- 720faa4 Reactivate SSSE3 optimizations, undoing r3770. by tomhudson@google.com · 13 years ago
- 7b807cb Switch memset.arm.S to unified syntax. by djsollen@google.com · 13 years ago
- 725a295 Allow building on platforms with SSE2 but not SSSE3 by adding an #ifdef. by tomhudson@google.com · 13 years ago
- bff29d5 Landing arm patch from contributor. by djsollen@google.com · 13 years ago
- 6c5ccd9 Fix Android, too, by providing cross-platform NULL version of new factory. by tomhudson@google.com · 13 years ago
- 20949e2 Remove stale #include. by tomhudson@google.com · 13 years ago
- 8dd90a9 (SSE2) acceleration for rectangular opaque erases. by tomhudson@google.com · 13 years ago
- 602f227 need to pack the two values into a 32bit long by mike@reedtribe.org · 13 years ago
- ae29b88 SSSE3 code for drawing rotated bitmaps; produces 25-30% speedup. by tomhudson@google.com · 13 years ago
- 98a5b42 Improve SSE2 code for Blending BlitRow functions, producing 10% speedup. by tomhudson@google.com · 13 years ago
- 5efaf26 SSE2 version of ClampX_ClampY_{no}filter_affine, courtesy of Jin Yang. by tomhudson@google.com · 13 years ago
- 06a7313 SSE2 version of ClampX_ClampY_{no}filter_scale; yields 10-20% speedup in by tomhudson@google.com · 13 years ago
- 60abb07 Merge changes from the android repo upstream to Skia by djsollen@google.com · 13 years ago
- 4ef14f8 Attempt to make Windows and Mac compilers happy after breakage in r3193. by tomhudson@google.com · 13 years ago
- 95ad155 Add SSSE3 acceleration for S32_{opaque,alpha}_D32_filter_DX; should yield by tomhudson@google.com · 13 years ago
- d6770e6 SSE2 version of blit_lcd16, courtesy of Jin Yang. by tomhudson@google.com · 13 years ago
- d6e2c7c Prevent the memset16 ARM opt from failing when count is 0. by djsollen@google.com · 13 years ago
- a44e6c6 Add ARM optimizations to the build. by djsollen@google.com · 13 years ago
- 5684680 update ARM platform procs for blitmask by reed@google.com · 13 years ago
- 1750bf1 support blitMask+shader natively (1.75x faster for AA, and now we can support by reed@google.com · 13 years ago
- e901b4c rename/refactor in preparation for supporting accelerated blits of shader-output by reed@google.com · 13 years ago
- 56c6977 Update files to use SK_BUILD_FOR_ANDROID. by djsollen@google.com · 13 years ago
- c909a1e don't blend with zero in colorproc (forgot to return after memcpy check). by reed@google.com · 13 years ago
- 5a0920c don't mention the neon functions if no neon is available by reed@google.com · 13 years ago
- edb606c move LCD blits into opts, so they can have assembly versions by reed@google.com · 13 years ago
- 58af9a6 separate SkBlitMask decl into its own header by reed@google.com · 13 years ago
- 47ae725 remove bogus (probably copy/paste err) assert. Alpha need not be opaque here, by reed@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- fd03db0 Manually update copyright notices in files that defied the automated process by epoger@google.com · 13 years ago
- e6ea606 re-enable SSE2 blitmask procs, only excluding if we're black (in which case by reed@google.com · 13 years ago
- baa677b delete all old (non-Gyp) buildfiles by epoger@google.com · 13 years ago
- db8b51c Fix arm compile problem on Lucid. by vandebo@chromium.org · 14 years ago
- eeb02bc http://codereview.appspot.com/4365051/ by reed@google.com · 14 years ago
- ee467ee Correct blitmask procs to recognize that we pass them an SkColor, and if they by reed@google.com · 14 years ago
- 981d479 http://codereview.appspot.com/3980041/ by reed@google.com · 14 years ago
- 6bc2f5d add SSE2 opt files to xcode by reed@google.com · 14 years ago
- 31e6230 Unreviewed; ARM build fix. by senorblanco@chromium.org · 14 years ago
