Tyler Denniston | dada960 | 2020-11-03 10:04:25 -0500 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2020 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "include/effects/SkImageFilters.h" |
| 9 | #include "include/effects/SkPerlinNoiseShader.h" |
| 10 | #include "modules/svg/include/SkSVGFeTurbulence.h" |
| 11 | #include "modules/svg/include/SkSVGFilterContext.h" |
| 12 | #include "modules/svg/include/SkSVGRenderContext.h" |
| 13 | #include "modules/svg/include/SkSVGValue.h" |
| 14 | |
| 15 | void SkSVGFeTurbulence::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) { |
| 16 | switch (attr) { |
| 17 | case SkSVGAttribute::kFeTurbulenceBaseFrequency: |
| 18 | if (const auto* f = v.as<SkSVGFeTurbulenceBaseFrequencyValue>()) { |
| 19 | this->setBaseFrequency(*f); |
| 20 | } |
| 21 | break; |
| 22 | case SkSVGAttribute::kFeTurbulenceNumOctaves: |
| 23 | if (const auto* n = v.as<SkSVGIntegerValue>()) { |
| 24 | this->setNumOctaves(*n); |
| 25 | } |
| 26 | break; |
| 27 | case SkSVGAttribute::kFeTurbulenceSeed: |
| 28 | if (const auto* s = v.as<SkSVGNumberValue>()) { |
| 29 | this->setSeed(*s); |
| 30 | } |
| 31 | break; |
| 32 | case SkSVGAttribute::kFeTurbulenceType: |
| 33 | if (const auto* t = v.as<SkSVGFeTurbulenceTypeValue>()) { |
| 34 | this->setTurbulenceType(*t); |
| 35 | } |
| 36 | break; |
| 37 | default: |
| 38 | this->INHERITED::onSetAttribute(attr, v); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | sk_sp<SkImageFilter> SkSVGFeTurbulence::onMakeImageFilter(const SkSVGRenderContext& ctx, |
| 43 | const SkSVGFilterContext& fctx) const { |
| 44 | const SkISize* tileSize = nullptr; // TODO: needs filter element subregion properties |
| 45 | |
| 46 | sk_sp<SkShader> shader; |
| 47 | switch (fTurbulenceType.fType) { |
| 48 | case SkSVGFeTurbulenceType::Type::kTurbulence: |
| 49 | shader = SkPerlinNoiseShader::MakeTurbulence( |
| 50 | fBaseFrequency.freqX(), fBaseFrequency.freqY(), fNumOctaves, fSeed, tileSize); |
| 51 | break; |
| 52 | case SkSVGFeTurbulenceType::Type::kFractalNoise: |
| 53 | shader = SkPerlinNoiseShader::MakeFractalNoise( |
| 54 | fBaseFrequency.freqX(), fBaseFrequency.freqY(), fNumOctaves, fSeed, tileSize); |
| 55 | break; |
| 56 | } |
| 57 | |
| 58 | return SkImageFilters::Shader(shader, fctx.filterEffectsRegion()); |
| 59 | } |