Michael Ludwig | 72535fb | 2018-09-28 11:53:32 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | /* |
| 9 | * This GM presents a variety of gradients meant to test the correctness of the analytic |
| 10 | * GrUnrolledBinaryGradientColorizer, which can handle arbitrary gradients with 1 to 8 interpolation |
| 11 | * intervals. These intervals can be either hardstops or smooth color transitions. |
| 12 | * |
| 13 | * It produces an image similar to that of GM_hardstop_gradients, but is arranged as follows: |
| 14 | * |
| 15 | * | Clamp | |
| 16 | * |________________| |
| 17 | * | M1 M2 M3 M4 | |
| 18 | * ___________|________________| |
| 19 | * 1 | |
| 20 | * 2 | |
| 21 | * 3 | |
| 22 | * 4 | |
| 23 | * 5 | |
| 24 | * 6 | |
| 25 | * 7 | |
| 26 | * 8 | |
| 27 | * The M-modes are different ways of interlveaving hardstops with smooth transitions: |
| 28 | * - M1 = All smooth transitions |
| 29 | * - M2 = All hard stops |
| 30 | * - M5 = Alternating smooth then hard |
| 31 | * - M6 = Alternating hard then smooth |
| 32 | * |
| 33 | * Only clamping is tested since this is focused more on within the interpolation region behavior, |
| 34 | * compared to overall behavior. |
| 35 | */ |
| 36 | |
| 37 | #include "gm.h" |
| 38 | |
| 39 | #include "SkGradientShader.h" |
| 40 | |
| 41 | // All positions must be divided by the target interval count, which will produce the expected |
| 42 | // normalized position array for that interval number (assuming an appropriate color count is |
| 43 | // provided). |
| 44 | const int M1_POSITIONS[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 }; |
| 45 | const int M2_POSITIONS[] = { 0, 1,1, 2,2, 3,3, 4,4, 5,5, 6,6, 7,7, 8 }; |
| 46 | const int M3_POSITIONS[] = { 0, 1, 2,2, 3, 4,4, 5, 6,6, 7, 8 }; |
| 47 | const int M4_POSITIONS[] = { 0, 1,1, 2, 3,3, 4, 5,5, 6, 7,7, 8 }; |
| 48 | |
| 49 | // Color count = index of first occurrence of interval count value in Mx_POSITIONS array. |
| 50 | const int INT1_COLOR_COUNTS[] = { 2, 2, 2, 2 }; |
| 51 | const int INT2_COLOR_COUNTS[] = { 3, 4, 3, 4 }; |
| 52 | const int INT3_COLOR_COUNTS[] = { 4, 6, 5, 5 }; |
| 53 | const int INT4_COLOR_COUNTS[] = { 5, 8, 6, 7 }; |
| 54 | const int INT5_COLOR_COUNTS[] = { 6, 10, 8, 8 }; |
| 55 | const int INT6_COLOR_COUNTS[] = { 7, 12, 9, 10 }; |
| 56 | const int INT7_COLOR_COUNTS[] = { 8, 14, 11, 11 }; |
| 57 | const int INT8_COLOR_COUNTS[] = { 9, 16, 12, 13 }; |
| 58 | |
| 59 | // Cycle through defined colors for positions 0 through 8. |
| 60 | const SkColor COLORS[] = { |
| 61 | SK_ColorDKGRAY, |
| 62 | SK_ColorRED, |
| 63 | SK_ColorYELLOW, |
| 64 | SK_ColorGREEN, |
| 65 | SK_ColorCYAN, |
| 66 | SK_ColorBLUE, |
| 67 | SK_ColorMAGENTA, |
| 68 | SK_ColorBLACK, |
| 69 | SK_ColorLTGRAY |
| 70 | }; |
| 71 | |
| 72 | const int* INTERVAL_COLOR_COUNTS[] = { |
| 73 | INT1_COLOR_COUNTS, |
| 74 | INT2_COLOR_COUNTS, |
| 75 | INT3_COLOR_COUNTS, |
| 76 | INT4_COLOR_COUNTS, |
| 77 | INT5_COLOR_COUNTS, |
| 78 | INT6_COLOR_COUNTS, |
| 79 | INT7_COLOR_COUNTS, |
| 80 | INT8_COLOR_COUNTS |
| 81 | }; |
| 82 | const int COLOR_COUNT = SK_ARRAY_COUNT(COLORS); |
| 83 | |
| 84 | const int* M_POSITIONS[] = { |
| 85 | M1_POSITIONS, |
| 86 | M2_POSITIONS, |
