Jim Van Verth | be259dc | 2020-05-19 11:40:31 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2020 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/GrUniformDataManager.h" |
| 9 | |
| 10 | #include "src/gpu/GrShaderVar.h" |
| 11 | |
| 12 | GrUniformDataManager::GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize) |
| 13 | : fUniformSize(uniformSize) |
| 14 | , fUniformsDirty(false) { |
| 15 | fUniformData.reset(uniformSize); |
| 16 | fUniforms.push_back_n(uniformCount); |
| 17 | // subclasses fill in the uniforms in their constructor |
| 18 | } |
| 19 | |
| 20 | void* GrUniformDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const { |
| 21 | fUniformsDirty = true; |
| 22 | return static_cast<char*>(fUniformData.get())+uni.fOffset; |
| 23 | } |
| 24 | |
| 25 | void GrUniformDataManager::set1i(UniformHandle u, int32_t i) const { |
| 26 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 27 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
| 28 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 29 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 30 | memcpy(buffer, &i, sizeof(int32_t)); |
| 31 | } |
| 32 | |
| 33 | void GrUniformDataManager::set1iv(UniformHandle u, |
| 34 | int arrayCount, |
| 35 | const int32_t v[]) const { |
| 36 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 37 | SkASSERT(uni.fType == kInt_GrSLType || uni.fType == kShort_GrSLType); |
| 38 | SkASSERT(arrayCount > 0); |
| 39 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 40 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 41 | |
| 42 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 43 | SkASSERT(sizeof(int32_t) == 4); |
| 44 | for (int i = 0; i < arrayCount; ++i) { |
| 45 | const int32_t* curVec = &v[i]; |
| 46 | memcpy(buffer, curVec, sizeof(int32_t)); |
| 47 | buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | void GrUniformDataManager::set1f(UniformHandle u, float v0) const { |
| 52 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 53 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
| 54 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 55 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 56 | SkASSERT(sizeof(float) == 4); |
| 57 | memcpy(buffer, &v0, sizeof(float)); |
| 58 | } |
| 59 | |
| 60 | void GrUniformDataManager::set1fv(UniformHandle u, |
| 61 | int arrayCount, |
| 62 | const float v[]) const { |
| 63 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 64 | SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType); |
| 65 | SkASSERT(arrayCount > 0); |
| 66 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 67 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 68 | |
| 69 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 70 | SkASSERT(sizeof(float) == 4); |
| 71 | for (int i = 0; i < arrayCount; ++i) { |
| 72 | const float* curVec = &v[i]; |
| 73 | memcpy(buffer, curVec, sizeof(float)); |
| 74 | buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | void GrUniformDataManager::set2i(UniformHandle u, int32_t i0, int32_t i1) const { |
| 79 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 80 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
| 81 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 82 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 83 | int32_t v[2] = { i0, i1 }; |
| 84 | memcpy(buffer, v, 2 * sizeof(int32_t)); |
| 85 | } |
| 86 | |
| 87 | void GrUniformDataManager::set2iv(UniformHandle u, |
| 88 | int arrayCount, |
| 89 | const int32_t v[]) const { |
| 90 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 91 | SkASSERT(uni.fType == kInt2_GrSLType || uni.fType == kShort2_GrSLType); |
| 92 | SkASSERT(arrayCount > 0); |
| 93 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 94 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 95 | |
| 96 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 97 | SkASSERT(sizeof(int32_t) == 4); |
| 98 | for (int i = 0; i < arrayCount; ++i) { |
| 99 | const int32_t* curVec = &v[2 * i]; |
| 100 | memcpy(buffer, curVec, 2 * sizeof(int32_t)); |
| 101 | buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | void GrUniformDataManager::set2f(UniformHandle u, float v0, float v1) const { |
| 106 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 107 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
