x = sqrt(3.0);\n"
715 " sk_FragColor.x = 0.0;\n"
716 " sk_FragColor.x = sqrt(5.0);\n"
717 " sk_FragColor.x = sqrt(6.0);\n"
718 " sk_FragColor.x = 0.0;\n"
719 " sk_FragColor.x = sqrt(8.0);\n"
720 " sk_FragColor.x = 0.0;\n"
721 " sk_FragColor.x += 1.0;\n"
722 " sk_FragColor.x -= 1.0;\n"
723 " sk_FragColor.x *= 2.0;\n"
724 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400725 "}\n");
726}
727
728DEF_TEST(SkSLBoolFolding, r) {
729 test(r,
730 "void main() {"
731 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
732 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
733 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
734 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
735 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
736 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
737 "}",
738 *SkSL::ShaderCapsFactory::Default(),
739 "#version 400\n"
740 "out vec4 sk_FragColor;\n"
741 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400742 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400743 " sk_FragColor.x = -2.0;\n"
744 " sk_FragColor.x = 3.0;\n"
745 " sk_FragColor.x = -4.0;\n"
746 " sk_FragColor.x = 5.0;\n"
747 " sk_FragColor.x = -6.0;\n"
748 "}\n");
749}
750
751DEF_TEST(SkSLVecFolding, r) {
752 test(r,
753 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400754 "sk_FragColor.r = float4(0.5, 1, 1, 1).x;"
755 "sk_FragColor = float4(float2(1), float2(2, 3)) + float4(5, 6, 7, 8);"
756 "sk_FragColor = float4(8, float3(10)) - float4(1);"
757 "sk_FragColor = float4(2) * float4(1, 2, 3, 4);"
758 "sk_FragColor = float4(12) / float4(1, 2, 3, 4);"
759 "sk_FragColor.r = (float4(12) / float4(1, 2, 3, 4)).y;"
760 "sk_FragColor.x = float4(1) == float4(1) ? 1.0 : -1.0;"
761 "sk_FragColor.x = float4(1) == float4(2) ? 2.0 : -2.0;"
762 "sk_FragColor.x = float2(1) == float2(1, 1) ? 3.0 : -3.0;"
763 "sk_FragColor.x = float2(1, 1) == float2(1, 1) ? 4.0 : -4.0;"
764 "sk_FragColor.x = float2(1) == float2(1, 0) ? 5.0 : -5.0;"
765 "sk_FragColor.x = float4(1) == float4(float2(1), float2(1)) ? 6.0 : -6.0;"
766 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), float2(1)) ? 7.0 : -7.0;"
767 "sk_FragColor.x = float4(float3(1), 1) == float4(float2(1), 1, 0) ? 8.0 : -8.0;"
768 "sk_FragColor.x = float2(1) != float2(1, 0) ? 9.0 : -9.0;"
769 "sk_FragColor.x = float4(1) != float4(float2(1), float2(1)) ? 10.0 : -10.0;"
770 "sk_FragColor = float4(sqrt(1)) * float4(1);"
771 "sk_FragColor = float4(1) * float4(sqrt(2));"
772 "sk_FragColor = float4(0) * float4(sqrt(3));"
773 "sk_FragColor = float4(sqrt(4)) * float4(0);"
774 "sk_FragColor = float4(0) / float4(sqrt(5));"
775 "sk_FragColor = float4(0) + float4(sqrt(6));"
776 "sk_FragColor = float4(sqrt(7)) + float4(0);"
777 "sk_FragColor = float4(sqrt(8)) - float4(0);"
778 "sk_FragColor = float4(0) + sqrt(9);"
779 "sk_FragColor = float4(0) * sqrt(10);"
780 "sk_FragColor = float4(0) / sqrt(11);"
781 "sk_FragColor = float4(1) * sqrt(12);"
782 "sk_FragColor = 0 + float4(sqrt(13));"
783 "sk_FragColor = 0 * float4(sqrt(14));"
784 "sk_FragColor = 0 / float4(sqrt(15));"
785 "sk_FragColor = 1 * float4(sqrt(16));"
786 "sk_FragColor = float4(sqrt(17)) + 0;"
787 "sk_FragColor = float4(sqrt(18)) * 0;"
788 "sk_FragColor = float4(sqrt(19)) * 1;"
789 "sk_FragColor = float4(sqrt(19.5)) - 0;"
790 "sk_FragColor = sqrt(20) * float4(1);"
791 "sk_FragColor = sqrt(21) + float4(0);"
792 "sk_FragColor = sqrt(22) - float4(0);"
793 "sk_FragColor = sqrt(23) / float4(1);"
794 "sk_FragColor = float4(sqrt(24)) / 1;"
795 "sk_FragColor += float4(1);"
796 "sk_FragColor += float4(0);"
797 "sk_FragColor -= float4(1);"
798 "sk_FragColor -= float4(0);"
799 "sk_FragColor *= float4(1);"
800 "sk_FragColor *= float4(2);"
801 "sk_FragColor /= float4(1);"
802 "sk_FragColor /= float4(2);"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400803 "}",
804 *SkSL::ShaderCapsFactory::Default(),
805 "#version 400\n"
806 "out vec4 sk_FragColor;\n"
807 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400808 " sk_FragColor.x = 0.5;\n"
809 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
810 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
811 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
812 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
813 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400814 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400815 " sk_FragColor.x = -2.0;\n"
816 " sk_FragColor.x = 3.0;\n"
817 " sk_FragColor.x = 4.0;\n"
818 " sk_FragColor.x = -5.0;\n"
819 " sk_FragColor.x = 6.0;\n"
820 " sk_FragColor.x = 7.0;\n"
821 " sk_FragColor.x = -8.0;\n"
822 " sk_FragColor.x = 9.0;\n"
823 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400824 " sk_FragColor = vec4(sqrt(1.0));\n"
825 " sk_FragColor = vec4(sqrt(2.0));\n"
826 " sk_FragColor = vec4(0.0);\n"
827 " sk_FragColor = vec4(0.0);\n"
828 " sk_FragColor = vec4(0.0);\n"
829 " sk_FragColor = vec4(sqrt(6.0));\n"
830 " sk_FragColor = vec4(sqrt(7.0));\n"
831 " sk_FragColor = vec4(sqrt(8.0));\n"
832 " sk_FragColor = vec4(sqrt(9.0));\n"
833 " sk_FragColor = vec4(0.0);\n"
834 " sk_FragColor = vec4(0.0);\n"
835 " sk_FragColor = vec4(sqrt(12.0));\n"
836 " sk_FragColor = vec4(sqrt(13.0));\n"
837 " sk_FragColor = vec4(0.0);\n"
838 " sk_FragColor = vec4(0.0);\n"
839 " sk_FragColor = vec4(sqrt(16.0));\n"
840 " sk_FragColor = vec4(sqrt(17.0));\n"
841 " sk_FragColor = vec4(0.0);\n"
842 " sk_FragColor = vec4(sqrt(19.0));\n"
843 " sk_FragColor = vec4(sqrt(19.5));\n"
844 " sk_FragColor = vec4(sqrt(20.0));\n"
845 " sk_FragColor = vec4(sqrt(21.0));\n"
846 " sk_FragColor = vec4(sqrt(22.0));\n"
847 " sk_FragColor = vec4(sqrt(23.0));\n"
848 " sk_FragColor = vec4(sqrt(24.0));\n"
849 " sk_FragColor += vec4(1.0);\n"
850 " sk_FragColor -= vec4(1.0);\n"
851 " sk_FragColor *= vec4(2.0);\n"
852 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400853 "}\n");
854}
855
856DEF_TEST(SkSLMatFolding, r) {
857 test(r,
858 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400859 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
860 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
861 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
862 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
863 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
864 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
865 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
866 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
