1. 8d38a7f ccpr: Update the sample to use proper coverage count buffers by Chris Dalton · 7 years ago
  2. 04a1de5 ccpr: Add an attenuation parameter to triangle corners by Chris Dalton · 7 years ago
  3. 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  4. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 7 years ago
  5. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 7 years ago
  6. 622650a ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  7. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 7 years ago
  8. 5183e64 ccpr: Combine GS triangle hulls and edges into a single draw by Chris Dalton · 7 years ago
  9. 0a79381 ccpr: Fix very small edges by Chris Dalton · 7 years ago
  10. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  11. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  12. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 7 years ago
  13. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  14. f510e26 ccpr: Pack wind into existing varyings by Chris Dalton · 7 years ago
  15. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  16. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  17. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  18. 0a94e4c ccpr: Blacklist vertex shaders on ANGLE/Skylake by Chris Dalton · 7 years ago
  19. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago[Renamed (92%) from src/gpu/ccpr/GrCCPRCoverageProcessor.h]
  20. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  21. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  22. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  23. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  24. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  25. de5a814 CCPR: Merge triangle hull and edge shaders by Chris Dalton · 7 years ago
  26. 1fbdb61 CCPR: Optimize Hull geometry by Chris Dalton · 7 years ago
  27. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  28. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  29. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 7 years ago
  30. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 7 years ago
  31. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  32. cc0ab7e Address CCPR TODOs now that we are in device space by Chris Dalton · 7 years ago
  33. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  34. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  35. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
  36. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  37. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  38. 8d17769 CCPR: Remove kCombinedTriangleHullsAndEdges by Chris Dalton · 7 years ago
  39. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  40. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  41. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  42. a640c49 Minor cleanups for CCPR by Chris Dalton · 7 years ago
  43. 7f578bf CCPR: Remove cubic insets and MSAA borders by Chris Dalton · 7 years ago
  44. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  45. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  46. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  47. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  48. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  49. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  50. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  51. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago