- 91292e9 Runtime Effects: Support 'uniform shader' (vs. 'in shader') by Brian Osman · 4 years ago
- b25e6e1 Remove unnecessary casting from SkSL in GMs by Brian Osman · 4 years, 1 month ago
- 767f444 SkRuntimeEffect SkSL has a new signature for main() by Brian Osman · 4 years, 2 months ago
- 5240e18 SkRuntimeEffect: Handle different main() signatures on CPU by Brian Osman · 4 years, 3 months ago
- a4b9169 Remove 'in' variables from SkRuntimeEffect by Brian Osman · 4 years, 3 months ago
- 44fafa6 Clean up some boilerplate in runtimeshader.cpp by Brian Osman · 4 years, 3 months ago
- a7685b2 Runtime effects: Allow null children by Brian Osman · 4 years, 4 months ago
- 795efd2 Add pass-through sampling to SkVM, use it when possible by Brian Osman · 4 years, 4 months ago
- 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 4 months ago
- f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 4 months ago
- 77968f0 Revert "fixed sample(..., matrix) with runtime effects" by Ethan Nicholas · 4 years, 5 months ago
- fb5ede5 fixed sample(..., matrix) with runtime effects by Ethan Nicholas · 4 years, 5 months ago
- 921cdbb Fix dimensions of color_cube_rt slide by Brian Osman · 4 years, 5 months ago
- 2c28bf9 Directly compute normalized coords in the color cube runtime effect by Brian Osman · 4 years, 5 months ago
- 9c3eccd Runtime effect implementation of color cube filter by Brian Osman · 4 years, 5 months ago
- 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 5 months ago
- c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 5 months ago
- 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 5 months ago
- 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 7 months ago
- b32d66b Add layout(srgb_unpremul) to SkSL by Brian Osman · 4 years, 6 months ago
- 45be077 length() by Mike Klein · 4 years, 6 months ago
- 8520e76 migrate spiral demo from canvaskit by Mike Reed · 4 years, 6 months ago
- 146722e threshold rtshader by Mike Reed · 4 years, 9 months ago
- 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 9 months ago
- 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 9 months ago
- ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 10 months ago
- 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 10 months ago
- c937bc5 Improvements to uniform handling in runtime SkSL by Brian Osman · 4 years, 11 months ago
- 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 5 years ago
- 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 5 years ago
- ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 5 years ago
- 7e16b58 SkRuntimeShaderMaker -> SkRuntimeShaderFactory by Brian Osman · 5 years ago
- 594fe85 gm: simplify several onName by Hal Canary · 5 years ago
- 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
- 3fd3cc9 runtime shaders by Mike Reed · 5 years ago