Jim Van Verth | fd89e0b | 2020-03-26 15:33:02 -0400 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2020 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/gpu/d3d/GrD3DTextureRenderTarget.h" |
| 9 | |
| 10 | #include "src/gpu/GrTexturePriv.h" |
| 11 | #include "src/gpu/d3d/GrD3DGpu.h" |
| 12 | |
| 13 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 14 | SkBudgeted budgeted, |
| 15 | SkISize dimensions, |
| 16 | int sampleCnt, |
| 17 | const GrD3DTextureResourceInfo& info, |
| 18 | sk_sp<GrD3DResourceState> state, |
| 19 | const GrD3DTextureResourceInfo& msaaInfo, |
| 20 | sk_sp<GrD3DResourceState> msaaState, |
| 21 | GrMipMapsStatus mipMapsStatus) |
| 22 | : GrSurface(gpu, dimensions, info.fProtected) |
| 23 | , GrD3DTextureResource(info, state, GrBackendObjectOwnership::kOwned) |
| 24 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus, |
| 25 | GrBackendObjectOwnership::kOwned) |
| 26 | , GrD3DRenderTarget(gpu, dimensions, sampleCnt, info, state, msaaInfo, |
| 27 | std::move(msaaState), GrBackendObjectOwnership::kOwned) { |
| 28 | SkASSERT(info.fProtected == msaaInfo.fProtected); |
| 29 | this->registerWithCache(budgeted); |
| 30 | } |
| 31 | |
| 32 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 33 | SkBudgeted budgeted, |
| 34 | SkISize dimensions, |
| 35 | const GrD3DTextureResourceInfo& info, |
| 36 | sk_sp<GrD3DResourceState> state, |
| 37 | GrMipMapsStatus mipMapsStatus) |
| 38 | : GrSurface(gpu, dimensions, info.fProtected) |
| 39 | , GrD3DTextureResource(info, state, GrBackendObjectOwnership::kOwned) |
| 40 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus, |
| 41 | GrBackendObjectOwnership::kOwned) |
| 42 | , GrD3DRenderTarget(gpu, dimensions, info, state, GrBackendObjectOwnership::kOwned) { |
| 43 | this->registerWithCache(budgeted); |
| 44 | } |
| 45 | |
| 46 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 47 | SkISize dimensions, |
| 48 | int sampleCnt, |
| 49 | const GrD3DTextureResourceInfo& info, |
| 50 | sk_sp<GrD3DResourceState> state, |
| 51 | const GrD3DTextureResourceInfo& msaaInfo, |
| 52 | sk_sp<GrD3DResourceState> msaaState, |
| 53 | GrMipMapsStatus mipMapsStatus, |
| 54 | GrBackendObjectOwnership ownership, |
| 55 | GrWrapCacheable cacheable) |
| 56 | : GrSurface(gpu, dimensions, info.fProtected) |
| 57 | , GrD3DTextureResource(info, state, ownership) |
| 58 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus, ownership) |
| 59 | , GrD3DRenderTarget(gpu, dimensions, sampleCnt, info, state, msaaInfo, |
| 60 | std::move(msaaState), ownership) { |
| 61 | SkASSERT(info.fProtected == msaaInfo.fProtected); |
| 62 | this->registerWithCacheWrapped(cacheable); |
| 63 | } |
| 64 | |
| 65 | GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(GrD3DGpu* gpu, |
| 66 | SkISize dimensions, |
| 67 | const GrD3DTextureResourceInfo& info, |
| 68 | sk_sp<GrD3DResourceState> state, |
| 69 | GrMipMapsStatus mipMapsStatus, |
| 70 | GrBackendObjectOwnership ownership, |
| 71 | GrWrapCacheable cacheable) |
| 72 | : GrSurface(gpu, dimensions, info.fProtected) |
| 73 | , GrD3DTextureResource(info, state, ownership) |
| 74 | , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus, ownership) |
| 75 | , GrD3DRenderTarget(gpu, dimensions, info, state, ownership) { |
| 76 | this->registerWithCacheWrapped(cacheable); |
| 77 | } |
| 78 | |
| 79 | static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> create_msaa_resource( |
| 80 | GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info) { |
| 81 | GrD3DTextureResourceInfo msInfo; |
| 82 | sk_sp<GrD3DResourceState> msState; |
| 83 | |
| 84 | // create msaa surface |
| 85 | D3D12_RESOURCE_DESC msTextureDesc; |
| 86 | msTextureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; |
| 87 | msTextureDesc.Alignment = 0; // Default alignment (64KB) |
| 88 | msTextureDesc.Width = dimensions.fWidth; |
| 89 | msTextureDesc.Height = dimensions.fHeight; |
| 90 | msTextureDesc.DepthOrArraySize = 1; |
| 91 | msTextureDesc.MipLevels = 1; |
| 92 | msTextureDesc.Format = info.fFormat; |
| 93 | msTextureDesc.SampleDesc.Count = sampleCnt; |
| 94 | msTextureDesc.SampleDesc.Quality = 0; // TODO: only valid for tiled renderers |
| 95 | msTextureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // Use default for dxgi format |
| 96 | msTextureDesc.Flags = D3D12_RESOURCE_FLAG_NONE; |
| 97 | |
| 98 | if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, msTextureDesc, info.fProtected, |
| 99 | &msInfo)) { |
| 100 | return {}; |
| 101 | } |
| 102 | |
| 103 | msState.reset(new GrD3DResourceState( |
| 104 | static_cast<D3D12_RESOURCE_STATES>(msInfo.fResourceState))); |
| 105 | |
| 106 | return std::make_pair(msInfo, msState); |
| 107 | } |
| 108 | |
| 109 | sk_sp<GrD3DTextureRenderTarget> GrD3DTextureRenderTarget::MakeNewTextureRenderTarget( |
| 110 | GrD3DGpu* gpu, |
| 111 | SkBudgeted budgeted, |
| 112 | SkISize dimensions, |
| 113 | int sampleCnt, |
| 114 | const D3D12_RESOURCE_DESC& resourceDesc, |
| 115 | GrProtected isProtected, |
| 116 | GrMipMapsStatus mipMapsStatus) { |
| 117 | |
| 118 | GrD3DTextureResourceInfo info; |
| 119 | if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, isProtected, |
| 120 | &info)) { |
| 121 | return nullptr; |
| 122 | } |
| 123 | sk_sp<GrD3DResourceState> state(new GrD3DResourceState( |
| 124 | static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); |
| 125 | |
| 126 | if (sampleCnt > 1) { |
| 127 | GrD3DTextureResourceInfo msInfo; |
| 128 | sk_sp<GrD3DResourceState> msState; |
| 129 | |
| 130 | std::tie(msInfo, msState) = create_msaa_resource(gpu, dimensions, sampleCnt, info); |
| 131 | |
| 132 | return sk_sp<GrD3DTextureRenderTarget>(new GrD3DTextureRenderTarget( |
| 133 | gpu, budgeted, dimensions, sampleCnt, info, std::move(state), |
| 134 | msInfo, std::move(msState), mipMapsStatus)); |
| 135 | } else { |
| 136 | return sk_sp<GrD3DTextureRenderTarget>(new GrD3DTextureRenderTarget( |
| 137 | gpu, budgeted, dimensions, info, std::move(state), mipMapsStatus)); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | sk_sp<GrD3DTextureRenderTarget> GrD3DTextureRenderTarget::MakeWrappedTextureRenderTarget( |
| 142 | GrD3DGpu* gpu, |
| 143 | SkISize dimensions, |
| 144 | int sampleCnt, |
| 145 | GrWrapOwnership wrapOwnership, |
| 146 | GrWrapCacheable cacheable, |
| 147 | const GrD3DTextureResourceInfo& info, |
| 148 | sk_sp<GrD3DResourceState> state) { |
| 149 | // TODO: If a client uses their own heap to allocate, how do we manage that? |
| 150 | // Adopted textures require both image and allocation because we're responsible for freeing |
| 151 | //SkASSERT(VK_NULL_HANDLE != info.fImage && |
| 152 | // (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory)); |
| 153 | |
| 154 | GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kDirty |
| 155 | : GrMipMapsStatus::kNotAllocated; |
| 156 | |
| 157 | GrBackendObjectOwnership ownership = kBorrow_GrWrapOwnership == wrapOwnership |
| 158 | ? GrBackendObjectOwnership::kBorrowed : GrBackendObjectOwnership::kOwned; |
| 159 | if (sampleCnt > 1) { |
| 160 | GrD3DTextureResourceInfo msInfo; |
| 161 | sk_sp<GrD3DResourceState> msState; |
| 162 | |
| 163 | std::tie(msInfo, msState) = create_msaa_resource(gpu, dimensions, sampleCnt, info); |
| 164 | return sk_sp<GrD3DTextureRenderTarget>(new GrD3DTextureRenderTarget( |
| 165 | gpu, dimensions, sampleCnt, info, std::move(state), msInfo, msState, mipMapsStatus, |
| 166 | ownership, cacheable)); |
| 167 | } else { |
| 168 | return sk_sp<GrD3DTextureRenderTarget>(new GrD3DTextureRenderTarget( |
| 169 | gpu, dimensions, info, std::move(state), mipMapsStatus, ownership, cacheable)); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | size_t GrD3DTextureRenderTarget::onGpuMemorySize() const { |
| 174 | int numColorSamples = this->numSamples(); |
| 175 | if (numColorSamples > 1) { |
| 176 | // Add one to account for the resolve VkImage. |
| 177 | ++numColorSamples; |
| 178 | } |
| 179 | const GrCaps& caps = *this->getGpu()->caps(); |
| 180 | return GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(), |
| 181 | numColorSamples, // TODO: this still correct? |
| 182 | this->texturePriv().mipMapped()); |
| 183 | } |