1. c585e20 Workaround for lack of ESSL3 external image extension on older Samsung devices by Brian Osman · 7 years ago
  2. 4470e34 Avoid calling glGetString(GL_EXTENSIONS) on core profiles by Brian Salomon · 7 years ago
  3. 9a544bc Stop using clear-as-draw workaround on newer Intel drivers on macOS by Brian Salomon · 7 years ago
  4. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 7 years ago
  5. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 7 years ago
  6. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 7 years ago
  7. be77a02 Hide GrPixelConfig in SkSurfaceCharacterization by Robert Phillips · 7 years ago
  8. 7c7ff03 ccpr: Normalize homogeneous coords with frexp/ldexp by Chris Dalton · 7 years ago
  9. cf6da8c Dump additional details about the gpu resources. by Derek Sollenberger · 7 years ago
  10. 3746ac2 Remove path ranges from gpu. by Ben Wagner · 7 years ago
  11. 0090ef6 Don't use gl_FragCoord on legacy Tegra hardware by Chris Dalton · 7 years ago
  12. 34df0d3 Hide GrBackendTexture/RenderTarget constructors that take a GrPixelConfig by Brian Salomon · 7 years ago
  13. 032aaae Remove legacy GrContext factories function and supporting code/types. by Brian Salomon · 7 years ago
  14. a6a3df7 Move GrPixelConfig to GrTypesPriv by Brian Salomon · 7 years ago
  15. f4a00e4 Move a bunch of internal types from GrTypes to GrTypesPriv by Brian Salomon · 7 years ago
  16. 0fd1275 GrGLES Interface: GL_OES_vertex_array_object ext by Hal Canary · 7 years ago
  17. 5fba7ad Support GL_RGB textures and render targets. by Brian Salomon · 7 years ago
  18. 1045013 GrGLExtensions: remove unneded unique_ptr by Hal Canary · 7 years ago
  19. abf7b76 Add texture-specific flags for External & Rectangle textures by Robert Phillips · 7 years ago
  20. 19eaf2d Revert "Revert "New read pixels implementation that is simpler but does all conversions on CPU."" by Brian Salomon · 7 years ago
  21. af77002 Allow SkTraceMemoryDump to exclude wrapped objects by Eric Karl · 7 years ago
  22. be5947c Revert "New read pixels implementation that is simpler but does all conversions on CPU." by Brian Salomon · 7 years ago
  23. c9a642e New read pixels implementation that is simpler but does all conversions on CPU. by Brian Salomon · 7 years ago
  24. fe0253f Alter GrSurface/GrSurfaceProxy flags to prepare for GrTexture/GrTextureProxy -specific flags by Robert Phillips · 7 years ago
  25. 55fa647 Correctly discard or load RT when doing copies as draws in Vulkan by Greg Daniel · 7 years ago
  26. 91fba61 Support GL_OES_EGL_image_external on newer GLSL without essl3 by Brian Osman · 7 years ago
  27. 25375e8 GrGLES: unify MakeNativeInterface_{android,egl} by Hal Canary · 7 years ago
  28. 0e90f98 Check GL_EXT_texture_format_BGRA8888 before GL_APPLE_texture_format_BGRA8888 by Alexis Hetu · 7 years ago
  29. 96f3a42 GrGLES: clean up android_get_gl_proc by Hal Canary · 7 years ago
  30. 8a3f55c Revert "Improve handling of GrPixelConfig in GrBackendTex/RT ctors" by Greg Daniel · 7 years ago
  31. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
  32. 8a37583 Ensure that GrGpu state tracking is initialized before making a backend RT/Tex in tests by Brian Salomon · 7 years ago
  33. 7d2b16a Improve handling of GrPixelConfig in GrBackendTex/RT ctors by Greg Daniel · 7 years ago
  34. f8a131d Compile with GCC 7.2.0. by Ben Wagner · 7 years ago
  35. 98ad5b7 Fixed some shader cache issues by Ethan Nicholas · 7 years ago
  36. 52e943a Add testing-only backend render target support to GrVkGpu. by Brian Salomon · 7 years ago
  37. 0c51eea Add GrMockRenderTarget and mock backend render targets by Brian Salomon · 7 years ago
  38. 26102cb Make GrGpu::deleteTestingOnlyBackendTexture() take const GrBackendTexture& by Brian Salomon · 7 years ago
  39. f865b05 Add GM configs that test rendering to a GL backend texture and render target by Brian Salomon · 7 years ago
  40. 26b50a4 Add testing only helper to flush and sync gpu. by Greg Daniel · 7 years ago
  41. f777897 Delazify wrapped backend textures/render target proxies by Brian Salomon · 7 years ago
  42. 58389b9 Initial texture data is never flipped when uploaded. by Brian Salomon · 7 years ago
  43. e64b064 Remove abandon param from GrGpu::deleteTestingOnlyBackendTexture. by Brian Salomon · 7 years ago
  44. 25d07fc Prefer kMixedSamples MSFBOType to multisampled-render-to-texture variants by Brian Salomon · 7 years ago
  45. 0c4b7b1 Move internal calls from GrContext to GrContextPriv by Robert Phillips · 7 years ago
  46. 2a4f983 Remove GrSurfaceOrigin from GrSurfaceDesc. by Brian Salomon · 7 years ago
  47. 10fc6fd Revert "Revert "Add 1010102 support to Ganesh"" by Brian Osman · 7 years ago
  48. f2ec024 Make use of the buffer data null hint a GrContextOption by Robert Phillips · 7 years ago
  49. ded47a5 Revert "Add 1010102 support to Ganesh" by Brian Osman · 7 years ago
  50. 44b6120 Add 1010102 support to Ganesh by Brian Osman · 7 years ago
  51. 691f5e7 Respect disable driver correctness workaround flag in Vulkan by Greg Daniel · 7 years ago
  52. 3d86a19 Refactor GrCaps::renderTargetWritePixelsSupported to support for some GL workarounds by Brian Salomon · 7 years ago
  53. 5f33a8c Start on new GPU pixel ops implementation. by Brian Salomon · 7 years ago
  54. 2612bae ccpr: Prefer atlas sizes under 4k on ARM by Chris Dalton · 7 years ago
  55. 020dbe7 Don't assert that GLSL shader compilation succeeded in Chrome by Brian Salomon · 7 years ago
  56. c320b15 Introduce GrColorType by Brian Salomon · 7 years ago
  57. 535ba8d Drop unused support for MSAA sample locations by Chris Dalton · 7 years ago
  58. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  59. 2a30390 Update createWrappedRenderTargetProxy with BackendRT to work with lazy proxies. by Greg Daniel · 7 years ago
  60. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  61. 0ff79b2 Disable texstorage for BGRA on ES devices that aren't apple by Greg Daniel · 7 years ago
  62. 9b009bb Prepare sRGB encoding conversion for the removal of GrPixelConfig by Brian Salomon · 7 years ago
  63. fc711a2 Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2) by Robert Phillips · 7 years ago
  64. 559823d Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy" by Cary Clark · 7 years ago
  65. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
  66. d76e56d Add SkCharacterization creation helper to GrContextThreadSafeProxy by Robert Phillips · 7 years ago
  67. c5cecdc Remove image functions from GrGLInterface, part one by Brian Osman · 7 years ago
  68. dfb3a16 Move default init of tmp draw params out of subclasses into GrGpu by Brian Salomon · 7 years ago
  69. 1fabd51 Track dirty rects on GrRenderTargets in native space rather than origin-relative by Brian Salomon · 7 years ago
  70. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  71. 0ee0190 Remove EXT_direct_state_access (unused) by Brian Osman · 7 years ago
  72. 5711133 Remove integer texture support by Brian Salomon · 7 years ago
  73. e8fabb2 Update LazyProxy creation to allow for a non-textureable result by Robert Phillips · 7 years ago
  74. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
  75. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
  76. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
  77. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
  78. d653cac More sample count cleanup: by Brian Salomon · 7 years ago
  79. d0d7270 Revert "Revert "Redefine the meaning of sample counts in GPU backend."" by Brian Salomon · 7 years ago
  80. c1ce2f7 Revert "Redefine the meaning of sample counts in GPU backend." by Brian Salomon · 7 years ago
  81. 48825b1 Redefine the meaning of sample counts in GPU backend. by Brian Salomon · 7 years ago
  82. 6a0176b Add ref counted wrapped around GrTexture ReleaseProc by Greg Daniel · 7 years ago
  83. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  84. e41e176 Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now. by Brian Salomon · 7 years ago
  85. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  86. 7f1a074 Remove some unused sample count caps by Brian Salomon · 7 years ago
  87. 8f11d4d eliminate SK_BUILD_FOR_WIN32 by Mike Klein · 7 years ago
  88. 1d74620 bug fixes from PVS Studio (static analysis) by Mike Klein · 7 years ago
  89. 44804c0 Skip driver workarounds in GrGLCaps::initConfigTable based on GrContextOptions by Brian Salomon · 7 years ago
  90. 4e69f14 Fix noncoherent advanced blend eq NV workaround by Brian Salomon · 7 years ago
  91. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  92. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  93. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  94. 01b476a Start of adding GrContextOption that overrides driver workarounds. by Brian Salomon · 7 years ago
  95. 48661b8 Make use of VkSemaphores thread safe assuming use of the same VkQueue. by Greg Daniel · 7 years ago
  96. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  97. faca00d ccpr: Unblacklist Mali by Chris Dalton · 7 years ago
  98. 0a94e4c ccpr: Blacklist vertex shaders on ANGLE/Skylake by Chris Dalton · 7 years ago
  99. cfe83d1 Add more asserts about MSAA render buffers and FBO 0 by Brian Osman · 7 years ago
  100. a9c8a05 Be more explicit checking for render targets with MSAA render buffers by Brian Osman · 7 years ago