| 108 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 109 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 110 | SkASSERT(sizeof(float) == 4); |
| 111 | float v[2] = { v0, v1 }; |
| 112 | memcpy(buffer, v, 2 * sizeof(float)); |
| 113 | } |
| 114 | |
| 115 | void GrUniformDataManager::set2fv(UniformHandle u, |
| 116 | int arrayCount, |
| 117 | const float v[]) const { |
| 118 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 119 | SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType); |
| 120 | SkASSERT(arrayCount > 0); |
| 121 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 122 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 123 | |
| 124 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 125 | SkASSERT(sizeof(float) == 4); |
| 126 | for (int i = 0; i < arrayCount; ++i) { |
| 127 | const float* curVec = &v[2 * i]; |
| 128 | memcpy(buffer, curVec, 2 * sizeof(float)); |
| 129 | buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void GrUniformDataManager::set3i(UniformHandle u, |
| 134 | int32_t i0, |
| 135 | int32_t i1, |
| 136 | int32_t i2) const { |
| 137 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 138 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
| 139 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 140 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 141 | int32_t v[3] = { i0, i1, i2 }; |
| 142 | memcpy(buffer, v, 3 * sizeof(int32_t)); |
| 143 | } |
| 144 | |
| 145 | void GrUniformDataManager::set3iv(UniformHandle u, |
| 146 | int arrayCount, |
| 147 | const int32_t v[]) const { |
| 148 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 149 | SkASSERT(uni.fType == kInt3_GrSLType || uni.fType == kShort3_GrSLType); |
| 150 | SkASSERT(arrayCount > 0); |
| 151 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 152 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 153 | |
| 154 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 155 | SkASSERT(sizeof(int32_t) == 4); |
| 156 | for (int i = 0; i < arrayCount; ++i) { |
| 157 | const int32_t* curVec = &v[3 * i]; |
| 158 | memcpy(buffer, curVec, 3 * sizeof(int32_t)); |
| 159 | buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | void GrUniformDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { |
| 164 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 165 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
| 166 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 167 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 168 | SkASSERT(sizeof(float) == 4); |
| 169 | float v[3] = { v0, v1, v2 }; |
| 170 | memcpy(buffer, v, 3 * sizeof(float)); |
| 171 | } |
| 172 | |
| 173 | void GrUniformDataManager::set3fv(UniformHandle u, |
| 174 | int arrayCount, |
| 175 | const float v[]) const { |
| 176 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 177 | SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType); |
| 178 | SkASSERT(arrayCount > 0); |
| 179 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 180 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 181 | |
| 182 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 183 | SkASSERT(sizeof(float) == 4); |
| 184 | for (int i = 0; i < arrayCount; ++i) { |
| 185 | const float* curVec = &v[3 * i]; |
| 186 | memcpy(buffer, curVec, 3 * sizeof(float)); |
| 187 | buffer = static_cast<char*>(buffer) + 4*sizeof(float); |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | void GrUniformDataManager::set4i(UniformHandle u, |
| 192 | int32_t i0, |
| 193 | int32_t i1, |
| 194 | int32_t i2, |
| 195 | int32_t i3) const { |
| 196 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 197 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
| 198 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 199 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 200 | int32_t v[4] = { i0, i1, i2, i3 }; |
| 201 | memcpy(buffer, v, 4 * sizeof(int32_t)); |
| 202 | } |
| 203 | |
| 204 | void GrUniformDataManager::set4iv(UniformHandle u, |
| 205 | int arrayCount, |
| 206 | const int32_t v[]) const { |
| 207 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 208 | SkASSERT(uni.fType == kInt4_GrSLType || uni.fType == kShort4_GrSLType); |
| 209 | SkASSERT(arrayCount > 0); |
