vjiaoblack | b2796fd | 2016-09-09 09:22:39 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2016 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "SkReadBuffer.h" |
| 9 | |
| 10 | #ifndef SkRadialShadowMapShader_DEFINED |
| 11 | #define SkRadialShadowMapShader_DEFINED |
| 12 | |
| 13 | #ifdef SK_EXPERIMENTAL_SHADOWING |
| 14 | |
| 15 | class SkLights; |
| 16 | class SkShader; |
| 17 | |
| 18 | class SK_API SkRadialShadowMapShader { |
| 19 | public: |
| 20 | /** This shader creates a 1D strip depth map for radial lights. |
| 21 | * It can only take in 1 light to generate one shader at a time. |
| 22 | */ |
| 23 | static sk_sp<SkShader> Make(sk_sp<SkShader> occluderShader, |
| 24 | sk_sp<SkLights> light, |
| 25 | int diffuseWidth, int diffuseHeight); |
| 26 | |
| 27 | SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 28 | }; |
| 29 | |
| 30 | #endif |
| 31 | #endif |