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gerrit-public.fairphone.software
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platform
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external
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skia
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2914555e004676465c5255d8b42ee0d25887ac73
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src
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gpu
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744cbb3
Fix alpha contribution to tonal color.
by Jim Van Verth
· 7 years ago
faa095e
Update SkSurface MakeFromBackend* factories to take an SkColorType.
by Greg Daniel
· 7 years ago
040238b
Add a tools flag to suppress geometry shaders
by Chris Dalton
· 7 years ago
f226e66
Revert "Transform vertices for distance field glyphs on CPU."
by Greg Daniel
· 7 years ago
de71572
Revert "move homogenous with stride to matrixpriv"
by Greg Daniel
· 7 years ago
1aa6cda
Revert "hide unused var"
by Greg Daniel
· 7 years ago
7b219ac
Add support for SRGB formats when validating backend formats and ColorTypes
by Greg Daniel
· 7 years ago
f5d8758
Add new SkImage factory to create from GrBackendTexture with SkColorType
by Greg Daniel
· 7 years ago
95152e1
GrTessellator: refactor, cleanup, add logging.
by Stephen White
· 7 years ago
de5a814
CCPR: Merge triangle hull and edge shaders
by Chris Dalton
· 7 years ago
746db42
hide unused var
by Mike Reed
· 7 years ago
2d53d98
move homogenous with stride to matrixpriv
by Cary Clark
· 7 years ago
1e5d0ca
Remove fallback in GrRenderTargetContext for using coverage to draw paths with msaa
by Brian Salomon
· 7 years ago
0215e39
Transform vertices for distance field glyphs on CPU.
by Brian Salomon
· 7 years ago
474d687
Send TextBlobCache purge messages only to owning cache.
by Jim Van Verth
· 7 years ago
10b8142
Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB
by Brian Osman
· 7 years ago
63789cc
Revert "Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB"
by Mike Klein
· 7 years ago
411b8ea
Remove SkColorSpace_Base::MakeNamed, along with most uses of Adobe RGB
by Brian Osman
· 7 years ago
b67821d
Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and GrRenderTarget
by Robert Phillips
· 7 years ago
2d5f9b3
converted GrMagnifierEffect to SkSL
by Ethan Nicholas
· 7 years ago
2c4e56c
Revert "Reimplement TwoPointConicalGradient_gpu"
by Yuqian Li
· 7 years ago
84f18c4
Reimplement TwoPointConicalGradient_gpu
by Yuqian Li
· 7 years ago
e42edcc
Add stubbed out GrContext
by Robert Phillips
· 7 years ago
81b8059
Start removing uses of VkFormatToPixelConfig in vulkan backend
by Greg Daniel
· 7 years ago
c25db63
Update SkImage::MakeFromYUVTexturesCopy to GrBackendTexture
by Robert Phillips
· 7 years ago
76d917c
Ensure we flush TextBlobCache message queue.
by Jim Van Verth
· 7 years ago
1fbdb61
CCPR: Optimize Hull geometry
by Chris Dalton
· 7 years ago
36703d9
Push much of the SkColorSpace_Base interface up to SkColorSpace
by Brian Osman
· 7 years ago
d21b2a5
Remove GrBackendObject from tests (except image_from_yuv_textures)
by Robert Phillips
· 7 years ago
e7e81c1
converted vertex shaders to device coords
by Ethan Nicholas
· 7 years ago
344e903
Prefer fullscreen clears on Qualcomm/GL
by Chris Dalton
· 7 years ago
94f509b
Rename GrGLAssembleFooInterface to GrGLMakeAssembledFooInterface.
by Brian Salomon
· 7 years ago
ca8c095
Implement a fast path for solid color lattice rectangle
by Stan Iliev
· 7 years ago
3d6801e
Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.
by Brian Salomon
· 7 years ago
2326177
CCPR: Don't use instanced draw calls with geometry shaders
by Chris Dalton
· 7 years ago
c63ec5c
Fix tautological comparison in GrTextureDomain.cpp
by Hans Wennborg
· 7 years ago
42b6cff
Fix tautological compare in GrSurfaceProxy.cpp
by Hans Wennborg
· 7 years ago
2737288
Don't force GrGLSLVarying's scope to be compile-time constant
by Chris Dalton
· 7 years ago
be4ffab
CCPR: Combine loops and serpentines back into a single shader
by Chris Dalton
· 7 years ago
eace8cd
Use sk_sp to own GrCaps in GrContext.
by Brian Salomon
· 7 years ago
f06c358
Remove instanced rendering
by Brian Salomon
· 7 years ago
4364653
CCPR: Move flatness checks from geometry shaders to CPU
by Chris Dalton
· 7 years ago
990014d
Temporarily readd old signature of GrContext::MakeGL
by Brian Salomon
· 7 years ago
7af060a
Add gray_8_as_lum and _as_red private grpixelconfigs
by Greg Daniel
· 7 years ago
c96f9b5
Fix gpu line dashing when line is zero length but has cap
by Greg Daniel
· 7 years ago
8ab1cc4
Make GrGLContext be uniquely owned.
by Brian Salomon
· 7 years ago
04460cc
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
by Brian Salomon
· 7 years ago
384fab4
sk_spification of GrGpu creation.
by Brian Salomon
· 7 years ago
a3e9271
CCPR: Eliminate texel buffers
by Chris Dalton
· 7 years ago
a32a3c3
Add analytic clip FPs that read from the CCPR atlas
by Chris Dalton
· 7 years ago
1447177
Avoid GrEllipseEffect for small radii on devices without 32 bit float.
