1. 6bc650e Fix Metal bots. by Jim Van Verth · 6 years ago
  2. 3d48299 Set correct uniform size for Metal. by Jim Van Verth · 6 years ago
  3. e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  4. c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  5. 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 6 years ago
  6. 842d31b fixed Metal matrix constructors by Ethan Nicholas · 6 years ago
  7. 6ac8d36 Revert "Reland "fixed VK geometry shaders"" by Ethan Nicholas · 6 years ago
  8. 347d365 Reland "fixed VK geometry shaders" by Ethan Nicholas · 6 years ago
  9. 483909c Revert "fixed VK geometry shaders" by Ethan Nicholas · 6 years ago
  10. eef1ed0 fixed VK geometry shaders by Ethan Nicholas · 6 years ago
  11. a7ceb50 added PLS support to SkSL by Ethan Nicholas · 6 years ago
  12. d866168 fixed SPIR-V decoration by Ethan Nicholas · 6 years ago
  13. 56b4e3d disallow varying matrices in shaders by Ethan Nicholas · 6 years ago
  14. a9a0690 fixed SPIR-V indexing a swizzle by Ethan Nicholas · 6 years ago
  15. 8eb64d3 fixed SPIR-V global initializer ordering by Ethan Nicholas · 6 years ago
  16. f0b6044 Revert "Fix performance regresion on Mali, while preserving sk_FragCoord.w" by Michael Ludwig · 6 years ago
  17. 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
  18. a34e6ea Fix performance regresion on Mali, while preserving sk_FragCoord.w by Michael Ludwig · 6 years ago
  19. 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
  20. 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
  21. 20798e5 passing fragcoord.w in SPIR-V and Metal by Ethan Nicholas · 6 years ago
  22. 5e1f6ea Remove unnecessary gl_FragCoord workaround by Michael Ludwig · 6 years ago
  23. 2335644 Fix occurrences of "-Wextra-semi-stmt" by Brian Salomon · 6 years ago
  24. 07ee63d sksl: Add builtinFMASupport to StandaloneShaderCaps by Chris Dalton · 6 years ago
  25. a708618 sksl: Polyfill fma() when not present in GLSL by Chris Dalton · 6 years ago
  26. dba7aab sksl: Add support for 2x2 matrix inversions in Metal by Chris Dalton · 6 years ago
  27. 0921219 sksl: Support fwidth() by Chris Dalton · 6 years ago
  28. b11ab57 remove src/jumper by Mike Klein · 6 years ago
  29. 495993a Remove GrColor4f by Brian Osman · 6 years ago
  30. eace935 Revert "converted AARectEffect to new FP system" by Ethan Nicholas · 6 years ago
  31. bf79a72 String -> const char* where possbile by Mike Klein · 6 years ago
  32. 222e275 converted AARectEffect to new FP system by Ethan Nicholas · 6 years ago
  33. f28e55d Add SkPMColor4f support to SkSL by Brian Osman · 6 years ago
  34. d23c819 fixed SPIR-V interface variable declarations by Ethan Nicholas · 6 years ago
  35. 24d438b Implement sweep gradient layout by Michael Ludwig · 6 years ago
  36. 4f94ef6 Reland "Base Gradient FP Refactor" by Michael Ludwig · 6 years ago
  37. 1ea5656 Revert "Base Gradient FP Refactor" by Cary Clark · 6 years ago
  38. 10f7a1e Base Gradient FP Refactor by Michael Ludwig · 6 years ago
  39. 9094f2c Add fields to fragmentProcessors in sksl code. by Michael Ludwig · 6 years ago
  40. 1fc5fbd Reland "Redo how extra emit code flushing operates" with type fix. by Michael Ludwig · 6 years ago
  41. d044019 Revert "Redo how extra emit code flushing operates" by Michael Ludwig · 6 years ago
  42. 9b8181b Redo how extra emit code flushing operates by Michael Ludwig · 6 years ago
  43. 7b429ae Implement boolean short circuit folding in SkSL by Michael Ludwig · 6 years ago
  44. 78aceb2 converted overdraw effect to new FP system by Ethan Nicholas · 6 years ago
  45. a45e1a7 fixed ASAN error while compiling .fp files by Ethan Nicholas · 6 years ago
  46. 72efd80 Fixes for primitive handling for uniforms by Michael Ludwig · 6 years ago
  47. a427559 Refactor 'in uniform' CPP code generation by Michael Ludwig · 6 years ago
  48. 92e4c7f Support input color argument to process() function in sksl .fp files by Michael Ludwig · 6 years ago
  49. 231de03 Improve inputColor handling in fragment processor implementations. by Michael Ludwig · 6 years ago
  50. ce00811 converted arithmetic FP to new FP structure by Ethan Nicholas · 6 years ago
