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Chris Dalton6a3dbee2017-10-16 10:44:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrCCPRCubicShader.h"
9
10#include "glsl/GrGLSLFragmentShaderBuilder.h"
11
12void GrCCPRCubicShader::appendInputPointFetch(const GrCCPRCoverageProcessor& proc,
13 GrGLSLShaderBuilder* s,
14 const TexelBufferHandle& pointsBuffer,
15 const char* pointId) const {
16 s->appendTexelFetch(pointsBuffer,
17 SkStringPrintf("%s.x + %s", proc.instanceAttrib(), pointId).c_str());
18}
19
20void GrCCPRCubicShader::emitWind(GrGLSLShaderBuilder* s, const char* pts,
21 const char* rtAdjust, const char* outputWind) const {
22
23 s->codeAppendf("float area_times_2 = determinant(float3x3(1, %s[0], "
24 "1, %s[2], "
25 "0, %s[3] - %s[1]));",
26 pts, pts, pts, pts);
27 // Drop curves that are nearly flat. The KLM math becomes unstable in this case.
28 s->codeAppendf("if (2 * abs(area_times_2) < length((%s[3] - %s[0]) * %s.zx)) {",
29 pts, pts, rtAdjust);
30#ifndef SK_BUILD_FOR_MAC
31 s->codeAppend ( "return;");
32#else
33 // Returning from this geometry shader makes Mac very unhappy. Instead we make wind 0.
34 s->codeAppend ( "area_times_2 = 0;");
35#endif
36 s->codeAppend ("}");
37 s->codeAppendf("%s = sign(area_times_2);", outputWind);
38}
39
40void GrCCPRCubicShader::emitSetupCode(GrGLSLShaderBuilder* s, const char* pts,
41 const char* segmentId, const char* bloat, const char* wind,
42 const char* rtAdjust, GeometryVars* vars) const {
43 // Evaluate the cubic at T=.5 for an mid-ish point.
44 s->codeAppendf("float2 midpoint = %s * float4(.125, .375, .375, .125);", pts);
45
46 // Find the cubic's power basis coefficients.
47 s->codeAppendf("float2x4 C = float4x4(-1, 3, -3, 1, "
48 " 3, -6, 3, 0, "
49 "-3, 3, 0, 0, "
50 " 1, 0, 0, 0) * transpose(%s);", pts);
51
52 // Find the cubic's inflection function.
53 s->codeAppend ("float D3 = +determinant(float2x2(C[0].yz, C[1].yz));");
54 s->codeAppend ("float D2 = -determinant(float2x2(C[0].xz, C[1].xz));");
55 s->codeAppend ("float D1 = +determinant(float2x2(C));");
56
57 // Calculate the KLM matrix.
58 s->declareGlobal(fKLMMatrix);
59 s->codeAppend ("float4 K, L, M;");
60 s->codeAppend ("float2 l, m;");
61 s->codeAppend ("float discr = 3*D2*D2 - 4*D1*D3;");
62 if (CubicType::kSerpentine == fCubicType) {
63 // This math also works out for the "cusp" and "cusp at infinity" cases.
64 s->codeAppend ("float q = sqrt(max(3*discr, 0));");
65 s->codeAppend ("q = 3*D2 + (D2 >= 0 ? q : -q);");
66 s->codeAppend ("l.ts = normalize(float2(q, 6*D1));");
67 s->codeAppend ("m.ts = discr <= 0 ? l.ts : normalize(float2(2*D3, q));");
68 s->codeAppend ("K = float4(0, l.s * m.s, -l.t * m.s - m.t * l.s, l.t * m.t);");
69 s->codeAppend ("L = float4(-1,3,-3,1) * l.ssst * l.sstt * l.sttt;");
70 s->codeAppend ("M = float4(-1,3,-3,1) * m.ssst * m.sstt * m.sttt;");
71 } else {
72 s->codeAppend ("float q = sqrt(max(-discr, 0));");
73 s->codeAppend ("q = D2 + (D2 >= 0 ? q : -q);");
74 s->codeAppend ("l.ts = normalize(float2(q, 2*D1));");
75 s->codeAppend ("m.ts = discr >= 0 ? l.ts : normalize(float2(2 * (D2*D2 - D3*D1), D1*q));");
76 s->codeAppend ("float4 lxm = float4(l.s * m.s, l.s * m.t, l.t * m.s, l.t * m.t);");
77 s->codeAppend ("K = float4(0, lxm.x, -lxm.y - lxm.z, lxm.w);");
78 s->codeAppend ("L = float4(-1,1,-1,1) * l.sstt * (lxm.xyzw + float4(0, 2*lxm.zy, 0));");
79 s->codeAppend ("M = float4(-1,1,-1,1) * m.sstt * (lxm.xzyw + float4(0, 2*lxm.yz, 0));");
80 }
81 s->codeAppend ("short middlerow = abs(D2) > abs(D1) ? 2 : 1;");
82 s->codeAppend ("float3x3 CI = inverse(float3x3(C[0][0], C[0][middlerow], C[0][3], "
83 "C[1][0], C[1][middlerow], C[1][3], "
84 " 0, 0, 1));");
85 s->codeAppendf("%s = CI * float3x3(K[0], K[middlerow], K[3], "
86 "L[0], L[middlerow], L[3], "
87 "M[0], M[middlerow], M[3]);", fKLMMatrix.c_str());
88
89 // Orient the KLM matrix so we fill the correct side of the curve.
90 s->codeAppendf("float2 orientation = sign(float3(midpoint, 1) * float2x3(%s[1], %s[2]));",
91 fKLMMatrix.c_str(), fKLMMatrix.c_str());
92 s->codeAppendf("%s *= float3x3(orientation[0] * orientation[1], 0, 0, "
93 "0, orientation[0], 0, "
94 "0, 0, orientation[1]);", fKLMMatrix.c_str());
95
96 s->declareGlobal(fKLMDerivatives);
97 s->codeAppendf("%s[0] = %s[0].xy * %s.xz;",
98 fKLMDerivatives.c_str(), fKLMMatrix.c_str(), rtAdjust);
99 s->codeAppendf("%s[1] = %s[1].xy * %s.xz;",
100 fKLMDerivatives.c_str(), fKLMMatrix.c_str(), rtAdjust);
101 s->codeAppendf("%s[2] = %s[2].xy * %s.xz;",
102 fKLMDerivatives.c_str(), fKLMMatrix.c_str(), rtAdjust);
103
104 // Determine the amount of additional coverage to subtract out for the flat edge (P3 -> P0).
105 s->declareGlobal(fEdgeDistanceEquation);
106 s->codeAppendf("short edgeidx0 = %s > 0 ? 3 : 0;", wind);
107 s->codeAppendf("float2 edgept0 = %s[edgeidx0];", pts);
108 s->codeAppendf("float2 edgept1 = %s[3 - edgeidx0];", pts);
109 Shader::EmitEdgeDistanceEquation(s, "edgept0", "edgept1", fEdgeDistanceEquation.c_str());
110
111 this->onEmitSetupCode(s, pts, segmentId, rtAdjust, vars);
112}
113
114GrCCPRCubicShader::WindHandling
115GrCCPRCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, SkString* code,
116 const char* position, const char* /*coverage*/,
117 const char* /*wind*/) {
Chris Daltonfdde34e2017-10-16 14:15:26 -0600118 varyingHandler->addVarying("klmd", &fKLMD);
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600119 code->appendf("float3 klm = float3(%s, 1) * %s;", position, fKLMMatrix.c_str());
120 code->appendf("float d = dot(float3(%s, 1), %s);", position, fEdgeDistanceEquation.c_str());
121 code->appendf("%s = float4(klm, d);", fKLMD.gsOut());
122
123 this->onEmitVaryings(varyingHandler, code);
124 return WindHandling::kNotHandled;
125}
126
127void GrCCPRCubicHullShader::onEmitSetupCode(GrGLSLShaderBuilder* s, const char* /*pts*/,
128 const char* /*wedgeId*/, const char* /*rtAdjust*/,
129 GeometryVars* vars) const {
130 // "midpoint" was just defined by the base class.
131 vars->fHullVars.fAlternateMidpoint = "midpoint";
132}
133
134void GrCCPRCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, SkString* code) {
135 // "klm" was just defined by the base class.
Chris Daltonfdde34e2017-10-16 14:15:26 -0600136 varyingHandler->addVarying("grad_matrix", &fGradMatrix);
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600137 code->appendf("%s[0] = 3 * klm[0] * %s[0];", fGradMatrix.gsOut(), fKLMDerivatives.c_str());
138 code->appendf("%s[1] = -klm[1] * %s[2].xy - klm[2] * %s[1].xy;",
139 fGradMatrix.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str());
140}
141
142void GrCCPRCubicHullShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
143 const char* outputCoverage) const {
144 f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
145 fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
146 f->codeAppend ("float f = k*k*k - l*m;");
147 f->codeAppendf("float2 grad_f = %s * float2(k, 1);", fGradMatrix.fsIn());
148 f->codeAppendf("%s = clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);", outputCoverage);
149 f->codeAppendf("%s += min(d, 0);", outputCoverage); // Flat closing edge.
150}
151
152void GrCCPRCubicCornerShader::onEmitSetupCode(GrGLSLShaderBuilder* s, const char* pts,
153 const char* cornerId, const char* rtAdjust,
154 GeometryVars* vars) const {
155 s->declareGlobal(fEdgeDistanceDerivatives);
156 s->codeAppendf("%s = %s.xy * %s.xz;",
157 fEdgeDistanceDerivatives.c_str(), fEdgeDistanceEquation.c_str(), rtAdjust);
158
159 s->codeAppendf("float2 corner = %s[%s * 3];", pts, cornerId);
160 vars->fCornerVars.fPoint = "corner";
161}
162
163void GrCCPRCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, SkString* code) {
Chris Daltonfdde34e2017-10-16 14:15:26 -0600164 varyingHandler->addFlatVarying("dklmddx", &fdKLMDdx);
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600165 code->appendf("%s = float4(%s[0].x, %s[1].x, %s[2].x, %s.x);",
166 fdKLMDdx.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(),
167 fKLMDerivatives.c_str(), fEdgeDistanceDerivatives.c_str());
168
Chris Daltonfdde34e2017-10-16 14:15:26 -0600169 varyingHandler->addFlatVarying("dklmddy", &fdKLMDdy);
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600170 code->appendf("%s = float4(%s[0].y, %s[1].y, %s[2].y, %s.y);",
171 fdKLMDdy.gsOut(), fKLMDerivatives.c_str(), fKLMDerivatives.c_str(),
172 fKLMDerivatives.c_str(), fEdgeDistanceDerivatives.c_str());
173
174 // Otherwise, fEdgeDistances = fEdgeDistances * sign(wind * rtAdjust.x * rdAdjust.z).
175 GR_STATIC_ASSERT(kTopLeft_GrSurfaceOrigin == GrCCPRCoverageProcessor::kAtlasOrigin);
176}
177
178void GrCCPRCubicCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
179 const char* outputCoverage) const {
180 f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
181
182 // Erase what the previous hull shader wrote. We don't worry about the two corners falling on
183 // the same pixel because those cases should have been weeded out by this point.
184 f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
185 fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
186 f->codeAppend ("float f = k*k*k - l*m;");
187 f->codeAppend ("float2 grad_f = float3(3*k*k, -m, -l) * float2x3(grad_klmd);");
188 f->codeAppendf("%s = -clamp(0.5 - f * inversesqrt(dot(grad_f, grad_f)), 0, 1);",
189 outputCoverage);
190 f->codeAppendf("%s -= d;", outputCoverage);
191
192 // Use software msaa to estimate actual coverage at the corner pixels.
193 const int sampleCount = Shader::DefineSoftSampleLocations(f, "samples");
194 f->codeAppendf("float4 klmd_center = float4(%s.xyz, %s.w + 0.5);",
195 fKLMD.fsIn(), fKLMD.fsIn());
196 f->codeAppendf("for (int i = 0; i < %i; ++i) {", sampleCount);
197 f->codeAppend ( "float4 klmd = grad_klmd * samples[i] + klmd_center;");
198 f->codeAppend ( "half f = klmd.y * klmd.z - klmd.x * klmd.x * klmd.x;");
199 f->codeAppendf( "%s += all(greaterThan(half4(f, klmd.y, klmd.z, klmd.w), "
200 "half4(0))) ? %f : 0;",
201 outputCoverage, 1.0 / sampleCount);
202 f->codeAppend ("}");
203}