1. 9457546 Alternative fix for stale MIP maps on texture export/import. by Brian Salomon · 6 years ago
  2. c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
  3. c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago
  4. d2d367d No long require copy as draw for vulkan wrapped resources. by Greg Daniel · 7 years ago
  5. 52e16d9 Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better. by Greg Daniel · 7 years ago
  6. 052ef69 Pin color type when a cross-context image is constructed by Brian Osman · 7 years ago
  7. 26102cb Make GrGpu::deleteTestingOnlyBackendTexture() take const GrBackendTexture& by Brian Salomon · 7 years ago
  8. 26b50a4 Add testing only helper to flush and sync gpu. by Greg Daniel · 7 years ago
  9. f6f7b67 When creating emptyp MipMap proxies, don't instantiate them immediately. Attempt 3 by Greg Daniel · 7 years ago
  10. 7080a43 Revert "Revert "Revert "When creating emptyp MipMap proxies, don't instantiate them immediately.""" by Greg Daniel · 7 years ago
  11. 95edb43 Revert "Revert "When creating emptyp MipMap proxies, don't instantiate them immediately."" by Greg Daniel · 7 years ago
  12. 0ee866d Revert "When creating emptyp MipMap proxies, don't instantiate them immediately." by Greg Daniel · 7 years ago
  13. 8242c5c When creating emptyp MipMap proxies, don't instantiate them immediately. by Greg Daniel · 7 years ago
  14. d5f9cdd Add SkSurface_Gpu::MakeWrappedRenderTarget method by Robert Phillips · 7 years ago
  15. bddcc95 Add return value to doLazyInstantiation to know if it succeedes. by Greg Daniel · 7 years ago
  16. f35fd8d Move more internal methods from GrContext to GrContextPriv (take 3) by Robert Phillips · 7 years ago
  17. 2914555 Revert "Move more internal methods from GrContext to GrContextPriv (take 2)" by Leon Scroggins · 7 years ago
  18. c22e50b Move more internal methods from GrContext to GrContextPriv (take 2) by Robert Phillips · 7 years ago
  19. 07320e4 Revert "Move more internal methods from GrContext to GrContextPriv" by Hal Canary · 7 years ago
  20. f440cec Move more internal methods from GrContext to GrContextPriv by Robert Phillips · 7 years ago
  21. e728f67 Update to GrBackendTexutreImageGenerator to support lazy texture proxies by Greg Daniel · 7 years ago
  22. 6be756b Move resourceProvider accessor to GrContextPriv (take 2) by Robert Phillips · 7 years ago
  23. be46e24 Revert "Move resourceProvider accessor to GrContextPriv" by Hal Canary · 7 years ago
  24. 1f9ed85 Move resourceProvider accessor to GrContextPriv by Robert Phillips · 7 years ago
  25. faa095e Update SkSurface MakeFromBackend* factories to take an SkColorType. by Greg Daniel · 7 years ago
  26. f5d8758 Add new SkImage factory to create from GrBackendTexture with SkColorType by Greg Daniel · 7 years ago
  27. b67821d Add GrBackendTexture & GrBackendRenderTarget access methods to GrTexture and GrRenderTarget by Robert Phillips · 7 years ago
  28. d21b2a5 Remove GrBackendObject from tests (except image_from_yuv_textures) by Robert Phillips · 7 years ago
  29. 57e0828 Add backend GPU objects to fiddle app by Robert Phillips · 7 years ago
  30. e0070c0 Patch up ref counting of proxies (take 2) by Robert Phillips · 7 years ago
  31. 2d9cb57 Revert "Patch up ref counting of proxies" by Robert Phillips · 7 years ago
  32. 8d5ce2d Patch up ref counting of proxies by Robert Phillips · 7 years ago
  33. 45d6303 Have mip status match surface when snapping image from wrapped object by Greg Daniel · 7 years ago
  34. e252f08 Add hint to SkSurface::MakeRenderTarget that we will use mips by Greg Daniel · 7 years ago
  35. 261b8aa Revert "Revert "Support creation/use of mipped proxy in GrBackendTextureImageGenerator"" by Greg Daniel · 7 years ago
  36. 7477d96 Revert "Support creation/use of mipped proxy in GrBackendTextureImageGenerator" by Greg Daniel · 7 years ago
  37. b8ad00b Support creation/use of mipped proxy in GrBackendTextureImageGenerator by Greg Daniel · 7 years ago
  38. 177e695 Add flag on GrBackendTexture to say whether texture is mipped or not by Greg Daniel · 7 years ago