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ethannicholasf789b382016-08-03 12:43:36 -07001/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSLCompiler.h"
9
10#include "Test.h"
11
Ethan Nicholascb670962017-04-20 19:31:52 -040012// Note that the optimizer will aggressively kill dead code and substitute constants in place of
13// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
14// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
15// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
16// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
17// equivalent!
18
Ethan Nicholas941e7e22016-12-12 15:33:30 -050019static void test(skiatest::Reporter* r, const char* src, const SkSL::Program::Settings& settings,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050020 const char* expected, SkSL::Program::Inputs* inputs,
21 SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
ethannicholasf789b382016-08-03 12:43:36 -070022 SkSL::Compiler compiler;
Ethan Nicholas0df1b042017-03-31 13:56:23 -040023 SkSL::String output;
Brian Osman93ba0a42017-08-14 14:48:10 -040024 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
25 settings);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050026 if (!program) {
ethannicholasf789b382016-08-03 12:43:36 -070027 SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
28 }
Ethan Nicholas941e7e22016-12-12 15:33:30 -050029 REPORTER_ASSERT(r, program);
30 *inputs = program->fInputs;
31 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
32 if (program) {
Ethan Nicholas0df1b042017-03-31 13:56:23 -040033 SkSL::String skExpected(expected);
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050034 if (output != skExpected) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050035 SkDebugf("GLSL MISMATCH:\nsource:\n%s\n\nexpected:\n'%s'\n\nreceived:\n'%s'", src,
ethannicholasf789b382016-08-03 12:43:36 -070036 expected, output.c_str());
37 }
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050038 REPORTER_ASSERT(r, output == skExpected);
ethannicholasf789b382016-08-03 12:43:36 -070039 }
40}
41
Ethan Nicholas941e7e22016-12-12 15:33:30 -050042static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& caps,
Ethan Nicholasa51740c2017-02-07 14:53:32 -050043 const char* expected, SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
Ethan Nicholas941e7e22016-12-12 15:33:30 -050044 SkSL::Program::Settings settings;
45 settings.fCaps = &caps;
46 SkSL::Program::Inputs inputs;
Ethan Nicholasa51740c2017-02-07 14:53:32 -050047 test(r, src, settings, expected, &inputs, kind);
Ethan Nicholas941e7e22016-12-12 15:33:30 -050048}
49
ethannicholasf789b382016-08-03 12:43:36 -070050DEF_TEST(SkSLHelloWorld, r) {
ethannicholasf789b382016-08-03 12:43:36 -070051 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -050052 "void main() { sk_FragColor = half4(0.75); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -050053 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070054 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050055 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070056 "void main() {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050057 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070058 "}\n");
59}
60
61DEF_TEST(SkSLControl, r) {
ethannicholasf789b382016-08-03 12:43:36 -070062 test(r,
ethannicholasf789b382016-08-03 12:43:36 -070063 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -050064 "if (sqrt(2) > 5) { sk_FragColor = half4(0.75); } else { discard; }"
ethannicholasf789b382016-08-03 12:43:36 -070065 "int i = 0;"
Ethan Nicholascb670962017-04-20 19:31:52 -040066 "while (i < 10) { sk_FragColor *= 0.5; i++; }"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050067 "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.75);"
ethannicholasf789b382016-08-03 12:43:36 -070068 "for (int i = 0; i < 10; i++) {"
Ethan Nicholas86a43402017-01-19 13:32:00 -050069 "if (i % 2 == 1) break; else continue;"
ethannicholasf789b382016-08-03 12:43:36 -070070 "}"
71 "return;"
72 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -050073 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -070074 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050075 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -070076 "void main() {\n"
ethannicholas08a92112016-11-09 13:26:45 -080077 " if (sqrt(2.0) > 5.0) {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050078 " sk_FragColor = vec4(0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070079 " } else {\n"
80 " discard;\n"
81 " }\n"
82 " int i = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -040083 " while (i < 10) {\n"
84 " sk_FragColor *= 0.5;\n"
85 " i++;\n"
86 " }\n"
ethannicholasf789b382016-08-03 12:43:36 -070087 " do {\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -050088 " sk_FragColor += 0.01;\n"
Ethan Nicholas9e1138d2016-11-21 10:39:35 -050089 " } while (sk_FragColor.x < 0.75);\n"
ethannicholasf789b382016-08-03 12:43:36 -070090 " for (int i = 0;i < 10; i++) {\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -050091 " if (i % 2 == 1) break; else continue;\n"
ethannicholasf789b382016-08-03 12:43:36 -070092 " }\n"
93 " return;\n"
94 "}\n");
95}
96
97DEF_TEST(SkSLFunctions, r) {
ethannicholasf789b382016-08-03 12:43:36 -070098 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040099 "float foo(float v[2]) { return v[0] * v[1]; }"
100 "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500101 "void main() { float x = 10; bar(x); sk_FragColor = half4(half(x)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500102 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700103 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500104 "out vec4 sk_FragColor;\n"
Ethan Nicholasc6f5e102017-03-31 14:53:17 -0400105 "float foo(float v[2]) {\n"
ethannicholasf789b382016-08-03 12:43:36 -0700106 " return v[0] * v[1];\n"
107 "}\n"
108 "void bar(inout float x) {\n"
109 " float y[2], z;\n"
110 " y[0] = x;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700111 " y[1] = x * 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700112 " z = foo(y);\n"
113 " x = z;\n"
114 "}\n"
115 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700116 " float x = 10.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400117 " bar(x);\n"
118 " sk_FragColor = vec4(x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700119 "}\n");
120}
121
122DEF_TEST(SkSLOperators, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700123 test(r,
124 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400125 "float x = 1, y = 2;"
ethannicholasf789b382016-08-03 12:43:36 -0700126 "int z = 3;"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500127 "x = x - x + y * z * x * (y - z);"
ethannicholasf789b382016-08-03 12:43:36 -0700128 "y = x / y / z;"
129 "z = (z / 2 % 3 << 4) >> 2 << 1;"
ethannicholas08a92112016-11-09 13:26:45 -0800130 "bool b = (x > 4) == x < 2 || 2 >= sqrt(2) && y <= z;"
ethannicholasf789b382016-08-03 12:43:36 -0700131 "x += 12;"
132 "x -= 12;"
133 "x *= y /= z = 10;"
134 "b ||= false;"
135 "b &&= true;"
136 "b ^^= false;"
137 "z |= 0;"
138 "z &= -1;"
139 "z ^= 0;"
140 "z >>= 2;"
141 "z <<= 4;"
142 "z %= 5;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400143 "x = (float2(sqrt(1)) , 6);"
144 "z = (float2(sqrt(1)) , 6);"
ethannicholasf789b382016-08-03 12:43:36 -0700145 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500146 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700147 "#version 400\n"
148 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700149 " float x = 1.0, y = 2.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700150 " int z = 3;\n"
Ethan Nicholas86a43402017-01-19 13:32:00 -0500151 " x = -6.0;\n"
152 " y = -1.0;\n"
153 " z = 8;\n"
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400154 " bool b = false == true || 2.0 >= sqrt(2.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700155 " x += 12.0;\n"
156 " x -= 12.0;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700157 " x *= (y /= float(z = 10));\n"
158 " b ||= false;\n"
159 " b &&= true;\n"
160 " b ^^= false;\n"
161 " z |= 0;\n"
162 " z &= -1;\n"
163 " z ^= 0;\n"
164 " z >>= 2;\n"
165 " z <<= 4;\n"
166 " z %= 5;\n"
Ethan Nicholas4b330df2017-05-17 10:52:55 -0400167 " x = float((vec2(sqrt(1.0)) , 6));\n"
168 " z = (vec2(sqrt(1.0)) , 6);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700169 "}\n");
170}
171
172DEF_TEST(SkSLMatrices, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700173 test(r,
174 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400175 "float2x4 x = float2x4(1);"
176 "float3x2 y = float3x2(1, 0, 0, 1, float2(2, 2));"
177 "float3x4 z = x * y;"
178 "float3 v1 = float3x3(1) * float3(2);"
179 "float3 v2 = float3(2) * float3x3(1);"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500180 "sk_FragColor = half4(half(z[0].x), half3(v1 + v2));"
ethannicholasf789b382016-08-03 12:43:36 -0700181 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500182 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700183 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500184 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700185 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400186 " mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400187 " vec3 v1 = mat3(1.0) * vec3(2.0);\n"
188 " vec3 v2 = vec3(2.0) * mat3(1.0);\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400189 " sk_FragColor = vec4(z[0].x, v1 + v2);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700190 "}\n");
191}
192
193DEF_TEST(SkSLInterfaceBlock, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700194 test(r,
195 "uniform testBlock {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400196 "half x;"
197 "half y[2];"
198 "layout(binding=12) half3x2 z;"
ethannicholasf789b382016-08-03 12:43:36 -0700199 "bool w;"
200 "};"
201 "void main() {"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400202 " sk_FragColor = half4(x, y[0], y[1], 0);"
ethannicholasf789b382016-08-03 12:43:36 -0700203 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500204 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700205 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500206 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700207 "uniform testBlock {\n"
208 " float x;\n"
209 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700210 " layout (binding = 12) mat3x2 z;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700211 " bool w;\n"
212 "};\n"
213 "void main() {\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500214 " sk_FragColor = vec4(x, y[0], y[1], 0.0);\n"
215 "}\n");
216 test(r,
217 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400218 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500219 "} test;"
220 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500221 " sk_FragColor = half4(half(test.x));"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500222 "}",
223 *SkSL::ShaderCapsFactory::Default(),
224 "#version 400\n"
225 "out vec4 sk_FragColor;\n"
226 "uniform testBlock {\n"
227 " float x;\n"
228 "} test;\n"
229 "void main() {\n"
230 " sk_FragColor = vec4(test.x);\n"
231 "}\n");
232 test(r,
233 "uniform testBlock {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400234 "float x;"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500235 "} test[2];"
236 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500237 " sk_FragColor = half4(half(test[1].x));"
Ethan Nicholas50afc172017-02-16 14:49:57 -0500238 "}",
239 *SkSL::ShaderCapsFactory::Default(),
240 "#version 400\n"
241 "out vec4 sk_FragColor;\n"
242 "uniform testBlock {\n"
243 " float x;\n"
244 "} test[2];\n"
245 "void main() {\n"
246 " sk_FragColor = vec4(test[1].x);\n"
ethannicholasf789b382016-08-03 12:43:36 -0700247 "}\n");
248}
249
250DEF_TEST(SkSLStructs, r) {
ethannicholasf789b382016-08-03 12:43:36 -0700251 test(r,
252 "struct A {"
253 "int x;"
254 "int y;"
255 "} a1, a2;"
256 "A a3;"
257 "struct B {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400258 "float x;"
259 "float y[2];"
