- 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 5 months ago
- 99ebb17 Add detection of underlying GL driver info on ANGLE GL backend. by Brian Salomon · 3 years, 5 months ago
- 96263aa Reuse GL enums for ANGLE vendor/renderer by Brian Salomon · 3 years, 5 months ago
- c411429 Convert GrGLDriver/Vendor/Renderer to enum classes by Brian Salomon · 3 years, 5 months ago
- 1989342 Consolidate gathering of info from GL strings. by Brian Salomon · 3 years, 5 months ago
- 75b43ce Add a driver workaround for Adreno 620, 640 GL reordering by Adlai Holler · 3 years, 6 months ago
- 5a7048c Specifically identify Adreno 530 (vs other 5xx series) by Brian Osman · 3 years, 9 months ago
- 01ff538 Support luminance-alpha GL format for YUVA planes by Brian Salomon · 3 years, 10 months ago
- 1a364c2 Fix gl copyTexSubImage format requirements. by Greg Daniel · 4 years ago
- a7f69c2 Add stencil formats to all the backends. by Greg Daniel · 4 years ago
- 0eca74c Move bytesPerPixel query off of GrCaps and add bytesPerBlock query. by Greg Daniel · 4 years, 1 month ago
- 8e54a6e Enhance assert to dump more information by Robert Phillips · 4 years, 2 months ago
- 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 4 months ago
- 15207b8 Disable program binary caching on AMD + ANGLE D3D9 by Brian Osman · 4 years, 4 months ago
- 01f278c Better handle backendFormat to CompressionType. by Greg Daniel · 4 years, 4 months ago
- a321dd9 Add detection for AMD Radeon Pro 5000-class GPUs. by John Stiles · 4 years, 5 months ago
- 414782d Disable testing of D3D9 ANGLE backend on NVIDIA by Brian Salomon · 4 years, 6 months ago
- dc8fcdb Add getter for channels to GrBackendFormat by Brian Salomon · 4 years, 7 months ago
- 0e7834f Update comment about Mali G series by Brian Osman · 4 years, 7 months ago
- 76f635c Add workaround flag for color space transform math on Mali G GPUs by Brian Osman · 4 years, 7 months ago
- b085527 Add SkImage::CompressionType::kBC1_RGBA8_UNORM support by Robert Phillips · 4 years, 9 months ago
- 8f259a0 Add BC1_RGB8_UNORM support by Robert Phillips · 4 years, 10 months ago
- f8c187c Revert "Revert "Blend functions as SkSL built ins."" by Brian Salomon · 4 years, 10 months ago
- d04ddcd Update GL and Vulkan backends to support compressed backend formats by Robert Phillips · 4 years, 10 months ago
- df6c734 Add GrCaps::getConfigFromCompressedBackendFormat by Robert Phillips · 4 years, 10 months ago
- ff82e15 Add GL Caps for Radeon Pro Vega by Herb Derby · 5 years ago
- d2c67f4 Reland "Allow direct readback for formats in non-ES OpenGL" by Brian Salomon · 5 years ago
- df4601b Revert "Allow direct readback for formats in non-ES OpenGL" by Robert Phillips · 5 years ago
- 162d168 Allow direct readback for formats in non-ES OpenGL by Brian Salomon · 5 years ago
- 6e38ce7 Disable msaa on Pixel3a by Chris Dalton · 5 years ago
- e4bf3d1 Track gl format bytes per pixel on format table. by Greg Daniel · 5 years ago
- dcbc359 Remove vestiges of 32 float texture format support by Brian Salomon · 5 years ago
- 061ac3d Remove workarounds for osmesa by Brian Salomon · 5 years ago
- ca8b07c Reland "Pin the GLSL version to be no larger than the GL version" by Brian Osman · 5 years ago
- 5a5f3e8 Workaround for Android Emulator default precision issue by Brian Salomon · 5 years ago
- d4764a1 Rework how backend-specific formats are retrieved from GrBackendFormat. by Brian Salomon · 5 years ago
- ea4ad30 Modify GrGLTexture/RenderTarget and related functions to not take GrSurfaceDesc. by Brian Salomon · 5 years ago
- bac4672 Add a means of printing out the GrBackendFormat by Robert Phillips · 5 years ago
- ebab03f Add Ganesh support for LUM16F (take 2) by Robert Phillips · 5 years ago
- cdb40c9 Revert "Add Ganesh support for LUM16F" by Robert Phillips · 5 years ago
- 2f6c8af Add Ganesh support for LUM16F by Robert Phillips · 5 years ago
- 009ad25 Remove RG32F color type and pixel config. by Greg Daniel · 5 years ago
- 5043f1f More GrGLFormat. by Brian Salomon · 5 years ago
- 9e9ea91 Try GrGLSizedInternalFormat enum by Brian Salomon · 5 years ago
- bb8dde8 Reland "Reland "Separate compressed and uncompressed texture functions"" by Brian Salomon · 5 years ago
- 1550064 Revert "Reland "Separate compressed and uncompressed texture functions"" by Greg Daniel · 5 years ago
- c051923 Reland "Separate compressed and uncompressed texture functions" by Brian Salomon · 5 years ago
- 31539a8 Revert "Separate compressed and uncompressed texture functions" by Brian Salomon · 5 years ago
