- 078e8fa Revert "Make FP optimizations helpers use SkAlphaType not GrColorType" by Brian Salomon · 4 years, 10 months ago
- 7a538b1 Make FP optimizations helpers use SkAlphaType not GrColorType by Brian Salomon · 4 years, 10 months ago
- 170de01 Revert "Replace GrTextureDomainEffect with GrDomainEffect." by Michael Ludwig · 4 years, 10 months ago
- aee681d Revert "fix issue introduced in f29caf1433e3185df01b4a286d0fc9715ad32ae2" by Michael Ludwig · 4 years, 10 months ago
- 55a0a03 fix issue introduced in f29caf1433e3185df01b4a286d0fc9715ad32ae2 by Brian Salomon · 4 years, 10 months ago
- f29caf1 Replace GrTextureDomainEffect with GrDomainEffect. by Brian Salomon · 4 years, 10 months ago
- a7e4fe4 Issue- >Skia tiled bitmap rendering is too slow when tildmodeX is not same as tileModeY. by Bharat Ahuja · 4 years, 10 months ago
- 37bc8f9 restore _DXDY image shader on ARM by Mike Klein · 4 years, 11 months ago
- 9f2b86c More SkISizification in GPU code. by Brian Salomon · 4 years, 11 months ago
- c594e62 Plumb GrColorType through all ops/processors that sample textures. by Greg Daniel · 4 years, 11 months ago
- 4bc0c1f Rename GrColorSpaceInfo -> GrColorInfo by Brian Salomon · 5 years ago
- e4bce01 Remove a few GrSurfaceProxy::config() usages by Brian Salomon · 5 years ago
- ea1b30b New proposed syntax for SkColorTypes by Robert Phillips · 5 years ago
- 17a3a0b Last tranche of new SkColorTypes by Robert Phillips · 5 years ago
- 429f0d3 Add kRG_1616 and kAlpha_16 SkColorTypes by Robert Phillips · 5 years ago
- d470e1b Add kRG_88_SkColorType by Robert Phillips · 5 years ago
- 9318a6c build custom blitter for drawAtlas by Mike Reed · 5 years ago
- 0100562 new ideas for bilerp/bicubic? by Mike Klein · 5 years ago
- 309c6c0 Return kNearest from GrSkFilterQualityToGrFilterMode for 1x1 images by Chris Dalton · 5 years ago
- 74c19de Add SkUNREACHABLE to definition of SK_ABORT. by Brian Salomon · 5 years ago
- 64acf4f remove unneeded bitmapprovider abstraction by Mike Reed · 5 years ago
- 78eedba WIP: hack to try combining bicubic stage by Mike Reed · 5 years ago
- 1127c0b Revert "Make GrBicubicEffect also support centripetal Catmull-Rom kernel." by Brian Salomon · 5 years ago
- f9a8688 Make GrBicubicEffect also support centripetal Catmull-Rom kernel. by Brian Salomon · 5 years ago
- a86fc7a Specialize GrBicubicEffet for 1d kernel. by Brian Salomon · 5 years ago
- 729a23f Move ccpr headers for display list out of include/private. by Ben Wagner · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- c0d79e5 Avoid multiplication by alpha in fragment shader when known to be 1. by Brian Salomon · 5 years ago
- 21a9b56 moved files generated from .fp files into generated/ directories by Ethan Nicholas · 5 years ago
- c8bea7d New factories for SkShaders by Mike Reed · 5 years ago
- fae8fce Use SkTileMode instead of nested enum by Mike Reed · 5 years ago
- e25b447 Move SkTileModes to top level by Mike Reed · 5 years ago
- c47e81b Do not lose existing paint shaders when drawing alpha images by Michael Ludwig · 5 years ago
- f9666f5 Remove SkColorSpaceXformCanvas, and supporting code: by Brian Osman · 5 years ago
- 1386b2d pass common SkStageRec to all effects using rasterpipeline by Mike Reed · 5 years ago
- e22dba8 Clamp in GrBicubicEffect (to match SW and for general sanity) by Brian Osman · 5 years ago
- b70990e add kRGBA_F16Norm_SkColorType by Mike Klein · 6 years ago
- 011d166 Move responsibility to onMakeContext for device colorspace decision by Mike Reed · 6 years ago
- 9338c60 Switch FP creation over to GrRecordingContext by Robert Phillips · 6 years ago
- 1efecea Make asFragmentProcessor entry point only take a GrRecordingContext (take 2) by Robert Phillips · 6 years ago
- a7f0013 Revert "Make asFragmentProcessor entry point only take a GrRecordingContext" by Robert Phillips · 6 years ago
- e821d21 Make asFragmentProcessor entry point only take a GrRecordingContext by Robert Phillips · 6 years ago
- 9da87e0 Rename GrContext::contextPriv to priv by Robert Phillips · 6 years ago
- c1541ae Move GrContextOptions to GrContext_Base and make GrContextThreadSafeProxy be derived from GrContext_Base by Robert Phillips · 6 years ago
- 67761eb drop into raster pipeline at 32767 by Mike Klein · 6 years ago
- dac694d draw big images (with raster pipeline) by Mike Klein · 6 years ago
- be315a2 Decal fallback for SkImageShader by Michael Ludwig · 6 years ago