| 87 | M3_POSITIONS, |
| 88 | M4_POSITIONS |
| 89 | }; |
| 90 | |
| 91 | const int WIDTH = 500; |
| 92 | const int HEIGHT = 500; |
| 93 | |
| 94 | const int NUM_ROWS = 8; |
| 95 | const int NUM_COLS = 4; |
| 96 | |
| 97 | const int CELL_WIDTH = WIDTH / NUM_COLS; |
| 98 | const int CELL_HEIGHT = HEIGHT / NUM_ROWS; |
| 99 | |
| 100 | const int PAD_WIDTH = 3; |
| 101 | const int PAD_HEIGHT = 3; |
| 102 | |
| 103 | const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); |
| 104 | const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); |
| 105 | |
| 106 | static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { |
| 107 | SkPaint paint; |
| 108 | paint.setShader(shader); |
| 109 | |
| 110 | canvas->save(); |
| 111 | canvas->translate(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), |
| 112 | SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT)); |
| 113 | |
| 114 | const SkRect rect = SkRect::MakeWH(SkIntToScalar(RECT_WIDTH), SkIntToScalar(RECT_HEIGHT)); |
| 115 | canvas->drawRect(rect, paint); |
| 116 | canvas->restore(); |
| 117 | } |
| 118 | |
| 119 | class AnalyticGradientShaderGM : public skiagm::GM { |
| 120 | public: |
| 121 | AnalyticGradientShaderGM() { |
| 122 | |
| 123 | } |
| 124 | |
| 125 | protected: |
| 126 | SkString onShortName() override { |
| 127 | return SkString("analytic_gradients"); |
| 128 | } |
| 129 | |
| 130 | SkISize onISize() override { |
| 131 | return SkISize::Make(1024, 512); |
| 132 | } |
| 133 | |
| 134 | void onDraw(SkCanvas* canvas) override { |
| 135 | const SkPoint points[2] = { SkPoint::Make(0, 0), SkPoint::Make(RECT_WIDTH, 0.0) }; |
| 136 | |
| 137 | for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { |
| 138 | // Each interval has 4 different color counts, one per mode |
| 139 | const int* colorCounts = INTERVAL_COLOR_COUNTS[cellRow]; // Has len = 4 |
| 140 | |
| 141 | for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { |
| 142 | // create_gradient_points(cellRow, cellCol, points); |
| 143 | |
| 144 | // Get the color count dependent on interval and mode |
| 145 | int colorCount = colorCounts[cellCol]; |
| 146 | // Get the positions given the mode |
| 147 | const int* layout = M_POSITIONS[cellCol]; |
| 148 | |
| 149 | // Collect positions and colors specific to the interval+mode normalizing the |
| 150 | // position based on the interval count (== cellRow+1) |
| 151 | SkAutoSTMalloc<4, SkColor> colors(colorCount); |
| 152 | SkAutoSTMalloc<4, SkScalar> positions(colorCount); |
| 153 | int j = 0; |
| 154 | for (int i = 0; i < colorCount; i++) { |
| 155 | positions[i] = SkIntToScalar(layout[i]) / (cellRow + 1); |
| 156 | colors[i] = COLORS[j % COLOR_COUNT]; |
| 157 | j++; |
| 158 | } |
| 159 | |
| 160 | auto shader = SkGradientShader::MakeLinear( |
| 161 | points, |
| 162 | colors.get(), |
| 163 | positions.get(), |
| 164 | colorCount, |
| 165 | SkShader::kClamp_TileMode, |
| 166 | 0, |
| 167 | nullptr); |
| 168 | |
| 169 | shade_rect(canvas, shader, cellRow, cellCol); |
| 170 | } |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | private: |
| 175 | typedef skiagm::GM INHERITED; |
| 176 | }; |
| 177 | |
| 178 | DEF_GM(return new AnalyticGradientShaderGM;) |