by Brian Salomon
· 7 years ago
06ab383
Restore ability to dump SKSL in addition to GLSL
by Brian Salomon
· 7 years ago
1ef8094
turn on extended Clang warnings on Windows too
by Chris Dalton
· 7 years ago
8d1e67e
Add resource cache limits to SkSurfaceCharacterization
by Robert Phillips
· 7 years ago
7ffbcf9
Add unit test for SkDeferredDisplayLists (take 2)
by Robert Phillips
· 7 years ago
e7d8da4
Add support for internal gl format in GrGLTextureInfo
by Greg Daniel
· 7 years ago
45839f9
Avoid coverage aa for filled drrects when using msaa.
by Brian Salomon
· 7 years ago
0c56d47
Disable SkImage multitexturing for AMD GPUs.
by Brian Salomon
· 7 years ago
4e92652
Revert "Revert "Enable explicit GPU resource allocation""
by Robert Phillips
· 7 years ago
10ed243
Add cap on intel to avoid calling abs and floor on the same line in a shader.
by Greg Daniel
· 7 years ago
6574921
Revert "Revert "Fix rendering of drrects with small circular inner rrects.""
by Brian Salomon
· 7 years ago
64fa70a
Reland "Set multitexturing image threshold for PowerVR."
by Brian Salomon
· 7 years ago
51b20f2
Add explicit GPU resource allocation of deferred proxies
by Robert Phillips
· 7 years ago
ec727c9
Revert "Fix rendering of drrects with small circular inner rrects."
by Brian Salomon
· 7 years ago
bbf0575
Reland "Set multitexturing threshold for NVIDIA"
by Brian Salomon
· 7 years ago
096074a
Fix rendering of drrects with small circular inner rrects.
by Brian Salomon
· 7 years ago
762d5e7
Revert "Revert "Use a dst size threshold for multitexturing images.""
by Brian Salomon
· 7 years ago
5374733
Revert "Enable explicit GPU resource allocation"
by Robert Phillips
· 7 years ago
be85ef2
Revert "Use a dst size threshold for multitexturing images."
by Brian Salomon
· 7 years ago
48ed004
Revert "Set multitexturing threshold for NVIDIA"
by Brian Salomon
· 7 years ago
25b1778
Revert "Set multitexturing image threshold for PowerVR."
by Brian Salomon
· 7 years ago
733965a
Enable explicit GPU resource allocation
by Robert Phillips
· 7 years ago
06c8da4
Set multitexturing image threshold for PowerVR.
by Brian Salomon
· 7 years ago
b4ec104
Set multitexturing threshold for NVIDIA
by Brian Salomon
· 7 years ago
706a6ff
Add "lazy" texture proxies
by Chris Dalton
· 7 years ago
edfa0d2
Use a dst size threshold for multitexturing images.
by Brian Salomon
· 7 years ago
8816b93
Make sure to visit clips and dst proxies during gather
by Chris Dalton
· 7 years ago
c3fd600
Revert "Make sure to visit clips and dst proxies during gather"
by Chris Dalton
· 7 years ago
c666502
Make sure to visit clips and dst proxies during gather
by Chris Dalton
· 7 years ago
29f9ed4
Revert "Revert "Make PathGeoBuilder use consistent iterators.""
by Brian Salomon
· 7 years ago
b451321
Revert "Make PathGeoBuilder use consistent iterators."
by Brian Salomon
· 7 years ago
9c8a16b
Make PathGeoBuilder use consistent iterators.
by Brian Salomon
· 7 years ago
12b69ee
shader cache now ignores shaders with a length of 0
by Ethan Nicholas
· 7 years ago
907204f
Fix shader initialization on a cache hit
by Ethan Nicholas
· 7 years ago
7f1b4f8
Fix issues related to backend texture/rendertarget creation
by Robert Phillips
· 7 years ago
c9c97b7
CCPR: Transform path points before parsing
by Chris Dalton
· 7 years ago
3b51df1
Cleanup yes/no enums in Ganesh
by Chris Dalton
· 7 years ago
778a2c9
Batch ops together in SkAtasTextTarget
by Brian Salomon
· 7 years ago
3968ff9
Include opList ids in GrOnFlushCallbackObject::postFlush
by Chris Dalton
· 7 years ago
210883c
Fix caps for advanced blend extension with regards to layout qualifiers
by Greg Daniel
· 7 years ago
6368e32
Revert "Make sure to visit clips and dst proxies during gather"
by Robert Phillips
· 7 years ago
b9d98e3
Make sure to visit clips and dst proxies during gather
by Chris Dalton
· 7 years ago
c82dd4e
Delete an opList's clips when it survives a flush
by Chris Dalton
· 7 years ago
c02cb8a
Revert "Use int when possible to calculate atlas indices in shaders."
by Jim Van Verth
· 7 years ago
575e06c
Revert "Only use flat varyings for integer texIndex."
by Jim Van Verth
· 7 years ago
e9d172a
converted ConstColorProcessor to SkSL
by Ethan Nicholas
· 7 years ago
53d863c
Enable tonal color for shadows by default.
by Jim Van Verth
· 7 years ago
eadb9f9
Only use flat varyings for integer texIndex.
by Jim Van Verth
· 7 years ago
999ec57
Use int when possible to calculate atlas indices in shaders.
by Jim Van Verth
· 7 years ago
cbcb0a1
Revert "Revert "Add Atlas Text interface for rendering SDF glyphs.""
by Brian Salomon
· 7 years ago
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