Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrMtlUniformHandler.h" |
Greg Daniel | 9a51a86 | 2018-11-30 10:18:14 -0500 | [diff] [blame] | 9 | #include "GrTexture.h" |
| 10 | #include "GrTexturePriv.h" |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 11 | #include "glsl/GrGLSLProgramBuilder.h" |
| 12 | |
| 13 | // TODO: this class is basically copy and pasted from GrVklUniformHandler so that we can have |
| 14 | // some shaders working. The SkSL Metal code generator was written to work with GLSL generated for |
| 15 | // the Ganesh Vulkan backend, so it should all work. There might be better ways to do things in |
| 16 | // Metal and/or some Vulkan GLSLisms left in. |
| 17 | |
| 18 | // To determine whether a current offset is aligned, we can just 'and' the lowest bits with the |
| 19 | // alignment mask. A value of 0 means aligned, any other value is how many bytes past alignment we |
| 20 | // are. This works since all alignments are powers of 2. The mask is always (alignment - 1). |
Mike Klein | dc73559 | 2018-10-11 14:26:30 -0400 | [diff] [blame] | 21 | static uint32_t grsltype_to_alignment_mask(GrSLType type) { |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 22 | switch(type) { |
| 23 | case kByte_GrSLType: // fall through |
| 24 | case kUByte_GrSLType: |
| 25 | return 0x0; |
| 26 | case kByte2_GrSLType: // fall through |
| 27 | case kUByte2_GrSLType: |
| 28 | return 0x1; |
| 29 | case kByte3_GrSLType: // fall through |
| 30 | case kByte4_GrSLType: |
| 31 | case kUByte3_GrSLType: |
| 32 | case kUByte4_GrSLType: |
| 33 | return 0x3; |
| 34 | case kShort_GrSLType: // fall through |
| 35 | case kUShort_GrSLType: |
| 36 | return 0x1; |
| 37 | case kShort2_GrSLType: // fall through |
| 38 | case kUShort2_GrSLType: |
| 39 | return 0x3; |
| 40 | case kShort3_GrSLType: // fall through |
| 41 | case kShort4_GrSLType: |
| 42 | case kUShort3_GrSLType: |
| 43 | case kUShort4_GrSLType: |
| 44 | return 0x7; |
| 45 | case kInt_GrSLType: |
| 46 | case kUint_GrSLType: |
| 47 | return 0x3; |
| 48 | case kHalf_GrSLType: // fall through |
| 49 | case kFloat_GrSLType: |
| 50 | return 0x3; |
| 51 | case kHalf2_GrSLType: // fall through |
| 52 | case kFloat2_GrSLType: |
| 53 | return 0x7; |
| 54 | case kHalf3_GrSLType: // fall through |
| 55 | case kFloat3_GrSLType: |
| 56 | return 0xF; |
| 57 | case kHalf4_GrSLType: // fall through |
| 58 | case kFloat4_GrSLType: |
| 59 | return 0xF; |
| 60 | case kUint2_GrSLType: |
| 61 | return 0x7; |
| 62 | case kInt2_GrSLType: |
| 63 | return 0x7; |
| 64 | case kInt3_GrSLType: |
| 65 | return 0xF; |
| 66 | case kInt4_GrSLType: |
| 67 | return 0xF; |
| 68 | case kHalf2x2_GrSLType: // fall through |
| 69 | case kFloat2x2_GrSLType: |
| 70 | return 0x7; |
| 71 | case kHalf3x3_GrSLType: // fall through |
| 72 | case kFloat3x3_GrSLType: |
| 73 | return 0xF; |
| 74 | case kHalf4x4_GrSLType: // fall through |
| 75 | case kFloat4x4_GrSLType: |
| 76 | return 0xF; |
| 77 | |
| 78 | // This query is only valid for certain types. |
| 79 | case kVoid_GrSLType: |
| 80 | case kBool_GrSLType: |
| 81 | case kTexture2DSampler_GrSLType: |
| 82 | case kTextureExternalSampler_GrSLType: |
| 83 | case kTexture2DRectSampler_GrSLType: |
| 84 | break; |
| 85 | } |
| 86 | SK_ABORT("Unexpected type"); |
| 87 | return 0; |
| 88 | } |
| 89 | |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 90 | /** Returns the size in bytes taken up in Metal buffers for GrSLTypes. */ |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 91 | static inline uint32_t grsltype_to_mtl_size(GrSLType type) { |
| 92 | switch(type) { |
| 93 | case kByte_GrSLType: |
| 94 | return sizeof(int8_t); |
| 95 | case kByte2_GrSLType: |
| 96 | return 2 * sizeof(int8_t); |
| 97 | case kByte3_GrSLType: |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 98 | return 4 * sizeof(int8_t); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 99 | case kByte4_GrSLType: |
| 100 | return 4 * sizeof(int8_t); |
