1. c6dce5a Child fragment processors are now written as separate functions by Ethan Nicholas · 5 years ago
  2. 729a23f Move ccpr headers for display list out of include/private. by Ben Wagner · 5 years ago
  3. 6ad5289 Revert "Child fragment processors are now written as separate functions" by Ethan Nicholas · 5 years ago
  4. 0364bde Child fragment processors are now written as separate functions by Ethan Nicholas · 5 years ago
  5. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  6. f9666f5 Remove SkColorSpaceXformCanvas, and supporting code: by Brian Osman · 6 years ago
  7. 858fecc Got RelaxedPrecision decorations working again in SPIR-V, and removed by Ethan Nicholas · 6 years ago
  8. 011d166 Move responsibility to onMakeContext for device colorspace decision by Mike Reed · 6 years ago
  9. e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  10. c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  11. 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 6 years ago
  12. 2335644 Fix occurrences of "-Wextra-semi-stmt" by Brian Salomon · 6 years ago
  13. fa5f6ce rename some flattenable routines by Mike Klein · 6 years ago
  14. 4fee323 override getTypeName() instead of using table by Mike Klein · 6 years ago
  15. 1295672 clean up flattenable macro cruft by Mike Klein · 6 years ago
  16. e92aae6 make legacy shadercontext optional by Mike Reed · 6 years ago
  17. 12fb9cf added SkSL saturate() function by Ethan Nicholas · 6 years ago
  18. 75b7526 Address fuzzer issue by Robert Phillips · 6 years ago
  19. a8cdbd7 Restore SkLightingShader and associated classes by Robert Phillips · 6 years ago
  20. 6dd8cf1 Remove SkLightingShader and associated classes by Robert Phillips · 7 years ago
  21. 96271cd Require clone() be implemented by GrFragmentProcessor subclasses by Brian Salomon · 7 years ago
  22. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  23. 4331e46 Implement GrFragmentProcessor::clone() for lighting and perlin noise classes by Brian Salomon · 7 years ago
  24. 9a0e390 sk_sp: act as if operator bool() not implicit. by Hal Canary · 7 years ago
  25. 1c9686b Speculative "fix" for crash in analyzeProcessors by Robert Phillips · 7 years ago
  26. 5edba45 [Reland] Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkLightingShader.cpp]
  27. d8872be Revert "Relocate shaders to own dir" by Stan Iliev · 7 years ago[Renamed from src/shaders/SkLightingShader.cpp]
  28. fabe0b2 Relocate shaders to own dir by Florin Malita · 7 years ago[Renamed from src/core/SkLightingShader.cpp]
  29. 4aed138 Reland of SkShaderBase by Florin Malita · 7 years ago
  30. d93e11c Revert "SkShaderBase" by Florin Malita · 7 years ago
  31. 58a7564 SkShaderBase by Florin Malita · 7 years ago
  32. 2814d91 clean up SkShader friends by Mike Klein · 7 years ago
  33. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
  34. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
  35. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
  36. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
  37. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
  38. 72266ee makeColorSpace() for SkColorFilterShader and SkLightingShader by Matt Sarett · 7 years ago
  39. ab015ef Move the ability to access textures, buffers, and image storages out from GrProcessor. by Brian Salomon · 8 years ago
  40. 3b65598 Make SkGr.h private and remove unused functions by Brian Osman · 8 years ago
  41. cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 8 years ago
  42. 83e939b Use SkArenaAlloc in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
  43. dd8b72a Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code." by Robert Phillips · 8 years ago
  44. 2b57b7f Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code. by Herb Derby · 8 years ago
  45. 587e08f Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" by Brian Salomon · 8 years ago
  46. 052fd51 Revert "Start of rewrite of GrFragmentProcessor optimizations." by Ethan Nicholas · 8 years ago
  47. 85eb422 Start of rewrite of GrFragmentProcessor optimizations. by Brian Salomon · 8 years ago
  48. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  49. 0bbecb2 Rename GrTextureAccess to GrProcessor::TextureSampler. by Brian Salomon · 8 years ago
  50. e54c75f remove SkError by Mike Klein · 8 years ago
  51. a8eabc4 Moved ambient lights out of SkLight's light array by vjiaoblack · 8 years ago
  52. 84cddf6 Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ ) by vjiaoblack · 8 years ago