ethannicholasf789b382016-08-03 12:43:36 -0700260 "layout(binding=1) A z;"
261 "};"
262 "B b1, b2, b3;"
263 "void main() {"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500264 " a1.x = 0;"
265 " b1.x = 0;"
266 " sk_FragColor.r = half(a1.x + b1.x);"
ethannicholasf789b382016-08-03 12:43:36 -0700267 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500268 *SkSL::ShaderCapsFactory::Default(),
ethannicholasf789b382016-08-03 12:43:36 -0700269 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500270 "out vec4 sk_FragColor;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700271 "struct A {\n"
272 " int x;\n"
273 " int y;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500274 "} a1;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700275 "struct B {\n"
276 " float x;\n"
277 " float[2] y;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700278 " layout (binding = 1) A z;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500279 "} b1;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700280 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500281 " a1.x = 0;\n"
282 " b1.x = 0.0;\n"
283 " sk_FragColor.x = float(a1.x) + b1.x;\n"
ethannicholasf789b382016-08-03 12:43:36 -0700284 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700285}
ethannicholasf789b382016-08-03 12:43:36 -0700286
ethannicholas5961bc92016-10-12 06:39:56 -0700287DEF_TEST(SkSLVersion, r) {
ethannicholas5961bc92016-10-12 06:39:56 -0700288 test(r,
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500289 "in float test; void main() { sk_FragColor.r = half(test); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500290 *SkSL::ShaderCapsFactory::Version450Core(),
ethannicholas5961bc92016-10-12 06:39:56 -0700291 "#version 450 core\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500292 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700293 "in float test;\n"
294 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500295 " sk_FragColor.x = test;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700296 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700297 test(r,
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500298 "in float test; void main() { sk_FragColor.r = half(test); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500299 *SkSL::ShaderCapsFactory::Version110(),
ethannicholas5961bc92016-10-12 06:39:56 -0700300 "#version 110\n"
301 "varying float test;\n"
302 "void main() {\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500303 " gl_FragColor.x = test;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700304 "}\n");
305}
306
Leon Scroggins857cb972016-11-11 18:44:37 +0000307DEF_TEST(SkSLUsesPrecisionModifiers, r) {
Leon Scroggins857cb972016-11-11 18:44:37 +0000308 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400309 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500310 "sk_FragColor.rg = half2(x, half(y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500311 *SkSL::ShaderCapsFactory::Default(),
Leon Scroggins857cb972016-11-11 18:44:37 +0000312 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500313 "out vec4 sk_FragColor;\n"
Leon Scroggins857cb972016-11-11 18:44:37 +0000314 "void main() {\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700315 " float x = 0.75;\n"
316 " float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400317 " x++;\n"
318 " y++;\n"
319 " sk_FragColor.xy = vec2(x, y);\n"
320 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700321 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400322 "void main() { half x = 0.75; float y = 1; x++; y++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500323 "sk_FragColor.rg = half2(x, half(y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500324 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500325 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400326 "precision mediump float;\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500327 "out mediump vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700328 "void main() {\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400329 " mediump float x = 0.75;\n"
330 " highp float y = 1.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400331 " x++;\n"
332 " y++;\n"
333 " sk_FragColor.xy = vec2(x, y);\n"
334 "}\n");
ethannicholas5961bc92016-10-12 06:39:56 -0700335}
336
337DEF_TEST(SkSLMinAbs, r) {
338 test(r,
339 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500340 "half x = -5;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400341 "sk_FragColor.r = min(abs(x), 6);"
ethannicholas5961bc92016-10-12 06:39:56 -0700342 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500343 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700344 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500345 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700346 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400347 " sk_FragColor.x = min(abs(-5.0), 6.0);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700348 "}\n");
349
ethannicholas5961bc92016-10-12 06:39:56 -0700350 test(r,
351 "void main() {"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500352 "half x = -5.0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400353 "sk_FragColor.r = min(abs(x), 6.0);"
ethannicholas5961bc92016-10-12 06:39:56 -0700354 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500355 *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(),
ethannicholas5961bc92016-10-12 06:39:56 -0700356 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500357 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700358 "void main() {\n"
359 " float minAbsHackVar0;\n"
360 " float minAbsHackVar1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400361 " sk_FragColor.x = ((minAbsHackVar0 = abs(-5.0)) < (minAbsHackVar1 = 6.0) ? "
362 "minAbsHackVar0 : minAbsHackVar1);\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700363 "}\n");
364}
365
Florin Malita3b30c4f2017-08-08 15:47:35 -0400366DEF_TEST(SkSLFractNegative, r) {
367 static constexpr char input[] =
368 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400369 "float x = -42.0;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500370 "sk_FragColor.r = half(fract(x));"
Florin Malita3b30c4f2017-08-08 15:47:35 -0400371 "}";
372 static constexpr char output_default[] =
373 "#version 400\n"
374 "out vec4 sk_FragColor;\n"
375 "void main() {\n"
376 " sk_FragColor.x = fract(-42.0);\n"
377 "}\n";
378 static constexpr char output_workaround[] =
379 "#version 400\n"
380 "out vec4 sk_FragColor;\n"
381 "void main() {\n"
382 " sk_FragColor.x = (0.5 - sign(-42.0) * (0.5 - fract(abs(-42.0))));\n"
383 "}\n";
384
385 test(r, input, *SkSL::ShaderCapsFactory::Default(), output_default);
386 test(r, input, *SkSL::ShaderCapsFactory::CannotUseFractForNegativeValues(), output_workaround);
387}
388
ethannicholasad146f62016-10-14 06:40:02 -0700389DEF_TEST(SkSLNegatedAtan, r) {
390 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500391 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = half(atan(x.x, -x.y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500392 *SkSL::ShaderCapsFactory::Default(),
ethannicholasad146f62016-10-14 06:40:02 -0700393 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500394 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700395 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400396 " vec2 x = vec2(sqrt(2.0));\n"
397 " sk_FragColor.x = atan(x.x, -x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700398 "}\n");
ethannicholasad146f62016-10-14 06:40:02 -0700399 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500400 "void main() { float2 x = float2(sqrt(2)); sk_FragColor.r = half(atan(x.x, -x.y)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500401 *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(),
ethannicholasad146f62016-10-14 06:40:02 -0700402 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500403 "out vec4 sk_FragColor;\n"
ethannicholasad146f62016-10-14 06:40:02 -0700404 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400405 " vec2 x = vec2(sqrt(2.0));\n"
406 " sk_FragColor.x = atan(x.x, -1.0 * x.y);\n"
ethannicholasad146f62016-10-14 06:40:02 -0700407 "}\n");
408}
409
ethannicholas5961bc92016-10-12 06:39:56 -0700410DEF_TEST(SkSLModifiersDeclaration, r) {
411 test(r,
412 "layout(blend_support_all_equations) out;"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500413 "layout(blend_support_all_equations) out;"
414 "layout(blend_support_multiply) out;"
415 "layout(blend_support_screen) out;"
416 "layout(blend_support_overlay) out;"
417 "layout(blend_support_darken) out;"
418 "layout(blend_support_lighten) out;"
419 "layout(blend_support_colordodge) out;"
420 "layout(blend_support_colorburn) out;"
421 "layout(blend_support_hardlight) out;"
422 "layout(blend_support_softlight) out;"
423 "layout(blend_support_difference) out;"
424 "layout(blend_support_exclusion) out;"
425 "layout(blend_support_hsl_hue) out;"
426 "layout(blend_support_hsl_saturation) out;"
427 "layout(blend_support_hsl_color) out;"
428 "layout(blend_support_hsl_luminosity) out;"
ethannicholas5961bc92016-10-12 06:39:56 -0700429 "void main() { }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500430 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700431 "#version 400\n"
432 "layout (blend_support_all_equations) out ;\n"
Ethan Nicholas39204fd2017-11-27 13:12:30 -0500433 "layout (blend_support_all_equations) out ;\n"
434 "layout (blend_support_multiply) out ;\n"
435 "layout (blend_support_screen) out ;\n"
436 "layout (blend_support_overlay) out ;\n"
437 "layout (blend_support_darken) out ;\n"
438 "layout (blend_support_lighten) out ;\n"
439 "layout (blend_support_colordodge) out ;\n"
440 "layout (blend_support_colorburn) out ;\n"
441 "layout (blend_support_hardlight) out ;\n"
442 "layout (blend_support_softlight) out ;\n"
443 "layout (blend_support_difference) out ;\n"
444 "layout (blend_support_exclusion) out ;\n"
445 "layout (blend_support_hsl_hue) out ;\n"
446 "layout (blend_support_hsl_saturation) out ;\n"
447 "layout (blend_support_hsl_color) out ;\n"
448 "layout (blend_support_hsl_luminosity) out ;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700449 "void main() {\n"
450 "}\n");
451}
452
453DEF_TEST(SkSLHex, r) {
454 test(r,
455 "void main() {"
456 "int i1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400457 "i1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700458 "int i2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400459 "i2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700460 "int i3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400461 "i3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700462 "int i4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400463 "i4++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700464 "int i5 = -0xbeef;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400465 "i5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700466 "uint u1 = 0x0;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400467 "u1++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700468 "uint u2 = 0x1234abcd;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400469 "u2++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700470 "uint u3 = 0x7fffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400471 "u3++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700472 "uint u4 = 0xffffffff;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400473 "u4++;"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500474 "ushort u5 = 0xffff;"
475 "u5++;"
ethannicholas5961bc92016-10-12 06:39:56 -0700476 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500477 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700478 "#version 400\n"
479 "void main() {\n"