867 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400868 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400869 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
870 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
871 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
872 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
873 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
874 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
875 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
876 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400877 "}",
878 *SkSL::ShaderCapsFactory::Default(),
879 "#version 400\n"
880 "out vec4 sk_FragColor;\n"
881 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400882 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400883 " sk_FragColor.x = -2.0;\n"
884 " sk_FragColor.x = 3.0;\n"
885 " sk_FragColor.x = -4.0;\n"
886 " sk_FragColor.x = 5.0;\n"
887 " sk_FragColor.x = -6.0;\n"
888 " sk_FragColor.x = 7.0;\n"
889 " sk_FragColor.x = -8.0;\n"
890 " sk_FragColor.x = 9.0;\n"
891 " sk_FragColor.x = 10.0;\n"
892 " sk_FragColor.x = 11.0;\n"
893 " sk_FragColor.x = 12.0;\n"
894 " sk_FragColor.x = 13.0;\n"
895 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800896 "}\n");
897}
898
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400899DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800900 test(r,
901 "void main() {"
902 "int x;"
903 "if (true) x = 1;"
904 "if (2 > 1) x = 2; else x = 3;"
905 "if (1 > 2) x = 4; else x = 5;"
906 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400907 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800908 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500909 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800910 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500911 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800912 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400913 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800914 "}\n");
915}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500916
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500917DEF_TEST(SkSLCaps, r) {
918 test(r,
919 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -0400920 "int x = 0;"
921 "int y = 0;"
922 "int z = 0;"
923 "int w = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500924 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400925 "if (sk_Caps.fbFetchSupport) y = 1;"
Brian Salomon662ea4b2018-07-12 14:53:49 -0400926 "if (sk_Caps.dropsTileOnZeroDivide) z = 1;"
927 "if (sk_Caps.canUseAnyFunctionInShader) w = 1;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400928 "sk_FragColor = half4(x, y, z, w);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500929 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500930 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500931 "#version 400\n"
932 "out vec4 sk_FragColor;\n"
933 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400934 " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500935 "}\n");
936}
937
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500938DEF_TEST(SkSLTexture, r) {
939 test(r,
940 "uniform sampler1D one;"
941 "uniform sampler2D two;"
942 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400943 "float4 a = texture(one, 0);"
944 "float4 b = texture(two, float2(0));"
945 "float4 c = texture(one, float2(0));"
946 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400947 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500948 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500949 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500950 "#version 400\n"
951 "out vec4 sk_FragColor;\n"
952 "uniform sampler1D one;\n"
953 "uniform sampler2D two;\n"
954 "void main() {\n"
955 " vec4 a = texture(one, 0.0);\n"
956 " vec4 b = texture(two, vec2(0.0));\n"
957 " vec4 c = textureProj(one, vec2(0.0));\n"
958 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400959 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500960 "}\n");
961 test(r,
962 "uniform sampler1D one;"
963 "uniform sampler2D two;"
964 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400965 "float4 a = texture(one, 0);"
966 "float4 b = texture(two, float2(0));"
967 "float4 c = texture(one, float2(0));"
968 "float4 d = texture(two, float3(0));"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400969 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500970 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500971 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500972 "#version 110\n"
973 "uniform sampler1D one;\n"
974 "uniform sampler2D two;\n"
975 "void main() {\n"
976 " vec4 a = texture1D(one, 0.0);\n"
977 " vec4 b = texture2D(two, vec2(0.0));\n"
978 " vec4 c = texture1DProj(one, vec2(0.0));\n"
979 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400980 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -0500981 "}\n");
982}
983
Brian Osman8a83ca42018-02-12 14:32:17 -0500984DEF_TEST(SkSLSharpen, r) {
985 SkSL::Program::Settings settings;
986 settings.fSharpenTextures = true;
987 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
988 settings.fCaps = caps.get();
989 SkSL::Program::Inputs inputs;
990 test(r,
991 "uniform sampler1D one;"
992 "uniform sampler2D two;"
993 "void main() {"
994 "float4 a = texture(one, 0);"
995 "float4 b = texture(two, float2(0));"
996 "float4 c = texture(one, float2(0));"
997 "float4 d = texture(two, float3(0));"
998 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
999 "}",
1000 settings,
1001 "#version 400\n"
1002 "out vec4 sk_FragColor;\n"
1003 "uniform sampler1D one;\n"
1004 "uniform sampler2D two;\n"
1005 "void main() {\n"
1006 " vec4 a = texture(one, 0.0, -0.5);\n"
1007 " vec4 b = texture(two, vec2(0.0), -0.5);\n"
1008 " vec4 c = textureProj(one, vec2(0.0), -0.5);\n"
1009 " vec4 d = textureProj(two, vec3(0.0), -0.5);\n"
1010 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1011 "}\n",
1012 &inputs);
1013
1014 caps = SkSL::ShaderCapsFactory::Version110();
1015 settings.fCaps = caps.get();
1016 test(r,
1017 "uniform sampler1D one;"
1018 "uniform sampler2D two;"
1019 "void main() {"
1020 "float4 a = texture(one, 0);"
1021 "float4 b = texture(two, float2(0));"
1022 "float4 c = texture(one, float2(0));"
1023 "float4 d = texture(two, float3(0));"
1024 "sk_FragColor = half4(a.x, b.x, c.x, d.x);"
1025 "}",
1026 settings,
1027 "#version 110\n"
1028 "uniform sampler1D one;\n"
1029 "uniform sampler2D two;\n"
1030 "void main() {\n"
1031 " vec4 a = texture1D(one, 0.0, -0.5);\n"
