blob: 6bd44474d54cf46ea978f839732a9b0aad0cb884 [file] [log] [blame]
Mike Reed3fd3cc92019-06-20 12:40:30 -04001/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkRTShader_DEFINED
9#define SkRTShader_DEFINED
10
11#include "include/core/SkString.h"
12#include "include/private/SkMutex.h"
13#include "src/shaders/SkShaderBase.h"
14#include "src/sksl/SkSLByteCode.h"
15
16#if SK_SUPPORT_GPU
17#include "src/gpu/GrFragmentProcessor.h"
18#endif
19
20class SkData;
21class SkMatrix;
22
23class SkRTShader : public SkShaderBase {
24public:
25 SkRTShader(SkString sksl, sk_sp<SkData> inputs, const SkMatrix* localMatrix, bool isOpaque);
26
27#if SK_SUPPORT_GPU
28 std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override {
29 // TODO
30 return nullptr;
31 }
32#endif
33
34 bool isOpaque() const override { return fIsOpaque; }
35
36protected:
37 void flatten(SkWriteBuffer&) const override;
38 bool onAppendStages(const SkStageRec& rec) const override;
39
40private:
41 SK_FLATTENABLE_HOOKS(SkRTShader)
42
43 SkString fSkSL;
44 sk_sp<SkData> fInputs;
45 const bool fIsOpaque;
46
47 mutable SkMutex fByteCodeMutex;
48 mutable std::unique_ptr<SkSL::ByteCode> fByteCode;
49
50 typedef SkShaderBase INHERITED;
51};
52
53#endif