- a195d10 New GrClipStack supporting only intersect/difference by Michael Ludwig · 3 years, 10 months ago
- 37fd658 Add input attachment support to program building. by Greg Daniel · 3 years, 11 months ago
- 6253b57 Remove command buffer reset bit from vk command pool. by Greg Daniel · 3 years, 11 months ago
- 569afe1 Force linux nvida vulkan to use dedicated image allocations. by Greg Daniel · 3 years, 11 months ago
- 302e8fb Downgrade SkImage to GrImageContext by Adlai Holler · 3 years, 11 months ago
- d8dfd7a Elevate caps methods to GrRecordingContext by Adlai Holler · 3 years, 11 months ago
- 2177436 Update GrVkRenderPasses to be created to support both input attachments and adv blend. by Greg Daniel · 3 years, 11 months ago
- 582c5a9 Fix assert on tessellated stroke join type by Chris Dalton · 3 years, 11 months ago
- de3d441 Always make atlas texture index varying a float by Brian Salomon · 3 years, 11 months ago
- 98df291 Reduce the amount of forced dedicated allocations we do in Vulkan. by Greg Daniel · 3 years, 11 months ago
- d358cbe Add support for plumbing GrDstSampleType through Ops and Pipeline creation. by Greg Daniel · 3 years, 11 months ago
- 9d6f955 Chop tessellated strokes in the vertex shader by Chris Dalton · 3 years, 11 months ago
- 734f8e3 combine origin and drawing matrix for drawGlyphRunList by Herb Derby · 3 years, 11 months ago
- 18f6a54 Revert "Temporary hack to force text texture index varying to be float." by Brian Salomon · 3 years, 11 months ago
- 1d0ee96 remove initialOrigin - no longer needed by Herb Derby · 3 years, 11 months ago
- 038ba44 Temporary hack to force text texture index varying to be float. by Brian Salomon · 3 years, 11 months ago
- a0d6dc7 Revert "Perf bot experiment, disable GLSL integers on ANGLE ES3" by Brian Salomon · 3 years, 11 months ago
- 7597706 Roll third_party/externals/spirv-cross/ 7778792ae..bdbef7b1f (19 commits) by Corentin Wallez · 3 years, 11 months ago
- d849a75 use pathbuilder by Mike Reed · 3 years, 11 months ago
- 81c6d6e move canReuse to sub runs by Herb Derby · 3 years, 11 months ago
- f9d5940 Use exp2 instead of ldexp/shifts in the middle out cubic shader by Chris Dalton · 4 years ago
- b8ae7fa Reland "Use Microsoft's ComPtr to wrap D3D12 objects." by Jim Van Verth · 3 years, 11 months ago
- 27e7f77 Perf bot experiment, disable GLSL integers on ANGLE ES3 by Brian Salomon · 3 years, 11 months ago
- bbbc28e Revert "Use Microsoft's ComPtr to wrap D3D12 objects." by Jim Van Verth · 3 years, 11 months ago
- f32fec1 Add support for input attachment descriptors. by Greg Daniel · 3 years, 11 months ago
- 0ef0491 Use Microsoft's ComPtr to wrap D3D12 objects. by Jim Van Verth · 3 years, 11 months ago
- 9e5a60c Don't set BASE/MAX mip map level on PowerVR. by Brian Salomon · 3 years, 11 months ago
- d2b695a Close disabled warning pragmas by Jim Van Verth · 3 years, 11 months ago
- a9b45b6 Re-enable use of sampler objects on ANGLE. by Brian Salomon · 3 years, 11 months ago
- 1ee21cd Create cpu-side blurred RRect mask when recording DDLs (take 2) by Robert Phillips · 3 years, 11 months ago
- 00b2fdb move blur and path attributes to key by Herb Derby · 3 years, 11 months ago
- f3e00d8 Revert "Create cpu-side blurred RRect mask when recording DDLs" by Robert Phillips · 3 years, 11 months ago
- 5951e8f Create cpu-side blurred RRect mask when recording DDLs by Robert Phillips · 3 years, 11 months ago
- 7571f9e Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. by John Stiles · 3 years, 11 months ago
- 6ed2dcc Don't require secondary command buffers on mali vk. by Greg Daniel · 3 years, 11 months ago
- 3d1d636 simplify fill vertex calculations by Herb Derby · 3 years, 11 months ago
- da6320c Disallow a bare ';' at the top level of SkSL files by Ethan Nicholas · 3 years, 11 months ago
- e9a9ad9 Remove unused GrVkDescriptorSetManager factor. by Greg Daniel · 3 years, 11 months ago
- 4ef21ed Split creation of integral table out of GrRectBlurEffect by Robert Phillips · 3 years, 11 months ago
- 5bc0b65 Split up find_or_create_rrect_blur_mask_fp by Robert Phillips · 3 years, 11 months ago
- 75f5314 fix unsigned compare against zero by Herb Derby · 3 years, 11 months ago
- 3867c70 plumb cubic params into gpu backend by Mike Reed · 3 years, 11 months ago
- a0d913b Separate our use of sampler object from GL support. by Brian Salomon · 3 years, 11 months ago
- e1a0089 maintain the page index in AtlasLocator by Herb Derby · 3 years, 11 months ago
- cf936f9 Replace salting process in SkSLInliner with a symbol table check. by John Stiles · 3 years, 11 months ago
- 39616ec The inlined function body is now returned as a single Statement. by John Stiles · 3 years, 11 months ago
- 16d5b0a Consolidate image filter evaluation into SkBaseDevice by Michael Ludwig · 3 years, 11 months ago
- db5582b Revert "Experiment to see if ANGLE ES2 vs ES3 perf is related to GLSL ver" by Brian Salomon · 3 years, 11 months ago
- 85f51b2 Simplify firstdirection by Mike Reed · 4 years ago
- 3872c98 Move convexity enum out of public by Mike Reed · 4 years ago
- 6fd391a uv in x - fix iphone6 by Herb Derby · 4 years ago
- 06296c6 secure AtlasLocator by Herb Derby · 4 years ago
- d80cb1f store the page bits in U only by Herb Derby · 4 years ago
- 6052c0b Only expose isConvex on path publicly. by Mike Reed · 4 years ago
- 280fa3d Remove use of texture swizzle in GL backend. by Brian Salomon · 4 years ago
- e7f7158 add suggested `override` by Mike Klein · 4 years ago
- 952f088 Experiment to see if ANGLE ES2 vs ES3 perf is related to GLSL ver by Brian Salomon · 4 years ago
- 30691f8 Make sure we set vk input attachment for case when doing copy. by Greg Daniel · 4 years ago
- 638b2e8 Add GrInternalSurfaceFlag for vulkan input attachment. by Greg Daniel · 4 years ago
- 532a264 use bit 15 to encode page information in glyph UV by Herb Derby · 4 years ago
- bcfc554 Add GrDirectContext arg to SkImage::readPixels by Adlai Holler · 4 years ago
- b0ebb5a Don't pre-scale tessellated strokes by the matrix scale by Chris Dalton · 4 years ago
- 398ecf1 Remove unused factories that take characterizations. by Greg Daniel · 4 years ago
- 4e67774 Reland "change atlas uv encoding" by Herb Derby · 4 years ago
- c113f00 Remove renderable flag from texture createLazyProxy. by Greg Daniel · 4 years ago
- 9e506ee Add the inline keyword to top-level FPs that use an explicit return. by John Stiles · 4 years ago
- 735a5a7 Allow .fp files to return a color from main(). by John Stiles · 4 years ago
- 10c4213 Remove GrRenderTargetProxyPriv class and setGLRTFBOIDIs0 call. by Greg Daniel · 4 years ago
- 44820a9 Remove legacy runtime effect main signature by Brian Osman · 4 years ago
- 38e81a5 Revert "Simplify the Metal Compiler wrapper code" by Adlai Holler · 4 years ago
- 765d2fe optimized SkSL inlining output by Ethan Nicholas · 4 years ago
- c09645b Remove newly-added SkDEBUGFAILs when we can't make an FP in drawAtlas. by John Stiles · 4 years ago
- 3cce112 Simplify the Metal Compiler wrapper code by Adlai Holler · 4 years ago
- a316aa6 Add "radial edges" to tessellated stroking by Chris Dalton · 4 years ago
- b2b4cc8 Don't used cached memory for buffers in vulkan. by Greg Daniel · 4 years ago
- f2f9b0d Filter transformed atlas images correctly on GPU. by John Stiles · 4 years ago
- cd2f0b6 GrSempahore/GrGpuResource cleanup by Mike Klein · 4 years ago
- 8025507 Simplify SkComputeBlurredRRectParams by Robert Phillips · 4 years ago
- 767f444 SkRuntimeEffect SkSL has a new signature for main() by Brian Osman · 4 years ago
- bcca52a Revert "change atlas uv encoding" by Herb Derby · 4 years ago
- 595f7b4 A couple optimizations to Metal Shader Pipeline by Adlai Holler · 4 years ago
- cace33f change atlas uv encoding by Herb Derby · 4 years ago
- a1c4f1a Out-line GrRRectBlurEffect find_or_create_rrect_blur_mask_fp by Robert Phillips · 4 years ago
- 36b86af Revert "Remove ARC from Metal backend" by Jim Van Verth · 4 years ago
- 6541013 Remove ARC from Metal backend by Jim Van Verth · 4 years ago
- bf7acb2 Set input usage flag on all internally created vk RTs. by Greg Daniel · 4 years ago
- 7b62dca Add image usage flags to GrVkImageInfo by Greg Daniel · 4 years ago
- 6a4e145 Make some public vulkan structs use default initialization. by Greg Daniel · 4 years ago
- 7018bcf Reland "SkSL now supports uniform array types" by Ethan Nicholas · 4 years ago
- 2f9a098 [canvaskit] Remove getproc when creating WebGL interface by Kevin Lubick · 4 years ago
- 204c3be [canvaskit] Remove fringe EGL dependency. by Kevin Lubick · 4 years ago
- 95b24b9 Revert "SkSL now supports uniform array types" by Ethan Nicholas · 4 years ago
- 6b3c2f6 Move GrWangsFormula::nextlog2 to sk_float_nextlog2 by Chris Dalton · 4 years ago
- da85888 Remove final vestiges of sk_InColor. by John Stiles · 4 years ago
- 284f2c4 SkSL now supports uniform array types by Ethan Nicholas · 4 years ago
- 8e54a6e Enhance assert to dump more information by Robert Phillips · 4 years ago
- a8b1636 Stop discarding stencil buffers on tilers by Chris Dalton · 4 years ago
- 37e6f53 Remove some (presumably) unneeded calls to textureParamsModified in GrGLGpu by Robert Phillips · 4 years ago
- ce1d885 Update the Gradient documentation. by John Stiles · 4 years ago
- 6704bc8 Better encapsulate the GrDrawOpAtlas w/in the GrSmallPathAtlasMgr by Robert Phillips · 4 years ago