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Robert Phillipsd095b9f2020-02-03 16:12:51 -05001/*
2 * Copyright 2020 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
10#include "include/core/SkImage.h"
Robert Phillips95c250c2020-06-29 15:36:12 -040011#include "include/gpu/GrContext.h"
Robert Phillipsb7bfbc22020-07-01 12:55:01 -040012#include "include/gpu/GrRecordingContext.h"
Robert Phillipsd095b9f2020-02-03 16:12:51 -050013#include "src/core/SkCompressedDataUtils.h"
14#include "src/gpu/GrCaps.h"
Robert Phillips95c250c2020-06-29 15:36:12 -040015#include "src/gpu/GrRecordingContextPriv.h"
Robert Phillipsd095b9f2020-02-03 16:12:51 -050016#include "src/image/SkImage_Base.h"
17
18constexpr int kImgWidth = 16;
19constexpr int kImgHeight = 8;
20constexpr int kPad = 4;
21
22struct BC1Block {
23 uint16_t fColor0;
24 uint16_t fColor1;
25 uint32_t fIndices;
26};
27
28static int num_4x4_blocks(int size) {
29 return ((size + 3) & ~3) >> 2;
30}
31
32static uint16_t to565(SkColor col) {
33 int r5 = SkMulDiv255Round(31, SkColorGetR(col));
34 int g6 = SkMulDiv255Round(63, SkColorGetG(col));
35 int b5 = SkMulDiv255Round(31, SkColorGetB(col));
36
37 return (r5 << 11) | (g6 << 5) | b5;
38}
39
40// BC1 has per-block transparency. If, taken as ints,
41// fColor0 < fColor1 -> the block has transparency (& it is in color3)
42// fColor1 > fColor0 -> the block is opaque
43//
44// This method can create two blocks to test out BC1's behavior. If BC1
45// behaves as expected (i.e., w/ per-block transparency) then, for RGBA textures,
46// the transparent block(s) should appear as:
47// opaque black, medium grey, transparent black, white.
48// and the opaque block(s) should appear as:
49// opaque black, dark grey, light grey, white
50//
51// For RGB textures, however, the transparent block(s) should appear as:
52// opaque black, medium grey, _opaque_ black, white
53// and the opaque block(s) should appear as:
54// opaque black, dark grey, light grey, white.
55static void create_BC1_block(BC1Block* block, bool transparent) {
56 unsigned int byte;
57
58 if (transparent) {
59 block->fColor0 = to565(SK_ColorBLACK);
60 block->fColor1 = to565(SK_ColorWHITE);
61 SkASSERT(block->fColor0 <= block->fColor1); // this signals a transparent block
62 // opaque black (col0), medium grey (col2), transparent black (col3), white (col1).
63 byte = (0x0 << 0) | (0x2 << 2) | (0x3 << 4) | (0x1 << 6);
64 } else {
65 block->fColor0 = to565(SK_ColorWHITE);
66 block->fColor1 = to565(SK_ColorBLACK);
67 SkASSERT(block->fColor0 > block->fColor1); // this signals an opaque block
68 // opaque black (col1), dark grey (col3), light grey (col2), white (col0)
69 byte = (0x1 << 0) | (0x3 << 2) | (0x2 << 4) | (0x0 << 6);
70 }
71
72 block->fIndices = (byte << 24) | (byte << 16) | (byte << 8) | byte;
73}
74
75// This makes a 16x8 BC1 texture which has the top 4 rows be officially transparent
76// and the bottom 4 rows be officially opaque.