1032 " vec4 b = texture2D(two, vec2(0.0), -0.5);\n"
1033 " vec4 c = texture1DProj(one, vec2(0.0), -0.5);\n"
1034 " vec4 d = texture2DProj(two, vec3(0.0), -0.5);\n"
1035 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1036 "}\n",
1037 &inputs);
1038}
1039
Ethan Nicholas19671772016-11-28 16:30:17 -05001040DEF_TEST(SkSLOffset, r) {
1041 test(r,
1042 "struct Test {"
1043 "layout(offset = 0) int x;"
1044 "layout(offset = 4) int y;"
1045 "int z;"
1046 "} test;",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001047 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -05001048 "#version 400\n"
1049 "out vec4 sk_FragColor;\n"
1050 "struct Test {\n"
1051 " layout (offset = 0) int x;\n"
1052 " layout (offset = 4) int y;\n"
1053 " int z;\n"
1054 "} test;\n");
1055}
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001056
1057DEF_TEST(SkSLFragCoord, r) {
1058 SkSL::Program::Settings settings;
1059 settings.fFlipY = true;
1060 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1061 settings.fCaps = caps.get();
1062 SkSL::Program::Inputs inputs;
1063 test(r,
1064 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1065 settings,
1066 "#version 110\n"
1067 "#extension GL_ARB_fragment_coord_conventions : require\n"
1068 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1069 "void main() {\n"
1070 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1071 "}\n",
1072 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001073 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001074
1075 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1076 settings.fCaps = caps.get();
1077 test(r,
1078 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1079 settings,
1080 "#version 400\n"
1081 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1082 "out vec4 sk_FragColor;\n"
1083 "void main() {\n"
1084 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1085 "}\n",
1086 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001087 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001088
1089 caps = SkSL::ShaderCapsFactory::Default();
1090 settings.fCaps = caps.get();
1091 test(r,
1092 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1093 settings,
1094 "#version 400\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001095 "uniform float u_skRTHeight;\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001096 "out vec4 sk_FragColor;\n"
1097 "void main() {\n"
1098 " vec2 _sktmpCoord = gl_FragCoord.xy;\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001099 " vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001100 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1101 "}\n",
1102 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001103 REPORTER_ASSERT(r, inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001104
1105 settings.fFlipY = false;
1106 test(r,
1107 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1108 settings,
1109 "#version 400\n"
1110 "out vec4 sk_FragColor;\n"
1111 "void main() {\n"
1112 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1113 "}\n",
1114 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001115 REPORTER_ASSERT(r, !inputs.fRTHeight);
Brian Osmancd3261a2018-01-16 13:52:29 +00001116
1117 test(r,
1118 "in float4 pos; void main() { sk_Position = pos; }",
1119 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1120 "#version 400\n"
1121 "out vec4 sk_FragCoord_Workaround;\n"
1122 "in vec4 pos;\n"
1123 "void main() {\n"
1124 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1125 "}\n",
1126 SkSL::Program::kVertex_Kind);
1127
1128 test(r,
Robert Phillipsfe8da172018-01-24 14:52:02 +00001129 "in uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
1130 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1131 "#version 400\n"
1132 "out vec4 sk_FragCoord_Workaround;\n"
1133 "in uniform vec4 sk_RTAdjust;\n"
1134 "in vec4 pos;\n"
1135 "void main() {\n"
1136 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001137 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw,"
1138 " 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001139 "}\n",
1140 SkSL::Program::kVertex_Kind);
1141
1142 test(r,
Brian Osmancd3261a2018-01-16 13:52:29 +00001143 "void main() { sk_FragColor.xy = sk_FragCoord.xy; }",
1144 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1145 "#version 400\n"
1146 "in vec4 sk_FragCoord_Workaround;\n"
1147 "out vec4 sk_FragColor;\n"
1148 "void main() {\n"
Brian Salomondba65f92018-01-22 08:43:38 -05001149 " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n"
1150 " vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * "
1151 "sk_FragCoord_InvW, sk_FragCoord_InvW);\n"
1152 " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);\n"
1153 " sk_FragColor.xy = sk_FragCoord_Resolved.xy;\n"
Brian Osmancd3261a2018-01-16 13:52:29 +00001154 "}\n");
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001155}
1156
Ethan Nicholascd700e92018-08-24 16:43:57 -04001157DEF_TEST(SkSLWidthAndHeight, r) {
1158 SkSL::Program::Settings settings;
1159 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1160 settings.fCaps = caps.get();
1161 SkSL::Program::Inputs inputs;
1162 test(r,
1163 "void main() { sk_FragColor.r = sk_FragCoord.x / sk_Width; }",
1164 settings,
1165 "#version 400\n"
1166 "uniform float u_skRTWidth;\n"
1167 "out vec4 sk_FragColor;\n"
1168 "void main() {\n"
1169 " sk_FragColor.x = gl_FragCoord.x / u_skRTWidth;\n"
1170 "}\n",
1171 &inputs);
1172 REPORTER_ASSERT(r, inputs.fRTWidth);
1173 REPORTER_ASSERT(r, !inputs.fRTHeight);
1174
1175 test(r,
1176 "void main() { sk_FragColor.r = sk_FragCoord.y / sk_Height; }",
1177 settings,
1178 "#version 400\n"
1179 "uniform float u_skRTHeight;\n"
1180 "out vec4 sk_FragColor;\n"
1181 "void main() {\n"
1182 " sk_FragColor.x = gl_FragCoord.y / u_skRTHeight;\n"
1183 "}\n",
1184 &inputs);
1185 REPORTER_ASSERT(r, !inputs.fRTWidth);
1186 REPORTER_ASSERT(r, inputs.fRTHeight);
1187}
1188
Chris Dalton49d14e92018-07-27 12:38:35 -06001189DEF_TEST(SkSLClockwise, r) {
1190 test(r,
1191 "void main() { sk_FragColor = half4(sk_Clockwise ? +1 : -1); }",
1192 *SkSL::ShaderCapsFactory::Default(),
1193 "#version 400\n"
1194 "out vec4 sk_FragColor;\n"
1195 "void main() {\n"
1196 " sk_FragColor = vec4(float(gl_FrontFacing ? 1 : -1));\n"
1197 "}\n");
1198}
1199
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001200DEF_TEST(SkSLVertexID, r) {
1201 test(r,
1202 "out int id; void main() { id = sk_VertexID; }",
1203 *SkSL::ShaderCapsFactory::Default(),
1204 "#version 400\n"
1205 "out int id;\n"
