1. 5c49617 Reland "Respect canvas size and frame offset in webp decoder" by Matt Sarett · 8 years ago
  2. e88cf6b Remove asTextureRef from SkSpecialImage & update effects accordingly by Robert Phillips · 8 years ago
  3. a960095 Tack on ret instructions to each SkSplicer stage. by Mike Klein · 8 years ago
  4. 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
  5. 77a7a1b SkColorSpace: remove named API, add gamut API by Matt Sarett · 8 years ago
  6. dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 8 years ago
  7. 1f2fff2 Revert "SkColorSpace: remove named API, add gamut API" by Matt Sarett · 8 years ago
  8. ecaaf6f SkColorSpace: remove named API, add gamut API by Matt Sarett · 8 years ago
  9. 041f7df Bring back SkImage::makeTextureImage by Brian Osman · 8 years ago
  10. 2bb94e8 Revert "Reland "Respect canvas size and frame offset in webp decoder"" by Matt Sarett · 8 years ago
  11. a13b248 Remove _lowp SkSplicer experiment for now. by Mike Klein · 8 years ago
  12. ea69686 Another workaround for libstdc++ unique_ptr by Brian Salomon · 8 years ago
  13. 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
  14. aff27a2 Use SkVertices for tessellated spot and ambient shadow rendering. by Brian Salomon · 8 years ago
  15. 67386d4 ShadowUtils: Fix umbra inset calculation when determining if umbra is fully occluded. by Brian Salomon · 8 years ago
  16. 8bb3b21 Add GM to exercise some of the darker corners of SkMagnifierImageFilter by Robert Phillips · 8 years ago
  17. fab30a3 Add a fast case for copying vertices in GrDrawVerticesOp. by Brian Salomon · 8 years ago
  18. a950a86 Fix rounding error with tiled bitmap draws by Brian Osman · 8 years ago
  19. 92eba8a GrTessellator (AA): improve antialiasing of thin shapes. by Stephen White · 8 years ago
  20. 3a97054 Make workaround for std::unique_ptr<const T[]> bug in old libstdc++ work. by Brian Salomon · 8 years ago
  21. 604c989 Work around broken std::unique_ptr<const T[]> constructor from std::unique_ptr<T>&& in older libstdc++. by Brian Salomon · 8 years ago
  22. 6852170 Add sk_sp make variant to SkArenaAlloc. by Herb Derby · 8 years ago
  23. e1d9cb8 Revert "Added dead variable / code elimination to skslc." by Ethan Nicholas · 8 years ago
  24. a84898d Have ShadowTessellators transform path; add SkShadowTessellator base class by Jim Van Verth · 8 years ago
  25. a8f4139 Revert "Allow conversion from non-opaque to opaque" by Matt Sarett · 8 years ago
  26. d05cdc3 Fix two bugs when deciding to tile. Large images were always tiling. by Brian Osman · 8 years ago
  27. 5e221e7 SkXPS: new document API. by Hal Canary · 8 years ago
  28. 604971e Reland "Respect canvas size and frame offset in webp decoder" by Matt Sarett · 8 years ago
  29. 9e2a319 SK_USE_SDL is never defined by Hal Canary · 8 years ago
  30. 160907f Clean up more references to GYP. by Mike Klein · 8 years ago
  31. 199fb87 Add refcnt'ed immutable vertices class for SkCanvas::drawVertices. by Brian Salomon · 8 years ago
  32. abc88d2 SkXPS: Begin refactoring SkXPSDevice by Hal Canary · 8 years ago
  33. a99b6ce start removing uses of SkScalarMul by Mike Reed · 8 years ago
  34. 0312a0c Add toXYZD50() to SkColorSpace API by Matt Sarett · 8 years ago
  35. b3050b9 Revert "Respect canvas size and frame offset in webp decoder" by Robert Phillips · 8 years ago
  36. 20fbada Remove unused assignment in SkScan::AntiFillXRect. by Jeremy Roman · 8 years ago
  37. 0f33970 Respect canvas size and frame offset in webp decoder by Matt Sarett · 8 years ago
  38. d1ac982 Improved SkShadowUtils caching by Brian Salomon · 8 years ago
  39. 8d3ffad Revert "Revert "Don't instantiate shaders with non-invertible local matrix"" by Florin Malita · 8 years ago
  40. 8d3196b expose new tight-bounds method on SkPath by Mike Reed · 8 years ago
  41. 0dda9cb Make shadow tessellators fail gracefully and add unit test for this. by Brian Salomon · 8 years ago
  42. 48ded38 GrTessellator (AA): Fix for missing fill artifacts. by Stephen White · 8 years ago
  43. 0f90668 Initialize some more variables in SpotShadowTessellator by Jim Van Verth · 8 years ago
  44. 0d7dac8 experimental tight-bounds by Mike Reed · 8 years ago
  45. 113628d Added dead variable / code elimination to skslc. by Ethan Nicholas · 8 years ago
  46. 3f36369 Batch across matrix changes in drawVertices and add GM to test. by Brian Salomon · 8 years ago
  47. 66085ed Revert "Revert "Spot shadow cleanup and optimization"" by Brian Salomon · 8 years ago
  48. b39b09e SkXPSDevice inherits from SkBaseDevice by Hal Canary · 8 years ago
  49. 0e86725 Revert "Don't instantiate shaders with non-invertible local matrix" by Hal Canary · 8 years ago
  50. aa2bd8f Revert "Spot shadow cleanup and optimization" by Hal Canary · 8 years ago
