1. 9c3eccd Runtime effect implementation of color cube filter by Brian Osman · 4 years, 2 months ago
  2. 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 2 months ago
  3. c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 2 months ago
  4. 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 2 months ago
  5. 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 4 months ago
  6. b32d66b Add layout(srgb_unpremul) to SkSL by Brian Osman · 4 years, 2 months ago
  7. 45be077 length() by Mike Klein · 4 years, 2 months ago
  8. 8520e76 migrate spiral demo from canvaskit by Mike Reed · 4 years, 2 months ago
  9. 146722e threshold rtshader by Mike Reed · 4 years, 5 months ago
  10. 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 5 months ago
  11. 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 5 months ago
  12. ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 6 months ago
  13. 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 6 months ago
  14. c937bc5 Improvements to uniform handling in runtime SkSL by Brian Osman · 4 years, 7 months ago
  15. 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 4 years, 9 months ago
  16. 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 4 years, 9 months ago
  17. ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 4 years, 9 months ago
  18. 7e16b58 SkRuntimeShaderMaker -> SkRuntimeShaderFactory by Brian Osman · 4 years, 11 months ago
  19. 594fe85 gm: simplify several onName by Hal Canary · 5 years ago
  20. 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
  21. 3fd3cc9 runtime shaders by Mike Reed · 5 years ago