1. 4af11a1 Detect chrome command buffer separately from GL driver. by Brian Salomon · 3 years, 5 months ago
  2. 99ebb17 Add detection of underlying GL driver info on ANGLE GL backend. by Brian Salomon · 3 years, 5 months ago
  3. 96263aa Reuse GL enums for ANGLE vendor/renderer by Brian Salomon · 3 years, 5 months ago
  4. c411429 Convert GrGLDriver/Vendor/Renderer to enum classes by Brian Salomon · 3 years, 5 months ago
  5. 1989342 Consolidate gathering of info from GL strings. by Brian Salomon · 3 years, 5 months ago
  6. 75b43ce Add a driver workaround for Adreno 620, 640 GL reordering by Adlai Holler · 3 years, 6 months ago
  7. 5a7048c Specifically identify Adreno 530 (vs other 5xx series) by Brian Osman · 3 years, 9 months ago
  8. 01ff538 Support luminance-alpha GL format for YUVA planes by Brian Salomon · 3 years, 10 months ago
  9. 1a364c2 Fix gl copyTexSubImage format requirements. by Greg Daniel · 4 years ago
  10. a7f69c2 Add stencil formats to all the backends. by Greg Daniel · 4 years ago
  11. 0eca74c Move bytesPerPixel query off of GrCaps and add bytesPerBlock query. by Greg Daniel · 4 years, 1 month ago
  12. 8e54a6e Enhance assert to dump more information by Robert Phillips · 4 years, 2 months ago
  13. 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 4 months ago
  14. 15207b8 Disable program binary caching on AMD + ANGLE D3D9 by Brian Osman · 4 years, 4 months ago
  15. 01f278c Better handle backendFormat to CompressionType. by Greg Daniel · 4 years, 4 months ago
  16. a321dd9 Add detection for AMD Radeon Pro 5000-class GPUs. by John Stiles · 4 years, 5 months ago
  17. 414782d Disable testing of D3D9 ANGLE backend on NVIDIA by Brian Salomon · 4 years, 6 months ago
  18. dc8fcdb Add getter for channels to GrBackendFormat by Brian Salomon · 4 years, 7 months ago
  19. 0e7834f Update comment about Mali G series by Brian Osman · 4 years, 7 months ago
  20. 76f635c Add workaround flag for color space transform math on Mali G GPUs by Brian Osman · 4 years, 7 months ago
  21. b085527 Add SkImage::CompressionType::kBC1_RGBA8_UNORM support by Robert Phillips · 4 years, 9 months ago
  22. 8f259a0 Add BC1_RGB8_UNORM support by Robert Phillips · 4 years, 10 months ago
  23. f8c187c Revert "Revert "Blend functions as SkSL built ins."" by Brian Salomon · 4 years, 10 months ago
  24. d04ddcd Update GL and Vulkan backends to support compressed backend formats by Robert Phillips · 4 years, 10 months ago
  25. df6c734 Add GrCaps::getConfigFromCompressedBackendFormat by Robert Phillips · 4 years, 10 months ago
  26. ff82e15 Add GL Caps for Radeon Pro Vega by Herb Derby · 5 years ago
  27. d2c67f4 Reland "Allow direct readback for formats in non-ES OpenGL" by Brian Salomon · 5 years ago
  28. df4601b Revert "Allow direct readback for formats in non-ES OpenGL" by Robert Phillips · 5 years ago
  29. 162d168 Allow direct readback for formats in non-ES OpenGL by Brian Salomon · 5 years ago
  30. 6e38ce7 Disable msaa on Pixel3a by Chris Dalton · 5 years ago
  31. e4bf3d1 Track gl format bytes per pixel on format table. by Greg Daniel · 5 years ago
  32. dcbc359 Remove vestiges of 32 float texture format support by Brian Salomon · 5 years ago
  33. 061ac3d Remove workarounds for osmesa by Brian Salomon · 5 years ago
  34. ca8b07c Reland "Pin the GLSL version to be no larger than the GL version" by Brian Osman · 5 years ago
  35. 5a5f3e8 Workaround for Android Emulator default precision issue by Brian Salomon · 5 years ago
  36. d4764a1 Rework how backend-specific formats are retrieved from GrBackendFormat. by Brian Salomon · 5 years ago
  37. ea4ad30 Modify GrGLTexture/RenderTarget and related functions to not take GrSurfaceDesc. by Brian Salomon · 5 years ago
  38. bac4672 Add a means of printing out the GrBackendFormat by Robert Phillips · 5 years ago
  39. ebab03f Add Ganesh support for LUM16F (take 2) by Robert Phillips · 5 years ago
  40. cdb40c9 Revert "Add Ganesh support for LUM16F" by Robert Phillips · 5 years ago
  41. 2f6c8af Add Ganesh support for LUM16F by Robert Phillips · 5 years ago
  42. 009ad25 Remove RG32F color type and pixel config. by Greg Daniel · 5 years ago
  43. 5043f1f More GrGLFormat. by Brian Salomon · 5 years ago
  44. 9e9ea91 Try GrGLSizedInternalFormat enum by Brian Salomon · 5 years ago
  45. bb8dde8 Reland "Reland "Separate compressed and uncompressed texture functions"" by Brian Salomon · 5 years ago
  46. 1550064 Revert "Reland "Separate compressed and uncompressed texture functions"" by Greg Daniel · 5 years ago
  47. c051923 Reland "Separate compressed and uncompressed texture functions" by Brian Salomon · 5 years ago
  48. 31539a8 Revert "Separate compressed and uncompressed texture functions" by Brian Salomon · 5 years ago
  49. 9acfb33 Separate compressed and uncompressed texture functions by Brian Salomon · 5 years ago
