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bsalomon@google.coma04e8e82012-08-27 12:53:13 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrConfigConversionEffect_DEFINED
9#define GrConfigConversionEffect_DEFINED
10
11#include "GrSingleTextureEffect.h"
12
13class GrGLConfigConversionEffect;
14
15/**
16 * This class is used to perform config conversions. Clients may want to read/write data that is
17 * unpremultiplied. Also on some systems reading/writing BGRA or RGBA is faster. In those cases we
18 * read/write using the faster path and perform an R/B swap in the shader if the client data is in
19 * the slower config.
20 */
21class GrConfigConversionEffect : public GrSingleTextureEffect {
22public:
23 /**
24 * The PM->UPM or UPM->PM conversions to apply.
25 */
26 enum PMConversion {
27 kNone_PMConversion = 0,
28 kMulByAlpha_RoundUp_PMConversion,
29 kMulByAlpha_RoundDown_PMConversion,
30 kDivByAlpha_RoundUp_PMConversion,
31 kDivByAlpha_RoundDown_PMConversion,
32
33 kPMConversionCnt
34 };
35
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +000036 // Installs an effect in the GrEffectStage to perform a config conversion.
37 static bool InstallEffect(GrTexture*,
38 bool swapRedAndBlue,
39 PMConversion pmConversion,
40 const GrMatrix& matrix,
41 GrEffectStage* stage);
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000042
43 static const char* Name() { return "Config Conversion"; }
bsalomon@google.com422e81a2012-10-25 14:11:03 +000044 typedef GrGLConfigConversionEffect GLEffect;
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000045
bsalomon@google.com396e61f2012-10-25 19:00:29 +000046 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
bsalomon@google.coma469c282012-10-24 18:28:34 +000047 virtual bool isEqual(const GrEffect&) const SK_OVERRIDE;
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000048
49 bool swapsRedAndBlue() const { return fSwapRedAndBlue; }
50 PMConversion pmConversion() const { return fPMConversion; }
51
52 // This function determines whether it is possible to choose PM->UPM and UPM->PM conversions
53 // for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that
54 // if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again
55 // both reads will produce the same result. This test is quite expensive and should not be run
56 // multiple times for a given context.
57 static void TestForPreservingPMConversions(GrContext* context,
58 PMConversion* PMToUPMRule,
59 PMConversion* UPMToPMRule);
60
61private:
62 GrConfigConversionEffect(GrTexture*,
63 bool swapRedAndBlue,
64 PMConversion pmConversion);
65
66 bool fSwapRedAndBlue;
67 PMConversion fPMConversion;
68
bsalomon@google.comf271cc72012-10-24 19:35:13 +000069 GR_DECLARE_EFFECT_TEST;
bsalomon@google.coma04e8e82012-08-27 12:53:13 +000070
71 typedef GrSingleTextureEffect INHERITED;
72};
73
74#endif