480 " int i1 = 0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400481 " i1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700482 " int i2 = 305441741;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400483 " i2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700484 " int i3 = 2147483647;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400485 " i3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700486 " int i4 = -1;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400487 " i4++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700488 " int i5 = -48879;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400489 " i5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700490 " uint u1 = 0u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400491 " u1++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700492 " uint u2 = 305441741u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400493 " u2++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700494 " uint u3 = 2147483647u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400495 " u3++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700496 " uint u4 = 4294967295u;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400497 " u4++;\n"
Ethan Nicholas58d56482017-12-19 09:29:22 -0500498 " uint u5 = 65535u;\n"
499 " u5++;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700500 "}\n");
501}
502
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400503DEF_TEST(SkSLVectorConstructors, r) {
504 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400505 "float2 v1 = float2(1);"
506 "float2 v2 = float2(1, 2);"
507 "float2 v3 = float2(float2(1));"
508 "float3 v4 = float3(float2(1), 1.0);"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400509 "int2 v5 = int2(1);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400510 "int2 v6 = int2(float2(1, 2));"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500511 "float2 v7 = float2(int2(1, 2));"
512 "void main() {"
513 "sk_FragColor.r = half(v1.x + v2.x + v3.x + v4.x + v5.x + v6.x + v7.x);"
514 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500515 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400516 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500517 "out vec4 sk_FragColor;\n"
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400518 "vec2 v1 = vec2(1.0);\n"
519 "vec2 v2 = vec2(1.0, 2.0);\n"
520 "vec2 v3 = vec2(1.0);\n"
Ethan Nicholas84645e32017-02-09 13:57:14 -0500521 "vec3 v4 = vec3(vec2(1.0), 1.0);\n"
522 "ivec2 v5 = ivec2(1);\n"
523 "ivec2 v6 = ivec2(vec2(1.0, 2.0));\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500524 "vec2 v7 = vec2(ivec2(1, 2));\n"
525 "void main() {\n"
526 " sk_FragColor.x = (((((v1.x + v2.x) + v3.x) + v4.x) + float(v5.x)) + float(v6.x)) + "
527 "v7.x;\n"
528 "}\n");
Ethan Nicholas4578a8e2016-11-01 11:57:42 -0400529}
530
ethannicholas5961bc92016-10-12 06:39:56 -0700531DEF_TEST(SkSLArrayConstructors, r) {
532 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400533 "float test1[] = float[](1, 2, 3, 4);"
534 "float2 test2[] = float2[](float2(1, 2), float2(3, 4));"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500535 "float4x4 test3[] = float4x4[]();"
536 "void main() {"
537 "sk_FragColor.r = half(test1[0] + test2[0].x + test3[0][0][0]);"
538 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500539 *SkSL::ShaderCapsFactory::Default(),
ethannicholas5961bc92016-10-12 06:39:56 -0700540 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500541 "out vec4 sk_FragColor;\n"
ethannicholas5961bc92016-10-12 06:39:56 -0700542 "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n"
543 "vec2 test2[] = vec2[](vec2(1.0, 2.0), vec2(3.0, 4.0));\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -0500544 "mat4 test3[] = mat4[]();\n"
545 "void main() {\n"
546 " sk_FragColor.x = (test1[0] + test2[0].x) + test3[0][0][0];\n"
547 "}\n");
ethannicholasf789b382016-08-03 12:43:36 -0700548}
ethannicholasddb37d62016-10-20 09:54:00 -0700549
550DEF_TEST(SkSLDerivatives, r) {
551 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500552 "void main() { sk_FragColor.r = half(dFdx(1)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500553 *SkSL::ShaderCapsFactory::Default(),
ethannicholasddb37d62016-10-20 09:54:00 -0700554 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500555 "out vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700556 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400557 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700558 "}\n");
ethannicholasddb37d62016-10-20 09:54:00 -0700559 test(r,
Ethan Nicholascb670962017-04-20 19:31:52 -0400560 "void main() { sk_FragColor.r = 1; }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500561 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700562 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400563 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400564 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700565 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400566 " sk_FragColor.x = 1.0;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700567 "}\n");
568 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500569 "void main() { sk_FragColor.r = half(dFdx(1)); }",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500570 *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(),
ethannicholasddb37d62016-10-20 09:54:00 -0700571 "#version 400\n"
572 "#extension GL_OES_standard_derivatives : require\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400573 "precision mediump float;\n"
Ethan Nicholas762466e2017-06-29 10:03:38 -0400574 "out mediump vec4 sk_FragColor;\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700575 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400576 " sk_FragColor.x = dFdx(1.0);\n"
ethannicholasddb37d62016-10-20 09:54:00 -0700577 "}\n");
578}
ethannicholas08a92112016-11-09 13:26:45 -0800579
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400580
581DEF_TEST(SkSLIntFolding, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800582 test(r,
583 "void main() {"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400584 "sk_FragColor.r = 32 + 2;"
585 "sk_FragColor.r = 32 - 2;"
586 "sk_FragColor.r = 32 * 2;"
587 "sk_FragColor.r = 32 / 2;"
588 "sk_FragColor.r = 12 | 6;"
589 "sk_FragColor.r = 254 & 7;"
590 "sk_FragColor.r = 2 ^ 7;"
591 "sk_FragColor.r = 1 << 4;"
592 "sk_FragColor.r = 128 >> 2;"
593 "sk_FragColor.r = -1 == -1 ? 1 : -1;"
594 "sk_FragColor.r = -1 == -2 ? 2 : -2;"
595 "sk_FragColor.r = 0 != 1 ? 3 : -3;"
596 "sk_FragColor.r = 0 != 0 ? 4 : -4;"
597 "sk_FragColor.r = 6 > 5 ? 5 : -5;"
598 "sk_FragColor.r = 6 > 6 ? 6 : -6;"
599 "sk_FragColor.r = -1 < 0 ? 7 : -7;"
600 "sk_FragColor.r = 1 < 0 ? 8 : -8;"
601 "sk_FragColor.r = 6 >= 6 ? 9 : -9;"
602 "sk_FragColor.r = 6 >= 7 ? 10 : -10;"
603 "sk_FragColor.r = 6 <= 6 ? 11 : -11;"
604 "sk_FragColor.r = 6 <= 5 ? 12 : -12;"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400605 "sk_FragColor.r = int(sqrt(1)) + 0;"
606 "sk_FragColor.r = 0 + int(sqrt(2));"
607 "sk_FragColor.r = int(sqrt(3)) - 0;"
608 "sk_FragColor.r = int(sqrt(4)) * 0;"
609 "sk_FragColor.r = int(sqrt(5)) * 1;"
610 "sk_FragColor.r = 1 * int(sqrt(6));"
611 "sk_FragColor.r = 0 * int(sqrt(7));"
612 "sk_FragColor.r = int(sqrt(8)) / 1;"
613 "sk_FragColor.r = 0 / int(sqrt(9));"
614 "int x = int(sqrt(2));"
615 "x += 1;"
616 "x += 0;"
617 "x -= 1;"
618 "x -= 0;"
619 "x *= 1;"
620 "x *= 2;"
621 "x /= 1;"
622 "x /= 2;"
623 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800624 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500625 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800626 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500627 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800628 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400629 " sk_FragColor.x = 34.0;\n"
630 " sk_FragColor.x = 30.0;\n"
631 " sk_FragColor.x = 64.0;\n"
632 " sk_FragColor.x = 16.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400633 " sk_FragColor.x = 14.0;\n"
634 " sk_FragColor.x = 6.0;\n"
635 " sk_FragColor.x = 5.0;\n"
636 " sk_FragColor.x = 16.0;\n"
637 " sk_FragColor.x = 32.0;\n"
638 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400639 " sk_FragColor.x = -2.0;\n"
640 " sk_FragColor.x = 3.0;\n"
641 " sk_FragColor.x = -4.0;\n"
642 " sk_FragColor.x = 5.0;\n"
643 " sk_FragColor.x = -6.0;\n"
644 " sk_FragColor.x = 7.0;\n"
645 " sk_FragColor.x = -8.0;\n"
646 " sk_FragColor.x = 9.0;\n"
647 " sk_FragColor.x = -10.0;\n"
648 " sk_FragColor.x = 11.0;\n"
649 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400650 " sk_FragColor.x = float(int(sqrt(1.0)));\n"
651 " sk_FragColor.x = float(int(sqrt(2.0)));\n"
652 " sk_FragColor.x = float(int(sqrt(3.0)));\n"
653 " sk_FragColor.x = 0.0;\n"
654 " sk_FragColor.x = float(int(sqrt(5.0)));\n"
655 " sk_FragColor.x = float(int(sqrt(6.0)));\n"
656 " sk_FragColor.x = 0.0;\n"
657 " sk_FragColor.x = float(int(sqrt(8.0)));\n"
658 " sk_FragColor.x = 0.0;\n"
659 " int x = int(sqrt(2.0));\n"
660 " x += 1;\n"
661 " x -= 1;\n"
662 " x *= 2;\n"
663 " x /= 2;\n"
664 " sk_FragColor.x = float(x);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400665 "}\n");
666}
667
668DEF_TEST(SkSLFloatFolding, r) {
669 test(r,
670 "void main() {"
671 "sk_FragColor.r = 32.0 + 2.0;"
672 "sk_FragColor.r = 32.0 - 2.0;"
673 "sk_FragColor.r = 32.0 * 2.0;"
674 "sk_FragColor.r = 32.0 / 2.0;"
675 "sk_FragColor.r = (12 > 2.0) ? (10 * 2 / 5 + 18 - 3) : 0;"
676 "sk_FragColor.r = 0.0 == 0.0 ? 1 : -1;"
677 "sk_FragColor.r = 0.0 == 1.0 ? 2 : -2;"
678 "sk_FragColor.r = 0.0 != 1.0 ? 3 : -3;"
679 "sk_FragColor.r = 0.0 != 0.0 ? 4 : -4;"
680 "sk_FragColor.r = 6.0 > 5.0 ? 5 : -5;"
681 "sk_FragColor.r = 6.0 > 6.0 ? 6 : -6;"
682 "sk_FragColor.r = 6.0 >= 6.0 ? 7 : -7;"
683 "sk_FragColor.r = 6.0 >= 7.0 ? 8 : -8;"
684 "sk_FragColor.r = 5.0 < 6.0 ? 9 : -9;"
685 "sk_FragColor.r = 6.0 < 6.0 ? 10 : -10;"
686 "sk_FragColor.r = 6.0 <= 6.0 ? 11 : -11;"
687 "sk_FragColor.r = 6.0 <= 5.0 ? 12 : -12;"
Ethan Nicholase1f55022019-02-05 17:17:40 -0500688 "sk_FragColor.r = half(sqrt(1) + 0);"
689 "sk_FragColor.r = half(0 + sqrt(2));"
690 "sk_FragColor.r = half(sqrt(3) - 0);"
691 "sk_FragColor.r = half(sqrt(4) * 0);"
692 "sk_FragColor.r = half(sqrt(5) * 1);"
693 "sk_FragColor.r = half(1 * sqrt(6));"
694 "sk_FragColor.r = half(0 * sqrt(7));"
695 "sk_FragColor.r = half(sqrt(8) / 1);"
696 "sk_FragColor.r = half(0 / sqrt(9));"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400697 "sk_FragColor.r += 1;"
698 "sk_FragColor.r += 0;"
699 "sk_FragColor.r -= 1;"
700 "sk_FragColor.r -= 0;"
701 "sk_FragColor.r *= 1;"
702 "sk_FragColor.r *= 2;"
703 "sk_FragColor.r /= 1;"
704 "sk_FragColor.r /= 2;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400705 "}",
706 *SkSL::ShaderCapsFactory::Default(),
707 "#version 400\n"
708 "out vec4 sk_FragColor;\n"
709 "void main() {\n"
710 " sk_FragColor.x = 34.0;\n"
711 " sk_FragColor.x = 30.0;\n"
712 " sk_FragColor.x = 64.0;\n"
713 " sk_FragColor.x = 16.0;\n"
714 " sk_FragColor.x = 19.0;\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400715 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400716 " sk_FragColor.x = -2.0;\n"
717 " sk_FragColor.x = 3.0;\n"
718 " sk_FragColor.x = -4.0;\n"
719 " sk_FragColor.x = 5.0;\n"
720 " sk_FragColor.x = -6.0;\n"
721 " sk_FragColor.x = 7.0;\n"
722 " sk_FragColor.x = -8.0;\n"
723 " sk_FragColor.x = 9.0;\n"
724 " sk_FragColor.x = -10.0;\n"
725 " sk_FragColor.x = 11.0;\n"
726 " sk_FragColor.x = -12.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400727 " sk_FragColor.x = sqrt(1.0);\n"
728 " sk_FragColor.x = sqrt(2.0);\n"
729 " sk_FragColor.x = sqrt(3.0);\n"
730 " sk_FragColor.x = 0.0;\n"
731 " sk_FragColor.x = sqrt(5.0);\n"
732 " sk_FragColor.x = sqrt(6.0);\n"
733 " sk_FragColor.x = 0.0;\n"
734 " sk_FragColor.x = sqrt(8.0);\n"
735 " sk_FragColor.x = 0.0;\n"
736 " sk_FragColor.x += 1.0;\n"
737 " sk_FragColor.x -= 1.0;\n"
738 " sk_FragColor.x *= 2.0;\n"
739 " sk_FragColor.x /= 2.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400740 "}\n");
741}
742
743DEF_TEST(SkSLBoolFolding, r) {
744 test(r,
745 "void main() {"
746 "sk_FragColor.r = 1 == 1 || 2 == 8 ? 1 : -1;"
747 "sk_FragColor.r = 1 > 1 || 2 == 8 ? 2 : -2;"
748 "sk_FragColor.r = 1 == 1 && 2 <= 8 ? 3 : -3;"