  51. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  52. 5005a22 fixed skslc's nested conditional break detection by Ethan Nicholas · 6 years ago
  53. 3b83afe Try again to fix leak of SkSL parser map when built standalone by Brian Salomon · 6 years ago
  54. 140f3da Revert "Fix leak in SkSLParser" by Brian Salomon · 6 years ago
  55. e82ef48 Fix leak in SkSLParser by Brian Salomon · 6 years ago
  56. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  57. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  58. e84fb19 Add reset and findLastOf to SkSLString. by Michael Ludwig · 6 years ago
  59. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  60. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  61. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  62. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  63. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  64. d74f2c8 After call 'va_start',some place not call 'va_end' by z102.zhang · 6 years ago
  65. 937efc3 BAD_COPY_PASTE in SkSLLayout.h by z102.zhang · 6 years ago
  66. 609fbe3 fixed the size in bytes of vec3s to match Metal standard in Metal gpu backend by Timothy Liang · 6 years ago
  67. de0be80 only set color index if using dual source blending in Metal gpu backend by Timothy Liang · 6 years ago
  68. 5422f9a implemented GrMtlGpuCommandBuffer for draws in Metal gpu backend by Timothy Liang · 6 years ago
  69. 7b8875d implemented SK_CLOCKWISE_BUILTIN for Metal SkSLC by Timothy Liang · 6 years ago
  70. f1b1464 fixed early return breaking things in .fp files by Ethan Nicholas · 6 years ago
  71. 057c390 attached uniform and varying handlers to GrMtlPipelineStateBuilder by Timothy Liang · 6 years ago
  72. 929a681 SkSL coordTransform argument is now optional by Ethan Nicholas · 6 years ago
  73. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  74. c7735f1 improved SkSL lexer performance by Ethan Nicholas · 6 years ago
  75. ee04df4 switched SkSL from std::map to std::unordered_map by Ethan Nicholas · 6 years ago
  76. b91c466 Don't change the front face direction in Vulkan by Chris Dalton · 6 years ago
  77. fd98c2c Make some GrSurfaceProxy and GrTextureProxy methods easier to access by Brian Salomon · 6 years ago
  78. c8ece3d Don't use glFrontFace by Chris Dalton · 6 years ago
  79. 0054311 Re-re-land "added GrSkSLFP and converted DitherEffect to use it" by Ethan Nicholas · 6 years ago
  80. f7dcd76 Remove array of TextureSampler pointers from GrIOResourceProcessor. by Brian Salomon · 6 years ago
  81. 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
  82. 88f6d37 Fixed GLSL header line ordering by Ethan Nicholas · 6 years ago
  83. 0b63196 fixed geometry shaders when canUseFragCoord is false by Ethan Nicholas · 6 years ago
  84. b93af7e Revert "Revert "removed SkSLLayoutLexer"" by Ethan Nicholas · 6 years ago
  85. 734b2a8 Revert "removed SkSLLayoutLexer" by Ethan Nicholas · 6 years ago
  86. 804f817 removed SkSLLayoutLexer by Ethan Nicholas · 6 years ago
  87. b8eeb80 added integration for non-moltenvk use of SkSLC MSL generator by Timothy Liang · 6 years ago
  88. 0f21c23 fixed a bug with SPIR-V ternaries by Ethan Nicholas · 6 years ago
  89. 43d225f added byte type support to SkSLC MSL generator by Timothy Liang · 6 years ago
  90. cc10d79 Move fragCoord workaround declaration by Brian Osman · 6 years ago
  91. 6c48e4d Reland "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  92. 97ae0c8 Revert "Revert "added GrSkSLFP and converted DitherEffect to use it"" by Ethan Nicholas · 6 years ago
  93. 4a34197 fixed SPIR-V memory layout by Ethan Nicholas · 6 years ago
  94. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  95. 81d1511 Fixed SPIR-V geometry shaders by Ethan Nicholas · 6 years ago
  96. 0df2113 fixed SPIR-V matrix operations by Ethan Nicholas · 6 years ago
  97. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  98. 38f118a update and skip accepts check in lexers by Mike Klein · 6 years ago
  99. f203078 Revert "added GrSkSLFP and converted DitherEffect to use it" by Kevin Lubick · 6 years ago
  100. dfbfc73 added GrSkSLFP and converted DitherEffect to use it by Ethan Nicholas · 6 years ago