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Ethan Nicholas40679c32019-05-31 17:06:53 -04001/*
Ethan Nicholasfc994162019-06-06 10:04:27 -04002 * Copyright 2019 Google LLC
Ethan Nicholas40679c32019-05-31 17:06:53 -04003 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "bench/Benchmark.h"
8#include "src/sksl/SkSLCompiler.h"
9
10class SkSLBench : public Benchmark {
11public:
12 SkSLBench(SkSL::String name, const char* src)
13 : fName("sksl_" + name)
14 , fSrc(src) {}
15
16protected:
17 const char* onGetName() override {
18 return fName.c_str();
19 }
20
21 bool isSuitableFor(Backend backend) override {
22 return backend == kNonRendering_Backend;
23 }
24
25 void onDraw(int loops, SkCanvas*) override {
26 for (int i = 0; i < loops; i++) {
27 std::unique_ptr<SkSL::Program> program = fCompiler.convertProgram(
28 SkSL::Program::kFragment_Kind,
29 fSrc,
30 fSettings);
31 if (!fCompiler.errorCount()) {
32 fCompiler.optimize(*program);
33 } else {
34 printf("%s\n", fCompiler.errorText().c_str());
35 SK_ABORT("shader compilation failed");
36 }
37 }
38 }
39
40private:
41 SkSL::String fName;
42 SkSL::String fSrc;
43 SkSL::Compiler fCompiler;
44 SkSL::Program::Settings fSettings;
45
46 typedef Benchmark INHERITED;
47};
48
49///////////////////////////////////////////////////////////////////////////////
50
51DEF_BENCH(return new SkSLBench("tiny", "void main() { sk_FragColor = half4(1); }"); )
52DEF_BENCH(return new SkSLBench("huge", R"(
53 uniform half2 uDstTextureUpperLeft_Stage1;
54 uniform half2 uDstTextureCoordScale_Stage1;
55 uniform sampler2D uDstTextureSampler_Stage1;
56 noperspective in half4 vQuadEdge_Stage0;
57 noperspective in half4 vinColor_Stage0;
58 out half4 sk_FragColor;
59 half luminance_Stage1(half3 color) {
60 return dot(half3(0.3, 0.59, 0.11), color);
61 }
62
63 half3 set_luminance_Stage1(half3 hueSat, half alpha, half3 lumColor) {
64 half diff = luminance_Stage1(lumColor - hueSat);
65 half3 outColor = hueSat + diff;
66 half outLum = luminance_Stage1(outColor);
67 half minComp = min(min(outColor.r, outColor.g), outColor.b);
68 half maxComp = max(max(outColor.r, outColor.g), outColor.b);
69 if (minComp < 0.0 && outLum != minComp) {
70 outColor = outLum + ((outColor - half3(outLum, outLum, outLum)) * outLum) /
71 (outLum - minComp);
72 }
73 if (maxComp > alpha && maxComp != outLum) {
74 outColor = outLum +((outColor - half3(outLum, outLum, outLum)) * (alpha - outLum)) /
75 (maxComp - outLum);
76 }
77 return outColor;
78 }
79
80 void main() {
81 half4 outputColor_Stage0;
82 half4 outputCoverage_Stage0;
83 { // Stage 0, QuadEdge
84 outputColor_Stage0 = vinColor_Stage0;
85 half edgeAlpha;
86 half2 duvdx = half2(dFdx(vQuadEdge_Stage0.xy));
87 half2 duvdy = half2(dFdy(vQuadEdge_Stage0.xy));
88 if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) {
89 edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0);
90 } else {
91 half2 gF = half2(2.0 * vQuadEdge_Stage0.x * duvdx.x - duvdx.y,
92 2.0 * vQuadEdge_Stage0.x * duvdy.x - duvdy.y);
93 edgeAlpha = (vQuadEdge_Stage0.x*vQuadEdge_Stage0.x - vQuadEdge_Stage0.y);
94 edgeAlpha = saturate(0.5 - edgeAlpha / length(gF));
95 }
96 outputCoverage_Stage0 = half4(edgeAlpha);
97 }
98 { // Xfer Processor: Custom Xfermode
99 if (all(lessThanEqual(outputCoverage_Stage0.rgb, half3(0)))) {
100 discard;
101 }
102 // Read color from copy of the destination.
103 half2 _dstTexCoord = (half2(sk_FragCoord.xy) - uDstTextureUpperLeft_Stage1) *
104 uDstTextureCoordScale_Stage1;
105 _dstTexCoord.y = 1.0 - _dstTexCoord.y;
Ethan Nicholas13863662019-07-29 13:05:15 -0400106 half4 _dstColor = sample(uDstTextureSampler_Stage1, _dstTexCoord);
Ethan Nicholas40679c32019-05-31 17:06:53 -0400107 sk_FragColor.a = outputColor_Stage0.a + (1.0 - outputColor_Stage0.a) * _dstColor.a;
108 half4 srcDstAlpha = outputColor_Stage0 * _dstColor.a;
109 sk_FragColor.rgb = set_luminance_Stage1(_dstColor.rgb * outputColor_Stage0.a,
110 srcDstAlpha.a, srcDstAlpha.rgb);
111 sk_FragColor.rgb += (1.0 - outputColor_Stage0.a) * _dstColor.rgb + (1.0 - _dstColor.a) *
112 outputColor_Stage0.rgb;
113 sk_FragColor = outputCoverage_Stage0 * sk_FragColor +
114 (half4(1.0) - outputCoverage_Stage0) * _dstColor;
115 }
116 }
117)"); )