749 "sk_FragColor.r = 1 == 2 && 2 == 8 ? 4 : -4;"
750 "sk_FragColor.r = 1 == 1 ^^ 1 != 1 ? 5 : -5;"
751 "sk_FragColor.r = 1 == 1 ^^ 1 == 1 ? 6 : -6;"
752 "}",
753 *SkSL::ShaderCapsFactory::Default(),
754 "#version 400\n"
755 "out vec4 sk_FragColor;\n"
756 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400757 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400758 " sk_FragColor.x = -2.0;\n"
759 " sk_FragColor.x = 3.0;\n"
760 " sk_FragColor.x = -4.0;\n"
761 " sk_FragColor.x = 5.0;\n"
762 " sk_FragColor.x = -6.0;\n"
763 "}\n");
764}
765
Michael Ludwig7b429ae2018-09-06 17:01:38 -0400766DEF_TEST(SkSLShortCircuitBoolFolding, r) {
767 test(r,
768 "void main() {"
769 "bool expr1 = sk_FragCoord.x > 0;"
770 "bool expr2 = sk_FragCoord.y > 0;"
771 " if (true && expr1) {" // -> if (expr1)
772 " sk_FragColor.r = 1;"
773 " } else if (false && expr1) {" // -> if (false) -> block removed
774 " sk_FragColor.r = -2;"
775 " } else if (false || expr2) {" // -> if (expr2)
776 " sk_FragColor.r = 3;"
777 " } else if (true || expr2) {" // -> if (true) -> replaces unreachable else
778 " sk_FragColor.r = 4;"
779 " } else {" // removed
780 " sk_FragColor.r = -5;"
781 " }"
782 // Test short-circuiting of right hand side boolean literals
783 " if (expr1 && true) {" // -> if (expr1)
784 " sk_FragColor.r = 1;"
785 " } else if (expr1 && false) {" // -> if (false) -> block removed
786 " sk_FragColor.r = -2;"
787 " } else if (expr2 || false) {" // -> if (expr2)
788 " sk_FragColor.r = 3;"
789 " } else if (expr2 || true) {" // -> if (true) -> replaces unreachable else
790 " sk_FragColor.r = 4;"
791 " } else {" // removed
792 " sk_FragColor.r = -5;"
793 " }"
794 "}",
795 *SkSL::ShaderCapsFactory::Default(),
796 "#version 400\n"
797 "out vec4 sk_FragColor;\n"
798 "void main() {\n"
799 " bool expr1 = gl_FragCoord.x > 0.0;\n"
800 " bool expr2 = gl_FragCoord.y > 0.0;\n"
801 " if (expr1) {\n"
802 " sk_FragColor.x = 1.0;\n"
803 " } else if (expr2) {\n"
804 " sk_FragColor.x = 3.0;\n"
805 " } else {\n"
806 " sk_FragColor.x = 4.0;\n"
807 " }\n"
808 " if (expr1) {\n"
809 " sk_FragColor.x = 1.0;\n"
810 " } else if (expr2) {\n"
811 " sk_FragColor.x = 3.0;\n"
812 " } else {\n"
813 " sk_FragColor.x = 4.0;\n"
814 " }\n"
815 "}\n");
816}
817
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400818DEF_TEST(SkSLVecFolding, r) {
819 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -0500820 "void main() {\n"
821 "sk_FragColor.r = half4(0.5, 1, 1, 1).x;\n"
822 "sk_FragColor = half4(half2(1), half2(2, 3)) + half4(5, 6, 7, 8);\n"
823 "sk_FragColor = half4(8, half3(10)) - half4(1);\n"
824 "sk_FragColor = half4(2) * half4(1, 2, 3, 4);\n"
825 "sk_FragColor = half4(12) / half4(1, 2, 3, 4);\n"
826 "sk_FragColor.r = (half4(12) / half4(1, 2, 3, 4)).y;\n"
827 "sk_FragColor.x = half4(1) == half4(1) ? 1.0 : -1.0;\n"
828 "sk_FragColor.x = half4(1) == half4(2) ? 2.0 : -2.0;\n"
829 "sk_FragColor.x = half2(1) == half2(1, 1) ? 3.0 : -3.0;\n"
830 "sk_FragColor.x = half2(1, 1) == half2(1, 1) ? 4.0 : -4.0;\n"
831 "sk_FragColor.x = half2(1) == half2(1, 0) ? 5.0 : -5.0;\n"
832 "sk_FragColor.x = half4(1) == half4(half2(1), half2(1)) ? 6.0 : -6.0;\n"
833 "sk_FragColor.x = half4(half3(1), 1) == half4(half2(1), half2(1)) ? 7.0 : -7.0;\n"
834 "sk_FragColor.x = half4(half3(1), 1) == half4(half2(1), 1, 0) ? 8.0 : -8.0;\n"
835 "sk_FragColor.x = half2(1) != half2(1, 0) ? 9.0 : -9.0;\n"
836 "sk_FragColor.x = half4(1) != half4(half2(1), half2(1)) ? 10.0 : -10.0;\n"
837 "sk_FragColor = half4(half(sqrt(1))) * half4(1);\n"
838 "sk_FragColor = half4(1) * half4(half(sqrt(2)));\n"
839 "sk_FragColor = half4(0) * half4(half(sqrt(3)));\n"
840 "sk_FragColor = half4(half(sqrt(4))) * half4(0);\n"
841 "sk_FragColor = half4(0) / half4(half(sqrt(5)));\n"
842 "sk_FragColor = half4(0) + half4(half(sqrt(6)));\n"
843 "sk_FragColor = half4(half(sqrt(7))) + half4(0);\n"
844 "sk_FragColor = half4(half(sqrt(8))) - half4(0);\n"
845 "sk_FragColor = half4(0) + half(half(sqrt(9)));\n"
846 "sk_FragColor = half4(0) * half(sqrt(10));\n"
847 "sk_FragColor = half4(0) / half(sqrt(11));\n"
848 "sk_FragColor = half4(1) * half(sqrt(12));\n"
849 "sk_FragColor = 0 + half4(half(sqrt(13)));\n"
850 "sk_FragColor = 0 * half4(half(sqrt(14)));\n"
851 "sk_FragColor = 0 / half4(half(sqrt(15)));\n"
852 "sk_FragColor = 1 * half4(half(sqrt(16)));\n"
853 "sk_FragColor = half4(half(sqrt(17))) + 0;\n"
854 "sk_FragColor = half4(half(sqrt(18))) * 0;\n"
855 "sk_FragColor = half4(half(sqrt(19))) * 1;\n"
856 "sk_FragColor = half4(half(sqrt(19.5))) - 0;\n"
857 "sk_FragColor = half(half(sqrt(20))) * half4(1);\n"
858 "sk_FragColor = half(half(sqrt(21))) + half4(0);\n"
859 "sk_FragColor = half(half(sqrt(22))) - half4(0);\n"
860 "sk_FragColor = half(half(sqrt(23))) / half4(1);\n"
861 "sk_FragColor = half4(half(sqrt(24))) / 1;\n"
862 "sk_FragColor += half4(1);\n"
863 "sk_FragColor += half4(0);\n"
864 "sk_FragColor -= half4(1);\n"
865 "sk_FragColor -= half4(0);\n"
866 "sk_FragColor *= half4(1);\n"
867 "sk_FragColor *= half4(2);\n"
868 "sk_FragColor /= half4(1);\n"
869 "sk_FragColor /= half4(2);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400870 "}",
871 *SkSL::ShaderCapsFactory::Default(),
872 "#version 400\n"
873 "out vec4 sk_FragColor;\n"
874 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400875 " sk_FragColor.x = 0.5;\n"
876 " sk_FragColor = vec4(6.0, 7.0, 9.0, 11.0);\n"
877 " sk_FragColor = vec4(7.0, 9.0, 9.0, 9.0);\n"
878 " sk_FragColor = vec4(2.0, 4.0, 6.0, 8.0);\n"
879 " sk_FragColor = vec4(12.0, 6.0, 4.0, 3.0);\n"
880 " sk_FragColor.x = 6.0;\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400881 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400882 " sk_FragColor.x = -2.0;\n"
883 " sk_FragColor.x = 3.0;\n"
884 " sk_FragColor.x = 4.0;\n"
885 " sk_FragColor.x = -5.0;\n"
886 " sk_FragColor.x = 6.0;\n"
887 " sk_FragColor.x = 7.0;\n"
888 " sk_FragColor.x = -8.0;\n"
889 " sk_FragColor.x = 9.0;\n"
890 " sk_FragColor.x = -10.0;\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -0400891 " sk_FragColor = vec4(sqrt(1.0));\n"
892 " sk_FragColor = vec4(sqrt(2.0));\n"
893 " sk_FragColor = vec4(0.0);\n"
894 " sk_FragColor = vec4(0.0);\n"
895 " sk_FragColor = vec4(0.0);\n"
896 " sk_FragColor = vec4(sqrt(6.0));\n"
897 " sk_FragColor = vec4(sqrt(7.0));\n"
898 " sk_FragColor = vec4(sqrt(8.0));\n"
899 " sk_FragColor = vec4(sqrt(9.0));\n"
900 " sk_FragColor = vec4(0.0);\n"
901 " sk_FragColor = vec4(0.0);\n"
902 " sk_FragColor = vec4(sqrt(12.0));\n"
903 " sk_FragColor = vec4(sqrt(13.0));\n"
904 " sk_FragColor = vec4(0.0);\n"
905 " sk_FragColor = vec4(0.0);\n"
906 " sk_FragColor = vec4(sqrt(16.0));\n"
907 " sk_FragColor = vec4(sqrt(17.0));\n"
908 " sk_FragColor = vec4(0.0);\n"
909 " sk_FragColor = vec4(sqrt(19.0));\n"
910 " sk_FragColor = vec4(sqrt(19.5));\n"
911 " sk_FragColor = vec4(sqrt(20.0));\n"
912 " sk_FragColor = vec4(sqrt(21.0));\n"
913 " sk_FragColor = vec4(sqrt(22.0));\n"
914 " sk_FragColor = vec4(sqrt(23.0));\n"
915 " sk_FragColor = vec4(sqrt(24.0));\n"
916 " sk_FragColor += vec4(1.0);\n"
917 " sk_FragColor -= vec4(1.0);\n"
918 " sk_FragColor *= vec4(2.0);\n"
919 " sk_FragColor /= vec4(2.0);\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400920 "}\n");
921}
922
923DEF_TEST(SkSLMatFolding, r) {
924 test(r,
925 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400926 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) == "
927 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 1 : -1;"
928 "sk_FragColor.x = float2x2(float2(1.0, 0.0), float2(1.0, 1.0)) == "
929 "float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 2 : -2;"
930 "sk_FragColor.x = float2x2(1) == float2x2(1) ? 3 : -3;"
931 "sk_FragColor.x = float2x2(1) == float2x2(0) ? 4 : -4;"
932 "sk_FragColor.x = float2x2(1) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 5 : -5;"
933 "sk_FragColor.x = float2x2(2) == float2x2(float2(1.0, 0.0), float2(0.0, 1.0)) ? 6 : -6;"
934 "sk_FragColor.x = float3x2(2) == float3x2(float2(2.0, 0.0), float2(0.0, 2.0), float2(0.0))"
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400935 "? 7 : -7;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400936 "sk_FragColor.x = float2x2(1) != float2x2(1) ? 8 : -8;"
937 "sk_FragColor.x = float2x2(1) != float2x2(0) ? 9 : -9;"
938 "sk_FragColor.x = float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), "
939 "float3(0.0, 0.0, 0.0)) == float3x3(float2x2(1.0)) ? 10 : -10;"
940 "sk_FragColor.x = float2x2(float3x3(1.0)) == float2x2(1.0) ? 11 : -11;"
941 "sk_FragColor.x = float2x2(float4(1.0, 0.0, 0.0, 1.0)) == float2x2(1.0) ? 12 : -12;"
942 "sk_FragColor.x = float2x2(1.0, 0.0, float2(0.0, 1.0)) == float2x2(1.0) ? 13 : -13;"
943 "sk_FragColor.x = float2x2(float2(1.0, 0.0), 0.0, 1.0) == float2x2(1.0) ? 14 : -14;"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400944 "}",
945 *SkSL::ShaderCapsFactory::Default(),
946 "#version 400\n"
947 "out vec4 sk_FragColor;\n"
948 "void main() {\n"
Ethan Nicholas3deaeb22017-04-25 14:42:11 -0400949 " sk_FragColor.x = 1.0;\n"
Ethan Nicholasc81d22f2017-04-26 11:25:18 -0400950 " sk_FragColor.x = -2.0;\n"
951 " sk_FragColor.x = 3.0;\n"
952 " sk_FragColor.x = -4.0;\n"
953 " sk_FragColor.x = 5.0;\n"
954 " sk_FragColor.x = -6.0;\n"
955 " sk_FragColor.x = 7.0;\n"
956 " sk_FragColor.x = -8.0;\n"
957 " sk_FragColor.x = 9.0;\n"
958 " sk_FragColor.x = 10.0;\n"
959 " sk_FragColor.x = 11.0;\n"
960 " sk_FragColor.x = 12.0;\n"
961 " sk_FragColor.x = 13.0;\n"
962 " sk_FragColor.x = 14.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800963 "}\n");
964}
965
Ethan Nicholas5ac13c22017-05-10 15:06:17 -0400966DEF_TEST(SkSLConstantIf, r) {
ethannicholas08a92112016-11-09 13:26:45 -0800967 test(r,
968 "void main() {"
969 "int x;"
970 "if (true) x = 1;"
971 "if (2 > 1) x = 2; else x = 3;"
972 "if (1 > 2) x = 4; else x = 5;"
973 "if (false) x = 6;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400974 "sk_FragColor.r = x;"
ethannicholas08a92112016-11-09 13:26:45 -0800975 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500976 *SkSL::ShaderCapsFactory::Default(),
ethannicholas08a92112016-11-09 13:26:45 -0800977 "#version 400\n"
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500978 "out vec4 sk_FragColor;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800979 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -0400980 " sk_FragColor.x = 5.0;\n"
ethannicholas08a92112016-11-09 13:26:45 -0800981 "}\n");
982}
Ethan Nicholas7ef4b742016-11-11 15:16:46 -0500983
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500984DEF_TEST(SkSLCaps, r) {
985 test(r,
986 "void main() {"
Ethan Nicholascb670962017-04-20 19:31:52 -0400987 "int x = 0;"
988 "int y = 0;"
989 "int z = 0;"
990 "int w = 0;"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500991 "if (sk_Caps.externalTextureSupport) x = 1;"
Ethan Nicholascb670962017-04-20 19:31:52 -0400992 "if (sk_Caps.fbFetchSupport) y = 1;"
Brian Salomon662ea4b2018-07-12 14:53:49 -0400993 "if (sk_Caps.dropsTileOnZeroDivide) z = 1;"
994 "if (sk_Caps.canUseAnyFunctionInShader) w = 1;"
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400995 "sk_FragColor = half4(x, y, z, w);"
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500996 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -0500997 *SkSL::ShaderCapsFactory::VariousCaps(),
Ethan Nicholas3605ace2016-11-21 15:59:48 -0500998 "#version 400\n"
999 "out vec4 sk_FragColor;\n"
1000 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001001 " sk_FragColor = vec4(1.0, 0.0, 1.0, 0.0);\n"
Ethan Nicholas3605ace2016-11-21 15:59:48 -05001002 "}\n");
1003}
1004
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001005DEF_TEST(SkSLTexture, r) {
1006 test(r,
1007 "uniform sampler1D one;"
1008 "uniform sampler2D two;"
1009 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001010 "float4 a = texture(one, 0);"
1011 "float4 b = texture(two, float2(0));"
1012 "float4 c = texture(one, float2(0));"
1013 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001014 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001015 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001016 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001017 "#version 400\n"