1206 "void main() {\n"
1207 " id = gl_VertexID;\n"
1208 "}\n",
1209 SkSL::Program::kVertex_Kind);
1210}
1211
Chris Dalton8580d512017-10-14 22:12:33 -06001212DEF_TEST(SkSLInstanceID, r) {
1213 test(r,
1214 "out int id; void main() { id = sk_InstanceID; }",
1215 *SkSL::ShaderCapsFactory::Default(),
1216 "#version 400\n"
1217 "out int id;\n"
1218 "void main() {\n"
1219 " id = gl_InstanceID;\n"
1220 "}\n",
1221 SkSL::Program::kVertex_Kind);
1222}
1223
Ethan Nicholas67d64602017-02-09 10:15:25 -05001224DEF_TEST(SkSLClipDistance, r) {
1225 test(r,
1226 "void main() { sk_ClipDistance[0] = 0; }",
1227 *SkSL::ShaderCapsFactory::Default(),
1228 "#version 400\n"
1229 "void main() {\n"
1230 " gl_ClipDistance[0] = 0.0;\n"
1231 "}\n",
1232 SkSL::Program::kVertex_Kind);
1233 test(r,
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001234 "void main() { sk_FragColor = half4(sk_ClipDistance[0]); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001235 *SkSL::ShaderCapsFactory::Default(),
1236 "#version 400\n"
1237 "out vec4 sk_FragColor;\n"
1238 "void main() {\n"
1239 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1240 "}\n");
1241}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001242
1243DEF_TEST(SkSLArrayTypes, r) {
1244 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001245 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1246 "float2[2] y = float2[2](float2(3), float2(4));"
1247 "sk_FragColor = float4(x[0], y[1]); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001248 *SkSL::ShaderCapsFactory::Default(),
1249 "#version 400\n"
1250 "out vec4 sk_FragColor;\n"
1251 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001252 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1253 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001254 "}\n");
1255}
1256
Ethan Nicholas58d56482017-12-19 09:29:22 -05001257DEF_TEST(SkSLArrayIndexTypes, r) {
1258 test(r,
1259 "void main() { float array[4] = float[4](1, 2, 3, 4);"
1260 "short x = 0; ushort y = 1; int z = 2; uint w = 3;"
1261 "sk_FragColor = float4(array[x], array[y], array[z], array[w]); }",
1262 *SkSL::ShaderCapsFactory::Default(),
1263 "#version 400\n"
1264 "out vec4 sk_FragColor;\n"
1265 "void main() {\n"
1266 " sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], "
1267 "float[4](1.0, 2.0, 3.0, 4.0)[1], "
1268 "float[4](1.0, 2.0, 3.0, 4.0)[2], "
1269 "float[4](1.0, 2.0, 3.0, 4.0)[3]);\n"
1270 "}\n");
1271}
1272
Ethan Nicholas52cad152017-02-16 16:37:32 -05001273DEF_TEST(SkSLGeometry, r) {
1274 test(r,
1275 "layout(points) in;"
1276 "layout(invocations = 2) in;"
1277 "layout(line_strip, max_vertices = 2) out;"
1278 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001279 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001280 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001281 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001282 "EmitVertex();"
1283 "EndPrimitive();"
1284 "}",
Chris Dalton8fd79552018-01-11 00:46:14 -05001285 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
Ethan Nicholas52cad152017-02-16 16:37:32 -05001286 "#version 400\n"
1287 "layout (points) in ;\n"
1288 "layout (invocations = 2) in ;\n"
1289 "layout (line_strip, max_vertices = 2) out ;\n"
1290 "void main() {\n"
1291 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1292 " EmitVertex();\n"
1293 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1294 " EmitVertex();\n"
1295 " EndPrimitive();\n"
1296 "}\n",
1297 SkSL::Program::kGeometry_Kind);
1298}
1299
Ethan Nicholasaf197692017-02-27 13:26:45 -05001300DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001301 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001302 test(r,
1303 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001304 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001305 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001306 " case 0:"
1307 " x = 0.0;"
1308 " break;"
1309 " case 1:"
1310 " x = 1.0;"
1311 " break;"
1312 " default:"
1313 " x = 2.0;"
1314 " }"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001315 " sk_FragColor = float4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001316 "}",
1317 *SkSL::ShaderCapsFactory::Default(),
1318 "#version 400\n"
1319 "out vec4 sk_FragColor;\n"
1320 "void main() {\n"
1321 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001322 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001323 " case 0:\n"
1324 " x = 0.0;\n"
1325 " break;\n"
1326 " case 1:\n"
1327 " x = 1.0;\n"
1328 " break;\n"
1329 " default:\n"
1330 " x = 2.0;\n"
1331 " }\n"
1332 " sk_FragColor = vec4(x);\n"
1333 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001334 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001335 test(r,
1336 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001337 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001338 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001339 " case 0:"
1340 " x = 0.0;"
1341 " case 1:"
1342 " x = 1.0;"
1343 " default:"
1344 " x = 2.0;"
1345 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001346 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001347 "}",
1348 *SkSL::ShaderCapsFactory::Default(),
1349 "#version 400\n"
1350 "out vec4 sk_FragColor;\n"
1351 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001352 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001353 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001354 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001355 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001356 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001357 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001358 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001359 " }\n"
1360 " sk_FragColor = vec4(2.0);\n"
1361 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001362 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001363 test(r,
1364 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001365 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001366 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001367 " case 0:"
1368 " x = 0.0;"
1369 " case 1:"
1370 " x = 1.0;"
1371 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001372 " sk_FragColor = half4(x);"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001373 "}",
1374 *SkSL::ShaderCapsFactory::Default(),
1375 "#version 400\n"
1376 "out vec4 sk_FragColor;\n"
1377 "void main() {\n"
1378 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001379 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001380 " case 0:\n"
