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Mike Reed3fd3cc92019-06-20 12:40:30 -04001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm/gm.h"
9#include "include/core/SkCanvas.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040010#include "include/core/SkData.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040011#include "include/core/SkPaint.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040012#include "include/core/SkSize.h"
13#include "include/core/SkString.h"
Mike Reed146722e2020-02-13 12:36:28 -050014#include "include/effects/SkImageFilters.h"
Brian Osmanee426f22020-01-02 11:55:24 -050015#include "include/effects/SkRuntimeEffect.h"
Mike Reed146722e2020-02-13 12:36:28 -050016#include "tools/Resources.h"
Mike Reed3fd3cc92019-06-20 12:40:30 -040017
Mike Reed3fd3cc92019-06-20 12:40:30 -040018const char* gProg = R"(
Brian Osmanc937bc52019-12-09 12:07:09 -050019 uniform half4 gColor;
Mike Reed3fd3cc92019-06-20 12:40:30 -040020
Brian Osman7353dc52020-02-07 13:37:12 -050021 void main(float2 p, inout half4 color) {
22 color = half4(half2(p)*(1.0/255), gColor.b, 1);
Mike Reed3fd3cc92019-06-20 12:40:30 -040023 }
24)";
25
26class RuntimeShader : public skiagm::GM {
Mike Reed3fd3cc92019-06-20 12:40:30 -040027 bool runAsBench() const override { return true; }
28
Hal Canary594fe852019-07-18 13:35:49 -040029 SkString onShortName() override { return SkString("runtime_shader"); }
Mike Reed3fd3cc92019-06-20 12:40:30 -040030
Hal Canary594fe852019-07-18 13:35:49 -040031 SkISize onISize() override { return {512, 256}; }
Mike Reed3fd3cc92019-06-20 12:40:30 -040032
Mike Reed3fd3cc92019-06-20 12:40:30 -040033 void onDraw(SkCanvas* canvas) override {
Brian Osman32253062020-02-05 11:37:08 -050034 sk_sp<SkRuntimeEffect> gEffect = std::get<0>(SkRuntimeEffect::Make(SkString(gProg)));
Brian Osman93de1622019-12-26 08:43:05 -050035 SkASSERT(gEffect);
36
37 SkMatrix localM;
38 localM.setRotate(90, 128, 128);
39
40 SkColor4f inputColor = { 1, 0, 0, 1 };
41 auto shader = gEffect->makeShader(SkData::MakeWithCopy(&inputColor, sizeof(inputColor)),
42 nullptr, 0, &localM, true);
Mike Reed3fd3cc92019-06-20 12:40:30 -040043 SkPaint p;
Brian Osman93de1622019-12-26 08:43:05 -050044 p.setShader(std::move(shader));
Mike Reed3fd3cc92019-06-20 12:40:30 -040045 canvas->drawRect({0, 0, 256, 256}, p);
46 }
Mike Reed3fd3cc92019-06-20 12:40:30 -040047};
48DEF_GM(return new RuntimeShader;)
Mike Reed146722e2020-02-13 12:36:28 -050049
50static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) {
Mike Reed1f607332020-05-21 12:11:27 -040051 SkMatrix scale = SkMatrix::Scale(size.width() / (float)img->width(),
52 size.height() / (float)img->height());
Mike Reed146722e2020-02-13 12:36:28 -050053 return img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, &scale);
54}
55
56#include "include/core/SkSurface.h"
57#include "include/effects/SkGradientShader.h"
58#include "include/utils/SkRandom.h"
59
60static sk_sp<SkShader> make_threshold(SkISize size) {
61 auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType,
62 kPremul_SkAlphaType);
63 auto surf = SkSurface::MakeRaster(info);
64 auto canvas = surf->getCanvas();
65
66 const SkScalar rad = 50;
67 SkColor colors[] = {SK_ColorBLACK, 0};
68 SkPaint paint;
69 paint.setAntiAlias(true);
70 paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp));
71
72 SkPaint layerPaint;
73 const SkScalar sigma = 16.0f;
74 layerPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr));
75 canvas->saveLayer(nullptr, &layerPaint);
76
77 SkRandom rand;
78 for (int i = 0; i < 25; ++i) {
79 SkScalar x = rand.nextF() * size.width();
80 SkScalar y = rand.nextF() * size.height();
81 canvas->save();
82 canvas->translate(x, y);
83 canvas->drawCircle(0, 0, rad, paint);
84 canvas->restore();
85 }
86
87 canvas->restore(); // apply the blur
88
89 return surf->makeImageSnapshot()->makeShader();
90}
91
92class ThresholdRT : public skiagm::GM {
93 sk_sp<SkShader> fBefore, fAfter, fThreshold;
94 sk_sp<SkRuntimeEffect> fEffect;
95
96 float fCutoff = 0.5; // so we get something interested when we're not animated
97
98 void onOnceBeforeDraw() override {
99 const SkISize size = {256, 256};
