Chris Dalton | 70a0d2c | 2021-01-26 12:01:21 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 Google LLC. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/tessellate/GrPathStencilFillOp.h" |
| 9 | |
| 10 | #include "src/gpu/GrEagerVertexAllocator.h" |
| 11 | #include "src/gpu/GrOpFlushState.h" |
| 12 | #include "src/gpu/GrRecordingContextPriv.h" |
| 13 | #include "src/gpu/tessellate/GrFillPathShader.h" |
| 14 | #include "src/gpu/tessellate/GrMiddleOutPolygonTriangulator.h" |
| 15 | #include "src/gpu/tessellate/GrPathTessellator.h" |
| 16 | #include "src/gpu/tessellate/GrStencilPathShader.h" |
| 17 | #include "src/gpu/tessellate/GrTessellationPathRenderer.h" |
| 18 | |
| 19 | using OpFlags = GrTessellationPathRenderer::OpFlags; |
| 20 | |
| 21 | void GrPathStencilFillOp::visitProxies(const VisitProxyFunc& fn) const { |
| 22 | if (fFillBBoxProgram) { |
| 23 | fFillBBoxProgram->pipeline().visitProxies(fn); |
| 24 | } else { |
| 25 | fProcessors.visitProxies(fn); |
| 26 | } |
| 27 | } |
| 28 | |
| 29 | GrDrawOp::FixedFunctionFlags GrPathStencilFillOp::fixedFunctionFlags() const { |
| 30 | auto flags = FixedFunctionFlags::kUsesStencil; |
| 31 | if (fAAType != GrAAType::kNone) { |
| 32 | flags |= FixedFunctionFlags::kUsesHWAA; |
| 33 | } |
| 34 | return flags; |
| 35 | } |
| 36 | |
| 37 | GrProcessorSet::Analysis GrPathStencilFillOp::finalize(const GrCaps& caps, |
| 38 | const GrAppliedClip* clip, |
| 39 | bool hasMixedSampledCoverage, |
| 40 | GrClampType clampType) { |
| 41 | return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, |
| 42 | hasMixedSampledCoverage, caps, clampType, &fColor); |
| 43 | } |
| 44 | |
| 45 | void GrPathStencilFillOp::prePreparePrograms(const GrPathShader::ProgramArgs& args, |
| 46 | GrAppliedClip&& appliedClip) { |
| 47 | using DrawInnerFan = GrPathIndirectTessellator::DrawInnerFan; |
| 48 | SkASSERT(!fStencilFanProgram); |
| 49 | SkASSERT(!fStencilPathProgram); |
| 50 | SkASSERT(!fFillBBoxProgram); |
| 51 | |
| 52 | int numVerbs = fPath.countVerbs(); |
| 53 | if (numVerbs <= 0) { |
| 54 | return; |
| 55 | } |
| 56 | |
| 57 | // When there are only a few verbs, it seems to always be fastest to make a single indirect draw |
| 58 | // that contains both the inner triangles and the outer curves, instead of using hardware |
| 59 | // tessellation. Also take this path if tessellation is not supported. |
| 60 | bool drawTrianglesAsIndirectCurveDraw = (numVerbs < 50); |
| 61 | const GrPipeline* stencilPassPipeline = GrStencilPathShader::MakeStencilPassPipeline( |
| 62 | args, fAAType, fOpFlags, appliedClip.hardClip()); |
| 63 | if (drawTrianglesAsIndirectCurveDraw || (fOpFlags & OpFlags::kDisableHWTessellation)) { |
| 64 | fTessellator = args.fArena->make<GrPathIndirectTessellator>( |
| 65 | fViewMatrix, fPath, DrawInnerFan(drawTrianglesAsIndirectCurveDraw)); |
| 66 | if (!drawTrianglesAsIndirectCurveDraw) { |
| 67 | fStencilFanProgram = GrStencilPathShader::MakeStencilProgram<GrStencilTriangleShader>( |
| 68 | args, fViewMatrix, stencilPassPipeline, fPath.getFillType()); |
| 69 | } |
| 70 | fStencilPathProgram = GrStencilPathShader::MakeStencilProgram<GrMiddleOutCubicShader>( |
| 71 | args, fViewMatrix, stencilPassPipeline, fPath.getFillType()); |
| 72 | } else { |
| 73 | // The caller should have sent Flags::kDisableHWTessellation if it was not supported. |
| 74 | SkASSERT(args.fCaps->shaderCaps()->tessellationSupport()); |
| 75 | // Next see if we can split up the inner triangles and outer curves into two draw calls. |
| 76 | // This allows for a more efficient inner fan topology that can reduce the rasterizer load |
| 77 | // by a large margin on complex paths, but also causes greater CPU overhead due to the extra |
| 78 | // shader switches and draw calls. |
| 79 | // NOTE: Raster-edge work is 1-dimensional, so we sum height and width instead of |
| 80 | // multiplying. |
| 81 | SkScalar scales[2]; |
| 82 | SkAssertResult(fViewMatrix.getMinMaxScales(scales)); // Will fail if perspective. |
| 83 | const SkRect& bounds = fPath.getBounds(); |
| 84 | float rasterEdgeWork = (bounds.height() + bounds.width()) * scales[1] * fPath.countVerbs(); |
| 85 | if (rasterEdgeWork > 300 * 300) { |
| 86 | fTessellator = args.fArena->make<GrPathOuterCurveTessellator>(); |
| 87 | fStencilFanProgram = GrStencilPathShader::MakeStencilProgram<GrStencilTriangleShader>( |
| 88 | args, fViewMatrix, stencilPassPipeline, fPath.getFillType()); |
| 89 | fStencilPathProgram = GrStencilPathShader::MakeStencilProgram<GrCubicTessellateShader>( |
| 90 | args, fViewMatrix, stencilPassPipeline, fPath.getFillType()); |
| 91 | } else { |
| 92 | // Fastest CPU approach: emit one cubic wedge per verb, fanning out from the center. |
| 93 | fTessellator = args.fArena->make<GrPathWedgeTessellator>(); |
| 94 | fStencilPathProgram = GrStencilPathShader::MakeStencilProgram<GrWedgeTessellateShader>( |
| 95 | args, fViewMatrix, stencilPassPipeline, fPath.getFillType()); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | if (!(fOpFlags & OpFlags::kStencilOnly)) { |
| 100 | // Create a program that draws a bounding box over the path and fills its stencil coverage |
| 101 | // into the color buffer. |
| 102 | auto* bboxShader = args.fArena->make<GrFillBoundingBoxShader>(fViewMatrix, fColor, |
| 103 | fPath.getBounds()); |
| 104 | auto* bboxPipeline = GrFillPathShader::MakeFillPassPipeline(args, fAAType, |
| 105 | std::move(appliedClip), |
| 106 | std::move(fProcessors)); |
| 107 | auto* bboxStencil = GrFillPathShader::TestAndResetStencilSettings(); |
| 108 | fFillBBoxProgram = GrPathShader::MakeProgram(args, bboxShader, bboxPipeline, bboxStencil); |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | void GrPathStencilFillOp::onPrePrepare(GrRecordingContext* context, |
| 113 | const GrSurfaceProxyView& writeView, GrAppliedClip* clip, |
| 114 | const GrXferProcessor::DstProxyView& dstProxyView, |
| 115 | GrXferBarrierFlags renderPassXferBarriers, |
| 116 | GrLoadOp colorLoadOp) { |
| 117 | this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, &dstProxyView, |
| 118 | renderPassXferBarriers, colorLoadOp, context->priv().caps()}, |
| 119 | (clip) ? std::move(*clip) : GrAppliedClip::Disabled()); |
| 120 | if (fStencilFanProgram) { |
| 121 | context->priv().recordProgramInfo(fStencilFanProgram); |
| 122 | } |
| 123 | if (fStencilPathProgram) { |
| 124 | context->priv().recordProgramInfo(fStencilPathProgram); |
| 125 | } |
| 126 | if (fFillBBoxProgram) { |
| 127 | context->priv().recordProgramInfo(fFillBBoxProgram); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | void GrPathStencilFillOp::onPrepare(GrOpFlushState* flushState) { |
| 132 | if (!fTessellator) { |
| 133 | this->prePreparePrograms({flushState->allocator(), flushState->writeView(), |
| 134 | &flushState->dstProxyView(), flushState->renderPassBarriers(), |
| 135 | flushState->colorLoadOp(), &flushState->caps()}, |
| 136 | flushState->detachAppliedClip()); |
| 137 | if (!fTessellator) { |
| 138 | return; |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | if (fStencilFanProgram) { |
| 143 | // The inner fan isn't built into the tessellator. Generate a standard Redbook fan with a |
| 144 | // middle-out topology. |
| 145 | GrEagerDynamicVertexAllocator vertexAlloc(flushState, &fFanBuffer, &fFanBaseVertex); |
| 146 | int maxFanTriangles = fPath.countVerbs() - 2; // n - 2 triangles make an n-gon. |
| 147 | auto* triangleVertexData = vertexAlloc.lock<SkPoint>(maxFanTriangles * 3); |
| 148 | fFanVertexCount = GrMiddleOutPolygonTriangulator::WritePathInnerFan( |
| 149 | triangleVertexData, 3/*perTriangleVertexAdvance*/, fPath) * 3; |
| 150 | SkASSERT(fFanVertexCount <= maxFanTriangles * 3); |
| 151 | vertexAlloc.unlock(fFanVertexCount); |
| 152 | } |
| 153 | |
| 154 | fTessellator->prepare(flushState, fViewMatrix, fPath); |
| 155 | } |
| 156 | |
| 157 | void GrPathStencilFillOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { |
| 158 | if (!fTessellator) { |
| 159 | return; |
| 160 | } |
| 161 | |
| 162 | // Stencil the inner fan, if any. |
| 163 | if (fFanVertexCount > 0) { |
| 164 | SkASSERT(fStencilFanProgram); |
| 165 | SkASSERT(fFanBuffer); |
| 166 | flushState->bindPipelineAndScissorClip(*fStencilFanProgram, this->bounds()); |
| 167 | flushState->bindBuffers(nullptr, nullptr, fFanBuffer); |
| 168 | flushState->draw(fFanVertexCount, fFanBaseVertex); |
| 169 | } |
| 170 | |
| 171 | // Stencil the rest of the path. |
| 172 | SkASSERT(fStencilPathProgram); |
| 173 | flushState->bindPipelineAndScissorClip(*fStencilPathProgram, this->bounds()); |
| 174 | fTessellator->draw(flushState); |
| 175 | |
| 176 | // Fill in the bounding box (if not in stencil-only mode). |
| 177 | if (fFillBBoxProgram) { |
| 178 | flushState->bindPipelineAndScissorClip(*fFillBBoxProgram, this->bounds()); |
| 179 | flushState->bindTextures(fFillBBoxProgram->primProc(), nullptr, |
| 180 | fFillBBoxProgram->pipeline()); |
| 181 | flushState->bindBuffers(nullptr, nullptr, nullptr); |
| 182 | flushState->draw(4, 0); |
| 183 | } |
| 184 | } |