1018 "out vec4 sk_FragColor;\n"
1019 "uniform sampler1D one;\n"
1020 "uniform sampler2D two;\n"
1021 "void main() {\n"
1022 " vec4 a = texture(one, 0.0);\n"
1023 " vec4 b = texture(two, vec2(0.0));\n"
1024 " vec4 c = textureProj(one, vec2(0.0));\n"
1025 " vec4 d = textureProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001026 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001027 "}\n");
1028 test(r,
1029 "uniform sampler1D one;"
1030 "uniform sampler2D two;"
1031 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001032 "float4 a = texture(one, 0);"
1033 "float4 b = texture(two, float2(0));"
1034 "float4 c = texture(one, float2(0));"
1035 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001036 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001037 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001038 *SkSL::ShaderCapsFactory::Version110(),
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001039 "#version 110\n"
1040 "uniform sampler1D one;\n"
1041 "uniform sampler2D two;\n"
1042 "void main() {\n"
1043 " vec4 a = texture1D(one, 0.0);\n"
1044 " vec4 b = texture2D(two, vec2(0.0));\n"
1045 " vec4 c = texture1DProj(one, vec2(0.0));\n"
1046 " vec4 d = texture2DProj(two, vec3(0.0));\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001047 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
Ethan Nicholas2b3dab62016-11-28 12:03:26 -05001048 "}\n");
1049}
1050
Brian Osman8a83ca42018-02-12 14:32:17 -05001051DEF_TEST(SkSLSharpen, r) {
1052 SkSL::Program::Settings settings;
1053 settings.fSharpenTextures = true;
1054 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1055 settings.fCaps = caps.get();
1056 SkSL::Program::Inputs inputs;
1057 test(r,
1058 "uniform sampler1D one;"
1059 "uniform sampler2D two;"
1060 "void main() {"
1061 "float4 a = texture(one, 0);"
1062 "float4 b = texture(two, float2(0));"
1063 "float4 c = texture(one, float2(0));"
1064 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001065 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Brian Osman8a83ca42018-02-12 14:32:17 -05001066 "}",
1067 settings,
1068 "#version 400\n"
1069 "out vec4 sk_FragColor;\n"
1070 "uniform sampler1D one;\n"
1071 "uniform sampler2D two;\n"
1072 "void main() {\n"
1073 " vec4 a = texture(one, 0.0, -0.5);\n"
1074 " vec4 b = texture(two, vec2(0.0), -0.5);\n"
1075 " vec4 c = textureProj(one, vec2(0.0), -0.5);\n"
1076 " vec4 d = textureProj(two, vec3(0.0), -0.5);\n"
1077 " sk_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1078 "}\n",
1079 &inputs);
1080
1081 caps = SkSL::ShaderCapsFactory::Version110();
1082 settings.fCaps = caps.get();
1083 test(r,
1084 "uniform sampler1D one;"
1085 "uniform sampler2D two;"
1086 "void main() {"
1087 "float4 a = texture(one, 0);"
1088 "float4 b = texture(two, float2(0));"
1089 "float4 c = texture(one, float2(0));"
1090 "float4 d = texture(two, float3(0));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001091 "sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x));"
Brian Osman8a83ca42018-02-12 14:32:17 -05001092 "}",
1093 settings,
1094 "#version 110\n"
1095 "uniform sampler1D one;\n"
1096 "uniform sampler2D two;\n"
1097 "void main() {\n"
1098 " vec4 a = texture1D(one, 0.0, -0.5);\n"
1099 " vec4 b = texture2D(two, vec2(0.0), -0.5);\n"
1100 " vec4 c = texture1DProj(one, vec2(0.0), -0.5);\n"
1101 " vec4 d = texture2DProj(two, vec3(0.0), -0.5);\n"
1102 " gl_FragColor = vec4(a.x, b.x, c.x, d.x);\n"
1103 "}\n",
1104 &inputs);
1105}
1106
Ethan Nicholas19671772016-11-28 16:30:17 -05001107DEF_TEST(SkSLOffset, r) {
1108 test(r,
1109 "struct Test {"
1110 "layout(offset = 0) int x;"
1111 "layout(offset = 4) int y;"
1112 "int z;"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001113 "} test;"
1114 "void main() {"
1115 "Test t;"
1116 "t.x = 0;"
1117 "sk_FragColor.r = half(t.x);"
1118 "}",
Brian Salomonf1dd6772016-11-29 15:27:52 -05001119 *SkSL::ShaderCapsFactory::Default(),
Ethan Nicholas19671772016-11-28 16:30:17 -05001120 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001121 "out vec4 sk_FragColor;\n"
1122 "void main() {\n"
1123 " struct Test {\n"
1124 " layout (offset = 0) int x;\n"
1125 " layout (offset = 4) int y;\n"
1126 " int z;\n"
1127 " } t;\n"
1128 " t.x = 0;\n"
1129 " sk_FragColor.x = float(t.x);\n"
1130 "}\n");
Ethan Nicholas19671772016-11-28 16:30:17 -05001131}
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001132
1133DEF_TEST(SkSLFragCoord, r) {
1134 SkSL::Program::Settings settings;
1135 settings.fFlipY = true;
1136 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::FragCoordsOld();
1137 settings.fCaps = caps.get();
1138 SkSL::Program::Inputs inputs;
1139 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001140 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001141 settings,
1142 "#version 110\n"
1143 "#extension GL_ARB_fragment_coord_conventions : require\n"
1144 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1145 "void main() {\n"
1146 " gl_FragColor.xy = gl_FragCoord.xy;\n"
1147 "}\n",
1148 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001149 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001150
1151 caps = SkSL::ShaderCapsFactory::FragCoordsNew();
1152 settings.fCaps = caps.get();
1153 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001154 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001155 settings,
1156 "#version 400\n"
1157 "layout(origin_upper_left) in vec4 gl_FragCoord;\n"
1158 "out vec4 sk_FragColor;\n"
1159 "void main() {\n"
1160 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1161 "}\n",
1162 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001163 REPORTER_ASSERT(r, !inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001164
1165 caps = SkSL::ShaderCapsFactory::Default();
1166 settings.fCaps = caps.get();
1167 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001168 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001169 settings,
1170 "#version 400\n"
Greg Daniele6ab9982018-08-22 13:56:32 +00001171 "uniform float u_skRTHeight;\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001172 "out vec4 sk_FragColor;\n"
1173 "void main() {\n"
Michael Ludwigf0b60442018-12-10 14:43:38 +00001174 " vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, "
1175 "gl_FragCoord.z, gl_FragCoord.w);\n"
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001176 " sk_FragColor.xy = sk_FragCoord.xy;\n"
1177 "}\n",
1178 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001179 REPORTER_ASSERT(r, inputs.fRTHeight);
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001180
1181 settings.fFlipY = false;
1182 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001183 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001184 settings,
1185 "#version 400\n"
1186 "out vec4 sk_FragColor;\n"
1187 "void main() {\n"
1188 " sk_FragColor.xy = gl_FragCoord.xy;\n"
1189 "}\n",
1190 &inputs);
Greg Daniele6ab9982018-08-22 13:56:32 +00001191 REPORTER_ASSERT(r, !inputs.fRTHeight);
Brian Osmancd3261a2018-01-16 13:52:29 +00001192
1193 test(r,
1194 "in float4 pos; void main() { sk_Position = pos; }",
1195 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1196 "#version 400\n"
1197 "out vec4 sk_FragCoord_Workaround;\n"
1198 "in vec4 pos;\n"
1199 "void main() {\n"
1200 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
1201 "}\n",
1202 SkSL::Program::kVertex_Kind);
1203
1204 test(r,
Robert Phillipsfe8da172018-01-24 14:52:02 +00001205 "in uniform float4 sk_RTAdjust; in float4 pos; void main() { sk_Position = pos; }",
1206 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1207 "#version 400\n"
1208 "out vec4 sk_FragCoord_Workaround;\n"
1209 "in uniform vec4 sk_RTAdjust;\n"
1210 "in vec4 pos;\n"
1211 "void main() {\n"
1212 " sk_FragCoord_Workaround = (gl_Position = pos);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001213 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw,"
1214 " 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001215 "}\n",
1216 SkSL::Program::kVertex_Kind);
1217
1218 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001219 "void main() { sk_FragColor.xy = half2(sk_FragCoord.xy); }",
Brian Osmancd3261a2018-01-16 13:52:29 +00001220 *SkSL::ShaderCapsFactory::CannotUseFragCoord(),
1221 "#version 400\n"
1222 "in vec4 sk_FragCoord_Workaround;\n"
1223 "out vec4 sk_FragColor;\n"
1224 "void main() {\n"
Brian Salomondba65f92018-01-22 08:43:38 -05001225 " float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w;\n"
1226 " vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * "
1227 "sk_FragCoord_InvW, sk_FragCoord_InvW);\n"
1228 " sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5);\n"
1229 " sk_FragColor.xy = sk_FragCoord_Resolved.xy;\n"
Brian Osmancd3261a2018-01-16 13:52:29 +00001230 "}\n");
Ethan Nicholas941e7e22016-12-12 15:33:30 -05001231}
1232
Ethan Nicholascd700e92018-08-24 16:43:57 -04001233DEF_TEST(SkSLWidthAndHeight, r) {
1234 SkSL::Program::Settings settings;
1235 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
1236 settings.fCaps = caps.get();
1237 SkSL::Program::Inputs inputs;
1238 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001239 "void main() { sk_FragColor.r = half(sk_FragCoord.x / sk_Width); }",
Ethan Nicholascd700e92018-08-24 16:43:57 -04001240 settings,
1241 "#version 400\n"
1242 "uniform float u_skRTWidth;\n"
1243 "out vec4 sk_FragColor;\n"
1244 "void main() {\n"
1245 " sk_FragColor.x = gl_FragCoord.x / u_skRTWidth;\n"
1246 "}\n",
1247 &inputs);
1248 REPORTER_ASSERT(r, inputs.fRTWidth);
1249 REPORTER_ASSERT(r, !inputs.fRTHeight);
1250
1251 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001252 "void main() { sk_FragColor.r = half(sk_FragCoord.y / sk_Height); }",
Ethan Nicholascd700e92018-08-24 16:43:57 -04001253 settings,
1254 "#version 400\n"
1255 "uniform float u_skRTHeight;\n"
1256 "out vec4 sk_FragColor;\n"
1257 "void main() {\n"
1258 " sk_FragColor.x = gl_FragCoord.y / u_skRTHeight;\n"
1259 "}\n",
1260 &inputs);
1261 REPORTER_ASSERT(r, !inputs.fRTWidth);
1262 REPORTER_ASSERT(r, inputs.fRTHeight);
1263}
1264
Chris Dalton49d14e92018-07-27 12:38:35 -06001265DEF_TEST(SkSLClockwise, r) {
1266 test(r,
1267 "void main() { sk_FragColor = half4(sk_Clockwise ? +1 : -1); }",
1268 *SkSL::ShaderCapsFactory::Default(),
1269 "#version 400\n"
1270 "out vec4 sk_FragColor;\n"
1271 "void main() {\n"
1272 " sk_FragColor = vec4(float(gl_FrontFacing ? 1 : -1));\n"
1273 "}\n");
1274}
1275
Ethan Nicholasa51740c2017-02-07 14:53:32 -05001276DEF_TEST(SkSLVertexID, r) {
1277 test(r,
1278 "out int id; void main() { id = sk_VertexID; }",
1279 *SkSL::ShaderCapsFactory::Default(),
1280 "#version 400\n"
1281 "out int id;\n"
1282 "void main() {\n"
1283 " id = gl_VertexID;\n"
1284 "}\n",
1285 SkSL::Program::kVertex_Kind);
1286}
1287
Chris Dalton8580d512017-10-14 22:12:33 -06001288DEF_TEST(SkSLInstanceID, r) {
1289 test(r,
1290 "out int id; void main() { id = sk_InstanceID; }",
1291 *SkSL::ShaderCapsFactory::Default(),
1292 "#version 400\n"
1293 "out int id;\n"
1294 "void main() {\n"
1295 " id = gl_InstanceID;\n"
1296 "}\n",
1297 SkSL::Program::kVertex_Kind);
1298}
1299
Ethan Nicholas67d64602017-02-09 10:15:25 -05001300DEF_TEST(SkSLClipDistance, r) {
1301 test(r,
1302 "void main() { sk_ClipDistance[0] = 0; }",
1303 *SkSL::ShaderCapsFactory::Default(),
1304 "#version 400\n"
1305 "void main() {\n"
1306 " gl_ClipDistance[0] = 0.0;\n"
1307 "}\n",
1308 SkSL::Program::kVertex_Kind);
1309 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001310 "void main() { sk_FragColor = half4(half(sk_ClipDistance[0])); }",
Ethan Nicholas67d64602017-02-09 10:15:25 -05001311 *SkSL::ShaderCapsFactory::Default(),
1312 "#version 400\n"
1313 "out vec4 sk_FragColor;\n"
1314 "void main() {\n"
1315 " sk_FragColor = vec4(gl_ClipDistance[0]);\n"
1316 "}\n");
1317}
Ethan Nicholas50afc172017-02-16 14:49:57 -05001318
1319DEF_TEST(SkSLArrayTypes, r) {
1320 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001321 "void main() { float2 x[2] = float2[2](float2(1), float2(2));"
