- 2bc96d6 Merge GrVkAttachment into GrVkImage. by Greg Daniel · 3 years, 1 month ago
- ae59426 Revert "New approach to GrProcessor uniforms." by Brian Salomon · 3 years, 1 month ago
- 10c9f36 New approach to GrProcessor uniforms. by Brian Salomon · 3 years, 1 month ago
- d89d445 Rename GrGLSLXferProcessor to GrXferProcessor::ProgramImpl by Brian Salomon · 3 years, 2 months ago
- f95940b Rename GrGLSLGeometryProcessor to GrGeometryProcessor::ProgramImpl by Brian Salomon · 3 years, 2 months ago
- 3176e86 Rename GrGLSLFragmentProcessor to GrFragmentProcessor::ProgramImpl by Brian Salomon · 3 years, 2 months ago
- 3e2fe2b One function for computing rt-adjust uniform once flip is determined. by Brian Salomon · 3 years, 4 months ago
- 1034425 Move cached input descriptor to attachment and off GrVkRenderTarget. by Greg Daniel · 3 years, 6 months ago
- a36cb40 Remove more uses of GrRenderTarget from GrVkOpsRenderPass. by Greg Daniel · 3 years, 6 months ago
- f10535f Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ... by Robert Phillips · 3 years, 7 months ago
- 787fd9d Fuse GrPrimitiveProcessor & GrGeometryProcessor into a new GrGeometryProcessor by Robert Phillips · 3 years, 7 months ago
- 17f95b1 Store GrGLSLFragmentProcessor arrays in std::vector by Brian Salomon · 3 years, 8 months ago
- af1d193 Remove old GrVkBuffer class and rename Buffer2 to Buffer. by Greg Daniel · 3 years, 8 months ago
- 205e99a Add push constant support by Jim Van Verth · 3 years, 8 months ago
- 8eb119a Move uniform buffers over to new vulkan buffer class. by Greg Daniel · 3 years, 8 months ago
- 3ef052c Use sk_sp for GrVkPipeline. by Greg Daniel · 3 years, 9 months ago
- 8cc5f19 Always bind input attachment to all pipelines in subpasses that uses one. by Greg Daniel · 4 years ago
- 37fd658 Add input attachment support to program building. by Greg Daniel · 4 years, 1 month ago
- 9d02a4c Using staging buffers for vulkan texture uploads. by Greg Daniel · 4 years, 3 months ago
- 61a70fb Add GrGLSLFP::ParallelRange to iterate FP and GLSLFP trees by Brian Salomon · 4 years, 3 months ago
- 5082df1 Remove need for gpu when unrefing managed resources. by Jim Van Verth · 4 years, 7 months ago
- a31ab4b Have GrVkUniformBuffers own their descriptor sets. by Greg Daniel · 4 years, 7 months ago
- 3e19216 Hoist GrVkResource up so it can be used for D3D and Metal. by Jim Van Verth · 4 years, 7 months ago
- b185785 Reland "Cleanup program building a bit" by Stephen White · 4 years, 8 months ago
- 77fdf66 Revert "Cleanup program building a bit" by Austin Eng · 4 years, 8 months ago
- 4777e3a Cleanup program building a bit by Robert Phillips · 4 years, 8 months ago
- f0e04f0 Always destroy resources instead of simply "abandoning" them in Vulkan backend. by Greg Daniel · 4 years, 10 months ago
- fcdd061 Use just GrSurfaceProxy in pipeline management. by Michael Ludwig · 4 years, 11 months ago
- 9841a61 Update GrVkImageView to handle failure of VkImageView creation. by Greg Daniel · 4 years, 11 months ago
- 95f0b16 Miscellaneous updates to handle more vulkan creation failures. by Greg Daniel · 5 years ago
- c10bb6a Some cleanup of unneeded code/objects in GrVkPipelineState. by Greg Daniel · 5 years ago
- 835cbda Pass GrProgramInfo further down Vulkan call chain by Robert Phillips · 5 years ago
- 0be3480 Revert "Revert "unified Vulkan uniform buffers"" by Ethan Nicholas · 5 years ago
- 19754b5 Revert "unified Vulkan uniform buffers" by Greg Daniel · 5 years ago
- 5f5a481 unified Vulkan uniform buffers by Ethan Nicholas · 5 years ago
- eecc687 Remove need for GrVkPipelineLayout class. by Greg Daniel · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- d0fe875 Remove destination GrRenderTargetProxy from GrPipeline by Robert Phillips · 6 years ago
- 487132b Don't include system vulkan header when building skia files. by Greg Daniel · 6 years ago