77static sk_sp<SkData> make_compressed_data() {
78 SkISize dim{ kImgWidth, kImgHeight };
79
80 size_t totalSize = SkCompressedDataSize(SkImage::CompressionType::kBC1_RGB8_UNORM, dim,
81 nullptr, false);
82
83 sk_sp<SkData> tmp = SkData::MakeUninitialized(totalSize);
84 BC1Block* dstBlocks = reinterpret_cast<BC1Block*>(tmp->writable_data());
85
86 BC1Block transBlock, opaqueBlock;
87 create_BC1_block(&transBlock, true);
88 create_BC1_block(&opaqueBlock, false);
89
90 int numXBlocks = num_4x4_blocks(kImgWidth);
91 int numYBlocks = num_4x4_blocks(kImgHeight);
92
93 for (int y = 0; y < numYBlocks; ++y) {
94 for (int x = 0; x < numXBlocks; ++x) {
95 dstBlocks[y*numXBlocks + x] = (y < numYBlocks/2) ? transBlock : opaqueBlock;
96 }
97 }
98
99 return tmp;
100}
101
102static sk_sp<SkImage> data_to_img(GrContext *context, sk_sp<SkData> data,
103 SkImage::CompressionType compression) {
104 if (context) {
105 return SkImage::MakeTextureFromCompressed(context, std::move(data),
106 kImgWidth,
107 kImgHeight,
108 compression,
109 GrMipMapped::kNo);
110 } else {
111 return SkImage::MakeRasterFromCompressed(std::move(data),
112 kImgWidth,
113 kImgHeight,
114 compression);
115 }
116}
117
Robert Phillips95c250c2020-06-29 15:36:12 -0400118static void draw_image(GrRecordingContext* context, SkCanvas* canvas,
119 sk_sp<SkImage> image, int x, int y) {
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500120
121 bool isCompressed = false;
122 if (image && image->isTextureBacked()) {
123 const GrCaps* caps = context->priv().caps();
124
125 GrTextureProxy* proxy = as_IB(image)->peekProxy();
126 isCompressed = caps->isFormatCompressed(proxy->backendFormat());
127 }
128
129 canvas->drawImage(image, x, y);
130
131 if (!isCompressed) {
132 SkRect r = SkRect::MakeXYWH(x, y, kImgWidth, kImgHeight);
133 r.outset(1.0f, 1.0f);
134
135 SkPaint redStroke;
136 redStroke.setColor(SK_ColorRED);
137 redStroke.setStyle(SkPaint::kStroke_Style);
138 redStroke.setStrokeWidth(2.0f);
139
140 canvas->drawRect(r, redStroke);
141 }
142}
143
144namespace skiagm {
145
146// This GM draws the BC1 compressed texture filled with "make_compressed_data"s data twice.
147//
148// It is drawn once (on the top) as a kBC1_RGB8_UNORM texture and then again (on the bottom)
149// as a kBC1_RGBA8_UNORM texture.
150//
151// If BC1 behaves as expected we should see:
152//
153// RGB8 Black MidGrey Black* White ...
154// Black DrkGrey LtGrey White ...
155//
156// RGBA8 Black MidGrey Green+ White ...
157// Black DrkGrey LtGrey White ...
158//
159// * We expect this to be black bc the transparent black will be forced to opaque. If BC1 were
160// treating it as an opaque block then it would be LtGrey - not black.
161// + This is just the background showing through the transparent black
162class BC1TransparencyGM : public GM {
163public:
164 BC1TransparencyGM() {
165 this->setBGColor(SK_ColorGREEN);
166 }
167
168protected:
169
170 SkString onShortName() override {
171 return SkString("bc1_transparency");
172 }
173
174 SkISize onISize() override {
175 return SkISize::Make(kImgWidth + 2 * kPad, 2 * kImgHeight + 3 * kPad);
176 }
177
178 void onOnceBeforeDraw() override {
179 fBC1Data = make_compressed_data();
180 }
181
182 void onDraw(SkCanvas* canvas) override {
Robert Phillips95c250c2020-06-29 15:36:12 -0400183 auto context = canvas->getGrContext();
Robert Phillipsd095b9f2020-02-03 16:12:51 -0500184
185 sk_sp<SkImage> rgbImg = data_to_img(context, fBC1Data,
186 SkImage::CompressionType::kBC1_RGB8_UNORM);
187
188 sk_sp<SkImage> rgbaImg = data_to_img(context, fBC1Data,
189 SkImage::CompressionType::kBC1_RGBA8_UNORM);
190
191 draw_image(context, canvas, rgbImg, kPad, kPad);
192 draw_image(context, canvas, rgbaImg, kPad, 2 * kPad + kImgHeight);
193 }
194
195private:
196 sk_sp<SkData> fBC1Data;
197
198 typedef GM INHERITED;
199};
200
201//////////////////////////////////////////////////////////////////////////////
202
203DEF_GM(return new BC1TransparencyGM;)
204}