- 9acfb33 Separate compressed and uncompressed texture functions by Brian Salomon · 5 years ago
- d6b53d5 Fix and update the Intel GPU string parsing by Brian Osman · 5 years ago
- f209e88 Update SkSurface_Gpu::Valid to take a backend format by Robert Phillips · 5 years ago
- 28a5a43 Revise GrDataUtils to be more self-contained (take 3) by Robert Phillips · 5 years ago
- fe18de5 Experimental: Add R_16 and RG_1616 to Ganesh (take 2) by Robert Phillips · 5 years ago
- aee5714 Manual revert of "Revise GrDataUtils to be more self-contained" by Greg Daniel · 5 years ago
- c70ed90 Revise GrDataUtils to be more self-contained by Robert Phillips · 5 years ago
- 8043f32 Clean update ETC1 data utilities (take 2) by Robert Phillips · 5 years ago
- 1e50638 Revert "Clean update ETC1 data utilities" by Robert Phillips · 5 years ago
- 6fc7e21 Clean update ETC1 data utilities by Robert Phillips · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- 8f5aeeb Revert "Narrow clear-as-draw workaround on D3D11 ANGLE" by Michael Ludwig · 6 years ago
- 3dc9389 Narrow clear-as-draw workaround on D3D11 ANGLE by Michael Ludwig · 6 years ago
- b70beea ccpr: Blacklist Bay Trail and Sandybridge on Mesa by Chris Dalton · 6 years ago
- 1c1391c ccpr: Blacklist Sandy Bridge by Chris Dalton · 6 years ago
- 108bb23 Reland "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors." by Greg Daniel · 6 years ago
- 34aa059 Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors." by Ethan Nicholas · 6 years ago
- ff2181e Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors. by Greg Daniel · 6 years ago
- 1214be9 Don't use geometry shaders on older Adreno chips by Chris Dalton · 6 years ago
- da2b9f3 Add Gr enums and version parsing for SwiftShader by Kevin Lubick · 6 years ago
- da40cd2 Add glFlush workaround for instanced draws on Skylake by Chris Dalton · 7 years ago
- 4470e34 Avoid calling glGetString(GL_EXTENSIONS) on core profiles by Brian Salomon · 7 years ago
- 9a544bc Stop using clear-as-draw workaround on newer Intel drivers on macOS by Brian Salomon · 7 years ago
- 0090ef6 Don't use gl_FragCoord on legacy Tegra hardware by Chris Dalton · 7 years ago
- a6a3df7 Move GrPixelConfig to GrTypesPriv by Brian Salomon · 7 years ago
- 5fba7ad Support GL_RGB textures and render targets. by Brian Salomon · 7 years ago
- 8a3f55c Revert "Improve handling of GrPixelConfig in GrBackendTex/RT ctors" by Greg Daniel · 7 years ago
- 7d2b16a Improve handling of GrPixelConfig in GrBackendTex/RT ctors by Greg Daniel · 7 years ago
- 0a94e4c ccpr: Blacklist vertex shaders on ANGLE/Skylake by Chris Dalton · 7 years ago
- e7d8da4 Add support for internal gl format in GrGLTextureInfo by Greg Daniel · 7 years ago
- 2501917 Add GalliumLLVM GrGLRenderer and fix alpha8 renderability by Greg Daniel · 7 years ago
- dbfecd0 Re-land unit test for clear bug (w/ AMD work-arounds) by Robert Phillips · 7 years ago
- 4a6a732 CCPR: Blacklist intel 4xxx and 6xxx by Chris Dalton · 7 years ago
- a2fd62a Use draws instead of clears on Macs w/ Intel Iris Pro GPUs by Robert Phillips · 7 years ago
- 266ef6d Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11. by Brian Salomon · 7 years ago
- 81e7bf8 Update gpu caps for valid sample counts. by Greg Daniel · 7 years ago
- b52fa02 Limit Adreno 4xx stencil clear workaround to older drivers by Brian Salomon · 7 years ago
- bc71274 Disable single channel renderability for ANGLE ES2 by Robert Phillips · 7 years ago
- ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
- 028a9a5 Workaround for Intel 6xxx clear to opaque black bug by Brian Salomon · 7 years ago
- 7517e45 Disable framebuffer fetch on the Adreno5xx devices. by egdaniel · 8 years ago
- 131ff13 Switch to a whitelist for manual mip-map generation by brianosman · 8 years ago
- 93a379b Separate user and raw stencil settings by cdalton · 8 years ago
- e19aecd Revert of Separate user and raw stencil settings (patchset #8 id:140001 of https://codereview.chromium.org/1962243002/ ) by robertphillips · 8 years ago
- 12dbb39 Separate user and raw stencil settings by cdalton · 8 years ago
- 4017007 Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8 by bsalomon · 8 years ago
- dec2943 Remove the GrGLInterface callback mechanism. by bsalomon · 9 years ago
- 7354a4b Avoid pixel GPU readback in saveLayerWithPickup by robertphillips · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
- 88c7b98 Make ANGLE perf decisions be runtime rather than compile time by bsalomon · 9 years ago
- 1dd0542 Review URL: https://codereview.chromium.org/1166513002 by cdalton · 9 years ago