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Florin Malita35efaa82018-01-22 12:57:06 -05001/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSGScene.h"
9
10#include "SkCanvas.h"
11#include "SkMatrix.h"
12#include "SkPaint.h"
13#include "SkSGInvalidationController.h"
14#include "SkSGRenderNode.h"
15
16namespace sksg {
17
18Animator::Animator() = default;
19Animator::~Animator() = default;
20
21void Animator::tick(float t) {
22 this->onTick(t);
23}
24
Florin Malitacca86f32018-01-29 10:49:49 -050025GroupAnimator::GroupAnimator(AnimatorList&& animators)
26 : fAnimators(std::move(animators)) {}
27
28void GroupAnimator::onTick(float t) {
29 for (const auto& a : fAnimators) {
30 a->tick(t);
31 }
32}
33
Florin Malita35efaa82018-01-22 12:57:06 -050034std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
36}
37
38Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
39 : fRoot(std::move(root))
40 , fAnimators(std::move(animators)) {}
41
42Scene::~Scene() = default;
43
44void Scene::render(SkCanvas* canvas) const {
Florin Malitaef26fcb2019-02-10 12:54:20 -050045 // TODO: externalize the inval controller.
46 // TODO: relocate the revalidation to tick()?
Florin Malita35efaa82018-01-22 12:57:06 -050047 InvalidationController ic;
Florin Malitaef26fcb2019-02-10 12:54:20 -050048 fRoot->revalidate(fShowInval ? &ic : nullptr, SkMatrix::I());
Florin Malita35efaa82018-01-22 12:57:06 -050049 fRoot->render(canvas);
50
51 if (fShowInval) {
52 SkPaint fill, stroke;
53 fill.setAntiAlias(true);
54 fill.setColor(0x40ff0000);
55 stroke.setAntiAlias(true);
56 stroke.setColor(0xffff0000);
57 stroke.setStyle(SkPaint::kStroke_Style);
58
59 for (const auto& r : ic) {
60 canvas->drawRect(r, fill);
61 canvas->drawRect(r, stroke);
62 }
63 }
64}
65
66void Scene::animate(float t) {
67 for (const auto& anim : fAnimators) {
68 anim->tick(t);
69 }
70}
71
Florin Malitaeb46bd82019-02-12 09:33:21 -050072const RenderNode* Scene::nodeAt(const SkPoint& p) const {
73 return fRoot->nodeAt(p);
74}
75
Florin Malita35efaa82018-01-22 12:57:06 -050076} // namespace sksg