  50. d6b53d5 Fix and update the Intel GPU string parsing by Brian Osman · 5 years ago
  51. f209e88 Update SkSurface_Gpu::Valid to take a backend format by Robert Phillips · 5 years ago
  52. 28a5a43 Revise GrDataUtils to be more self-contained (take 3) by Robert Phillips · 5 years ago
  53. fe18de5 Experimental: Add R_16 and RG_1616 to Ganesh (take 2) by Robert Phillips · 5 years ago
  54. aee5714 Manual revert of "Revise GrDataUtils to be more self-contained" by Greg Daniel · 5 years ago
  55. c70ed90 Revise GrDataUtils to be more self-contained by Robert Phillips · 5 years ago
  56. 8043f32 Clean update ETC1 data utilities (take 2) by Robert Phillips · 5 years ago
  57. 1e50638 Revert "Clean update ETC1 data utilities" by Robert Phillips · 5 years ago
  58. 6fc7e21 Clean update ETC1 data utilities by Robert Phillips · 5 years ago
  59. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  60. 8f5aeeb Revert "Narrow clear-as-draw workaround on D3D11 ANGLE" by Michael Ludwig · 6 years ago
  61. 3dc9389 Narrow clear-as-draw workaround on D3D11 ANGLE by Michael Ludwig · 6 years ago
  62. b70beea ccpr: Blacklist Bay Trail and Sandybridge on Mesa by Chris Dalton · 6 years ago
  63. 1c1391c ccpr: Blacklist Sandy Bridge by Chris Dalton · 6 years ago
  64. 108bb23 Reland "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors." by Greg Daniel · 6 years ago
  65. 34aa059 Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors." by Ethan Nicholas · 6 years ago
  66. ff2181e Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors. by Greg Daniel · 6 years ago
  67. 1214be9 Don't use geometry shaders on older Adreno chips by Chris Dalton · 6 years ago
  68. da2b9f3 Add Gr enums and version parsing for SwiftShader by Kevin Lubick · 6 years ago
  69. da40cd2 Add glFlush workaround for instanced draws on Skylake by Chris Dalton · 7 years ago
  70. 4470e34 Avoid calling glGetString(GL_EXTENSIONS) on core profiles by Brian Salomon · 7 years ago
  71. 9a544bc Stop using clear-as-draw workaround on newer Intel drivers on macOS by Brian Salomon · 7 years ago
  72. 0090ef6 Don't use gl_FragCoord on legacy Tegra hardware by Chris Dalton · 7 years ago
  73. a6a3df7 Move GrPixelConfig to GrTypesPriv by Brian Salomon · 7 years ago
  74. 5fba7ad Support GL_RGB textures and render targets. by Brian Salomon · 7 years ago
  75. 8a3f55c Revert "Improve handling of GrPixelConfig in GrBackendTex/RT ctors" by Greg Daniel · 7 years ago
  76. 7d2b16a Improve handling of GrPixelConfig in GrBackendTex/RT ctors by Greg Daniel · 7 years ago
  77. 0a94e4c ccpr: Blacklist vertex shaders on ANGLE/Skylake by Chris Dalton · 7 years ago
  78. e7d8da4 Add support for internal gl format in GrGLTextureInfo by Greg Daniel · 7 years ago
  79. 2501917 Add GalliumLLVM GrGLRenderer and fix alpha8 renderability by Greg Daniel · 7 years ago
  80. dbfecd0 Re-land unit test for clear bug (w/ AMD work-arounds) by Robert Phillips · 7 years ago
  81. 4a6a732 CCPR: Blacklist intel 4xxx and 6xxx by Chris Dalton · 7 years ago
  82. a2fd62a Use draws instead of clears on Macs w/ Intel Iris Pro GPUs by Robert Phillips · 7 years ago
  83. 266ef6d Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11. by Brian Salomon · 7 years ago
  84. 81e7bf8 Update gpu caps for valid sample counts. by Greg Daniel · 7 years ago
  85. b52fa02 Limit Adreno 4xx stencil clear workaround to older drivers by Brian Salomon · 7 years ago
  86. bc71274 Disable single channel renderability for ANGLE ES2 by Robert Phillips · 7 years ago
  87. ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
  88. 028a9a5 Workaround for Intel 6xxx clear to opaque black bug by Brian Salomon · 7 years ago
  89. 7517e45 Disable framebuffer fetch on the Adreno5xx devices. by egdaniel · 8 years ago
  90. 131ff13 Switch to a whitelist for manual mip-map generation by brianosman · 8 years ago
  91. 93a379b Separate user and raw stencil settings by cdalton · 8 years ago
  92. e19aecd Revert of Separate user and raw stencil settings (patchset #8 id:140001 of https://codereview.chromium.org/1962243002/ ) by robertphillips · 8 years ago
  93. 12dbb39 Separate user and raw stencil settings by cdalton · 8 years ago
  94. 4017007 Fix unit test crash caused by OSMesa not supporting rendering to GL_ALPHA8 by bsalomon · 8 years ago
  95. dec2943 Remove the GrGLInterface callback mechanism. by bsalomon · 9 years ago
  96. 7354a4b Avoid pixel GPU readback in saveLayerWithPickup by robertphillips · 9 years ago
  97. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  98. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
  99. 88c7b98 Make ANGLE perf decisions be runtime rather than compile time by bsalomon · 9 years ago
  100. 1dd0542 Review URL: https://codereview.chromium.org/1166513002 by cdalton · 9 years ago