| 210 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 211 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 212 | |
| 213 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 214 | SkASSERT(sizeof(int32_t) == 4); |
| 215 | for (int i = 0; i < arrayCount; ++i) { |
| 216 | const int32_t* curVec = &v[4 * i]; |
| 217 | memcpy(buffer, curVec, 4 * sizeof(int32_t)); |
| 218 | buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | void GrUniformDataManager::set4f(UniformHandle u, |
| 223 | float v0, |
| 224 | float v1, |
| 225 | float v2, |
| 226 | float v3) const { |
| 227 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 228 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
| 229 | SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount); |
| 230 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 231 | SkASSERT(sizeof(float) == 4); |
| 232 | float v[4] = { v0, v1, v2, v3 }; |
| 233 | memcpy(buffer, v, 4 * sizeof(float)); |
| 234 | } |
| 235 | |
| 236 | void GrUniformDataManager::set4fv(UniformHandle u, |
| 237 | int arrayCount, |
| 238 | const float v[]) const { |
| 239 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 240 | SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType); |
| 241 | SkASSERT(arrayCount > 0); |
| 242 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 243 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 244 | |
| 245 | void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 246 | SkASSERT(sizeof(float) == 4); |
| 247 | memcpy(buffer, v, arrayCount * 4 * sizeof(float)); |
| 248 | } |
| 249 | |
| 250 | void GrUniformDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const { |
| 251 | this->setMatrices<2>(u, 1, matrix); |
| 252 | } |
| 253 | |
| 254 | void GrUniformDataManager::setMatrix2fv(UniformHandle u, |
| 255 | int arrayCount, |
| 256 | const float m[]) const { |
| 257 | this->setMatrices<2>(u, arrayCount, m); |
| 258 | } |
| 259 | |
| 260 | void GrUniformDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { |
| 261 | this->setMatrices<3>(u, 1, matrix); |
| 262 | } |
| 263 | |
| 264 | void GrUniformDataManager::setMatrix3fv(UniformHandle u, |
| 265 | int arrayCount, |
| 266 | const float m[]) const { |
| 267 | this->setMatrices<3>(u, arrayCount, m); |
| 268 | } |
| 269 | |
| 270 | void GrUniformDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { |
| 271 | this->setMatrices<4>(u, 1, matrix); |
| 272 | } |
| 273 | |
| 274 | void GrUniformDataManager::setMatrix4fv(UniformHandle u, |
| 275 | int arrayCount, |
| 276 | const float m[]) const { |
| 277 | this->setMatrices<4>(u, arrayCount, m); |
| 278 | } |
| 279 | |
| 280 | template<int N> struct set_uniform_matrix; |
| 281 | |
| 282 | template<int N> inline void GrUniformDataManager::setMatrices(UniformHandle u, |
| 283 | int arrayCount, |
| 284 | const float matrices[]) const { |
| 285 | const Uniform& uni = fUniforms[u.toIndex()]; |
| 286 | SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) || |
| 287 | uni.fType == kHalf2x2_GrSLType + (N - 2)); |
| 288 | SkASSERT(arrayCount > 0); |
| 289 | SkASSERT(arrayCount <= uni.fArrayCount || |
| 290 | (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount)); |
| 291 | |
| 292 | void* buffer = fUniformData.get(); |
| 293 | fUniformsDirty = true; |
| 294 | |
| 295 | set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices); |
| 296 | } |
| 297 | |
| 298 | template<int N> struct set_uniform_matrix { |
| 299 | inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| 300 | static_assert(sizeof(float) == 4); |
| 301 | buffer = static_cast<char*>(buffer) + uniformOffset; |
| 302 | for (int i = 0; i < count; ++i) { |
| 303 | const float* matrix = &matrices[N * N * i]; |
| 304 | for (int j = 0; j < N; ++j) { |
| 305 | memcpy(buffer, &matrix[j * N], N * sizeof(float)); |
| 306 | buffer = static_cast<char*>(buffer) + 4 * sizeof(float); |
| 307 | } |
| 308 | } |
| 309 | } |
| 310 | }; |
| 311 | |
| 312 | template<> struct set_uniform_matrix<4> { |
| 313 | inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) { |
| 314 | static_assert(sizeof(float) == 4); |
| 315 | buffer = static_cast<char*>(buffer) + uniformOffset; |
| 316 | memcpy(buffer, matrices, count * 16 * sizeof(float)); |
| 317 | } |
| 318 | }; |
| 319 | |