  51. 47784c1 Spot shadow cleanup and optimization by Jim Van Verth · 8 years ago
  52. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 8 years ago
  53. ebfbba9 Don't instantiate shaders with non-invertible local matrix by Florin Malita · 8 years ago
  54. 4151160 Force instantiation in GaussianBlur to hopefully prevent (and diagnose) Chrome crash by Robert Phillips · 8 years ago
  55. 529bcd6 Revert "Revert "SkScalar: delete code that doesn't compile."" by Hal Canary · 8 years ago
  56. 8233fc8 Revert "SkScalar: delete code thqat doesn't compile." by Leon Scroggins · 8 years ago
  57. 6f6961e make GR_TEST_UTILS=0 work by Hal Canary · 8 years ago
  58. 351b045 Have Vulkan advertise that compressed textures are currently unsupported by Robert Phillips · 8 years ago
  59. 565da18 SkScalar: delete code thqat doesn't compile. by Hal Canary · 8 years ago
  60. 09a1c08 Prepare to test all image decode modes to F16 by Matt Sarett · 8 years ago
  61. 0bd699e Add a GM for SkShadowUtils and fix a few issues. by Brian Salomon · 8 years ago
  62. 5e68952 Add caching of ambient and spot shadow meshes. by Brian Salomon · 8 years ago
  63. 3390e15 Expand SkImage::getTextureHandle call by Robert Phillips · 8 years ago
  64. 77b3f32 Broaden checking of GrSurfaceProxy::MakeDeferred's return value by Robert Phillips · 8 years ago
  65. 6520a69 Add test for proactive proxy-creation failure by Robert Phillips · 8 years ago
  66. d689f7a GR_PROXY_MOVE: Work around Win/Clang eval order bug by Hans Wennborg · 8 years ago
  67. 8f741bb Add more pre-checks to surfaceProxy creation by Robert Phillips · 8 years ago
  68. a54ccb2 Update SkSurface's cached image ownership handling to sk_sp by Robert Phillips · 8 years ago
  69. 6de9904 Reduce use of SkImage_Base::peekTexture by Robert Phillips · 8 years ago
  70. 4427f16 Fix assert in SkShadowVertices constructor by Brian Salomon · 8 years ago
  71. 1a8b79a Work around GCC 4.6 issue with constructing unique_ptr<const T[]> from a T*. by Brian Salomon · 8 years ago
  72. 958fbc4 Make SkShadowUtils tessellations ref counted in preparation for caching them. by Brian Salomon · 8 years ago
  73. 9206c76 SkRasterPipeline shader adapter by Florin Malita · 8 years ago
  74. ac95c5f Make sure to preserve stencil on vulkan copy as draws by Greg Daniel · 8 years ago
  75. 56158ae GrTessellator (AA): improve AA quality for near-overlapping paths. by Stephen White · 8 years ago
  76. 738bc58 delete SkLayer.cpp by Hal Canary · 8 years ago
  77. e4ba105 GIF: Only report a frame after knowing dependency by Leon Scroggins III · 8 years ago
  78. 85dc96b Fix SkShadowTessellator.cpp for Chrome iOS build by Jim Van Verth · 8 years ago
  79. f200a90 Rationalize GrContext's Gr*Proxy getter naming by Robert Phillips · 8 years ago
  80. efe3ded Change shadow tessellators to use SkColor and move to util. by Jim Van Verth · 8 years ago
  81. 08c5ec7 Make blur utils take GrTextureProxies - take 2 by Robert Phillips · 8 years ago
  82. 8d2fb47 Implement onAppendStages for SkPictureShader by Yuqian Li · 8 years ago
  83. 3de0aee Make SkGpuDevice::drawVertices perform color byte order swap and premul step using vertex shader. by Brian Salomon · 8 years ago
  84. 877b15b Revert "Make blur utils take GrTextureProxies" by Robert Phillips · 8 years ago
  85. d0dc05b Make blur utils take GrTextureProxies by Robert Phillips · 8 years ago
  86. 40fd7c9 Push GrTextureProxy down to more effects by Robert Phillips · 8 years ago
  87. 5ce33ef Revert "SkRasterPipeline shader adapter" by Florin Malita · 8 years ago
  88. 6d11ed2 SkRasterPipeline shader adapter by Florin Malita · 8 years ago
  89. 22af73f Rename GrFragmentProcessor::MulOutputByInputUnpremulColor to MakeInputPremulAndMulByOutput. by Brian Salomon · 8 years ago
  90. 0a84a34 Make SkSmallAllocator obey alignment properties of objects. by herb · 8 years ago
  91. e95941f Update SkJPEGImageEncoder by Matt Sarett · 8 years ago
  92. 0bd8f36 Add missing nextafter() clamping to SkLinearBitmapPipeline tile procs by Florin Malita · 8 years ago
  93. 86cc841 AA GrTessellator: fix bevelling of acute angles. by Stephen White · 8 years ago
  94. 26d3f21 verify that glyph position rect is non-empty in GrAtlasTextBlob::appendGlyph by Lee Salzman · 8 years ago
  95. 91af727 Add geometric version of spot shadow by Jim Van Verth · 8 years ago
  96. 4288657 Set fOptions in SkCodec::getPixels by Leon Scroggins III · 8 years ago
  97. c121a88 give up on big cubics (for now) and just draw a line by Mike Reed · 8 years ago
  98. 1b2b3fb SkTScopedComPtr: implicit nullptr cast to SkTScopedComPtr<T>() by Hal Canary · 8 years ago
  99. 00dca8c Remove SkBlitter:resetShaderContext() by Florin Malita · 8 years ago
  100. 26caf89 Add utilities to create GrSurfaceProxy & GrSurfaceContext from backend descs by Robert Phillips · 8 years ago