1322 "float2[2] y = float2[2](float2(3), float2(4));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001323 "sk_FragColor = half4(half2(x[0]), half2(y[1])); }",
Ethan Nicholas50afc172017-02-16 14:49:57 -05001324 *SkSL::ShaderCapsFactory::Default(),
1325 "#version 400\n"
1326 "out vec4 sk_FragColor;\n"
1327 "void main() {\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001328 " sk_FragColor = vec4(vec2[2](vec2(1.0), vec2(2.0))[0], "
1329 "vec2[2](vec2(3.0), vec2(4.0))[1]);\n"
Ethan Nicholas50afc172017-02-16 14:49:57 -05001330 "}\n");
1331}
1332
Ethan Nicholas58d56482017-12-19 09:29:22 -05001333DEF_TEST(SkSLArrayIndexTypes, r) {
1334 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001335 "void main() { float array[4] = float[4](1, 2, 3, 4);\n"
1336 "short x = 0;\n ushort y = 1;\n int z = 2;\n uint w = 3;\n"
1337 "sk_FragColor = half4(half(array[x]), half(array[y]), half(array[z]), half(array[w])); }",
Ethan Nicholas58d56482017-12-19 09:29:22 -05001338 *SkSL::ShaderCapsFactory::Default(),
1339 "#version 400\n"
1340 "out vec4 sk_FragColor;\n"
1341 "void main() {\n"
1342 " sk_FragColor = vec4(float[4](1.0, 2.0, 3.0, 4.0)[0], "
1343 "float[4](1.0, 2.0, 3.0, 4.0)[1], "
1344 "float[4](1.0, 2.0, 3.0, 4.0)[2], "
1345 "float[4](1.0, 2.0, 3.0, 4.0)[3]);\n"
1346 "}\n");
1347}
1348
Ethan Nicholas52cad152017-02-16 16:37:32 -05001349DEF_TEST(SkSLGeometry, r) {
1350 test(r,
1351 "layout(points) in;"
1352 "layout(invocations = 2) in;"
1353 "layout(line_strip, max_vertices = 2) out;"
1354 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001355 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001356 "EmitVertex();"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001357 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas52cad152017-02-16 16:37:32 -05001358 "EmitVertex();"
1359 "EndPrimitive();"
1360 "}",
Chris Dalton8fd79552018-01-11 00:46:14 -05001361 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
Ethan Nicholas52cad152017-02-16 16:37:32 -05001362 "#version 400\n"
1363 "layout (points) in ;\n"
1364 "layout (invocations = 2) in ;\n"
1365 "layout (line_strip, max_vertices = 2) out ;\n"
1366 "void main() {\n"
1367 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1368 " EmitVertex();\n"
1369 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1370 " EmitVertex();\n"
1371 " EndPrimitive();\n"
1372 "}\n",
1373 SkSL::Program::kGeometry_Kind);
1374}
1375
Ethan Nicholasaf197692017-02-27 13:26:45 -05001376DEF_TEST(SkSLSwitch, r) {
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001377 // basic "does a switch even work" test
Ethan Nicholasaf197692017-02-27 13:26:45 -05001378 test(r,
1379 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001380 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001381 " switch (int(sqrt(1))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001382 " case 0:"
1383 " x = 0.0;"
1384 " break;"
1385 " case 1:"
1386 " x = 1.0;"
1387 " break;"
1388 " default:"
1389 " x = 2.0;"
1390 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001391 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001392 "}",
1393 *SkSL::ShaderCapsFactory::Default(),
1394 "#version 400\n"
1395 "out vec4 sk_FragColor;\n"
1396 "void main() {\n"
1397 " float x;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001398 " switch (int(sqrt(1.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001399 " case 0:\n"
1400 " x = 0.0;\n"
1401 " break;\n"
1402 " case 1:\n"
1403 " x = 1.0;\n"
1404 " break;\n"
1405 " default:\n"
1406 " x = 2.0;\n"
1407 " }\n"
1408 " sk_FragColor = vec4(x);\n"
1409 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001410 // dead code inside of switch
Ethan Nicholasaf197692017-02-27 13:26:45 -05001411 test(r,
1412 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001413 " float x;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001414 " switch (int(sqrt(2))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001415 " case 0:"
1416 " x = 0.0;"
1417 " case 1:"
1418 " x = 1.0;"
1419 " default:"
1420 " x = 2.0;"
1421 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001422 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001423 "}",
1424 *SkSL::ShaderCapsFactory::Default(),
1425 "#version 400\n"
1426 "out vec4 sk_FragColor;\n"
1427 "void main() {\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001428 " switch (int(sqrt(2.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001429 " case 0:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001430 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001431 " case 1:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001432 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001433 " default:\n"
Ethan Nicholascb670962017-04-20 19:31:52 -04001434 " ;\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001435 " }\n"
1436 " sk_FragColor = vec4(2.0);\n"
1437 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001438 // non-static test w/ fallthrough
Ethan Nicholasaf197692017-02-27 13:26:45 -05001439 test(r,
1440 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001441 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001442 " switch (int(sqrt(3))) {"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001443 " case 0:"
1444 " x = 0.0;"
1445 " case 1:"
1446 " x = 1.0;"
1447 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001448 " sk_FragColor = half4(half(x));"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001449 "}",
1450 *SkSL::ShaderCapsFactory::Default(),
1451 "#version 400\n"
1452 "out vec4 sk_FragColor;\n"
1453 "void main() {\n"
1454 " float x = 0.0;\n"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001455 " switch (int(sqrt(3.0))) {\n"
Ethan Nicholasaf197692017-02-27 13:26:45 -05001456 " case 0:\n"
1457 " x = 0.0;\n"
1458 " case 1:\n"
1459 " x = 1.0;\n"
1460 " }\n"
1461 " sk_FragColor = vec4(x);\n"
1462 "}\n");
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001463 // static test w/ fallthrough
1464 test(r,
1465 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001466 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001467 " switch (0) {"
1468 " case 0:"
1469 " x = 0.0;"
1470 " case 1:"
1471 " x = 1.0;"
1472 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001473 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001474 "}",
1475 *SkSL::ShaderCapsFactory::Default(),
1476 "#version 400\n"
1477 "out vec4 sk_FragColor;\n"
1478 "void main() {\n"
1479 " sk_FragColor = vec4(1.0);\n"
1480 "}\n");
1481 // static test w/ fallthrough, different entry point
1482 test(r,
1483 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001484 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001485 " switch (1) {"
1486 " case 0:"
1487 " x = 0.0;"
1488 " case 1:"
1489 " x = 1.0;"
1490 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001491 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001492 "}",
1493 *SkSL::ShaderCapsFactory::Default(),
1494 "#version 400\n"
1495 "out vec4 sk_FragColor;\n"
1496 "void main() {\n"
1497 " sk_FragColor = vec4(1.0);\n"
1498 "}\n");
1499 // static test w/ break
1500 test(r,
1501 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001502 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001503 " switch (0) {"
1504 " case 0:"
1505 " x = 0.0;"
1506 " break;"
1507 " case 1:"
1508 " x = 1.0;"
1509 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001510 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001511 "}",
1512 *SkSL::ShaderCapsFactory::Default(),
1513 "#version 400\n"
1514 "out vec4 sk_FragColor;\n"
1515 "void main() {\n"
1516 " sk_FragColor = vec4(0.0);\n"
1517 "}\n");
1518 // static test w/ static conditional break
1519 test(r,
1520 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001521 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001522 " switch (0) {"
1523 " case 0:"
1524 " x = 0.0;"
1525 " if (x < 1) break;"
1526 " case 1:"
1527 " x = 1.0;"
1528 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001529 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001530 "}",
1531 *SkSL::ShaderCapsFactory::Default(),
1532 "#version 400\n"
1533 "out vec4 sk_FragColor;\n"
1534 "void main() {\n"
1535 " sk_FragColor = vec4(0.0);\n"
1536 "}\n");
1537 // static test w/ non-static conditional break
1538 test(r,
1539 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001540 " float x = 0.0;"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001541 " switch (0) {"
1542 " case 0:"
1543 " x = 0.0;"
1544 " if (x < sqrt(1)) break;"
1545 " case 1:"
1546 " x = 1.0;"
1547 " }"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001548 " sk_FragColor = half4(half(x));"
Ethan Nicholas5ac13c22017-05-10 15:06:17 -04001549 "}",
1550 *SkSL::ShaderCapsFactory::Default(),
1551 "#version 400\n"
1552 "out vec4 sk_FragColor;\n"
1553 "void main() {\n"
1554 " float x = 0.0;\n"
1555 " switch (0) {\n"
1556 " case 0:\n"
1557 " x = 0.0;\n"
1558 " if (0.0 < sqrt(1.0)) break;\n"
1559 " case 1:\n"
1560 " x = 1.0;\n"
1561 " }\n"
1562 " sk_FragColor = vec4(x);\n"
1563 "}\n");
Ethan Nicholasaf197692017-02-27 13:26:45 -05001564}
1565
Ethan Nicholas5338f992017-04-19 15:54:07 -04001566DEF_TEST(SkSLRectangleTexture, r) {
1567 test(r,
1568 "uniform sampler2D test;"
1569 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001570 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001571 "}",
1572 *SkSL::ShaderCapsFactory::Default(),
1573 "#version 400\n"
1574 "out vec4 sk_FragColor;\n"
1575 "uniform sampler2D test;\n"
1576 "void main() {\n"
Ethan Nicholasfe53e582017-04-27 16:24:51 -04001577 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001578 "}\n");
1579 test(r,
1580 "uniform sampler2DRect test;"
1581 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001582 " sk_FragColor = texture(test, float2(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001583 "}",
1584 *SkSL::ShaderCapsFactory::Default(),
1585 "#version 400\n"
1586 "out vec4 sk_FragColor;\n"
1587 "uniform sampler2DRect test;\n"
1588 "void main() {\n"
Brian Salomon246bc3d2018-12-06 15:33:02 -05001589 " sk_FragColor = texture(test, vec2(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001590 "}\n");
1591 test(r,
1592 "uniform sampler2DRect test;"
1593 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001594 " sk_FragColor = texture(test, float3(0.5));"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001595 "}",
1596 *SkSL::ShaderCapsFactory::Default(),
1597 "#version 400\n"
1598 "out vec4 sk_FragColor;\n"
1599 "uniform sampler2DRect test;\n"
1600 "void main() {\n"
Brian Salomon246bc3d2018-12-06 15:33:02 -05001601 " sk_FragColor = texture(test, vec3(0.5));\n"
Ethan Nicholas5338f992017-04-19 15:54:07 -04001602 "}\n");
1603}
1604
Ethan Nicholascb670962017-04-20 19:31:52 -04001605DEF_TEST(SkSLUnusedVars, r) {
1606 test(r,
1607 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001608 "float a = 1, b = 2, c = 3;"
1609 "float d = c;"
1610 "float e = d;"
Ethan Nicholascb670962017-04-20 19:31:52 -04001611 "b++;"
1612 "d++;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001613 "sk_FragColor = half4(half(b), half(b), half(d), half(d));"
Ethan Nicholascb670962017-04-20 19:31:52 -04001614 "}",
1615 *SkSL::ShaderCapsFactory::Default(),
1616 "#version 400\n"
1617 "out vec4 sk_FragColor;\n"
1618 "void main() {\n"
1619 " float b = 2.0;\n"
1620 " float d = 3.0;\n"
1621 " b++;\n"
1622 " d++;\n"
1623 " sk_FragColor = vec4(b, b, d, d);\n"
1624 "}\n");
1625}
1626
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001627DEF_TEST(SkSLMultipleAssignments, r) {
1628 test(r,
1629 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001630 "float x;"
1631 "float y;"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001632 "int z;"
1633 "x = y = z = 1;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001634 "sk_FragColor = half4(z);"
Ethan Nicholasc2371a42017-05-05 10:04:06 -04001635 "}",
1636 *SkSL::ShaderCapsFactory::Default(),
1637 "#version 400\n"
1638 "out vec4 sk_FragColor;\n"
1639 "void main() {\n"
1640 " sk_FragColor = vec4(1.0);\n"
1641 "}\n");
1642}
1643
