- 91292e9 Runtime Effects: Support 'uniform shader' (vs. 'in shader') by Brian Osman · 3 years, 10 months ago
- a0f5452 split that new filter into smaller steps by Mike Klein · 3 years, 11 months ago
- 7485ffc slightly more complex runtime color filter GM by Mike Klein · 3 years, 11 months ago
- 767f444 SkRuntimeEffect SkSL has a new signature for main() by Brian Osman · 4 years, 1 month ago
- 63d7ee3 SkSL now detects modifiers used in incorrect contexts by Ethan Nicholas · 4 years, 1 month ago
- 5240e18 SkRuntimeEffect: Handle different main() signatures on CPU by Brian Osman · 4 years, 1 month ago
- ba9e817 allow client to pass null if there are no uniforms by Mike Reed · 4 years, 7 months ago
- fe6fe6c Revert "allow client to pass null if there are no uniforms" by Brian Osman · 4 years, 7 months ago
- 0185eb1 allow client to pass null if there are no uniforms by Mike Reed · 4 years, 7 months ago
- bfe80bb expand gm to test GPU and CPU by Mike Reed · 4 years, 7 months ago
- 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 7 months ago
- ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 8 months ago
- 4ee6356 Add SkRuntimeEffect::makeColorFilter by Brian Osman · 4 years, 8 months ago
- 7b1678a Major refactor of runtime effects by Brian Osman · 4 years, 9 months ago
- 9d10abe Remove all layout(ctype=...) from runtime SkSKL by Brian Osman · 4 years, 9 months ago
- 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 5 years ago
- 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 5 years ago
- ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 5 years ago
- 019458d change colorfilter signature back to just inout color by Mike Reed · 5 years ago
- 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
- 51cae01 cache sksl in runtime colorfilter by Mike Reed · 5 years ago
- dfcad06 more SkSL interpreter performance work by Ethan Nicholas · 5 years ago
- 7e603db SkSL interpreter optimizations by Ethan Nicholas · 5 years ago
- 7fde8e1 IWYU for gms. by Ben Wagner · 5 years ago
- 33db04c add gm/bench for runtime colorfilter by Mike Reed · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- 0d99766 Revert "Reland "Revert "Reland "GPU support for SkMixers"""" by Ethan Nicholas · 5 years ago
- 1263889 Reland "Revert "Reland "GPU support for SkMixers""" by Robert Phillips · 5 years ago
- d3c9245 Revert "Revert "Reland "GPU support for SkMixers""" by Ethan Nicholas · 5 years ago
- c1c686b added support for half input variables in SkSL fragment processors by Ethan Nicholas · 5 years ago
- a6dd1eb Revert "Reland "GPU support for SkMixers"" by Mike Reed · 5 years ago
- c9822a1 Reland "GPU support for SkMixers" by Mike Reed · 5 years ago
- e6ebe74 Revert "GPU support for SkMixers" by Ethan Nicholas · 5 years ago
- 3f2d05e GPU support for SkMixers by Ethan Nicholas · 5 years ago
- a185562 fix Google3 roll by Ethan Nicholas · 5 years ago
- 0e9401d Initial checkin of new SkSL interpreter. by Ethan Nicholas · 5 years ago
- ea3f014 sk_tool_utils -> ToolUtils, and git clang-format by Mike Klein · 5 years ago
- a70693b Add support for runtime color filters written in SkSL. by Ethan Nicholas · 6 years ago