- 8d29ab6 Pass sampling to drawImage by Mike Reed · 3 years, 7 months ago
- 07c5f52 Pass sampling to drawImage calls by Mike Reed · 3 years, 8 months ago
- 04aef10 Add SkRuntimeEffect::makeImage() by Brian Salomon · 3 years, 8 months ago
- 34c56a5 Migrate to drawImage w/ sampling by Mike Reed · 3 years, 8 months ago
- f577427 Fix lighting image filters by Michael Ludwig · 3 years, 8 months ago
- bacbb92 Revert "Revert "Reland "asyncRescaleAndRead supports unpremul results on GPU""" by Brian Salomon · 3 years, 8 months ago
- e02d7f8 More hiding of legacy drawImage calls by Mike Reed · 3 years, 8 months ago
- 94e6791 Add new lazytiling GM and update GrTextureEffect by Robert Phillips · 3 years, 8 months ago
- 6d717d4 GrQuadUtils: Handle degenerate persp quads where edges intersect outside quad by Brian Salomon · 3 years, 8 months ago
- 18aeb57 Hide legacy drawImage methods by Mike Reed · 3 years, 8 months ago
- 9679612 Reland "Test all YUVA image factories with different encoded origins." by Brian Salomon · 3 years, 8 months ago
- 7656c4b Fix DrawEdgeAAQuad degenerate issue where 3D points don't correctly project to 2D points. by Brian Salomon · 3 years, 8 months ago
- f1650ef Revert "Test all YUVA image factories with different encoded origins." by Brian Salomon · 3 years, 8 months ago
- bfd330d Add filter param to picture-shader by Mike Reed · 3 years, 8 months ago
- 2ac6ce8 Simplify common case for recttorect by Mike Reed · 3 years, 8 months ago
- 5ec2238 Simplify common case of linear filtering with no mips by Mike Reed · 3 years, 8 months ago
- 2ba80af Test all YUVA image factories with different encoded origins. by Brian Salomon · 3 years, 8 months ago
- af9b58e Fix fragment processors and unit tests which mix ints and floats. by John Stiles · 3 years, 8 months ago
- 0857bef Reland "Push SkYUVAInfo into GrYUVToRGBEffect." by Brian Salomon · 3 years, 8 months ago
- 0e4a29a Revert "Push SkYUVAInfo into GrYUVToRGBEffect." by Brian Salomon · 3 years, 8 months ago
- 6dbeac5 Begin to hide drawBitmap by Mike Reed · 3 years, 8 months ago
- b602550 Push SkYUVAInfo into GrYUVToRGBEffect. by Brian Salomon · 3 years, 8 months ago
- 7f296c4 Revert "Reland "asyncRescaleAndRead supports unpremul results on GPU"" by Brian Salomon · 3 years, 8 months ago
- 0d7de6b Reland "asyncRescaleAndRead supports unpremul results on GPU" by Brian Salomon · 3 years, 8 months ago
- 0c0b5a6 Remove SkYUVASizeInfo, make SkYUVAIndex a private part of SkYUVAInfo by Brian Salomon · 3 years, 8 months ago
- b0d2b09 Revert "asyncRescaleAndRead supports unpremul results on GPU" by Brian Salomon · 3 years, 8 months ago
- 4878b3e Remove Improved Perlin Noise by Brian Salomon · 3 years, 8 months ago
- 70fa84a asyncRescaleAndRead supports unpremul results on GPU by Brian Salomon · 3 years, 8 months ago
- f8f01d4 SkCanvas::makeSurface() can fail by Mike Klein · 3 years, 8 months ago
- 2a735ba add colorspace2 GM by Mike Klein · 3 years, 8 months ago
- 627c002 support generalized HLG by Mike Klein · 3 years, 8 months ago
- 756995b Revert "Revert "Fix GPU improved noise impl and add to perlinnoise GM."" by Brian Salomon · 3 years, 8 months ago
- 9730dc4 Revert "Fix GPU improved noise impl and add to perlinnoise GM." by John Stiles · 3 years, 8 months ago