  53. 8f98f0a Moved ambient lights out of SkLight's light array by vjiaoblack · 8 years ago
  54. 6ad75d1 LightingFP now supports multiple directional lights by dvonbeck · 8 years ago
  55. 772b5ee Added PointLights to SkLights::Light by vjiaoblack · 8 years ago
  56. f621ff4 Fixed comment about SkLightingShader::Context memory handling by dvonbeck · 8 years ago
  57. 9d65bb4 Fixed ambient lighting calculations on SkLightingShader by dvonbeck · 8 years ago
  58. 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
  59. 95302da Creating framework for drawShadowedPicture by vjiaoblack · 8 years ago
  60. 33d3258 Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 of https://codereview.chromium.org/2146073003/ ) by vjiaoblack · 8 years ago
  61. 0ae097d Creating framework for drawShadowedPicture by vjiaoblack · 8 years ago
  62. c526da9 SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha by dvonbeck · 8 years ago
  63. 6af677f Changed SkLightingShader API to take in a shader as color source by dvonbeck · 8 years ago
  64. e6347ad Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader by dvonbeck · 8 years ago
  65. 0e56972 Revert of Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader (patchset #11 id:200001 of https://codereview.chromium.org/2062703003/ ) by rmistry · 8 years ago
  66. 3f58cd0 Abstracted diffuse color map out of SkLightingShaderImpl into a generic SkShader by dvonbeck · 8 years ago
  67. 5b794fa API change to allow for NormalSource selection at the user level. by dvonbeck · 8 years ago
  68. 12c4fc2 SkLightingShader normal vector CPU computation refactor. by dvonbeck · 8 years ago
  69. 2c80711 Revert of Refactoring of CPU NormalMap handling out into its own class (patchset #13 id:240001 of https://codereview.chromium.org/2050773002/ ) by dvonbeck · 8 years ago
  70. 790a701 SkLightingShader normal vector CPU computation refactor. by dvonbeck · 8 years ago
  71. 8811e40 Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
  72. 4132de7 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #9 id:160001 of https://codereview.chromium.org/2043393002/ ) by egdaniel · 8 years ago
  73. a7d1e2a Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
  74. da74393 Revert of Refactoring of GPU NormalMap handling out into its own class (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ ) by egdaniel · 8 years ago
  75. 87b0dd0 Refactoring of GPU NormalMap handling out into its own class. by dvonbeck · 8 years ago
  76. 6644d93 respect srgb gamma when building mips by reed · 8 years ago
  77. 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
  78. 982eb7f Add new SkSourceGammaTreatment enum, used in situations like mipmap construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. by brianosman · 8 years ago
  79. 862dae5 Add ability to rotate light direction in drawLitAtlas Sample slide by robertphillips · 8 years ago
  80. 71e0552 Make use of new SkLights class by robertphillips · 8 years ago
  81. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
  82. 0576aa9 Serialize invNormRotation in SkLightingShader. by mtklein · 9 years ago
  83. 60c9b58 change flattenable factory to return sk_sp by reed · 9 years ago
  84. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 9 years ago
  85. fe63045 move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR by reed · 9 years ago
  86. a0cee5f remove align16 calls in skhader context sizes. will handle this elsewhere as needed by reed · 9 years ago
  87. 773ceda Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ )" by reed · 9 years ago
  88. e38bcaf Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://codereview.chromium.org/1759653004/ ) by halcanary · 9 years ago
  89. d812fb4 enforce 16byte alignment in shader contexts by reed · 9 years ago
  90. 05a5647 fission bitmapprocstate by reed · 9 years ago
  91. 8d9f2e4 Add ContextRec param to SkShader::contextSize() by fmalita · 9 years ago
  92. 5e58cee Add GrShaderFlags enum by cdalton · 9 years ago
  93. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  94. 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
  95. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  96. 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
  97. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
  98. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  99. 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
  100. 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago