blob: 3aba5f14638662c775e5064c9afe3b757716c4af [file] [log] [blame]
Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/vk/GrVkTexture.h"
Robert Phillipsf95b1752017-08-31 08:56:07 -04009
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "src/gpu/GrTexturePriv.h"
11#include "src/gpu/vk/GrVkGpu.h"
12#include "src/gpu/vk/GrVkImageView.h"
13#include "src/gpu/vk/GrVkTextureRenderTarget.h"
14#include "src/gpu/vk/GrVkUtil.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050015
Mike Kleinc0bd9f92019-04-23 12:05:21 -050016#include "include/gpu/vk/GrVkTypes.h"
jvanverthfd359ca2016-03-18 11:57:24 -070017
Greg Daniel164a9f02016-02-22 09:56:40 -050018#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
19
20// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
21GrVkTexture::GrVkTexture(GrVkGpu* gpu,
kkinnunen2e6055b2016-04-22 01:48:29 -070022 SkBudgeted budgeted,
Greg Daniel164a9f02016-02-22 09:56:40 -050023 const GrSurfaceDesc& desc,
egdanielb2df0c22016-05-13 11:30:37 -070024 const GrVkImageInfo& info,
Greg Daniel52e16d92018-04-10 09:34:07 -040025 sk_sp<GrVkImageLayout> layout,
Greg Daniel834f1202017-10-09 15:06:20 -040026 const GrVkImageView* view,
Greg Daniel0fc4d2d2017-10-12 11:23:36 -040027 GrMipMapsStatus mipMapsStatus)
Brian Salomon60dd8c72018-07-30 10:24:13 -040028 : GrSurface(gpu, desc)
29 , GrVkImage(info, std::move(layout), GrBackendObjectOwnership::kOwned)
Brian Salomone632dfc2018-08-01 13:01:16 -040030 , INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
Brian Salomon60dd8c72018-07-30 10:24:13 -040031 , fTextureView(view) {
Greg Daniel0fc4d2d2017-10-12 11:23:36 -040032 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
kkinnunen2e6055b2016-04-22 01:48:29 -070033 this->registerWithCache(budgeted);
Jim Van Verth1676cb92019-01-15 13:24:45 -050034 if (GrPixelConfigIsCompressed(desc.fConfig)) {
35 this->setReadOnly();
36 }
kkinnunen2e6055b2016-04-22 01:48:29 -070037}
38
Brian Salomonfa2ebea2019-01-24 15:58:58 -050039GrVkTexture::GrVkTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc, const GrVkImageInfo& info,
40 sk_sp<GrVkImageLayout> layout, const GrVkImageView* view,
41 GrMipMapsStatus mipMapsStatus, GrBackendObjectOwnership ownership,
42 GrWrapCacheable cacheable, GrIOType ioType)
Brian Salomon60dd8c72018-07-30 10:24:13 -040043 : GrSurface(gpu, desc)
44 , GrVkImage(info, std::move(layout), ownership)
Brian Salomone632dfc2018-08-01 13:01:16 -040045 , INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
Brian Salomon60dd8c72018-07-30 10:24:13 -040046 , fTextureView(view) {
Greg Daniel0fc4d2d2017-10-12 11:23:36 -040047 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
Brian Salomonc67c31c2018-12-06 10:00:03 -050048 if (ioType == kRead_GrIOType) {
49 this->setReadOnly();
50 }
Brian Salomonfa2ebea2019-01-24 15:58:58 -050051 this->registerWithCacheWrapped(cacheable);
Greg Daniel164a9f02016-02-22 09:56:40 -050052}
53
54// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
55GrVkTexture::GrVkTexture(GrVkGpu* gpu,
56 const GrSurfaceDesc& desc,
egdanielb2df0c22016-05-13 11:30:37 -070057 const GrVkImageInfo& info,
Greg Daniel52e16d92018-04-10 09:34:07 -040058 sk_sp<GrVkImageLayout> layout,
egdanielb2df0c22016-05-13 11:30:37 -070059 const GrVkImageView* view,
Greg Daniel0fc4d2d2017-10-12 11:23:36 -040060 GrMipMapsStatus mipMapsStatus,
61 GrBackendObjectOwnership ownership)
Brian Salomon60dd8c72018-07-30 10:24:13 -040062 : GrSurface(gpu, desc)
63 , GrVkImage(info, layout, ownership)
Brian Salomone632dfc2018-08-01 13:01:16 -040064 , INHERITED(gpu, desc, GrTextureType::k2D, mipMapsStatus)
Brian Salomon60dd8c72018-07-30 10:24:13 -040065 , fTextureView(view) {
Greg Daniel0fc4d2d2017-10-12 11:23:36 -040066 SkASSERT((GrMipMapsStatus::kNotAllocated == mipMapsStatus) == (1 == info.fLevelCount));
Greg Daniel164a9f02016-02-22 09:56:40 -050067}
68
Greg Daniel475eb702018-09-28 14:16:50 -040069sk_sp<GrVkTexture> GrVkTexture::MakeNewTexture(GrVkGpu* gpu, SkBudgeted budgeted,
70 const GrSurfaceDesc& desc,
71 const GrVkImage::ImageDesc& imageDesc,
72 GrMipMapsStatus mipMapsStatus) {
Greg Daniel164a9f02016-02-22 09:56:40 -050073 SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT);
74
egdanielb2df0c22016-05-13 11:30:37 -070075 GrVkImageInfo info;
76 if (!GrVkImage::InitImageInfo(gpu, imageDesc, &info)) {
Greg Daniel164a9f02016-02-22 09:56:40 -050077 return nullptr;
78 }
79
Greg Daniel7e000222018-12-03 10:08:21 -050080 const GrVkImageView* imageView = GrVkImageView::Create(
81 gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
82 info.fYcbcrConversionInfo);
egdanielb2df0c22016-05-13 11:30:37 -070083 if (!imageView) {
84 GrVkImage::DestroyImageInfo(gpu, &info);
85 return nullptr;
86 }
Greg Daniel52e16d92018-04-10 09:34:07 -040087 sk_sp<GrVkImageLayout> layout(new GrVkImageLayout(info.fImageLayout));
Greg Daniel164a9f02016-02-22 09:56:40 -050088
Greg Daniel52e16d92018-04-10 09:34:07 -040089 return sk_sp<GrVkTexture>(new GrVkTexture(gpu, budgeted, desc, info, std::move(layout),
90 imageView, mipMapsStatus));
Greg Daniel164a9f02016-02-22 09:56:40 -050091}
92
Brian Salomonfa2ebea2019-01-24 15:58:58 -050093sk_sp<GrVkTexture> GrVkTexture::MakeWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc,
Greg Daniel1591c382017-08-17 15:37:20 -040094 GrWrapOwnership wrapOwnership,
Brian Salomonfa2ebea2019-01-24 15:58:58 -050095 GrWrapCacheable cacheable, GrIOType ioType,
Greg Daniel52e16d92018-04-10 09:34:07 -040096 const GrVkImageInfo& info,
97 sk_sp<GrVkImageLayout> layout) {
Jim Van Verth658d4992019-07-11 14:07:53 -040098 // Adopted textures require both image and allocation because we're responsible for freeing
99 SkASSERT(VK_NULL_HANDLE != info.fImage &&
100 (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory));
Greg Daniel164a9f02016-02-22 09:56:40 -0500101
Greg Daniel7e000222018-12-03 10:08:21 -0500102 const GrVkImageView* imageView = GrVkImageView::Create(
103 gpu, info.fImage, info.fFormat, GrVkImageView::kColor_Type, info.fLevelCount,
104 info.fYcbcrConversionInfo);
egdanielb2df0c22016-05-13 11:30:37 -0700105 if (!imageView) {
jvanverthfd359ca2016-03-18 11:57:24 -0700106 return nullptr;
107 }
108
Greg Daniel52e16d92018-04-10 09:34:07 -0400109 GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kValid
110 : GrMipMapsStatus::kNotAllocated;
Greg Daniel0fc4d2d2017-10-12 11:23:36 -0400111
Greg Daniel1591c382017-08-17 15:37:20 -0400112 GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership
113 ? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned;
Brian Salomonfa2ebea2019-01-24 15:58:58 -0500114 return sk_sp<GrVkTexture>(new GrVkTexture(gpu, desc, info, std::move(layout), imageView,
115 mipMapsStatus, ownership, cacheable, ioType));
Greg Daniel164a9f02016-02-22 09:56:40 -0500116}
117
118GrVkTexture::~GrVkTexture() {
119 // either release or abandon should have been called by the owner of this object.
120 SkASSERT(!fTextureView);
121}
122
123void GrVkTexture::onRelease() {
Brian Salomone80b8092019-03-08 13:25:19 -0500124 // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to
125 // decide who will handle them. If the resource is still tied to a command buffer we let it
126 // handle them. Otherwise, we handle them.
Brian Salomon9bc76d92019-01-24 12:18:33 -0500127 if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
Brian Salomone80b8092019-03-08 13:25:19 -0500128 this->removeFinishIdleProcs();
Brian Salomon9bc76d92019-01-24 12:18:33 -0500129 }
Brian Salomon614c1a82018-12-19 15:42:06 -0500130
Greg Daniel164a9f02016-02-22 09:56:40 -0500131 // we create this and don't hand it off, so we should always destroy it
132 if (fTextureView) {
133 fTextureView->unref(this->getVkGpu());
134 fTextureView = nullptr;
135 }
136
kkinnunen2e6055b2016-04-22 01:48:29 -0700137 this->releaseImage(this->getVkGpu());
Greg Daniel164a9f02016-02-22 09:56:40 -0500138
139 INHERITED::onRelease();
140}
141
142void GrVkTexture::onAbandon() {
Brian Salomone80b8092019-03-08 13:25:19 -0500143 // We're about to be severed from our GrVkResource. If there are "finish" idle procs we have to
144 // decide who will handle them. If the resource is still tied to a command buffer we let it
145 // handle them. Otherwise, we handle them.
Brian Salomon9bc76d92019-01-24 12:18:33 -0500146 if (this->hasResource() && this->resource()->isOwnedByCommandBuffer()) {
Brian Salomone80b8092019-03-08 13:25:19 -0500147 this->removeFinishIdleProcs();
Brian Salomon9bc76d92019-01-24 12:18:33 -0500148 }
149
Brian Salomon614c1a82018-12-19 15:42:06 -0500150 // we create this and don't hand it off, so we should always destroy it
Greg Daniel164a9f02016-02-22 09:56:40 -0500151 if (fTextureView) {
152 fTextureView->unrefAndAbandon();
153 fTextureView = nullptr;
154 }
155
156 this->abandonImage();
157 INHERITED::onAbandon();
158}
159
Robert Phillipsb67821d2017-12-13 15:00:45 -0500160GrBackendTexture GrVkTexture::getBackendTexture() const {
Brian Salomon4456a0d2019-07-18 15:05:11 -0400161 return GrBackendTexture(this->width(), this->height(), fInfo, this->grVkImageLayout());
Robert Phillipsb67821d2017-12-13 15:00:45 -0500162}
163
Greg Daniel164a9f02016-02-22 09:56:40 -0500164GrVkGpu* GrVkTexture::getVkGpu() const {
165 SkASSERT(!this->wasDestroyed());
166 return static_cast<GrVkGpu*>(this->getGpu());
167}
jvanverth62340062016-04-26 08:01:44 -0700168
Brian Osman2b23c4b2018-06-01 12:25:08 -0400169const GrVkImageView* GrVkTexture::textureView() {
170 return fTextureView;
brianosmanf05ab1b2016-05-12 11:01:10 -0700171}
172
Brian Salomone80b8092019-03-08 13:25:19 -0500173void GrVkTexture::addIdleProc(sk_sp<GrRefCntedCallback> idleProc, IdleState type) {
174 INHERITED::addIdleProc(idleProc, type);
175 if (type == IdleState::kFinished) {
176 if (auto* resource = this->resource()) {
177 resource->addIdleProc(this, std::move(idleProc));
178 }
Brian Salomon614c1a82018-12-19 15:42:06 -0500179 }
180}
181
Brian Salomone80b8092019-03-08 13:25:19 -0500182void GrVkTexture::callIdleProcsOnBehalfOfResource() {
183 // If we got here then the resource is being removed from its last command buffer and the
184 // texture is idle in the cache. Any kFlush idle procs should already have been called. So
185 // the texture and resource should have the same set of procs.
186 SkASSERT(this->resource());
187 SkASSERT(this->resource()->idleProcCnt() == fIdleProcs.count());
188#ifdef SK_DEBUG
189 for (int i = 0; i < fIdleProcs.count(); ++i) {
190 SkASSERT(fIdleProcs[i] == this->resource()->idleProc(i));
191 }
192#endif
193 fIdleProcs.reset();
194 this->resource()->resetIdleProcs();
195}
196
Brian Salomon8cabb322019-02-22 10:44:19 -0500197void GrVkTexture::willRemoveLastRefOrPendingIO() {
Brian Salomone80b8092019-03-08 13:25:19 -0500198 if (!fIdleProcs.count()) {
Brian Salomon614c1a82018-12-19 15:42:06 -0500199 return;
200 }
201 // This is called when the GrTexture is purgeable. However, we need to check whether the
202 // Resource is still owned by any command buffers. If it is then it will call the proc.
Brian Salomon9bc76d92019-01-24 12:18:33 -0500203 auto* resource = this->hasResource() ? this->resource() : nullptr;
Brian Salomone80b8092019-03-08 13:25:19 -0500204 bool callFinishProcs = !resource || !resource->isOwnedByCommandBuffer();
205 if (callFinishProcs) {
206 // Everything must go!
207 fIdleProcs.reset();
208 resource->resetIdleProcs();
209 } else {
210 // The procs that should be called on flush but not finish are those that are owned
211 // by the GrVkTexture and not the Resource. We do this by copying the resource's array
212 // and thereby dropping refs to procs we own but the resource does not.
213 SkASSERT(resource);
214 fIdleProcs.reset(resource->idleProcCnt());
215 for (int i = 0; i < fIdleProcs.count(); ++i) {
216 fIdleProcs[i] = resource->idleProc(i);
Brian Salomonb2c5dae2019-03-04 10:25:17 -0500217 }
Brian Salomon9bc76d92019-01-24 12:18:33 -0500218 }
Brian Salomone80b8092019-03-08 13:25:19 -0500219}
220
221void GrVkTexture::removeFinishIdleProcs() {
222 // This should only be called by onRelease/onAbandon when we have already checked for a
223 // resource.
224 const auto* resource = this->resource();
225 SkASSERT(resource);
226 SkSTArray<4, sk_sp<GrRefCntedCallback>> procsToKeep;
227 int resourceIdx = 0;
228 // The idle procs that are common between the GrVkTexture and its Resource should be found in
229 // the same order.
230 for (int i = 0; i < fIdleProcs.count(); ++i) {
231 if (fIdleProcs[i] == resource->idleProc(resourceIdx)) {
232 ++resourceIdx;
233 } else {
234 procsToKeep.push_back(fIdleProcs[i]);
235 }
236 }
237 SkASSERT(resourceIdx == resource->idleProcCnt());
238 fIdleProcs = procsToKeep;
Brian Salomon614c1a82018-12-19 15:42:06 -0500239}