- c385638 SSE2 optimizations for 32bit Color operation. by senorblanco@chromium.org · 14 years ago
- 8b17ac3 S32A_Blend_BlitRow32: for ARM without NEON by agl@chromium.org · 14 years ago
- 94d1464 Write S32A_Opaque_BlitRow32 function in ARM assembly. by agl@chromium.org · 14 years ago
- 21417a7 Add versions of memset16() and memset32() in ARM assembly. by agl@chromium.org · 14 years ago
- 7925a14 http://codereview.appspot.com/1706045/show by reed@android.com · 14 years ago
- a40390c Revert "Implementing S32A_Opaque_BlitRow32 using v7 neon instructions." by agl@chromium.org · 14 years ago
- 1960ff6 Revert "We extract a sub-function from MAKENAME(_nofilter_DX), only dealing with reading" by agl@chromium.org · 14 years ago
- 46e2ec5 We extract a sub-function from MAKENAME(_nofilter_DX), only dealing with reading by agl@chromium.org · 14 years ago
- 244929c Implementing S32A_Opaque_BlitRow32 using v7 neon instructions. by agl@chromium.org · 14 years ago
- aab4090 Add Neon versions of memset32 and memset16 by agl@chromium.org · 15 years ago
- e932a42 Fix internal compiler error on ARM. by agl@chromium.org · 15 years ago
- 229d9b3 ray fixes neon for dither and blend by reed@android.com · 15 years ago
- fffe48f Disable 32A->565+dither neon, since it gives different results between its by reed@android.com · 15 years ago
- 8e4c93b disable 32A->565 + alpha for now, until it handles src-alpha==0 as a noop by reed@android.com · 15 years ago
- d7a0083 ICE fixes for arm by reed@android.com · 15 years ago
- f3f0bd7 SSE2-ified S32_alpha_D32_filter_DX (refactoring to come). Also shaved a few by senorblanco@chromium.org · 15 years ago
- aa4f0c6 Debug build fix (unreviewed). by senorblanco@chromium.org · 15 years ago
- dc7de74 More SSE2 optimizations. This CL implements an SSE2 version of S32_bitmap_D32_filter_DX, and uses aligned loads and stores for dst, in all blending. by senorblanco@chromium.org · 15 years ago
- 0c547bc Build fix for WIN64 (unreviewed). by senorblanco@chromium.org · 15 years ago
- 28bee95 Exclude Android-only cpu-features.h from non-Android builds. by agl@chromium.org · 15 years ago
- 4e75355 More SSE2-ification; fix for gcc -msse2. by senorblanco@chromium.org · 15 years ago
- f0f4e9a remove const modifiers on function return types (unneeded, and caused an error by reed@android.com · 15 years ago
- d03337c Fix for gcc -fPIC build. by senorblanco@chromium.org · 15 years ago
- 9272761 SSE2 optimizations for 32bit blending blitters. by senorblanco@chromium.org · 15 years ago
- b577b41 add shaderproc32 for index bitmaps. neon version of 32->16+dither by reed@android.com · 15 years ago
- 522aa8d fix S32A_D565_Blend_neon by reed@android.com · 15 years ago
- fdb5353 disable one proc until we fix its handling of src-alpha==0 by reed@android.com · 15 years ago
- a98a21e oops, make it actually compile with correct headers by reed@android.com · 15 years ago
- 4e635f9 add -forceDither option to bench (it is tristate) by reed@android.com · 15 years ago
- 3bbac13 update for blitrow_d32 procs by reed@android.com · 15 years ago
- c4cae85 add BlitRow procs for 32->32, to allow for neon and other optimizations. by reed@android.com · 15 years ago
- 152f748 more neon work: by reed@android.com · 15 years ago
- 6123e47 add proper includes for arm optimizations by reed@android.com · 15 years ago
- a0bd7f4 arm/neon optimizations for bitmap shader original version by ARM LIMITED 2009 by reed@android.com · 15 years ago
- c9a1d4b add platformProcs() porting function by reed@android.com · 15 years ago
- 4bda7a5 add opts for neon by reed@android.com · 15 years ago
- ed7bd9b add opts files to the make by reed@android.com · 15 years ago
- 7d2e322 add optimization table for blitproc functions by reed@android.com · 15 years ago