1. 409f6f0 Additional SkSL swizzle optimizations by Ethan Nicholas · 4 years, 10 months ago
  2. e455f65 SkSL now supports constant 1/0 in all swizzle channels, as well as "LTRB" as an alias for "xyzw" / "rgba". by Ethan Nicholas · 4 years, 11 months ago
  3. 67529b2 SkSL GLSL generator writes default precision for sampler2D/samplerExternalOS/sampler2DRect by Brian Salomon · 5 years ago
  4. 1386366 renamed SkSL texture() and process() to sample() by Ethan Nicholas · 5 years ago
  5. 3908059 fixed SkSL handling of constant arrays by Ethan Nicholas · 5 years ago
  6. d188c18 fixed SkSL handling of negated literal vectors by Ethan Nicholas · 5 years ago
  7. fc99416 Major rearchitecture of SkSL parsing, focused on improving performance. by Ethan Nicholas · 5 years ago
  8. 6386efa Remove unused "DropsTileOnZeroDivide" caps bit by Brian Osman · 5 years ago
  9. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  10. b8af5ad sksl: Negate dFdy when the Y axis is flipped by Chris Dalton · 5 years ago
  11. ac285b1 added constant 0 and 1 swizzle components to SkSL by Ethan Nicholas · 5 years ago
  12. 0dc8087 SkSL Metal backend can now handle CCPR by Ethan Nicholas · 5 years ago
  13. e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 5 years ago
  14. c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 5 years ago
  15. 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 5 years ago
  16. a7ceb50 added PLS support to SkSL by Ethan Nicholas · 6 years ago
  17. f0b6044 Revert "Fix performance regresion on Mali, while preserving sk_FragCoord.w" by Michael Ludwig · 6 years ago
  18. 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
  19. a34e6ea Fix performance regresion on Mali, while preserving sk_FragCoord.w by Michael Ludwig · 6 years ago
  20. 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
  21. 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
  22. 5e1f6ea Remove unnecessary gl_FragCoord workaround by Michael Ludwig · 6 years ago
  23. 7b429ae Implement boolean short circuit folding in SkSL by Michael Ludwig · 6 years ago
  24. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  25. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  26. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  27. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  28. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  29. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  30. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  31. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  32. 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
  33. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  34. c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
  35. b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 6 years ago
  36. c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 6 years ago
  37. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 6 years ago
  38. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 6 years ago
  39. fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
  40. 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
  41. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  42. a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
  43. 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
  44. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  45. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  46. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  47. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  48. 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
  49. e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
  50. 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
  51. 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
  52. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  53. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  54. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  55. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  56. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  57. 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
  58. 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
  59. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  60. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  61. 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
  62. 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
  63. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  64. 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
  65. 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
  66. dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
  67. 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
  68. 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
  69. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  70. 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  71. 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
  72. c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
  73. 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  74. 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
  75. f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
  76. 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago
  77. d5d323f implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
  78. b310fd5 fixed issue with SkSL dead code elimination by Ethan Nicholas · 7 years ago
  79. b4dc419 Re-land "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  80. affa6a3 Revert "Fixed an issue with sksl variable declarations" by Ethan Nicholas · 7 years ago
  81. 88bd8ed Fixed an issue with sksl variable declarations by Ethan Nicholas · 7 years ago
  82. 4b330df skslc comma operator and optimizer fixes by Ethan Nicholas · 7 years ago
  83. 5ac13c2 sksl support for static ifs & switches by Ethan Nicholas · 7 years ago
  84. c2371a4 sksl optimizer fixes by Ethan Nicholas · 7 years ago
  85. fe53e58 additional skslc vector optimizations by Ethan Nicholas · 7 years ago
  86. c81d22f broke up SkSLConstantFolding test by Ethan Nicholas · 7 years ago
  87. 3deaeb2 sksl can now fold constant vector or matrix equality expressions by Ethan Nicholas · 7 years ago
  88. cb67096 Improved skslc optimizer, particularly around vectors. by Ethan Nicholas · 7 years ago
  89. 5338f99 rectangle texture scaling is now handled in skslc by Ethan Nicholas · 7 years ago
  90. c6f5e10 fixed SPIR-V compilation error with unmodified variables by Ethan Nicholas · 7 years ago
  91. 0df1b04 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
  92. 9bd301d Revert "skslc can now be compiled with no Skia dependencies, in preparation for its eventual" by Ethan Nicholas · 7 years ago
  93. f3333c8 skslc can now be compiled with no Skia dependencies, in preparation for its eventual by Ethan Nicholas · 7 years ago
  94. bcf35f8 Revert "skslc can now be compiled with no Skia dependencies, in preparation for" by Ethan Nicholas · 7 years ago
  95. 7833466 skslc can now be compiled with no Skia dependencies, in preparation for by Ethan Nicholas · 7 years ago
  96. af19769 Re-land of skslc switch support by Ethan Nicholas · 7 years ago
  97. 7d975fc Revert "skslc switch support" by Ethan Nicholas · 7 years ago
  98. 2b1e468 skslc switch support by Ethan Nicholas · 7 years ago
  99. 52cad15 sksl support for geometry shaders by Ethan Nicholas · 7 years ago
  100. 50afc17 Fixed a couple of spots where sksl didn't have proper array support. by Ethan Nicholas · 7 years ago