100 fThreshold = make_threshold(size);
101 fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size);
102 fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size);
103
104 const char code[] = R"(
Brian Osman28590d52020-03-23 16:59:08 -0400105 in shader before_map;
106 in shader after_map;
107 in shader threshold_map;
Mike Reed146722e2020-02-13 12:36:28 -0500108
109 uniform float cutoff;
110 uniform float slope;
111
112 float smooth_cutoff(float x) {
113 x = x * slope + (0.5 - slope * cutoff);
114 return clamp(x, 0, 1);
115 }
116
117 void main(float2 xy, inout half4 color) {
118 half4 before = sample(before_map, xy);
Ethan Nicholas77968f02020-06-11 21:10:26 +0000119 half4 after = sample(after_map, xy);
Mike Reed146722e2020-02-13 12:36:28 -0500120
Mike Kleinf8d68fe2020-06-18 10:01:31 -0500121 float m = smooth_cutoff(sample(threshold_map, xy).a);
Mike Reed146722e2020-02-13 12:36:28 -0500122 color = mix(before, after, half(m));
123 }
124 )";
125 auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
126 if (!effect) {
127 SkDebugf("runtime error %s\n", error.c_str());
128 }
129 fEffect = effect;
130 }
131
132 bool runAsBench() const override { return true; }
133
134 SkString onShortName() override { return SkString("threshold_rt"); }
135
136 SkISize onISize() override { return {256, 256}; }
137
Mike Kleinf8d68fe2020-06-18 10:01:31 -0500138 void onDraw(SkCanvas* canvas) override {
Mike Reed146722e2020-02-13 12:36:28 -0500139 struct {
140 float cutoff, slope;
141 } uni = {
142 fCutoff, 10
143 };
144 sk_sp<SkData> data = SkData::MakeWithCopy(&uni, sizeof(uni));
145 sk_sp<SkShader> children[] = { fBefore, fAfter, fThreshold };
146
147 SkPaint paint;
148 paint.setShader(fEffect->makeShader(data, children, SK_ARRAY_COUNT(children),
149 nullptr, true));
150 canvas->drawRect({0, 0, 256, 256}, paint);
151
152 auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) {
153 paint.setShader(shader);
154 canvas->save();
155 canvas->translate(x, y);
156 canvas->drawRect({0, 0, 256, 256}, paint);
157 canvas->restore();
158 };
159 draw(256, 0, fThreshold);
160 draw( 0, 256, fBefore);
161 draw(256, 256, fAfter);
Mike Reed146722e2020-02-13 12:36:28 -0500162 }
163
164 bool onAnimate(double nanos) override {
165 double t = sin(nanos / (1000 * 1000 * 1000));
166 fCutoff = float(t + 1) * 0.55f - 0.05f;
167 return true;
168 }
169};
170DEF_GM(return new ThresholdRT;)
Mike Reed8520e762020-04-30 12:06:23 -0400171
172class SpiralRT : public skiagm::GM {
173 sk_sp<SkRuntimeEffect> fEffect;
174 float fSecs = 4; // so we get something interested when we're not animated
175
176 void onOnceBeforeDraw() override {
177 const char code[] = R"(
178 uniform float rad_scale;
179 uniform float2 in_center;
Brian Osmanb32d66b2020-04-30 17:12:03 -0400180 layout(srgb_unpremul) uniform float4 in_colors0;
181 layout(srgb_unpremul) uniform float4 in_colors1;
Mike Reed8520e762020-04-30 12:06:23 -0400182
183 void main(float2 p, inout half4 color) {
184 float2 pp = p - in_center;
Mike Klein45be0772020-05-01 09:13:18 -0500185 float radius = length(pp);
Mike Reed8520e762020-04-30 12:06:23 -0400186 radius = sqrt(radius);
187 float angle = atan(pp.y / pp.x);
188 float t = (angle + 3.1415926/2) / (3.1415926);
189 t += radius * rad_scale;
190 t = fract(t);
191 float4 m = in_colors0 * (1-t) + in_colors1 * t;
192 color = half4(m);
193 }
194 )";
195 auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
196 if (!effect) {
197 SkDebugf("runtime error %s\n", error.c_str());
198 }
199 fEffect = effect;
200 }
201
202 bool runAsBench() const override { return true; }
203
204 SkString onShortName() override { return SkString("spiral_rt"); }
205
206 SkISize onISize() override { return {512, 512}; }
207
208 void onDraw(SkCanvas* canvas) override {
209 struct {
210 float rad_scale;
211 SkV2 in_center;
212 SkV4 in_colors0;
213 SkV4 in_colors1;
214 } uni {
215 std::sin(fSecs / 2) / 5,
216 {256, 256}, // center
217 {1, 0, 0, 1}, // color0
218 {0, 1, 0, 1}, // color1
219 };
220
221 SkPaint paint;
222 paint.setShader(fEffect->makeShader(SkData::MakeWithCopy(&uni, sizeof(uni)),
223 nullptr, 0, nullptr, true));
224 canvas->drawRect({0, 0, 512, 512}, paint);
225 }
226