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001644DEF_TEST(SkSLComplexDelete, r) {
1645 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001646 "uniform float4x4 colorXform;"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001647 "uniform sampler2D sampler;"
1648 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001649 "float4 tmpColor;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001650 "sk_FragColor = half4(1.0) * (tmpColor = texture(sampler, float2(1)) , "
1651 "half4(colorXform != float4x4(1.0) ? float4(clamp((float4x4(colorXform) * "
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001652 "float4(tmpColor.xyz, 1.0)).xyz, "
Ethan Nicholase1f55022019-02-05 17:17:40 -05001653 "0.0, tmpColor.w), tmpColor.w) : tmpColor));"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001654 "}",
1655 *SkSL::ShaderCapsFactory::Default(),
1656 "#version 400\n"
1657 "out vec4 sk_FragColor;\n"
1658 "uniform mat4 colorXform;\n"
1659 "uniform sampler2D sampler;\n"
1660 "void main() {\n"
1661 " vec4 tmpColor;\n"
1662 " sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? "
1663 "vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : "
1664 "tmpColor);\n"
1665 "}\n");
Ethan Nicholas4b330df2017-05-17 10:52:55 -04001666}
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001667
1668DEF_TEST(SkSLDependentInitializers, r) {
1669 test(r,
1670 "void main() {"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001671 "float x = 0.5, y = x * 2;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001672 "sk_FragColor = half4(half(y));"
Ethan Nicholasb4dc4192017-06-02 10:16:28 -04001673 "}",
1674 *SkSL::ShaderCapsFactory::Default(),
1675 "#version 400\n"
1676 "out vec4 sk_FragColor;\n"
1677 "void main() {\n"
1678 " sk_FragColor = vec4(1.0);\n"
1679 "}\n");
1680}
1681
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001682DEF_TEST(SkSLDeadLoopVar, r) {
1683 test(r,
1684 "void main() {"
1685 "for (int x = 0; x < 4; ) {"
1686 "break;"
1687 "}"
1688 "}",
1689 *SkSL::ShaderCapsFactory::Default(),
1690 "#version 400\n"
Ethan Nicholasb310fd52017-06-09 13:46:34 -04001691 "void main() {\n"
1692 " for (; true; ) {\n"
1693 " break;\n"
1694 " }\n"
1695 "}\n"
1696 );
1697}
1698
Chris Dalton8fd79552018-01-11 00:46:14 -05001699DEF_TEST(SkSLGeometryShaders, r) {
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001700 test(r,
1701 "layout(points) in;"
1702 "layout(invocations = 2) in;"
1703 "layout(line_strip, max_vertices = 2) out;"
1704 "void test() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001705 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001706 "EmitVertex();"
1707 "}"
1708 "void main() {"
Ethan Nicholasbed683a2017-09-26 14:23:59 -04001709 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001710 "EmitVertex();"
1711 "}",
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001712 *SkSL::ShaderCapsFactory::NoGSInvocationsSupport(),
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001713 "#version 400\n"
1714 "int sk_InvocationID;\n"
1715 "layout (points) in ;\n"
1716 "layout (line_strip, max_vertices = 4) out ;\n"
1717 "void test() {\n"
1718 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1719 " EmitVertex();\n"
1720 "}\n"
1721 "void _invoke() {\n"
1722 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(sk_InvocationID));\n"
1723 " EmitVertex();\n"
1724 "}\n"
1725 "void main() {\n"
1726 " for (sk_InvocationID = 0;sk_InvocationID < 2; sk_InvocationID++) {\n"
1727 " _invoke();\n"
1728 " EndPrimitive();\n"
1729 " }\n"
1730 "}\n",
1731 SkSL::Program::kGeometry_Kind);
Chris Daltonf1b47bb2017-10-06 11:57:51 -06001732 test(r,
1733 "layout(points, invocations = 2) in;"
1734 "layout(invocations = 3) in;"
1735 "layout(line_strip, max_vertices = 2) out;"
1736 "void main() {"
1737 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1738 "EmitVertex();"
1739 "EndPrimitive();"
1740 "}",
1741 *SkSL::ShaderCapsFactory::GSInvocationsExtensionString(),
1742 "#version 400\n"
1743 "#extension GL_ARB_gpu_shader5 : require\n"
1744 "layout (points, invocations = 2) in ;\n"
1745 "layout (invocations = 3) in ;\n"
1746 "layout (line_strip, max_vertices = 2) out ;\n"
1747 "void main() {\n"
1748 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1749 " EmitVertex();\n"
1750 " EndPrimitive();\n"
1751 "}\n",
1752 SkSL::Program::kGeometry_Kind);
Chris Dalton8fd79552018-01-11 00:46:14 -05001753 test(r,
1754 "layout(points, invocations = 2) in;"
1755 "layout(invocations = 3) in;"
1756 "layout(line_strip, max_vertices = 2) out;"
1757 "void main() {"
1758 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1759 "EmitVertex();"
1760 "EndPrimitive();"
1761 "}",
1762 *SkSL::ShaderCapsFactory::GeometryShaderExtensionString(),
1763 "#version 310es\n"
1764 "#extension GL_EXT_geometry_shader : require\n"
1765 "layout (points, invocations = 2) in ;\n"
1766 "layout (invocations = 3) in ;\n"
1767 "layout (line_strip, max_vertices = 2) out ;\n"
1768 "void main() {\n"
1769 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1770 " EmitVertex();\n"
1771 " EndPrimitive();\n"
1772 "}\n",
1773 SkSL::Program::kGeometry_Kind);
Ethan Nicholas7da6dfa2017-06-21 11:25:18 -04001774}
1775
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001776DEF_TEST(SkSLTypePrecision, r) {
1777 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001778 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001779 "half h = 2;"
1780 "double d = 3;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001781 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001782 "half3 h3 = half3(1, 2, 3);"
1783 "double4 d4 = double4(1, 2, 3, 4);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001784 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001785 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001786 "double4x2 d42 = double4x2(1, 2, 3, 4, 5, 6, 7, 8);"
1787 "void main() {"
1788 "sk_FragColor.r = half(f + h + d + f2.x + h3.x + d4.x + f22[0][0] + h24[0][0] + "
1789 "d42[0][0]);"
1790 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001791 *SkSL::ShaderCapsFactory::Default(),
1792 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001793 "out vec4 sk_FragColor;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001794 "float f = 1.0;\n"
1795 "float h = 2.0;\n"
1796 "double d = 3.0;\n"
1797 "vec2 f2 = vec2(1.0, 2.0);\n"
1798 "vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
1799 "dvec4 d4 = dvec4(1.0, 2.0, 3.0, 4.0);\n"
1800 "mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
1801 "mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001802 "dmat4x2 d42 = dmat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1803 "void main() {\n"
1804 " sk_FragColor.x = float(((((((double(f + h) + d) + double(f2.x)) + double(h3.x)) + "
1805 "d4.x) + double(f22[0][0])) + double(h24[0][0])) + d42[0][0]);\n"
1806 "}\n");
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001807 test(r,
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001808 "float f = 1;"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001809 "half h = 2;"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001810 "float2 f2 = float2(1, 2);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001811 "half3 h3 = half3(1, 2, 3);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001812 "float2x2 f22 = float2x2(1, 2, 3, 4);"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001813 "half2x4 h24 = half2x4(1, 2, 3, 4, 5, 6, 7, 8);"
1814 "void main() {"
1815 "sk_FragColor.r = half(f + h + f2.x + h3.x + f22[0][0] + h24[0][0]);"
1816 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001817 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1818 "#version 400\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001819 "precision mediump float;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001820 "out mediump vec4 sk_FragColor;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001821 "highp float f = 1.0;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001822 "mediump float h = 2.0;\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001823 "highp vec2 f2 = vec2(1.0, 2.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001824 "mediump vec3 h3 = vec3(1.0, 2.0, 3.0);\n"
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001825 "highp mat2 f22 = mat2(1.0, 2.0, 3.0, 4.0);\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001826 "mediump mat2x4 h24 = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);\n"
1827 "void main() {\n"
1828 " sk_FragColor.x = ((((f + h) + f2.x) + h3.x) + f22[0][0]) + h24[0][0];\n"
1829 "}\n");
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001830}
1831
1832DEF_TEST(SkSLNumberConversions, r) {
1833 test(r,
1834 "short s = short(sqrt(1));"
1835 "int i = int(sqrt(1));"
1836 "ushort us = ushort(sqrt(1));"
1837 "uint ui = uint(sqrt(1));"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001838 "half h = half(sqrt(1));"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001839 "float f = sqrt(1);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001840 "short s2s = s;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001841 "short i2s = short(i);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001842 "short us2s = short(us);"
1843 "short ui2s = short(ui);"
1844 "short h2s = short(h);"
1845 "short f2s = short(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001846 "int s2i = s;"
1847 "int i2i = i;"
1848 "int us2i = int(us);"
1849 "int ui2i = int(ui);"
1850 "int h2i = int(h);"
1851 "int f2i = int(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001852 "ushort s2us = ushort(s);"
1853 "ushort i2us = ushort(i);"
1854 "ushort us2us = us;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05001855 "ushort ui2us = ushort(ui);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001856 "ushort h2us = ushort(h);"
1857 "ushort f2us = ushort(f);"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001858 "uint s2ui = uint(s);"
1859 "uint i2ui = uint(i);"
1860 "uint us2ui = us;"
1861 "uint ui2ui = ui;"
1862 "uint h2ui = uint(h);"
1863 "uint f2ui = uint(f);"
Ethan Nicholas8aa45692017-09-20 11:24:15 -04001864 "float s2f = s;"
1865 "float i2f = i;"
1866 "float us2f = us;"
1867 "float ui2f = ui;"
1868 "float h2f = h;"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001869 "float f2f = f;"
1870 "void main() {"
1871 "sk_FragColor.r = half(s + i + us + half(ui) + h + f + s2s + i2s + us2s + ui2s + h2s + "
1872 "f2s + s2i + i2i + us2i + ui2i + h2i + f2i + s2us + i2us + us2us + "
1873 "ui2us + h2us + f2us + half(s2ui) + half(i2ui) + half(us2ui) + "
1874 "half(ui2ui) + half(h2ui) + half(f2ui) + s2f + i2f + us2f + ui2f + "
1875 "h2f + f2f);"
1876 "}",
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001877 *SkSL::ShaderCapsFactory::Default(),
1878 "#version 400\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001879 "out vec4 sk_FragColor;\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001880 "int s = int(sqrt(1.0));\n"
1881 "int i = int(sqrt(1.0));\n"
1882 "uint us = uint(sqrt(1.0));\n"
1883 "uint ui = uint(sqrt(1.0));\n"
1884 "float h = sqrt(1.0);\n"
1885 "float f = sqrt(1.0);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001886 "int s2s = s;\n"
1887 "int i2s = i;\n"
1888 "int us2s = int(us);\n"
1889 "int ui2s = int(ui);\n"
1890 "int h2s = int(h);\n"
1891 "int f2s = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001892 "int s2i = s;\n"
1893 "int i2i = i;\n"
1894 "int us2i = int(us);\n"
1895 "int ui2i = int(ui);\n"
1896 "int h2i = int(h);\n"
1897 "int f2i = int(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001898 "uint s2us = uint(s);\n"
1899 "uint i2us = uint(i);\n"
1900 "uint us2us = us;\n"
1901 "uint ui2us = ui;\n"
1902 "uint h2us = uint(h);\n"
1903 "uint f2us = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001904 "uint s2ui = uint(s);\n"
1905 "uint i2ui = uint(i);\n"
1906 "uint us2ui = us;\n"
1907 "uint ui2ui = ui;\n"
1908 "uint h2ui = uint(h);\n"
1909 "uint f2ui = uint(f);\n"
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001910 "float s2f = float(s);\n"
1911 "float i2f = float(i);\n"
1912 "float us2f = float(us);\n"
1913 "float ui2f = float(ui);\n"
1914 "float h2f = h;\n"
Ethan Nicholas0dc80872019-02-08 15:46:24 -05001915 "float f2f = f;\n"
1916 "void main() {\n"
1917 " sk_FragColor.x = ((((((((((((((((((((((((((((((((float((s + i) + int(us)) + "
1918 "float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + "
1919 "float(h2s)) + float(f2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + "
1920 "float(h2i)) + float(f2i)) + float(s2us)) + float(i2us)) + float(us2us)) + "
1921 "float(ui2us)) + float(h2us)) + float(f2us)) + float(s2ui)) + float(i2ui)) + "
1922 "float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + s2f) + i2f) + us2f) + "
1923 "ui2f) + h2f) + f2f;\n"
1924 "}\n");
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001925}
1926
1927DEF_TEST(SkSLForceHighPrecision, r) {
1928 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001929 "void main() {\n half x = half(sqrt(1));\n half4 y = half4(x);\n sk_FragColor = y;\n }",
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001930 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
1931 "#version 400\n"
1932 "precision mediump float;\n"
1933 "out mediump vec4 sk_FragColor;\n"
1934 "void main() {\n"
1935 " mediump float x = sqrt(1.0);\n"
1936 " mediump vec4 y = vec4(x);\n"
1937 " sk_FragColor = y;\n"
1938 "}\n");
1939 SkSL::Program::Settings settings;
1940 settings.fForceHighPrecision = true;
1941 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::UsesPrecisionModifiers();
1942 settings.fCaps = caps.get();
1943 SkSL::Program::Inputs inputs;
1944 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05001945 "void main() { half x = half(sqrt(1)); half4 y = half4(x); sk_FragColor = y; }",
Ethan Nicholasf7b88202017-09-18 14:10:39 -04001946 settings,
1947 "#version 400\n"
1948 "precision mediump float;\n"
1949 "out mediump vec4 sk_FragColor;\n"
1950 "void main() {\n"
1951 " highp float x = sqrt(1.0);\n"
1952 " highp vec4 y = vec4(x);\n"
1953 " sk_FragColor = y;\n"
1954 "}\n",
1955 &inputs);
Ethan Nicholasdcba08e2017-08-02 10:52:54 -04001956}
1957
Robert Phillipsfe8da172018-01-24 14:52:02 +00001958DEF_TEST(SkSLNormalization, r) {
1959 test(r,
1960 "uniform float4 sk_RTAdjust; void main() { sk_Position = half4(1); }",
1961 *SkSL::ShaderCapsFactory::Default(),
1962 "#version 400\n"
1963 "uniform vec4 sk_RTAdjust;\n"
1964 "void main() {\n"
1965 " gl_Position = vec4(1.0);\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001966 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1967 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001968 "}\n",
1969 SkSL::Program::kVertex_Kind);
1970 test(r,
1971 "uniform float4 sk_RTAdjust;"
1972 "layout(points) in;"
1973 "layout(invocations = 2) in;"
1974 "layout(line_strip, max_vertices = 2) out;"
1975 "void main() {"
1976 "sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID);"
1977 "EmitVertex();"
1978 "sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID);"
1979 "EmitVertex();"
1980 "EndPrimitive();"
1981 "}",
1982 *SkSL::ShaderCapsFactory::GeometryShaderSupport(),
1983 "#version 400\n"
1984 "uniform vec4 sk_RTAdjust;\n"
1985 "layout (points) in ;\n"
1986 "layout (invocations = 2) in ;\n"
1987 "layout (line_strip, max_vertices = 2) out ;\n"
1988 "void main() {\n"
1989 " gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1990 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001991 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1992 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001993 " EmitVertex();\n"
1994 " }\n"
1995 " gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
1996 " {\n"
Ethan Nicholasb809efb2018-04-12 14:39:21 -04001997 " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
1998 "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
Robert Phillipsfe8da172018-01-24 14:52:02 +00001999 " EmitVertex();\n"
2000 " }\n"
2001 " EndPrimitive();\n"
2002 "}\n",
2003 SkSL::Program::kGeometry_Kind);
2004}
2005
Ethan Nicholasa583b812018-01-18 13:32:11 -05002006DEF_TEST(SkSLTernaryLValue, r) {
2007 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002008 "void main() { int r, g; (true ? r : g) = 1; (false ? r : g) = 0; "
Ethan Nicholasa583b812018-01-18 13:32:11 -05002009 "sk_FragColor = half4(r, g, 1, 1); }",
2010 *SkSL::ShaderCapsFactory::Default(),
2011 "#version 400\n"
2012 "out vec4 sk_FragColor;\n"
2013 "void main() {\n"
2014 " sk_FragColor = vec4(1.0, 0.0, 1.0, 1.0);\n"
2015 "}\n");
2016 test(r,
Ethan Nicholase1f55022019-02-05 17:17:40 -05002017 "void main() { half r, g; (true ? r : g) = half(sqrt(1)); (false ? r : g) = half(sqrt(0));"
Ethan Nicholasa583b812018-01-18 13:32:11 -05002018 "sk_FragColor = half4(r, g, 1, 1); }",
2019 *SkSL::ShaderCapsFactory::Default(),
2020 "#version 400\n"
2021 "out vec4 sk_FragColor;\n"
2022 "void main() {\n"
2023 " float r, g;\n"
2024 " r = sqrt(1.0);\n"
2025 " g = sqrt(0.0);\n"
2026 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
2027 "}\n");
2028 test(r,
2029 "void main() {"
2030 "half r, g;"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002031 "(sqrt(1) > 0 ? r : g) = half(sqrt(1));"
2032 "(sqrt(0) > 0 ? r : g) = half(sqrt(0));"
Ethan Nicholasa583b812018-01-18 13:32:11 -05002033 "sk_FragColor = half4(r, g, 1, 1);"
2034 "}",
2035 *SkSL::ShaderCapsFactory::Default(),
2036 "#version 400\n"
2037 "out vec4 sk_FragColor;\n"
2038 "void main() {\n"
2039 " float r, g;\n"
2040 " sqrt(1.0) > 0.0 ? r : g = sqrt(1.0);\n"
2041 " sqrt(0.0) > 0.0 ? r : g = sqrt(0.0);\n"
2042 " sk_FragColor = vec4(r, g, 1.0, 1.0);\n"
2043 "}\n");
2044}
2045
Chris Daltonc2d0dd62018-03-07 07:46:10 -07002046DEF_TEST(SkSLIncompleteShortIntPrecision, r) {
2047 test(r,
2048 "uniform sampler2D tex;"
2049 "in float2 texcoord;"
2050 "in short2 offset;"
2051 "void main() {"
2052 " short scalar = offset.y;"
2053 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
2054 "}",
2055 *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(),
2056 "#version 400\n"
2057 "precision mediump float;\n"
2058 "out mediump vec4 sk_FragColor;\n"
2059 "uniform sampler2D tex;\n"
2060 "in highp vec2 texcoord;\n"
2061 "in mediump ivec2 offset;\n"
2062 "void main() {\n"
2063 " mediump int scalar = offset.y;\n"
2064 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2065 "}\n",
2066 SkSL::Program::kFragment_Kind);
2067 test(r,
2068 "uniform sampler2D tex;"
2069 "in float2 texcoord;"
2070 "in short2 offset;"
2071 "void main() {"
2072 " short scalar = offset.y;"
2073 " sk_FragColor = texture(tex, texcoord + float2(offset * scalar));"
2074 "}",
2075 *SkSL::ShaderCapsFactory::IncompleteShortIntPrecision(),
2076 "#version 310es\n"
2077 "precision mediump float;\n"
2078 "out mediump vec4 sk_FragColor;\n"
2079 "uniform sampler2D tex;\n"
2080 "in highp vec2 texcoord;\n"
2081 "in highp ivec2 offset;\n"
2082 "void main() {\n"
2083 " highp int scalar = offset.y;\n"
2084 " sk_FragColor = texture(tex, texcoord + vec2(offset * scalar));\n"
2085 "}\n",
2086 SkSL::Program::kFragment_Kind);
2087}
2088
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002089DEF_TEST(SkSLFrExp, r) {
2090 test(r,
2091 "void main() {"
2092 " int exp;"
2093 " float foo = frexp(0.5, exp);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002094 " sk_FragColor = half4(exp);"
Ethan Nicholasc6a19f12018-03-29 16:46:56 -04002095 "}",
2096 *SkSL::ShaderCapsFactory::Default(),
2097 "#version 400\n"
2098 "out vec4 sk_FragColor;\n"
2099 "void main() {\n"
2100 " int exp;\n"
2101 " float foo = frexp(0.5, exp);\n"
2102 " sk_FragColor = vec4(float(exp));\n"
2103 "}\n");
2104}
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002105
2106DEF_TEST(SkSLWorkaroundAddAndTrueToLoopCondition, r) {
2107 test(r,
2108 "void main() {"
2109 " int c = 0;"
2110 " for (int i = 0; i < 4 || c < 10; ++i) {"
2111 " c += 1;"
2112 " }"
2113 "}",
2114 *SkSL::ShaderCapsFactory::AddAndTrueToLoopCondition(),
2115 "#version 400\n"
Adrienne Walkeree8295c2018-08-21 10:56:30 -07002116 "void main() {\n"
2117 " int c = 0;\n"
2118 " for (int i = 0;(i < 4 || c < 10) && true; ++i) {\n"
2119 " c += 1;\n"
2120 " }\n"
2121 "}\n",
2122 SkSL::Program::kFragment_Kind
2123 );
2124}
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002125
2126DEF_TEST(SkSLWorkaroundUnfoldShortCircuitAsTernary, r) {
2127 test(r,
2128 "uniform bool x;"
2129 "uniform bool y;"
2130 "uniform int i;"
2131 "uniform int j;"
2132 "void main() {"
2133 " bool andXY = x && y;"
2134 " bool orXY = x || y;"
2135 " bool combo = (x && y) || (x || y);"
2136 " bool prec = (i + j == 3) && y;"
2137 " while (andXY && orXY && combo && prec) {"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002138 " sk_FragColor = half4(0);"
Adrienne Walkerc02165f2018-08-21 11:08:11 -07002139 " break;"
2140 " }"
2141 "}",
2142 *SkSL::ShaderCapsFactory::UnfoldShortCircuitAsTernary(),
2143 "#version 400\n"
2144 "out vec4 sk_FragColor;\n"
2145 "uniform bool x;\n"
2146 "uniform bool y;\n"
2147 "uniform int i;\n"
2148 "uniform int j;\n"
2149 "void main() {\n"
2150 " bool andXY = x ? y : false;\n"
2151 " bool orXY = x ? true : y;\n"
2152 " bool combo = (x ? y : false) ? true : (x ? true : y);\n"
2153 " bool prec = i + j == 3 ? y : false;\n"
2154 " while (((andXY ? orXY : false) ? combo : false) ? prec : false) {\n"
2155 " sk_FragColor = vec4(0.0);\n"
2156 " break;\n"
2157 " }\n"
2158 "}\n",
2159 SkSL::Program::kFragment_Kind
2160 );
2161}
Adrienne Walker92b161f2018-08-22 10:41:52 -07002162
2163DEF_TEST(SkSLWorkaroundEmulateAbsIntFunction, r) {
2164 test(r,
2165 "uniform int i;"
2166 "uniform float f;"
2167 "void main() {"
2168 " float output = abs(f) + abs(i);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002169 " sk_FragColor = half4(half(output));"
Adrienne Walker92b161f2018-08-22 10:41:52 -07002170 "}",
2171 *SkSL::ShaderCapsFactory::EmulateAbsIntFunction(),
2172 "#version 400\n"
2173 "int _absemulation(int x) {\n"
2174 " return x * sign(x);\n"
2175 "}\n"
2176 "out vec4 sk_FragColor;\n"
2177 "uniform int i;\n"
2178 "uniform float f;\n"
2179 "void main() {\n"
2180 " float output = abs(f) + float(_absemulation(i));\n"
2181 " sk_FragColor = vec4(output);\n"
2182 "}\n",
2183 SkSL::Program::kFragment_Kind
2184 );
2185}
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002186
2187DEF_TEST(SkSLWorkaroundRewriteDoWhileLoops, r) {
2188 test(r,
2189 "void main() {"
2190 " int i = 0;"
2191 " do {"
2192 " ++i;"
2193 " do {"
2194 " i++;"
2195 " } while (true);"
2196 " } while (i < 10);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002197 " sk_FragColor = half4(i);"
Adrienne Walker8b23ca62018-08-22 10:45:41 -07002198 "}",
2199 *SkSL::ShaderCapsFactory::RewriteDoWhileLoops(),
2200 "#version 400\n"
2201 "out vec4 sk_FragColor;\n"
2202 "void main() {\n"
2203 " int i = 0;\n"
2204 " bool _tmpLoopSeenOnce0 = false;\n"
2205 " while (true) {\n"
2206 " if (_tmpLoopSeenOnce0) {\n"
2207 " if (!(i < 10)) {\n"
2208 " break;\n"
2209 " }\n"
2210 " }\n"
2211 " _tmpLoopSeenOnce0 = true;\n"
2212 " {\n"
2213 " ++i;\n"
2214 " bool _tmpLoopSeenOnce1 = false;\n"
2215 " while (true) {\n"
2216 " if (_tmpLoopSeenOnce1) {\n"
2217 " if (!true) {\n"
2218 " break;\n"
2219 " }\n"
2220 " }\n"
2221 " _tmpLoopSeenOnce1 = true;\n"
2222 " {\n"
2223 " i++;\n"
2224 " }\n"
2225 " }\n"
2226 " }\n"
2227 " }\n"
2228 " sk_FragColor = vec4(float(i));\n"
2229 "}\n",
2230 SkSL::Program::kFragment_Kind
2231 );
2232}
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002233
2234DEF_TEST(SkSLWorkaroundRemovePowWithConstantExponent, r) {
2235 test(r,
2236 "uniform float x;"
2237 "uniform float y;"
2238 "void main() {"
2239 " float z = pow(x + 1.0, y + 2.0);"
Ethan Nicholase1f55022019-02-05 17:17:40 -05002240 " sk_FragColor = half4(half(z));"
Adrienne Walker2f4c09b2018-08-22 16:04:57 -07002241 "}",
2242 *SkSL::ShaderCapsFactory::RemovePowWithConstantExponent(),
2243 "#version 400\n"
2244 "out vec4 sk_FragColor;\n"
2245 "uniform float x;\n"
2246 "uniform float y;\n"
2247 "void main() {\n"
2248 " float z = exp2((y + 2.0) * log2(x + 1.0));\n"
2249 " sk_FragColor = vec4(z);\n"
2250 "}\n",
2251 SkSL::Program::kFragment_Kind
2252 );
2253}