Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2018 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrMtlVaryingHandler.h" |
| 9 | |
Mike Klein | dc73559 | 2018-10-11 14:26:30 -0400 | [diff] [blame] | 10 | static void finalize_helper(GrMtlVaryingHandler::VarArray& vars) { |
Timothy Liang | 057c390 | 2018-08-08 10:48:45 -0400 | [diff] [blame] | 11 | int locationIndex; |
| 12 | for (locationIndex = 0; locationIndex < vars.count(); locationIndex++) { |
| 13 | GrShaderVar& var = vars[locationIndex]; |
| 14 | // Metal only allows scalars (including bool and char) and vectors as varyings |
| 15 | SkASSERT(GrSLTypeVecLength(var.getType()) != -1); |
| 16 | |
| 17 | SkString location; |
| 18 | location.appendf("location = %d", locationIndex); |
| 19 | var.addLayoutQualifier(location.c_str()); |
| 20 | } |
| 21 | // The max number of inputs is 60 for iOS and 32 for macOS. The max number of components is 60 |
| 22 | // for iOS and 128 for macOS. To be conservative, we are going to assert that we have less than |
| 23 | // 15 varyings because in the worst case scenario, they are all vec4s (15 * 4 = 60). If we hit |
| 24 | // this assert, we can implement a function in GrMtlCaps to be less conservative. |
| 25 | SkASSERT(locationIndex <= 15); |
| 26 | } |
| 27 | |
| 28 | void GrMtlVaryingHandler::onFinalize() { |
| 29 | finalize_helper(fVertexInputs); |
| 30 | finalize_helper(fVertexOutputs); |
| 31 | finalize_helper(fGeomInputs); |
| 32 | finalize_helper(fGeomOutputs); |
| 33 | finalize_helper(fFragInputs); |
| 34 | finalize_helper(fFragOutputs); |
| 35 | } |