1381 " x = 0.0;\n"
1382 " case 1:\n"
1383 " x = 1.0;\n"
1384 " }\n"
1385 " sk_FragColor = vec4(x);\n"
1386 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001387 // static test w/ fallthrough
1388 test(r,
1389 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001390 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001391 " switch (0) {"
1392 " case 0:"
1393 " x = 0.0;"
1394 " case 1:"
1395 " x = 1.0;"
1396 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001397 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001398 "}",
1399 *SkSL::ShaderCapsFactory::Default(),
1400 "#version 400\n"
1401 "out vec4 sk_FragColor;\n"
1402 "void main() {\n"
1403 " sk_FragColor = vec4(1.0);\n"
1404 "}\n");
1405 // static test w/ fallthrough, different entry point
1406 test(r,
1407 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001408 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001409 " switch (1) {"
1410 " case 0:"
1411 " x = 0.0;"
1412 " case 1:"
1413 " x = 1.0;"
1414 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001415 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001416 "}",
1417 *SkSL::ShaderCapsFactory::Default(),
1418 "#version 400\n"
1419 "out vec4 sk_FragColor;\n"
1420 "void main() {\n"
1421 " sk_FragColor = vec4(1.0);\n"
1422 "}\n");
1423 // static test w/ break
1424 test(r,
1425 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001426 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001427 " switch (0) {"
1428 " case 0:"
1429 " x = 0.0;"
1430 " break;"
1431 " case 1:"
1432 " x = 1.0;"
1433 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001434 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001435 "}",
1436 *SkSL::ShaderCapsFactory::Default(),
1437 "#version 400\n"
1438 "out vec4 sk_FragColor;\n"
1439 "void main() {\n"
1440 " sk_FragColor = vec4(0.0);\n"
1441 "}\n");
1442 // static test w/ static conditional break
1443 test(r,
1444 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001445 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001446 " switch (0) {"
1447 " case 0:"
1448 " x = 0.0;"
1449 " if (x < 1) break;"
1450 " case 1:"
1451 " x = 1.0;"
1452 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001453 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001454 "}",
1455 *SkSL::ShaderCapsFactory::Default(),
1456 "#version 400\n"
1457 "out vec4 sk_FragColor;\n"
1458 "void main() {\n"
1459 " sk_FragColor = vec4(0.0);\n"
1460 "}\n");
1461 // static test w/ non-static conditional break
1462 test(r,
1463 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001464 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001465 " switch (0) {"
1466 " case 0:"
1467 " x = 0.0;"
1468 " if (x < sqrt(1)) break;"
1469 " case 1:"
1470 " x = 1.0;"
1471 " }"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001472 " sk_FragColor = half4(x);"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001473 "}",
1474 *SkSL::ShaderCapsFactory::Default(),
1475 "#version 400\n"
1476 "out vec4 sk_FragColor;\n"
1477 "void main() {\n"
1478 " float x = 0.0;\n"
1479 " switch (0) {\n"
1480 " case 0:\n"
1481 " x = 0.0;\n"
1482 " if (0.0 < sqrt(1.0)) break;\n"
1483 " case 1:\n"
1484 " x = 1.0;\n"
1485 " }\n"
1486 " sk_FragColor = vec4(x);\n"
1487 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001488}
1489
Ethan Nicholas5338f992017-04-19 15:54:07 -04001490DEF_TEST(SkSLRectangleTexture, r) {
1491 test(r,
1492 "uniform sampler2D test;"
1493 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001494 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001495 "}",
1496 *SkSL::ShaderCapsFactory::Default(),
1497 "#version 400\n"
1498 "out vec4 sk_FragColor;\n"
1499 "uniform sampler2D test;\n"
1500 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001501 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001502 "}\n");
1503 test(r,
1504 "uniform sampler2DRect test;"
1505 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001506 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001507 "}",
1508 *SkSL::ShaderCapsFactory::Default(),
1509 "#version 400\n"
1510 "out vec4 sk_FragColor;\n"
1511 "uniform sampler2DRect test;\n"
1512 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001513 " sk_FragColor = texture(test, textureSize(test) * vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001514 "}\n");
1515 test(r,
1516 "uniform sampler2DRect test;"
1517 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001518 " sk_FragColor = texture(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001519 "}",
1520 *SkSL::ShaderCapsFactory::Default(),
1521 "#version 400\n"
1522 "out vec4 sk_FragColor;\n"
1523 "uniform sampler2DRect test;\n"
1524 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001525 " sk_FragColor = texture(test, vec3(textureSize(test), 1.0) * vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001526 "}\n");
1527}
1528
Ethan Nicholascb670962017-04-20 19:31:52 -04001529DEF_TEST(SkSLUnusedVars, r) {
1530 test(r,
1531 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001532 "float a = 1, b = 2, c = 3;"
1533 "float d = c;"
1534 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001535 "b++;"
1536 "d++;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001537 "sk_FragColor = float4(b, b, d, d);"
Ethan Nicholascb670962017-04-20 19:31:52 -04001538 "}",
1539 *SkSL::ShaderCapsFactory::Default(),
1540 "#version 400\n"
1541 "out vec4 sk_FragColor;\n"
1542 "void main() {\n"
1543 " float b = 2.0;\n"
1544 " float d = 3.0;\n"
1545 " b++;\n"
1546 " d++;\n"
1547 " sk_FragColor = vec4(b, b, d, d);\n"
1548 "}\n");
1549}
1550
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001551DEF_TEST(SkSLMultipleAssignments, r) {
1552 test(r,
1553 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001554 "float x;"
1555 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001556 "int z;"
1557 "x = y = z = 1;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001558 "sk_FragColor = float4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001559 "}",
1560 *SkSL::ShaderCapsFactory::Default(),
1561 "#version 400\n"
1562 "out vec4 sk_FragColor;\n"
1563 "void main() {\n"
1564 " sk_FragColor = vec4(1.0);\n"
1565 "}\n");
1566}
1567
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001568DEF_TEST(SkSLComplexDelete, r) {
1569 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001570 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001571 "uniform sampler2D sampler;"
1572 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001573 "float4 tmpColor;"
1574 "sk_FragColor = float4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
1575 "colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
1576 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholas5af9ea32017-07-28 15:19:46 -04001577 "0.0, tmpColor.w), tmpColor.w) : tmpColor);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001578 "}",
1579 *SkSL::ShaderCapsFactory::Default(),
1580 "#version 400\n"
1581 "out vec4 sk_FragColor;\n"
1582 "uniform mat4 colorXform;\n"
1583 "uniform sampler2D sampler;\n"
1584 "void main() {\n"
1585 " vec4 tmpColor;\n"
1586 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1587 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1588 "tmpColor);\n"
1589 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001590}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001591
1592DEF_TEST(SkSLDependentInitializers, r) {
1593 test(r,
1594 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001595 "float x = 0.5, y = x * 2;"
1596 "sk_FragColor = float4(y);"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001597 "}",
1598 *SkSL::ShaderCapsFactory::Default(),
1599 "#version 400\n"
1600 "out vec4 sk_FragColor;\n"
1601 "void main() {\n"
1602 " sk_FragColor = vec4(1.0);\n"
1603 "}\n");
1604}
1605
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001606DEF_TEST(SkSLDeadLoopVar, r) {
1607 test(r,
1608 "void main() {"
1609 "for (int x = 0; x < 4; ) {"
1610 "break;"
1611 "}"
1612 "}",
1613 *SkSL::ShaderCapsFactory::Default(),
1614 "#version 400\n"
1615 "out vec4 sk_FragColor;\n"
1616 "void main() {\n"
1617 " for (; true; ) {\n"
1618 " break;\n"
1619 " }\n"
1620 "}\n"
1621 );
1622}
1623
Chris Dalton8fd79552018-01-11 00:46:14 -05001624DEF_TEST(SkSLGeometryShaders, r) {
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001625 test(r,
1626 "layout(points) in;"
1627 "layout(invocations = 2) in;"
1628 "layout(line_strip, max_vertices = 2) out;"
1629 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001630 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001631 "EmitVertex();"
1632 "}"
1633 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001634 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001635 "EmitVertex();"
1636 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001637 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001638 "#version 400\n"
1639 "int sk_InvocationID;\n"
1640 "layout (points) in ;\n"
1641 "layout (line_strip, max_vertices = 4) out ;\n"
1642 "void test() {\n"
1643 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1644 " EmitVertex();\n"
1645 "}\n"
1646 "void _invoke() {\n"
1647 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1648 " EmitVertex();\n"
1649 "}\n"
1650 "void main() {\n"
1651 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1652 " _invoke();\n"
1653 " EndPrimitive();\n"
1654 " }\n"
1655 "}\n",
1656 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001657 test(r,
1658 "layout(points, invocations = 2) in;"
1659 "layout(invocations = 3) in;"
1660 "layout(line_strip, max_vertices = 2) out;"
1661 "void main() {"
1662 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1663 "EmitVertex();"
1664 "EndPrimitive();"
1665 "}",
1666 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1667 "#version 400\n"
1668 "#extension GL_ARB_gpu_shader5 : require\n"
1669 "layout (points, invocations = 2) in ;\n"
1670 "layout (invocations = 3) in ;\n"
1671 "layout (line_strip, max_vertices = 2) out ;\n"
1672 "void main() {\n"
1673 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1674 " EmitVertex();\n"
1675 " EndPrimitive();\n"
1676 "}\n",
1677 SkSL::Program::kGeometry_Kind);
Chris Dalton8fd79552018-01-11 00:46:14 -05001678 test(r,
1679 "layout(points, invocations = 2) in;"
1680 "layout(invocations = 3) in;"
1681 "layout(line_strip, max_vertices = 2) out;"
1682 "void main() {"
1683 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1684 "EmitVertex();"
1685 "EndPrimitive();"
1686 "}",
1687 *SkSL::ShaderCapsFactory::GeometryShaderExtensionString(),
1688 "#version 310es\n"
1689 "#extension GL_EXT_geometry_shader : require\n"
1690 "layout (points, invocations = 2) in ;\n"
1691 "layout (invocations = 3) in ;\n"
1692 "layout (line_strip, max_vertices = 2) out ;\n"
1693 "void main() {\n"
1694 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1695 " EmitVertex();\n"
1696 " EndPrimitive();\n"
1697 "}\n",
1698 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001699}
1700
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001701DEF_TEST(SkSLTypePrecision, r) {
1702 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001703 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001704 "half h = 2;"
1705 "double d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001706 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001707 "half3 h3 = half3(1, 2, 3);"
1708 "double4 d4 = double4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001709 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001710 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1711 "double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);",
1712 *SkSL::ShaderCapsFactory::Default(),
1713 "#version 400\n"
1714 "out vec4 sk_FragColor;\n"
1715 "float f = 1.0;\n"
1716 "float h = 2.0;\n"
1717 "double d = 3.0;\n"
1718 "vec2 f2 = vec2(1.0, 2.0);\n"
1719 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
1720 "dvec4 d4 = dvec4(1.0, 2.0, 3.0, 4.0);\n"
1721 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1722 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1723 "dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1724 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001725 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001726 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001727 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001728 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001729 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001730 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);",
1731 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1732 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001733 "precision mediump float;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001734 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001735 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001736 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001737 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001738 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001739 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001740 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n");
1741}
1742
1743DEF_TEST(SkSLNumberConversions, r) {
1744 test(r,
1745 "short s = short(sqrt(1));"
1746 "int i = int(sqrt(1));"
1747 "ushort us = ushort(sqrt(1));"
1748 "uint ui = uint(sqrt(1));"
1749 "half h = sqrt(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001750 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001751 "short s2s = s;"
1752 "short i2s = i;"
1753 "short us2s = short(us);"
1754 "short ui2s = short(ui);"
1755 "short h2s = short(h);"
1756 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001757 "int s2i = s;"
1758 "int i2i = i;"
1759 "int us2i = int(us);"
1760 "int ui2i = int(ui);"
1761 "int h2i = int(h);"
1762 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001763 "ushort s2us = ushort(s);"
1764 "ushort i2us = ushort(i);"
1765 "ushort us2us = us;"
1766 "ushort ui2us = ui;"
1767 "ushort h2us = ushort(h);"
1768 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001769 "uint s2ui = uint(s);"
1770 "uint i2ui = uint(i);"
1771 "uint us2ui = us;"
1772 "uint ui2ui = ui;"
1773 "uint h2ui = uint(h);"
1774 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001775 "float s2f = s;"
1776 "float i2f = i;"
1777 "float us2f = us;"
1778 "float ui2f = ui;"
1779 "float h2f = h;"
1780 "float f2f = f;",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001781 *SkSL::ShaderCapsFactory::Default(),
1782 "#version 400\n"
1783 "out vec4 sk_FragColor;\n"
1784 "int s = int(sqrt(1.0));\n"
1785 "int i = int(sqrt(1.0));\n"
1786 "uint us = uint(sqrt(1.0));\n"
1787 "uint ui = uint(sqrt(1.0));\n"
1788 "float h = sqrt(1.0);\n"
1789 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001790 "int s2s = s;\n"
1791 "int i2s = i;\n"
1792 "int us2s = int(us);\n"
1793 "int ui2s = int(ui);\n"
1794 "int h2s = int(h);\n"
1795 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001796 "int s2i = s;\n"
1797 "int i2i = i;\n"
1798 "int us2i = int(us);\n"
1799 "int ui2i = int(ui);\n"
1800 "int h2i = int(h);\n"
1801 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001802 "uint s2us = uint(s);\n"
1803 "uint i2us = uint(i);\n"
1804 "uint us2us = us;\n"
1805 "uint ui2us = ui;\n"
1806 "uint h2us = uint(h);\n"
1807 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001808 "uint s2ui = uint(s);\n"
1809 "uint i2ui = uint(i);\n"
1810 "uint us2ui = us;\n"
1811 "uint ui2ui = ui;\n"
1812 "uint h2ui = uint(h);\n"
1813 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001814 "float s2f = float(s);\n"
1815 "float i2f = float(i);\n"
1816 "float us2f = float(us);\n"
1817 "float ui2f = float(ui);\n"
1818 "float h2f = h;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001819 "float f2f = f;\n");
1820}
1821
1822DEF_TEST(SkSLForceHighPrecision, r) {
1823 test(r,
1824 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1825 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1826 "#version 400\n"
1827 "precision mediump float;\n"
1828 "out mediump vec4 sk_FragColor;\n"
1829 "void main() {\n"
1830 " mediump float x = sqrt(1.0);\n"
1831 " mediump vec4 y = vec4(x);\n"
1832 " sk_FragColor = y;\n"
1833 "}\n");
1834 SkSL::Program::Settings settings;
1835 settings.fForceHighPrecision = true;
1836 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
1837 settings.fCaps = caps.get();
1838 SkSL::Program::Inputs inputs;
1839 test(r,
1840 "void main() { half x = sqrt(1); half4 y = half4(x); sk_FragColor = y; }",
1841 settings,
1842 "#version 400\n"
1843 "precision mediump float;\n"
1844 "out mediump vec4 sk_FragColor;\n"
1845 "void main() {\n"
1846 " highp float x = sqrt(1.0);\n"
1847 " highp vec4 y = vec4(x);\n"
1848 " sk_FragColor = y;\n"
1849 "}\n",
1850 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001851}
1852
Robert Phillipsfe8da172018-01-24 14:52:02 +00001853DEF_TEST(SkSLNormalization, r) {
1854 test(r,
1855 "uniform float4 sk_RTAdjust; void main() { sk_Position = half4(1); }",
1856 *SkSL::ShaderCapsFactory::Default(),
1857 "#version 400\n"
1858 "uniform vec4 sk_RTAdjust;\n"
1859 "void main() {\n"
1860 " gl_Position = vec4(1.0);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001861 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1862 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001863 "}\n",
1864 SkSL::Program::kVertex_Kind);
1865 test(r,
1866 "uniform float4 sk_RTAdjust;"
1867 "layout(points) in;"
1868 "layout(invocations = 2) in;"
1869 "layout(line_strip, max_vertices = 2) out;"
1870 "void main() {"
1871 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1872 "EmitVertex();"
1873 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
1874 "EmitVertex();"
1875 "EndPrimitive();"
1876 "}",
1877 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
1878 "#version 400\n"
1879 "uniform vec4 sk_RTAdjust;\n"
1880 "layout (points) in ;\n"
1881 "layout (invocations = 2) in ;\n"
1882 "layout (line_strip, max_vertices = 2) out ;\n"
1883 "void main() {\n"
1884 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1885 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001886 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1887 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001888 " EmitVertex();\n"
1889 " }\n"
1890 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1891 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001892 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1893 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001894 " EmitVertex();\n"
1895 " }\n"
1896 " EndPrimitive();\n"
1897 "}\n",
1898 SkSL::Program::kGeometry_Kind);
1899}
1900
Ethan Nicholasa583b812018-01-18 13:32:11 -05001901DEF_TEST(SkSLTernaryLValue, r) {
1902 test(r,
1903 "void main() { half r, g; (true ? r : g) = 1; (false ? r : g) = 0; "
1904 "sk_FragColor = half4(r, g, 1, 1); }",
1905 *SkSL::ShaderCapsFactory::Default(),
1906 "#version 400\n"
1907 "out vec4 sk_FragColor;\n"
1908 "void main() {\n"
1909 " sk_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
1910 "}\n");
1911 test(r,
1912 "void main() { half r, g; (true ? r : g) = sqrt(1); (false ? r : g) = sqrt(0); "
1913 "sk_FragColor = half4(r, g, 1, 1); }",
1914 *SkSL::ShaderCapsFactory::Default(),
1915 "#version 400\n"
1916 "out vec4 sk_FragColor;\n"
1917 "void main() {\n"
1918 " float r, g;\n"
1919 " r = sqrt(1.0);\n"
1920 " g = sqrt(0.0);\n"
1921 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
