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bsalomon18a2f9d2016-05-11 10:09:18 -07001
2/*
3 * Copyright 2016 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef TestContext_DEFINED
10#define TestContext_DEFINED
11
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "include/core/SkRefCnt.h"
13#include "include/gpu/GrTypes.h"
14#include "include/private/SkNoncopyable.h"
15#include "include/private/SkTemplates.h"
16#include "src/core/SkScopeExit.h"
17#include "tools/gpu/FenceSync.h"
bsalomon18a2f9d2016-05-11 10:09:18 -070018
Robert Phillips00f78de2020-07-01 16:09:43 -040019class GrDirectContext;
Greg Danielb76a72a2017-07-13 15:07:54 -040020struct GrContextOptions;
21
bsalomon18a2f9d2016-05-11 10:09:18 -070022namespace sk_gpu_test {
csmartdaltonc6618dd2016-10-05 08:42:03 -070023
24class GpuTimer;
Greg Daniel02497d42020-02-21 15:46:27 -050025class FlushFinishTracker;
csmartdaltonc6618dd2016-10-05 08:42:03 -070026
bsalomon18a2f9d2016-05-11 10:09:18 -070027/**
28 * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
29 * for general use.
30 */
31class TestContext : public SkNoncopyable {
32public:
33 virtual ~TestContext();
34
Greg Daniel02497d42020-02-21 15:46:27 -050035 bool fenceSyncSupport() const { return fFenceSupport; }
bsalomon18a2f9d2016-05-11 10:09:18 -070036
csmartdaltonc6618dd2016-10-05 08:42:03 -070037 bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
Ben Wagner145dbcd2016-11-03 14:40:50 -040038 GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
csmartdaltonc6618dd2016-10-05 08:42:03 -070039
bsalomon18a2f9d2016-05-11 10:09:18 -070040 bool getMaxGpuFrameLag(int *maxFrameLag) const {
Greg Daniel02497d42020-02-21 15:46:27 -050041 if (!this->fenceSyncSupport()) {
bsalomon18a2f9d2016-05-11 10:09:18 -070042 return false;
43 }
44 *maxFrameLag = kMaxFrameLag;
45 return true;
46 }
47
Robert Phillipsedf3f382020-02-13 12:59:19 -050048 void makeNotCurrent() const;
bsalomon18a2f9d2016-05-11 10:09:18 -070049 void makeCurrent() const;
50
Brian Salomon55ad7742017-11-17 09:25:23 -050051 /**
52 * Like makeCurrent() but this returns an object that will restore the previous current
53 * context in its destructor. Useful to undo the effect making this current before returning to
54 * a caller that doesn't expect the current context to be changed underneath it.
55 *
56 * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
57 * destructor. It is undefined behavior if that context is destroyed before the destructor
58 * executes. If the concept of a current context doesn't make sense for this context type then
59 * the returned object's destructor is a no-op.
60 */
61 SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const;
62
Greg Danielbdf12ad2018-10-12 09:31:11 -040063 virtual GrBackendApi backend() = 0;
bsalomon18a2f9d2016-05-11 10:09:18 -070064
Robert Phillipsf4f80112020-07-13 16:13:31 -040065 virtual sk_sp<GrDirectContext> makeContext(const GrContextOptions&);
Greg Danielb76a72a2017-07-13 15:07:54 -040066
bsalomon18a2f9d2016-05-11 10:09:18 -070067 /**
Greg Daniel02497d42020-02-21 15:46:27 -050068 * This will flush work to the GPU. Additionally, if the platform supports fence syncs, we will
69 * add a finished callback to our flush call. We allow ourselves to have kMaxFrameLag number of
70 * unfinished flushes active on the GPU at a time. If we have 2 outstanding flushes then we will
71 * wait on the CPU until one has finished.
bsalomon18a2f9d2016-05-11 10:09:18 -070072 */
Robert Phillips00f78de2020-07-01 16:09:43 -040073 void flushAndWaitOnSync(GrDirectContext* context);
bsalomon18a2f9d2016-05-11 10:09:18 -070074
75 /**
76 * This notifies the context that we are deliberately testing abandoning
77 * the context. It is useful for debugging contexts that would otherwise
78 * test that GPU resources are properly deleted. It also allows a debugging
79 * context to test that further API calls are not made by Skia GPU code.
80 */
81 virtual void testAbandon();
82
bsalomonc8699322016-05-11 11:55:36 -070083 /** Wait until all GPU work is finished. */
84 virtual void finish() = 0;
85
bsalomon18a2f9d2016-05-11 10:09:18 -070086protected:
Greg Daniel02497d42020-02-21 15:46:27 -050087 bool fFenceSupport = false;
88
Ben Wagner145dbcd2016-11-03 14:40:50 -040089 std::unique_ptr<GpuTimer> fGpuTimer;
bsalomon18a2f9d2016-05-11 10:09:18 -070090
91 TestContext();
92
93 /** This should destroy the 3D context. */
94 virtual void teardown();
95
Robert Phillipsedf3f382020-02-13 12:59:19 -050096 virtual void onPlatformMakeNotCurrent() const = 0;
bsalomon18a2f9d2016-05-11 10:09:18 -070097 virtual void onPlatformMakeCurrent() const = 0;
Brian Salomon55ad7742017-11-17 09:25:23 -050098 /**
99 * Subclasses should implement such that the returned function will cause the current context
100 * of this type to be made current again when it is called. It should additionally be the
101 * case that if "this" is already current when this is called, then "this" is destroyed (thereby
102 * setting the null context as current), and then the std::function is called the null context
103 * should remain current.
104 */
105 virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
bsalomon18a2f9d2016-05-11 10:09:18 -0700106
107private:
108 enum {
109 kMaxFrameLag = 3
110 };
111
Greg Daniel02497d42020-02-21 15:46:27 -0500112 sk_sp<FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
113 int fCurrentFlushIdx = 0;
bsalomon18a2f9d2016-05-11 10:09:18 -0700114
John Stiles7571f9e2020-09-02 22:42:33 -0400115 using INHERITED = SkNoncopyable;
bsalomon18a2f9d2016-05-11 10:09:18 -0700116};
117} // namespace sk_gpu_test
118#endif