| 101 | case kUByte_GrSLType: |
| 102 | return sizeof(uint8_t); |
| 103 | case kUByte2_GrSLType: |
| 104 | return 2 * sizeof(uint8_t); |
| 105 | case kUByte3_GrSLType: |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 106 | return 4 * sizeof(uint8_t); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 107 | case kUByte4_GrSLType: |
| 108 | return 4 * sizeof(uint8_t); |
| 109 | case kShort_GrSLType: |
| 110 | return sizeof(int16_t); |
| 111 | case kShort2_GrSLType: |
| 112 | return 2 * sizeof(int16_t); |
| 113 | case kShort3_GrSLType: |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 114 | return 4 * sizeof(int16_t); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 115 | case kShort4_GrSLType: |
| 116 | return 4 * sizeof(int16_t); |
| 117 | case kUShort_GrSLType: |
| 118 | return sizeof(uint16_t); |
| 119 | case kUShort2_GrSLType: |
| 120 | return 2 * sizeof(uint16_t); |
| 121 | case kUShort3_GrSLType: |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 122 | return 4 * sizeof(uint16_t); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 123 | case kUShort4_GrSLType: |
| 124 | return 4 * sizeof(uint16_t); |
| 125 | case kInt_GrSLType: |
| 126 | return sizeof(int32_t); |
| 127 | case kUint_GrSLType: |
| 128 | return sizeof(int32_t); |
| 129 | case kHalf_GrSLType: // fall through |
| 130 | case kFloat_GrSLType: |
| 131 | return sizeof(float); |
| 132 | case kHalf2_GrSLType: // fall through |
| 133 | case kFloat2_GrSLType: |
| 134 | return 2 * sizeof(float); |
| 135 | case kHalf3_GrSLType: // fall through |
| 136 | case kFloat3_GrSLType: |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 137 | return 4 * sizeof(float); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 138 | case kHalf4_GrSLType: // fall through |
| 139 | case kFloat4_GrSLType: |
| 140 | return 4 * sizeof(float); |
| 141 | case kUint2_GrSLType: |
| 142 | return 2 * sizeof(uint32_t); |
| 143 | case kInt2_GrSLType: |
| 144 | return 2 * sizeof(int32_t); |
| 145 | case kInt3_GrSLType: |
Timothy Liang | 609fbe3 | 2018-08-10 16:40:49 -0400 | [diff] [blame] | 146 | return 4 * sizeof(int32_t); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 147 | case kInt4_GrSLType: |
| 148 | return 4 * sizeof(int32_t); |
| 149 | case kHalf2x2_GrSLType: // fall through |
| 150 | case kFloat2x2_GrSLType: |
| 151 | //TODO: this will be 4 * szof(float) on std430. |
| 152 | return 8 * sizeof(float); |
| 153 | case kHalf3x3_GrSLType: // fall through |
| 154 | case kFloat3x3_GrSLType: |
| 155 | return 12 * sizeof(float); |
| 156 | case kHalf4x4_GrSLType: // fall through |
| 157 | case kFloat4x4_GrSLType: |
| 158 | return 16 * sizeof(float); |
| 159 | |
| 160 | // This query is only valid for certain types. |
| 161 | case kVoid_GrSLType: |
| 162 | case kBool_GrSLType: |
| 163 | case kTexture2DSampler_GrSLType: |
| 164 | case kTextureExternalSampler_GrSLType: |
| 165 | case kTexture2DRectSampler_GrSLType: |
| 166 | break; |
| 167 | } |
| 168 | SK_ABORT("Unexpected type"); |
| 169 | return 0; |
| 170 | } |
| 171 | |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 172 | // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add |
| 173 | // taking into consideration all alignment requirements. The uniformOffset is set to the offset for |
| 174 | // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. |
Mike Klein | dc73559 | 2018-10-11 14:26:30 -0400 | [diff] [blame] | 175 | static void get_ubo_aligned_offset(uint32_t* uniformOffset, |
| 176 | uint32_t* currentOffset, |
| 177 | GrSLType type, |
| 178 | int arrayCount) { |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 179 | uint32_t alignmentMask = grsltype_to_alignment_mask(type); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 180 | uint32_t offsetDiff = *currentOffset & alignmentMask; |
| 181 | if (offsetDiff != 0) { |
| 182 | offsetDiff = alignmentMask - offsetDiff + 1; |
| 183 | } |
| 184 | *uniformOffset = *currentOffset + offsetDiff; |
| 185 | SkASSERT(sizeof(float) == 4); |