- 8e265a7 Re-land "Perform Vulkan resets in a background thread" by Ethan Nicholas · 6 years ago
- bff4e07 Revert "Perform Vulkan resets in a background thread" by Ethan Nicholas · 6 years ago
- 30e6343 Perform Vulkan resets in a background thread by Ethan Nicholas · 6 years ago
- 7a82edf Add support for immuatable samplers in vulkan. by Greg Daniel · 6 years ago
- 54bfb18 Privately include our version of vulkan header file in all our src files. by Greg Daniel · 6 years ago
- f723264 Revert "Revert "Reland "Add ability to specify different GP textures for each mesh in a draw.""" by Brian Salomon · 6 years ago
- cd7907b Revert "Reland "Add ability to specify different GP textures for each mesh in a draw."" by Brian Salomon · 6 years ago
- 5e81a12 Add support for dynamic state GP textures in Vulkan backend. by Brian Salomon · 6 years ago
- 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
- fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
- af87483 Move GrGeometryProcessor's textures out of classes and into by Brian Salomon · 6 years ago
- e782f84 Remove GrResourceIOProcessor. by Brian Salomon · 6 years ago
- 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
- 7d918fd Don't destroy VkPipelineLayouts until after command buffer recording. by Greg Daniel · 6 years ago
- 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
- 4d3f517 Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership. by Brian Salomon · 6 years ago
- 2b23c4b Dest color space no longer impacts mipmaps or texture sampling by Brian Osman · 6 years ago
- 6a40abc Revert "Implement window rectangles in vulkan" by Jim Van Verth · 7 years ago
- 94c0468 Implement window rectangles in vulkan by Chris Dalton · 7 years ago
- 369e8b7 Fix cleanup on program creation failure by Robert Phillips · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
- 31ec144 Add support for using texel buffers in Vulkan backend. by Greg Daniel · 7 years ago
- 18f9602 Add support for Geom shaders in Vulkan backend. by Greg Daniel · 7 years ago
- ab015ef Move the ability to access textures, buffers, and image storages out from GrProcessor. by Brian Salomon · 8 years ago
- 02bb6df Retract GrPipeline from setRenderTargetState calls by Robert Phillips · 8 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
- 145dbcd Remove SkAutoTDelete. by Ben Wagner · 8 years ago
- c633abb Remove GrStencilSettings from GrPipeline by csmartdalton · 8 years ago
- 720dc71 Merge building of program desc in Vulkan into one step by egdaniel · 8 years ago
- 5d8f69f Merge GrGLSLProgramDesc into GrProgramDesc by egdaniel · 8 years ago
- 0d9990f Merge ProgramDesc's for GL and Vulkan by egdaniel · 8 years ago
- 707bbd6 Reuse sampler descriptor set allocations in Vulkan by egdaniel · 8 years ago
- a95220d Setup system in Vulkan to reuse VkDescriptorSet allocations. by egdaniel · 8 years ago
- b2df0c2 Refactor Vulkan image, texture, RTs so that create and getter handles match. by egdaniel · 8 years ago
- f05ab1b Support allowSRGBInputs on Vulkan (via secondary texture views) by brianosman · 8 years ago
- 93a379b Separate user and raw stencil settings by cdalton · 8 years ago
- e19aecd Revert of Separate user and raw stencil settings (patchset #8 id:140001 of https://codereview.chromium.org/1962243002/ ) by robertphillips · 8 years ago
- 12dbb39 Separate user and raw stencil settings by cdalton · 8 years ago
- 778555c Unify DescriptorPools for vulkan uniform descriptor sets by egdaniel · 8 years ago
- 58a8d92 Update min Vulkan version to 1.0.8.0, and fix various bugs by egdaniel · 8 years ago
- 5f3b0e0 Limit the size of descriptor pools in vulkan by egdaniel · 9 years ago
- e50f3e7 Add WSI functions to GrVkInterface by jvanverth · 9 years ago
- 22281c1 Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines) by egdaniel · 9 years ago