- f23a152 Reland "Add clamp to border wrap mode to gpu" by Michael Ludwig · 6 years ago
- 8137f3c Revert "Add clamp to border wrap mode to gpu" by Michael Ludwig · 6 years ago
- f49a578 Add clamp to border wrap mode to gpu by Michael Ludwig · 6 years ago
- 2335644 Fix occurrences of "-Wextra-semi-stmt" by Brian Salomon · 6 years ago
- c23d1ab use from/to_srgb only when known to be in [0,1] by Mike Klein · 6 years ago
- b11ab57 remove src/jumper by Mike Klein · 6 years ago
- b70fd91 Remove colorType and colorSpace from bitmap cache key, and IWYU by Brian Osman · 6 years ago
- fa5f6ce rename some flattenable routines by Mike Klein · 6 years ago
- 6064e1c Remove texColorSpace output param from various producer APIs by Brian Osman · 6 years ago
- e7fd8c3 Un-plumb dstColorSpace through GrTextureProducer by Brian Osman · 6 years ago
- 0e18937 When checking color type in image shaders, trust SkBitmapProvider, not image by Brian Osman · 6 years ago
- 1295672 clean up flattenable macro cruft by Mike Klein · 6 years ago
- cf5c51b remove unused flags -- no clients define these by Mike Reed · 6 years ago
- 1a3eb52 trim off more bgra stages by Mike Klein · 6 years ago
- b1df5e5 make gray8 support uniformly weird by Mike Klein · 6 years ago
- e92aae6 make legacy shadercontext optional by Mike Reed · 6 years ago
- 09bc78b remove unused isABitmap code by Mike Reed · 6 years ago
- 87311c6 Remove SkPM4fPriv.h includes, then IWYU by Brian Osman · 6 years ago
- be56949 add bitmap shaders to P3 by Mike Klein · 6 years ago
- 9fb5a53 add two more cases to P3 gm by Mike Klein · 6 years ago
- 21fc5ce Reland "Add support for unpremul image sources in the GPU backend" by Brian Osman · 6 years ago
- cbf64e3 Revert "Add support for unpremul image sources in the GPU backend" by Brian Osman · 6 years ago
- f06240d Add support for unpremul image sources in the GPU backend by Brian Osman · 6 years ago
- 8f3d36c add dstAT param to xform steps by Mike Klein · 6 years ago
- e28a6b5 add explicit accessor for sRGB singleton colorspaces by Mike Klein · 6 years ago
- 84364ee De-virtualize SkBitmapController by Florin Malita · 6 years ago
- 7e83f89 plumb through arenaalloc by Mike Reed · 6 years ago
- 4a17501 Revert "update SkColor4f::FromColor() to preserve transfer function" by Robert Phillips · 6 years ago
- 9e22923 update SkColor4f::FromColor() to preserve transfer function by Mike Klein · 6 years ago
- b82edcc update (non-sprite) image shader color management by Mike Klein · 6 years ago
- 3785471 basic first pass at RGBA F32 support by Mike Klein · 6 years ago
- 653f34d Remove GrPixelConfig argument to GrColorSpaceXform[Effect]::Make by Brian Osman · 6 years ago
- 27dddae rebase by Cary Clark · 6 years ago
- 2b23c4b Dest color space no longer impacts mipmaps or texture sampling by Brian Osman · 6 years ago
- 89ad31e Revert "Reland "remove toString"" by Cary Clark · 6 years ago
- 92e37b6 Reland "remove toString" by Cary Clark · 6 years ago
- 588f879 warmup, remove clamping in append_gamut_transform() by Mike Klein · 6 years ago
- 32a4910 Revert "remove toString" by Cary Clark · 6 years ago
- 5191880 remove toString by Cary Clark · 6 years ago
- 8e3426f Reland "low-hanging bilerp_clamp_8888 wins" by Mike Klein · 6 years ago
- b460320 Revert "low-hanging bilerp_clamp_8888 wins" by Mike Klein · 6 years ago
- f946b41 low-hanging bilerp_clamp_8888 wins by Mike Klein · 6 years ago
- c6c5ead Reland "Fix handling of MaskFilter matrices" by Florin Malita · 6 years ago
- c64ee20 Revert "Fix handling of MaskFilter matrices" by Robert Phillips · 6 years ago
- 2097fd0 Fix handling of MaskFilter matrices by Florin Malita · 6 years ago
- 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 6 years ago
- af2769d Banish SkShaderBase::isRasterPipelineOnly() by Florin Malita · 6 years ago
- e8de024 with no more offline codegen, seed_shader can be normal by Mike Klein · 6 years ago
- 1eb5ca4 tighten check when we might overflow legacy shader math by Mike Reed · 6 years ago
- dfc0e91 add decal tilemode to shaders by Mike Reed · 7 years ago
- db78cba Avoid creating MIPs until necessary when MIP bias is active by Brian Osman · 7 years ago
- 5b6fa82 Respect FPArgs local matrix when picking a filtering mode in image shader by Brian Osman · 7 years ago
- 154771b clean up SK_LEGACY_HIGH_QUALITY_SCALING_CLAMP by Mike Klein · 7 years ago