1922 "}\n");
1923 test(r,
1924 "void main() {"
1925 "half r, g;"
1926 "(sqrt(1) > 0 ? r : g) = sqrt(1);"
1927 "(sqrt(0) > 0 ? r : g) = sqrt(0);"
1928 "sk_FragColor = half4(r, g, 1, 1);"
1929 "}",
1930 *SkSL::ShaderCapsFactory::Default(),
1931 "#version 400\n"
1932 "out vec4 sk_FragColor;\n"
1933 "void main() {\n"
1934 " float r, g;\n"
1935 " sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);\n"
1936 " sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);\n"
1937 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
1938 "}\n");
1939}
1940
Chris Daltonc2d0dd62018-03-07 07:46:10 -07001941DEF_TEST(SkSLIncompleteShortIntPrecision, r) {
1942 test(r,
1943 "uniform sampler2D tex;"
1944 "in float2 texcoord;"
1945 "in short2 offset;"
1946 "void main() {"
1947 " short scalar = offset.y;"
1948 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
1949 "}",
1950 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1951 "#version 400\n"
1952 "precision mediump float;\n"
1953 "out mediump vec4 sk_FragColor;\n"
1954 "uniform sampler2D tex;\n"
1955 "in highp vec2 texcoord;\n"
1956 "in mediump ivec2 offset;\n"
1957 "void main() {\n"
1958 " mediump int scalar = offset.y;\n"
1959 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
1960 "}\n",
1961 SkSL::Program::kFragment_Kind);
1962 test(r,
1963 "uniform sampler2D tex;"
1964 "in float2 texcoord;"
1965 "in short2 offset;"
1966 "void main() {"
1967 " short scalar = offset.y;"
1968 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
1969 "}",
1970 *SkSL::ShaderCapsFactory::IncompleteShortIntPrecision(),
1971 "#version 310es\n"
1972 "precision mediump float;\n"
1973 "out mediump vec4 sk_FragColor;\n"
1974 "uniform sampler2D tex;\n"
1975 "in highp vec2 texcoord;\n"
1976 "in highp ivec2 offset;\n"
1977 "void main() {\n"
1978 " highp int scalar = offset.y;\n"
1979 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
1980 "}\n",
1981 SkSL::Program::kFragment_Kind);
1982}
1983
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04001984DEF_TEST(SkSLFrExp, r) {
1985 test(r,
1986 "void main() {"
1987 " int exp;"
1988 " float foo = frexp(0.5, exp);"
1989 " sk_FragColor = float4(exp);"
1990 "}",
1991 *SkSL::ShaderCapsFactory::Default(),
1992 "#version 400\n"
1993 "out vec4 sk_FragColor;\n"
1994 "void main() {\n"
1995 " int exp;\n"
1996 " float foo = frexp(0.5, exp);\n"
1997 " sk_FragColor = vec4(float(exp));\n"
1998 "}\n");
1999}
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002000
2001DEF_TEST(SkSLWorkaroundAddAndTrueToLoopCondition, r) {
2002 test(r,
2003 "void main() {"
2004 " int c = 0;"
2005 " for (int i = 0; i < 4 || c < 10; ++i) {"
2006 " c += 1;"
2007 " }"
2008 "}",
2009 *SkSL::ShaderCapsFactory::AddAndTrueToLoopCondition(),
2010 "#version 400\n"
2011 "out vec4 sk_FragColor;\n"
2012 "void main() {\n"
2013 " int c = 0;\n"
2014 " for (int i = 0;(i < 4 || c < 10) && true; ++i) {\n"
2015 " c += 1;\n"
2016 " }\n"
2017 "}\n",
2018 SkSL::Program::kFragment_Kind
2019 );
2020}
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002021
2022DEF_TEST(SkSLWorkaroundUnfoldShortCircuitAsTernary, r) {
2023 test(r,
2024 "uniform bool x;"
2025 "uniform bool y;"
2026 "uniform int i;"
2027 "uniform int j;"
2028 "void main() {"
2029 " bool andXY = x && y;"
2030 " bool orXY = x || y;"
2031 " bool combo = (x && y) || (x || y);"
2032 " bool prec = (i + j == 3) && y;"
2033 " while (andXY && orXY && combo && prec) {"
2034 " sk_FragColor = float4(0);"
2035 " break;"
2036 " }"
2037 "}",
2038 *SkSL::ShaderCapsFactory::UnfoldShortCircuitAsTernary(),
2039 "#version 400\n"
2040 "out vec4 sk_FragColor;\n"
2041 "uniform bool x;\n"
2042 "uniform bool y;\n"
2043 "uniform int i;\n"
2044 "uniform int j;\n"
2045 "void main() {\n"
2046 " bool andXY = x ? y : false;\n"
2047 " bool orXY = x ? true : y;\n"
2048 " bool combo = (x ? y : false) ? true : (x ? true : y);\n"
2049 " bool prec = i + j == 3 ? y : false;\n"
2050 " while (((andXY ? orXY : false) ? combo : false) ? prec : false) {\n"
2051 " sk_FragColor = vec4(0.0);\n"
2052 " break;\n"
2053 " }\n"
2054 "}\n",
2055 SkSL::Program::kFragment_Kind
2056 );
2057}
Adrienne Walker92b161f2018-08-22 10:41:52 -07002058
2059DEF_TEST(SkSLWorkaroundEmulateAbsIntFunction, r) {
2060 test(r,
2061 "uniform int i;"
2062 "uniform float f;"
2063 "void main() {"
2064 " float output = abs(f) + abs(i);"
2065 " sk_FragColor = float4(output);"
2066 "}",
2067 *SkSL::ShaderCapsFactory::EmulateAbsIntFunction(),
2068 "#version 400\n"
2069 "int _absemulation(int x) {\n"
2070 " return x * sign(x);\n"
2071 "}\n"
2072 "out vec4 sk_FragColor;\n"
2073 "uniform int i;\n"
2074 "uniform float f;\n"
2075 "void main() {\n"
2076 " float output = abs(f) + float(_absemulation(i));\n"
2077 " sk_FragColor = vec4(output);\n"
2078 "}\n",
2079 SkSL::Program::kFragment_Kind
2080 );
2081}
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002082
2083DEF_TEST(SkSLWorkaroundRewriteDoWhileLoops, r) {
2084 test(r,
2085 "void main() {"
2086 " int i = 0;"
2087 " do {"
2088 " ++i;"
2089 " do {"
2090 " i++;"
2091 " } while (true);"
2092 " } while (i < 10);"
2093 " sk_FragColor = float4(i);"
2094 "}",
2095 *SkSL::ShaderCapsFactory::RewriteDoWhileLoops(),
2096 "#version 400\n"
2097 "out vec4 sk_FragColor;\n"
2098 "void main() {\n"
2099 " int i = 0;\n"
2100 " bool _tmpLoopSeenOnce0 = false;\n"
2101 " while (true) {\n"
2102 " if (_tmpLoopSeenOnce0) {\n"
2103 " if (!(i < 10)) {\n"
2104 " break;\n"
2105 " }\n"
2106 " }\n"
2107 " _tmpLoopSeenOnce0 = true;\n"
2108 " {\n"
2109 " ++i;\n"
2110 " bool _tmpLoopSeenOnce1 = false;\n"
2111 " while (true) {\n"
2112 " if (_tmpLoopSeenOnce1) {\n"
2113 " if (!true) {\n"
2114 " break;\n"
2115 " }\n"
2116 " }\n"
2117 " _tmpLoopSeenOnce1 = true;\n"
2118 " {\n"
2119 " i++;\n"
2120 " }\n"
2121 " }\n"
2122 " }\n"
2123 " }\n"
2124 " sk_FragColor = vec4(float(i));\n"
2125 "}\n",
2126 SkSL::Program::kFragment_Kind
2127 );
2128}
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002129
2130DEF_TEST(SkSLWorkaroundRemovePowWithConstantExponent, r) {
2131 test(r,
2132 "uniform float x;"
2133 "uniform float y;"
2134 "void main() {"
2135 " float z = pow(x + 1.0, y + 2.0);"
2136 " sk_FragColor = float4(z);"
2137 "}",
2138 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2139 "#version 400\n"
2140 "out vec4 sk_FragColor;\n"
2141 "uniform float x;\n"
2142 "uniform float y;\n"
2143 "void main() {\n"
2144 " float z = exp2((y + 2.0) * log2(x + 1.0));\n"
2145 " sk_FragColor = vec4(z);\n"
2146 "}\n",
2147 SkSL::Program::kFragment_Kind
2148 );
2149}