- 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
- 05e7024 Expose functionality to purge the GPU texture cache while running SampleApp. by twiz@google.com · 13 years ago
- b1caea0 Rip out GrPlatformSurface (has been deprecated for some time, use GrPlatformTexture or GrPlatformRenderTarget instead) by bsalomon@google.com · 13 years ago
- dafde9e Remove shadersupport caps bit by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- ef843cd When a bitmap is texture-backed, change SkBitmap::copyTo() to do a deep by senorblanco@chromium.org · 13 years ago
- fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 13 years ago
- bc4b654 assert that resources used with ctx are owned by the ctx by bsalomon@google.com · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 1dcf506 Remove GrGpuGLFixed subclass and ES1 support by bsalomon@google.com · 13 years ago
- e269f21 Recommit r2611 with fix for gm by bsalomon@google.com · 13 years ago
- b87d2b5 Revert r2611 until windows gm can be debugged by bsalomon@google.com · 13 years ago
- 6d9adae Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/include/GrContext.h]
- a310826 Add per-vertex coverage field, use in AA rects when alpha tweak is not valid, add relevant sample/gm by bsalomon@google.com · 13 years ago
- d46e242 Add detection of when partial pixel coverage (for aa or otherwise) will cause incorrect blend by bsalomon@google.com · 13 years ago
- 4f83be8 Fix GrContext::drawPaint with perspective, also never apply AA by bsalomon@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 3008519 Use a prioritized list of path renderers in Gr. by bsalomon@google.com · 13 years ago
- c287a89 Include GrRenderTarget.h in GrContext.h to unblock skia roll due to WK dependency on this include by bsalomon@google.com · 13 years ago
- 583a1e3 Fixed r2125. Identical change but also moves GrTesselatedPathRenderer.h to src dir. by bsalomon@google.com · 13 years ago
- b4f4c02 Revert "Make GrDrawTarget.h and GrPathRenderer.h be private headers" by vandebo@chromium.org · 13 years ago
- 8b4a64d Make GrDrawTarget.h and GrPathRenderer.h be private headers by bsalomon@google.com · 13 years ago
- 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
- 558a75b Use a single stencil buffer for a given width,height,samplecount by bsalomon@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 8422311 Remove some cruft from SampleApp.cpp by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- ee43512 Tesselate path once for tiled offscreen AA by bsalomon@google.com · 13 years ago
- d22b6e4 Remove global curve subdivision tolerance from GrPathUtils. by tomhudson@google.com · 13 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
- 53a5584 Adding functionality for purgin graphics resource handles by junov@google.com · 13 years ago
- 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 13 years ago
- 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
- 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
- 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
- a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
- 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
- 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 14 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
- 873cb1e add gpu to the default makefile move skia-gpu files into skia/src/gpu by reed@google.com · 14 years ago
- ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago