1. 77968f0 Revert "fixed sample(..., matrix) with runtime effects" by Ethan Nicholas · 4 years, 4 months ago
  2. fb5ede5 fixed sample(..., matrix) with runtime effects by Ethan Nicholas · 4 years, 4 months ago
  3. 921cdbb Fix dimensions of color_cube_rt slide by Brian Osman · 4 years, 4 months ago
  4. 2c28bf9 Directly compute normalized coords in the color cube runtime effect by Brian Osman · 4 years, 4 months ago
  5. 9c3eccd Runtime effect implementation of color cube filter by Brian Osman · 4 years, 5 months ago
  6. 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 5 months ago
  7. c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 5 months ago
  8. 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 5 months ago
  9. 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 7 months ago
  10. b32d66b Add layout(srgb_unpremul) to SkSL by Brian Osman · 4 years, 5 months ago
  11. 45be077 length() by Mike Klein · 4 years, 5 months ago
  12. 8520e76 migrate spiral demo from canvaskit by Mike Reed · 4 years, 5 months ago
  13. 146722e threshold rtshader by Mike Reed · 4 years, 8 months ago
  14. 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 8 months ago
  15. 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 8 months ago
  16. ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 9 months ago
  17. 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 9 months ago
  18. c937bc5 Improvements to uniform handling in runtime SkSL by Brian Osman · 4 years, 10 months ago
  19. 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 5 years ago
  20. 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 5 years ago
  21. ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 5 years ago
  22. 7e16b58 SkRuntimeShaderMaker -> SkRuntimeShaderFactory by Brian Osman · 5 years ago
  23. 594fe85 gm: simplify several onName by Hal Canary · 5 years ago
  24. 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
  25. 3fd3cc9 runtime shaders by Mike Reed · 5 years ago