- bef02dc Fix GPU improved noise impl and add to perlinnoise GM. by Brian Salomon · 3 years, 8 months ago
- b746b1f Pass sampling to surface.draw by Mike Reed · 3 years, 8 months ago
- b43d699 Revert "Revert "Reland "Make textures used with alpha-only color-types produce 0s for RGB"""" by Brian Salomon · 3 years, 8 months ago
- 3b2fac6 Reland "SkRuntimeEffect: Test matrix inverse() intrinsic" by Brian Osman · 3 years, 8 months ago
- 1efa14d Move to sampling for async-rescale routines by Mike Reed · 3 years, 8 months ago
- eae5c16 Reland "Enable GrTessellationPathRenderer by default" by Chris Dalton · 3 years, 8 months ago
- 1fb7ecb Revert "Reland "Make textures used with alpha-only color-types produce 0s for RGB""" by Greg Daniel · 3 years, 8 months ago
- d006555 Reland "Make textures used with alpha-only color-types produce 0s for RGB"" by Brian Salomon · 3 years, 8 months ago
- 72bd9e8 Revert "SkRuntimeEffect: Test matrix inverse() intrinsic" by Brian Osman · 3 years, 8 months ago
- 4f23dec Reland "Add new virts, hide old ones" by Mike Reed · 3 years, 8 months ago
- 9f2e503 SkRuntimeEffect: Test matrix inverse() intrinsic by Brian Osman · 3 years, 8 months ago
- 93aed9a SkRuntimeEffect: Implement and test matrixCompMult intrinsic by Brian Osman · 3 years, 8 months ago
- 697e246 Reland "drawGlyphRunRSXform: post-compose shader local matrix adjustments" by Florin Malita · 3 years, 8 months ago
- 8f924ac Revert "Add new virts, hide old ones" by Derek Sollenberger · 3 years, 8 months ago
- d150a58 Revert "drawGlyphRunRSXform: post-compose shader local matrix adjustments" by Chris Dalton · 3 years, 8 months ago
- 791f8d8 Code cleanup in runtimeintrinsics.cpp GMs by Brian Osman · 3 years, 8 months ago
- c56e2e5 Add new virts, hide old ones by Mike Reed · 3 years, 8 months ago
- ff49f92 drawGlyphRunRSXform: post-compose shader local matrix adjustments by Florin Malita · 3 years, 8 months ago
- dd4087d GrSurfaceContext::read/writePixels takes GrPixmap by Brian Salomon · 3 years, 9 months ago
- c85bce8 Revert "Make textures used with alpha-only color-types produce 0s for RGB" by Brian Salomon · 3 years, 8 months ago
- 52130b0 Pass samplingoptions to GrArgs by Mike Reed · 3 years, 8 months ago
- 16d8613 Make textures used with alpha-only color-types produce 0s for RGB by Brian Salomon · 3 years, 8 months ago
- 30b6729 Add/test integer versions of vector-relational intrinsics by Brian Osman · 3 years, 9 months ago
- ce61300 Add rsx_blob_shader GM by Florin Malita · 3 years, 9 months ago
- 8f7d953 Remove public getter for GrSurfaceDrawContext on SkSCanvas. by Brian Salomon · 3 years, 9 months ago
- ac9f0c9 Bitmap.asImage() by Mike Reed · 3 years, 9 months ago
- e427160 SkAnimatedImage: Always respect exif orientation by Leon Scroggins III · 3 years, 9 months ago
- 7bfdb10 Revert "Enable GrTessellationPathRenderer by default" by Brian Salomon · 3 years, 9 months ago
- 6ea387e Enable GrTessellationPathRenderer by default by Chris Dalton · 3 years, 9 months ago
- a868220 Fix shadow directional light bounds. by Jim Van Verth · 3 years, 9 months ago
- 7206817 Fix images used in orientation GMs by Brian Salomon · 3 years, 9 months ago
- 85fa756 Add filtermode to drawnine by Mike Reed · 3 years, 9 months ago
- 590f567 Add GrSurfaceFillContext by Brian Salomon · 3 years, 9 months ago
- 63f0354 Add support for directional lights. by Jim Van Verth · 3 years, 9 months ago
- 0263bff Revert "Add GrSurfaceFillContext" by Brian Salomon · 3 years, 9 months ago
- b339bbe Add GrSurfaceFillContext by Brian Salomon · 3 years, 9 months ago
- bead7e3 Remove GrFragmentProcessor::usesExplicitReturn. by John Stiles · 3 years, 9 months ago
- 06b52ad Add first class hairline support to tessellated stroking by Chris Dalton · 3 years, 9 months ago
- 1ad5445 Revert "Add integer relational ops to sksl_public." by Ethan Nicholas · 3 years, 9 months ago
- b476981 Add integer relational ops to sksl_public. by John Stiles · 3 years, 9 months ago
- 4bdc121 Use explicit return statements in more fragment processors. by John Stiles · 3 years, 9 months ago
- f124108 how to use SkArenaAlloc with no friends by Mike Klein · 3 years, 9 months ago
- 5d8f55b Update last gm to use sampling, hide legacy api by Mike Reed · 3 years, 9 months ago
- 057fcbe Use sampling for bitmap shaders by Mike Reed · 3 years, 9 months ago
- b41bd15 Use samplingoptions for bitmap shader by Mike Reed · 3 years, 9 months ago
- 82abece Bitmap should use sampling options by Mike Reed · 3 years, 9 months ago
- 1aa1f5f whole-word replace renderTargetContext with surfaceDrawContext by Brian Salomon · 3 years, 9 months ago
- 1c86b63 Improve clamp mode in GPU blur with downsampling. by Brian Salomon · 3 years, 9 months ago
- b86cd3d Use samplingoptions in imageshader by Mike Reed · 3 years, 9 months ago
- 7b80726 Implement indirect stroking for conics by Chris Dalton · 3 years, 9 months ago
- eebe735 GrRenderTargetContext->GrSurfaceDrawContext by Brian Salomon · 3 years, 9 months ago
- 4106819 Use explicit sampling param by Mike Reed · 3 years, 9 months ago
- 8670c98 Remove SkImage::MakeFromYUVATexturesCopyToExternal by Brian Salomon · 3 years, 9 months ago
- b612b6c Revert "Revert "Use explicit samplingoptions"" by Mike Reed · 3 years, 9 months ago
- fde98cb Revert "Use explicit samplingoptions" by Mike Reed · 3 years, 9 months ago
- 8b5f3ac Use explicit samplingoptions by Mike Reed · 3 years, 9 months ago
- 99c9446 Add flag to hide non-sampling imageshader factories by Mike Reed · 3 years, 9 months ago
- b5f880a Take origin when creating/updating backend texture using pixmaps. by Brian Salomon · 3 years, 9 months ago
- 198e6ea add new entry-points for drawImage[rect] with samplingoptions by Mike Reed · 3 years, 9 months ago
- e0dee01 Remove support for deprecated kDontClipToLayer_SaveLayerFlag by Michael Ludwig · 3 years, 9 months ago
- db873dd add util for checker image by Mike Reed · 3 years, 9 months ago
- 1a4140e deprecate getTotalMatrix by Mike Reed · 3 years, 9 months ago
- c7112ed Fix swizzles in clear_swizzle GM by Brian Salomon · 3 years, 9 months ago
- 07bc9a2 GPU clear values: just 4 floats by Brian Salomon · 3 years, 9 months ago
- 540c13a Test & implement "vector relational intrinsics" by Brian Osman · 3 years, 9 months ago
- 70fe17e Remove GrRenderTargetContextPriv and GrSurfaceContextPriv by Brian Salomon · 3 years, 9 months ago
- 6affa2c move SkMipmapBuilder to private by Mike Reed · 3 years, 9 months ago