blob: 7cfddbab2a4166a948fa8e2b8a8c8706389d1918 [file] [log] [blame]
Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
9
10#include "GrVkUtil.h"
11#include "glsl/GrGLSLCaps.h"
12#include "vk/GrVkInterface.h"
13
14GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
15 VkPhysicalDevice physDev) : INHERITED(contextOptions) {
16 /**************************************************************************
17 * GrDrawTargetCaps fields
18 **************************************************************************/
19 fMipMapSupport = false; //TODO: figure this out
20 fNPOTTextureTileSupport = false; //TODO: figure this out
21 fTwoSidedStencilSupport = false; //TODO: figure this out
22 fStencilWrapOpsSupport = false; //TODO: figure this out
23 fDiscardRenderTargetSupport = false; //TODO: figure this out
24 fReuseScratchTextures = true; //TODO: figure this out
25 fGpuTracingSupport = false; //TODO: figure this out
26 fCompressedTexSubImageSupport = false; //TODO: figure this out
27 fOversizedStencilSupport = false; //TODO: figure this out
28
29 fUseDrawInsteadOfClear = false; //TODO: figure this out
30
31 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
robertphillipsf8c3ba42016-03-25 04:55:58 -070032 fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050033
34 fMaxRenderTargetSize = 4096; // minimum required by spec
35 fMaxTextureSize = 4096; // minimum required by spec
36 fMaxColorSampleCount = 4; // minimum required by spec
37 fMaxStencilSampleCount = 4; // minimum required by spec
38
39
40 fShaderCaps.reset(new GrGLSLCaps(contextOptions));
41
Greg Daniel164a9f02016-02-22 09:56:40 -050042 this->init(contextOptions, vkInterface, physDev);
43}
44
45void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
46 VkPhysicalDevice physDev) {
47
egdanield5e3b9e2016-03-08 12:19:54 -080048 VkPhysicalDeviceProperties properties;
49 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
50
51 VkPhysicalDeviceFeatures features;
52 GR_VK_CALL(vkInterface, GetPhysicalDeviceFeatures(physDev, &features));
53
54 VkPhysicalDeviceMemoryProperties memoryProperties;
55 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
56
57 this->initGrCaps(properties, features, memoryProperties);
cdalton9c3f1432016-03-11 10:07:37 -080058 this->initGLSLCaps(features, properties);
Greg Daniel164a9f02016-02-22 09:56:40 -050059 this->initConfigTexturableTable(vkInterface, physDev);
60 this->initConfigRenderableTable(vkInterface, physDev);
61 this->initStencilFormats(vkInterface, physDev);
62
Greg Daniel164a9f02016-02-22 09:56:40 -050063
Greg Daniel164a9f02016-02-22 09:56:40 -050064
65 this->applyOptionsOverrides(contextOptions);
66 // need to friend GrVkCaps in GrGLSLCaps.h
67 // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
68 // glslCaps->applyOptionsOverrides(contextOptions);
69}
70
71int get_max_sample_count(VkSampleCountFlags flags) {
72 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
73 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
74 return 0;
75 }
76 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
77 return 2;
78 }
79 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
80 return 4;
81 }
82 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
83 return 8;
84 }
85 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
86 return 16;
87 }
88 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
89 return 32;
90 }
91 return 64;
92}
93
94void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
95 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
96 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
97
98 fMaxColorSampleCount = get_max_sample_count(colorSamples);
99 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
100}
101
egdanield5e3b9e2016-03-08 12:19:54 -0800102void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
103 const VkPhysicalDeviceFeatures& features,
104 const VkPhysicalDeviceMemoryProperties& memoryProperites) {
bsalomon7dbd45d2016-03-23 10:40:53 -0700105 fMaxVertexAttributes = properties.limits.maxVertexInputAttributes;
egdanield5e3b9e2016-03-08 12:19:54 -0800106 // We could actually query and get a max size for each config, however maxImageDimension2D will
107 // give the minimum max size across all configs. So for simplicity we will use that for now.
108 fMaxRenderTargetSize = properties.limits.maxImageDimension2D;
109 fMaxTextureSize = properties.limits.maxImageDimension2D;
110
111 this->initSampleCount(properties);
112
egdanield5e3b9e2016-03-08 12:19:54 -0800113 // Assuming since we will always map in the end to upload the data we might as well just map
114 // from the get go. There is no hard data to suggest this is faster or slower.