| 186 | if (arrayCount) { |
| 187 | uint32_t elementSize = SkTMax<uint32_t>(16, grsltype_to_mtl_size(type)); |
| 188 | SkASSERT(0 == (elementSize & 0xF)); |
| 189 | *currentOffset = *uniformOffset + elementSize * arrayCount; |
| 190 | } else { |
| 191 | *currentOffset = *uniformOffset + grsltype_to_mtl_size(type); |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | GrGLSLUniformHandler::UniformHandle GrMtlUniformHandler::internalAddUniformArray( |
| 196 | uint32_t visibility, |
| 197 | GrSLType type, |
| 198 | GrSLPrecision precision, |
| 199 | const char* name, |
| 200 | bool mangleName, |
| 201 | int arrayCount, |
| 202 | const char** outName) { |
| 203 | SkASSERT(name && strlen(name)); |
| 204 | // For now asserting the the visibility is either geometry types (vertex, tesselation, geometry, |
| 205 | // etc.) or only fragment. |
| 206 | SkASSERT(kVertex_GrShaderFlag == visibility || |
| 207 | kGeometry_GrShaderFlag == visibility || |
| 208 | (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == visibility || |
| 209 | kFragment_GrShaderFlag == visibility); |
| 210 | SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type)); |
| 211 | GrSLTypeIsFloatType(type); |
| 212 | |
| 213 | UniformInfo& uni = fUniforms.push_back(); |
| 214 | uni.fVariable.setType(type); |
| 215 | // TODO this is a bit hacky, lets think of a better way. Basically we need to be able to use |
| 216 | // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB |
| 217 | // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then |
| 218 | // the names will mismatch. I think the correct solution is to have all GPs which need the |
| 219 | // uniform view matrix, they should upload the view matrix in their setData along with regular |
| 220 | // uniforms. |
| 221 | char prefix = 'u'; |
| 222 | if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) { |
| 223 | prefix = '\0'; |
| 224 | } |
| 225 | fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName); |
| 226 | uni.fVariable.setArrayCount(arrayCount); |
| 227 | uni.fVisibility = visibility; |
| 228 | uni.fVariable.setPrecision(precision); |
| 229 | // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus |
| 230 | // we set the modifier to none for all uniforms declared inside the block. |
| 231 | uni.fVariable.setTypeModifier(GrShaderVar::kNone_TypeModifier); |
| 232 | |
| 233 | uint32_t* currentOffset; |
| 234 | uint32_t geomStages = kVertex_GrShaderFlag | kGeometry_GrShaderFlag; |
| 235 | if (geomStages & visibility) { |
| 236 | currentOffset = &fCurrentGeometryUBOOffset; |
| 237 | } else { |
| 238 | SkASSERT(kFragment_GrShaderFlag == visibility); |
| 239 | currentOffset = &fCurrentFragmentUBOOffset; |
| 240 | } |
| 241 | get_ubo_aligned_offset(&uni.fUBOffset, currentOffset, type, arrayCount); |
| 242 | |
| 243 | SkString layoutQualifier; |
| 244 | layoutQualifier.appendf("offset=%d", uni.fUBOffset); |
| 245 | uni.fVariable.addLayoutQualifier(layoutQualifier.c_str()); |
| 246 | |
| 247 | if (outName) { |
| 248 | *outName = uni.fVariable.c_str(); |
| 249 | } |
| 250 | |
| 251 | return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); |
| 252 | } |
| 253 | |
Greg Daniel | 9a51a86 | 2018-11-30 10:18:14 -0500 | [diff] [blame] | 254 | GrGLSLUniformHandler::SamplerHandle GrMtlUniformHandler::addSampler(const GrTexture* texture, |
| 255 | const GrSamplerState&, |
| 256 | const char* name, |
| 257 | const GrShaderCaps* caps) { |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 258 | SkASSERT(name && strlen(name)); |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 259 | SkString mangleName; |
| 260 | char prefix = 'u'; |
| 261 | fProgramBuilder->nameVariable(&mangleName, prefix, name, true); |
| 262 | |
Greg Daniel | 9a51a86 | 2018-11-30 10:18:14 -0500 | [diff] [blame] | 263 | GrSLPrecision precision = GrSLSamplerPrecision(texture->config()); |
| 264 | GrSwizzle swizzle = caps->configTextureSwizzle(texture->config()); |