227 bool onAnimate(double nanos) override {
228 fSecs = nanos / (1000 * 1000 * 1000);
229 return true;
230 }
231};
232DEF_GM(return new SpiralRT;)
Brian Osman9c3eccd2020-05-21 16:41:43 -0400233
234class ColorCubeRT : public skiagm::GM {
235 sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube;
236 sk_sp<SkRuntimeEffect> fEffect;
237
238 void onOnceBeforeDraw() override {
239 fMandrill = GetResourceAsImage("images/mandrill_256.png");
240 fMandrillSepia = GetResourceAsImage("images/mandrill_sepia.png");
241 fIdentityCube = GetResourceAsImage("images/lut_identity.png");
242 fSepiaCube = GetResourceAsImage("images/lut_sepia.png");
243
244 const char code[] = R"(
245 in shader input;
246 in shader color_cube;
247
Brian Osman2c28bf92020-05-28 13:38:24 -0400248 uniform float rg_scale;
249 uniform float rg_bias;
250 uniform float b_scale;
251 uniform float inv_size;
Brian Osman9c3eccd2020-05-21 16:41:43 -0400252
253 void main(float2 xy, inout half4 color) {
254 float4 c = float4(unpremul(sample(input, xy)));
255
256 // Map to cube coords:
Brian Osman2c28bf92020-05-28 13:38:24 -0400257 float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400258
259 // Compute slice coordinate
Brian Osman2c28bf92020-05-28 13:38:24 -0400260 float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
261 float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400262
263 // Two bilinear fetches, plus a manual lerp for the third axis:
264 color = mix(sample(color_cube, coords1), sample(color_cube, coords2),
265 half(fract(cubeCoords.b)));
266
267 // Premul again
268 color.rgb *= color.a;
269 }
270 )";
271 auto [effect, error] = SkRuntimeEffect::Make(SkString(code));
272 if (!effect) {
273 SkDebugf("runtime error %s\n", error.c_str());
274 }
275 fEffect = effect;
276 }
277
278 SkString onShortName() override { return SkString("color_cube_rt"); }
279
Brian Osman921cdbb2020-05-29 08:11:20 -0400280 SkISize onISize() override { return {512, 512}; }
Brian Osman9c3eccd2020-05-21 16:41:43 -0400281
282 DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
283 if (canvas->getGrContext() == nullptr) {
284 // until SkSL can handle child processors on the raster backend
285 return DrawResult::kSkip;
286 }
287
288 // First we draw the unmodified image, and a copy that was sepia-toned in Photoshop:
289 canvas->drawImage(fMandrill, 0, 0);
290 canvas->drawImage(fMandrillSepia, 0, 256);
291
292 // LUT dimensions should be (kSize^2, kSize)
293 constexpr float kSize = 16.0f;
294
295 SkRuntimeShaderBuilder builder(fEffect);
Brian Osman2c28bf92020-05-28 13:38:24 -0400296 builder.input("rg_scale") = (kSize - 1) / kSize;
297 builder.input("rg_bias") = 0.5f / kSize;
298 builder.input("b_scale") = kSize - 1;
299 builder.input("inv_size") = 1.0f / kSize;
300
Brian Osman9c3eccd2020-05-21 16:41:43 -0400301 builder.child("input") = fMandrill->makeShader();
302
303 // TODO: Move filter quality to the shader itself. We need to enforce at least kLow here
304 // so that we bilerp the color cube image.
305 SkPaint paint;
306 paint.setFilterQuality(kLow_SkFilterQuality);
307
Brian Osman2c28bf92020-05-28 13:38:24 -0400308 // TODO: Should we add SkImage::makeNormalizedShader() to handle this automatically?
309 SkMatrix normalize = SkMatrix::Scale(1.0f / (kSize * kSize), 1.0f / kSize);
310
Brian Osman9c3eccd2020-05-21 16:41:43 -0400311 // Now draw the image with an identity color cube - it should look like the original
Brian Osman2c28bf92020-05-28 13:38:24 -0400312 builder.child("color_cube") = fIdentityCube->makeShader(normalize);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400313 paint.setShader(builder.makeShader(nullptr, true));
314 canvas->translate(256, 0);
315 canvas->drawRect({ 0, 0, 256, 256 }, paint);
316
317 // ... and with a sepia-tone color cube. This should match the sepia-toned image.
Brian Osman2c28bf92020-05-28 13:38:24 -0400318 builder.child("color_cube") = fSepiaCube->makeShader(normalize);
Brian Osman9c3eccd2020-05-21 16:41:43 -0400319 paint.setShader(builder.makeShader(nullptr, true));
320 canvas->translate(0, 256);
321 canvas->drawRect({ 0, 0, 256, 256 }, paint);
322
323 return DrawResult::kOk;
324 }
325};
326DEF_GM(return new ColorCubeRT;)