blob: 1edcc52239fa950d2733bd80cb01b299d5945684 [file] [log] [blame]
commit-bot@chromium.orge3ff5582014-04-01 16:24:06 +00001#include "SkRecorder.h"
2#include "SkPicture.h"
3
4// SkCanvas will fail in mysterious ways if it doesn't know the real width and height.
5SkRecorder::SkRecorder(SkRecord* record, int width, int height)
6 : SkCanvas(width, height), fRecord(record) {}
7
8// To make appending to fRecord a little less verbose.
9#define APPEND(T, ...) \
10 SkNEW_PLACEMENT_ARGS(fRecord->append<SkRecords::T>(), SkRecords::T, (__VA_ARGS__))
11
12// The structs we're creating all copy their constructor arguments. Given the way the SkRecords
13// framework works, sometimes they happen to technically be copied twice, which is fine and elided
14// into a single copy unless the class has a non-trivial copy constructor. For classes with
15// non-trivial copy constructors, we skip the first copy (and its destruction) by wrapping the value
16// with delay_copy(), forcing the argument to be passed by const&.
17//
18// This is used below for SkBitmap, SkPaint, SkPath, and SkRegion, which all have non-trivial copy
19// constructors and destructors. You'll know you've got a good candidate T if you see ~T() show up
20// unexpectedly on a profile of record time. Otherwise don't bother.
21template <typename T>
22class Reference {
23public:
24 Reference(const T& x) : fX(x) {}
25 operator const T&() const { return fX; }
26private:
27 const T& fX;
28};
29
30template <typename T>
31static Reference<T> delay_copy(const T& x) { return Reference<T>(x); }
32
33// Use copy() only for optional arguments, to be copied if present or skipped if not.
34// (For most types we just pass by value and let copy constructors do their thing.)
35template <typename T>
36T* SkRecorder::copy(const T* src) {
37 if (NULL == src) {
38 return NULL;
39 }
40 return SkNEW_PLACEMENT_ARGS(fRecord->alloc<T>(), T, (*src));
41}
42
43// This copy() is for arrays.
44// It will work with POD or non-POD, though currently we only use it for POD.
45template <typename T>
46T* SkRecorder::copy(const T src[], unsigned count) {
47 if (NULL == src) {
48 return NULL;
49 }
50 T* dst = fRecord->alloc<T>(count);
51 for (unsigned i = 0; i < count; i++) {
52 SkNEW_PLACEMENT_ARGS(dst + i, T, (src[i]));
53 }
54 return dst;
55}
56
57// Specialization for copying strings, using memcpy.
58// This measured around 2x faster for copying code points,
59// but I found no corresponding speedup for other arrays.
60template <>
61char* SkRecorder::copy(const char src[], unsigned count) {
62 if (NULL == src) {
63 return NULL;
64 }
65 char* dst = fRecord->alloc<char>(count);
66 memcpy(dst, src, count);
67 return dst;
68}
69
70void SkRecorder::clear(SkColor color) {
71 APPEND(Clear, color);
72}
73
74void SkRecorder::drawPaint(const SkPaint& paint) {
75 APPEND(DrawPaint, delay_copy(paint));
76}
77
78void SkRecorder::drawPoints(PointMode mode,
79 size_t count,
80 const SkPoint pts[],
81 const SkPaint& paint) {
82 APPEND(DrawPoints, mode, count, this->copy(pts, count), delay_copy(paint));
83}
84
85void SkRecorder::drawRect(const SkRect& rect, const SkPaint& paint) {
86 APPEND(DrawRect, rect, delay_copy(paint));
87}
88
89void SkRecorder::drawOval(const SkRect& oval, const SkPaint& paint) {
90 APPEND(DrawOval, oval, delay_copy(paint));
91}
92
93void SkRecorder::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
94 APPEND(DrawRRect, rrect, delay_copy(paint));
95}
96
97void SkRecorder::drawPath(const SkPath& path, const SkPaint& paint) {
98 APPEND(DrawPath, delay_copy(path), delay_copy(paint));
99}
100
101void SkRecorder::drawBitmap(const SkBitmap& bitmap,
102 SkScalar left,
103 SkScalar top,
104 const SkPaint* paint) {
105 APPEND(DrawBitmap, delay_copy(bitmap), left, top, this->copy(paint));
106}
107
108void SkRecorder::drawBitmapRectToRect(const SkBitmap& bitmap,
109 const SkRect* src,
110 const SkRect& dst,
111 const SkPaint* paint,
112 DrawBitmapRectFlags flags) {
113 APPEND(DrawBitmapRectToRect,
114 delay_copy(bitmap), this->copy(src), dst, this->copy(paint), flags);
115}
116
117void SkRecorder::drawBitmapMatrix(const SkBitmap& bitmap,
118 const SkMatrix& matrix,
119 const SkPaint* paint) {
120 APPEND(DrawBitmapMatrix, delay_copy(bitmap), matrix, this->copy(paint));
121}
122
123void SkRecorder::drawBitmapNine(const SkBitmap& bitmap,
124 const SkIRect& center,
125 const SkRect& dst,
126 const SkPaint* paint) {
127 APPEND(DrawBitmapNine, delay_copy(bitmap), center, dst, this->copy(paint));
128}
129
130void SkRecorder::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) {
131 APPEND(DrawSprite, delay_copy(bitmap), left, top, this->copy(paint));
132}
133
134void SkRecorder::drawText(const void* text, size_t byteLength,
135 SkScalar x, SkScalar y, const SkPaint& paint) {
136 APPEND(DrawText,
137 this->copy((const char*)text, byteLength), byteLength, x, y, delay_copy(paint));
138}
139
140void SkRecorder::drawPosText(const void* text, size_t byteLength,
141 const SkPoint pos[], const SkPaint& paint) {
142 const unsigned points = paint.countText(text, byteLength);
143 APPEND(DrawPosText,
144 this->copy((const char*)text, byteLength), byteLength,
145 this->copy(pos, points), delay_copy(paint));
146}
147
148void SkRecorder::drawPosTextH(const void* text, size_t byteLength,
149 const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
150 const unsigned points = paint.countText(text, byteLength);
151 APPEND(DrawPosTextH,
152 this->copy((const char*)text, byteLength), byteLength,
153 this->copy(xpos, points), constY, delay_copy(paint));
154}
155
156void SkRecorder::drawTextOnPath(const void* text, size_t byteLength,
157 const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
158 APPEND(DrawTextOnPath,
159 this->copy((const char*)text, byteLength), byteLength,
160 delay_copy(path), this->copy(matrix), delay_copy(paint));
161}
162
163void SkRecorder::drawPicture(SkPicture& picture) {
164 picture.draw(this);
165}
166
167void SkRecorder::drawVertices(VertexMode vmode,
168 int vertexCount, const SkPoint vertices[],
169 const SkPoint texs[], const SkColor colors[],
170 SkXfermode* xmode,
171 const uint16_t indices[], int indexCount, const SkPaint& paint) {
172 APPEND(DrawVertices, vmode,
173 vertexCount,
174 this->copy(vertices, vertexCount),
175 texs ? this->copy(texs, vertexCount) : NULL,
176 colors ? this->copy(colors, vertexCount) : NULL,
177 xmode,
178 this->copy(indices, indexCount),
179 indexCount,
180 delay_copy(paint));
181}
182
183void SkRecorder::willSave(SkCanvas::SaveFlags flags) {
184 APPEND(Save, flags);
185}
186
187SkCanvas::SaveLayerStrategy SkRecorder::willSaveLayer(const SkRect* bounds,
188 const SkPaint* paint,
189 SkCanvas::SaveFlags flags) {
190 APPEND(SaveLayer, this->copy(bounds), this->copy(paint), flags);
191 return SkCanvas::kNoLayer_SaveLayerStrategy;
192}
193
194void SkRecorder::willRestore() {
195 APPEND(Restore);
196}
197
198void SkRecorder::didConcat(const SkMatrix& matrix) {
199 APPEND(Concat, matrix);
200}
201
202void SkRecorder::didSetMatrix(const SkMatrix& matrix) {
203 APPEND(SetMatrix, matrix);
204}
205
206void SkRecorder::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
207 APPEND(DrawDRRect, outer, inner, delay_copy(paint));
208}
209
210void SkRecorder::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
211 APPEND(ClipRect, rect, op, edgeStyle == kSoft_ClipEdgeStyle);
212}
213
214void SkRecorder::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
215 APPEND(ClipRRect, rrect, op, edgeStyle == kSoft_ClipEdgeStyle);
216}
217
218void SkRecorder::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) {
219 APPEND(ClipPath, delay_copy(path), op, edgeStyle == kSoft_ClipEdgeStyle);
220}
221
222void SkRecorder::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) {
223 APPEND(ClipRegion, delay_copy(deviceRgn), op);
224}