| 265 | GrTextureType type = texture->texturePriv().textureType(); |
| 266 | |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 267 | UniformInfo& info = fSamplers.push_back(); |
| 268 | info.fVariable.setType(GrSLCombinedSamplerTypeForTextureType(type)); |
| 269 | info.fVariable.setTypeModifier(GrShaderVar::kUniform_TypeModifier); |
| 270 | info.fVariable.setPrecision(precision); |
| 271 | info.fVariable.setName(mangleName); |
| 272 | SkString layoutQualifier; |
| 273 | layoutQualifier.appendf("binding=%d", fSamplers.count() - 1); |
| 274 | info.fVariable.addLayoutQualifier(layoutQualifier.c_str()); |
Greg Daniel | 0f70be8 | 2018-10-08 17:35:08 +0000 | [diff] [blame] | 275 | info.fVisibility = kFragment_GrShaderFlag; |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 276 | info.fUBOffset = 0; |
| 277 | fSamplerSwizzles.push_back(swizzle); |
| 278 | SkASSERT(fSamplerSwizzles.count() == fSamplers.count()); |
| 279 | return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); |
| 280 | } |
| 281 | |
| 282 | void GrMtlUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { |
| 283 | SkASSERT(kVertex_GrShaderFlag == visibility || |
| 284 | kGeometry_GrShaderFlag == visibility || |
| 285 | kFragment_GrShaderFlag == visibility); |
| 286 | |
| 287 | for (int i = 0; i < fSamplers.count(); ++i) { |
| 288 | const UniformInfo& sampler = fSamplers[i]; |
| 289 | SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType); |
| 290 | if (visibility == sampler.fVisibility) { |
| 291 | sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); |
| 292 | out->append(";\n"); |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | #ifdef SK_DEBUG |
| 297 | bool firstGeomOffsetCheck = false; |
| 298 | bool firstFragOffsetCheck = false; |
| 299 | for (int i = 0; i < fUniforms.count(); ++i) { |
| 300 | const UniformInfo& localUniform = fUniforms[i]; |
| 301 | if (kVertex_GrShaderFlag == localUniform.fVisibility || |
| 302 | kGeometry_GrShaderFlag == localUniform.fVisibility || |
| 303 | (kVertex_GrShaderFlag | kGeometry_GrShaderFlag) == localUniform.fVisibility) { |
| 304 | if (!firstGeomOffsetCheck) { |
| 305 | // Check to make sure we are starting our offset at 0 so the offset qualifier we |
| 306 | // set on each variable in the uniform block is valid. |
| 307 | SkASSERT(0 == localUniform.fUBOffset); |
| 308 | firstGeomOffsetCheck = true; |
| 309 | } |
| 310 | } else { |
| 311 | SkASSERT(kFragment_GrShaderFlag == localUniform.fVisibility); |
| 312 | if (!firstFragOffsetCheck) { |
| 313 | // Check to make sure we are starting our offset at 0 so the offset qualifier we |
| 314 | // set on each variable in the uniform block is valid. |
| 315 | SkASSERT(0 == localUniform.fUBOffset); |
| 316 | firstFragOffsetCheck = true; |
| 317 | } |
| 318 | } |
| 319 | } |
| 320 | #endif |
| 321 | |
| 322 | SkString uniformsString; |
| 323 | for (int i = 0; i < fUniforms.count(); ++i) { |
| 324 | const UniformInfo& localUniform = fUniforms[i]; |
| 325 | if (visibility & localUniform.fVisibility) { |
| 326 | if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { |
| 327 | localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); |
| 328 | uniformsString.append(";\n"); |
| 329 | } |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | if (!uniformsString.isEmpty()) { |
| 334 | uint32_t uniformBinding; |
| 335 | const char* stage; |
| 336 | if (kVertex_GrShaderFlag == visibility) { |
| 337 | uniformBinding = kGeometryBinding; |
| 338 | stage = "vertex"; |
| 339 | } else if (kGeometry_GrShaderFlag == visibility) { |
| 340 | uniformBinding = kGeometryBinding; |
| 341 | stage = "geometry"; |
| 342 | } else { |
| 343 | SkASSERT(kFragment_GrShaderFlag == visibility); |
| 344 | uniformBinding = kFragBinding; |
| 345 | stage = "fragment"; |
| 346 | } |
| 347 | out->appendf("layout (binding=%d) uniform %sUniformBuffer\n{\n", uniformBinding, stage); |
| 348 | out->appendf("%s\n};\n", uniformsString.c_str()); |
| 349 | } |
| 350 | } |