robertphillipsf8c3ba42016-03-25 04:55:58 -0700115 fGeometryBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800116
117 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
118
119 fStencilWrapOpsSupport = true;
120 fOversizedStencilSupport = true;
121}
122
cdalton9c3f1432016-03-11 10:07:37 -0800123void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceFeatures& features,
124 const VkPhysicalDeviceProperties& properties) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500125 GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
egdanield5e3b9e2016-03-08 12:19:54 -0800126 glslCaps->fVersionDeclString = "#version 310 es\n";
Greg Daniel164a9f02016-02-22 09:56:40 -0500127
128 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
129 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
130 GrPixelConfig config = static_cast<GrPixelConfig>(i);
131 if (GrPixelConfigIsAlphaOnly(config)) {
132 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
133 glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
134 } else {
135 glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
136 }
137 }
egdaniel67acb832016-02-26 08:32:20 -0800138
egdanield5e3b9e2016-03-08 12:19:54 -0800139 // Vulkan is based off ES 3.0 so the following should all be supported
140 glslCaps->fUsesPrecisionModifiers = true;
141 glslCaps->fFlatInterpolationSupport = true;
142
143 // GrShaderCaps
144
egdaniel67acb832016-02-26 08:32:20 -0800145 glslCaps->fShaderDerivativeSupport = true;
egdanield5e3b9e2016-03-08 12:19:54 -0800146 glslCaps->fGeometryShaderSupport = features.geometryShader == VK_TRUE;
147#if 0
148 // For now disabling dual source blending till we get it hooked up in the rest of system
149 glslCaps->fDualSourceBlendingSupport = features.dualSrcBlend;
150#endif
151 glslCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800152
153 glslCaps->fMaxVertexSamplers =
154 glslCaps->fMaxGeometrySamplers =
155 glslCaps->fMaxFragmentSamplers = SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
156 properties.limits.maxPerStageDescriptorSamplers);
157 glslCaps->fMaxCombinedSamplers = SkTMin(properties.limits.maxDescriptorSetSampledImages,
158 properties.limits.maxDescriptorSetSamplers);
Greg Daniel164a9f02016-02-22 09:56:40 -0500159}
160
161static void format_supported_for_feature(const GrVkInterface* interface,
162 VkPhysicalDevice physDev,
163 VkFormat format,
164 VkFormatFeatureFlagBits featureBit,
165 bool* linearSupport,
166 bool* optimalSupport) {
167 VkFormatProperties props;
168 memset(&props, 0, sizeof(VkFormatProperties));
169 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
170 *linearSupport = SkToBool(props.linearTilingFeatures & featureBit);
171 *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit);
172}
173
174static void config_supported_for_feature(const GrVkInterface* interface,
175 VkPhysicalDevice physDev,
176 GrPixelConfig config,
177 VkFormatFeatureFlagBits featureBit,
178 bool* linearSupport,
179 bool* optimalSupport) {
180 VkFormat format;
181 if (!GrPixelConfigToVkFormat(config, &format)) {
182 *linearSupport = false;
183 *optimalSupport = false;
184 return;
185 }
186 format_supported_for_feature(interface, physDev, format, featureBit,
187 linearSupport, optimalSupport);
188}
189
190// Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA
191#define SET_CONFIG_IS_RENDERABLE(config) \
192 config_supported_for_feature(interface, \
193 physDev, \
194 config, \
195 VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \
196 &fConfigLinearRenderSupport[config][kNo_MSAA], \
197 &fConfigRenderSupport[config][kNo_MSAA] ); \
198 fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA]; \
199 fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA];
200
201
202void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
203 enum {
204 kNo_MSAA = 0,
205 kYes_MSAA = 1,
206 };
207
208 // Base render support
209 SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig);
210 SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig);
211 SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig);
212 SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig);
213 SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig);
214
215 SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig);
216
217 // Float render support
218 SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig);
219 SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig);
220 SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig);
221}
222
223#define SET_CONFIG_IS_TEXTURABLE(config) \
224 config_supported_for_feature(interface, \
225 physDev, \
226 config, \
227 VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \
228 &fConfigLinearTextureSupport[config], \
229 &fConfigTextureSupport[config]);
230
231void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
232 // Base texture support
233 SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig);
234 SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig);
235 SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig);
236 SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig);
237 SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig);
238
239 SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig);
240 SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig);
241
242 // Compressed texture support
243 SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig);
244 SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig);
245 SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig);
246 SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig);
247
248 // Float texture support
249 SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig);
250 SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig);
251 SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig);
252}
253
254#define SET_CONFIG_CAN_STENCIL(config) \
255 bool SK_MACRO_APPEND_LINE(linearSupported); \
256 bool SK_MACRO_APPEND_LINE(optimalSupported); \
257 format_supported_for_feature(interface, \
258 physDev, \
259 config.fInternalFormat, \
260 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \
261 &SK_MACRO_APPEND_LINE(linearSupported), \
262 &SK_MACRO_APPEND_LINE(optimalSupported)); \
263 if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config); \
264 if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config);
265
266void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) {
267 // Build up list of legal stencil formats (though perhaps not supported on
268 // the particular gpu/driver) from most preferred to least.
269
270 static const StencilFormat
271 // internal Format stencil bits total bits packed?
272 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
273 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true };
274
275 // I'm simply assuming that these two will be supported since they are used in example code.
276 // TODO: Actaully figure this out
277 SET_CONFIG_CAN_STENCIL(gS8);
278 SET_CONFIG_CAN_STENCIL(gD24S8);
279}
280