1. a195d10 New GrClipStack supporting only intersect/difference by Michael Ludwig · 3 years, 10 months ago
  2. 37fd658 Add input attachment support to program building. by Greg Daniel · 3 years, 11 months ago
  3. 6253b57 Remove command buffer reset bit from vk command pool. by Greg Daniel · 3 years, 11 months ago
  4. 569afe1 Force linux nvida vulkan to use dedicated image allocations. by Greg Daniel · 3 years, 11 months ago
  5. 302e8fb Downgrade SkImage to GrImageContext by Adlai Holler · 3 years, 11 months ago
  6. d8dfd7a Elevate caps methods to GrRecordingContext by Adlai Holler · 3 years, 11 months ago
  7. 2177436 Update GrVkRenderPasses to be created to support both input attachments and adv blend. by Greg Daniel · 3 years, 11 months ago
  8. 582c5a9 Fix assert on tessellated stroke join type by Chris Dalton · 3 years, 11 months ago
  9. de3d441 Always make atlas texture index varying a float by Brian Salomon · 3 years, 11 months ago
  10. 98df291 Reduce the amount of forced dedicated allocations we do in Vulkan. by Greg Daniel · 3 years, 11 months ago
  11. d358cbe Add support for plumbing GrDstSampleType through Ops and Pipeline creation. by Greg Daniel · 3 years, 11 months ago
  12. 9d6f955 Chop tessellated strokes in the vertex shader by Chris Dalton · 3 years, 11 months ago
  13. 734f8e3 combine origin and drawing matrix for drawGlyphRunList by Herb Derby · 3 years, 11 months ago
  14. 18f6a54 Revert "Temporary hack to force text texture index varying to be float." by Brian Salomon · 3 years, 11 months ago
  15. 1d0ee96 remove initialOrigin - no longer needed by Herb Derby · 3 years, 11 months ago
  16. 038ba44 Temporary hack to force text texture index varying to be float. by Brian Salomon · 3 years, 11 months ago
  17. a0d6dc7 Revert "Perf bot experiment, disable GLSL integers on ANGLE ES3" by Brian Salomon · 3 years, 11 months ago
  18. 7597706 Roll third_party/externals/spirv-cross/ 7778792ae..bdbef7b1f (19 commits) by Corentin Wallez · 3 years, 11 months ago
  19. d849a75 use pathbuilder by Mike Reed · 3 years, 11 months ago
  20. 81c6d6e move canReuse to sub runs by Herb Derby · 3 years, 11 months ago
  21. f9d5940 Use exp2 instead of ldexp/shifts in the middle out cubic shader by Chris Dalton · 4 years ago
  22. b8ae7fa Reland "Use Microsoft's ComPtr to wrap D3D12 objects." by Jim Van Verth · 3 years, 11 months ago
  23. 27e7f77 Perf bot experiment, disable GLSL integers on ANGLE ES3 by Brian Salomon · 3 years, 11 months ago
  24. bbbc28e Revert "Use Microsoft's ComPtr to wrap D3D12 objects." by Jim Van Verth · 3 years, 11 months ago
  25. f32fec1 Add support for input attachment descriptors. by Greg Daniel · 3 years, 11 months ago
  26. 0ef0491 Use Microsoft's ComPtr to wrap D3D12 objects. by Jim Van Verth · 3 years, 11 months ago
  27. 9e5a60c Don't set BASE/MAX mip map level on PowerVR. by Brian Salomon · 3 years, 11 months ago
  28. d2b695a Close disabled warning pragmas by Jim Van Verth · 3 years, 11 months ago
  29. a9b45b6 Re-enable use of sampler objects on ANGLE. by Brian Salomon · 3 years, 11 months ago
  30. 1ee21cd Create cpu-side blurred RRect mask when recording DDLs (take 2) by Robert Phillips · 3 years, 11 months ago
  31. 00b2fdb move blur and path attributes to key by Herb Derby · 3 years, 11 months ago
  32. f3e00d8 Revert "Create cpu-side blurred RRect mask when recording DDLs" by Robert Phillips · 3 years, 11 months ago
  33. 5951e8f Create cpu-side blurred RRect mask when recording DDLs by Robert Phillips · 3 years, 11 months ago
  34. 7571f9e Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. by John Stiles · 3 years, 11 months ago
  35. 6ed2dcc Don't require secondary command buffers on mali vk. by Greg Daniel · 3 years, 11 months ago
  36. 3d1d636 simplify fill vertex calculations by Herb Derby · 3 years, 11 months ago
  37. da6320c Disallow a bare ';' at the top level of SkSL files by Ethan Nicholas · 3 years, 11 months ago
  38. e9a9ad9 Remove unused GrVkDescriptorSetManager factor. by Greg Daniel · 3 years, 11 months ago
  39. 4ef21ed Split creation of integral table out of GrRectBlurEffect by Robert Phillips · 3 years, 11 months ago
  40. 5bc0b65 Split up find_or_create_rrect_blur_mask_fp by Robert Phillips · 3 years, 11 months ago
  41. 75f5314 fix unsigned compare against zero by Herb Derby · 3 years, 11 months ago
  42. 3867c70 plumb cubic params into gpu backend by Mike Reed · 3 years, 11 months ago
  43. a0d913b Separate our use of sampler object from GL support. by Brian Salomon · 3 years, 11 months ago
  44. e1a0089 maintain the page index in AtlasLocator by Herb Derby · 3 years, 11 months ago
  45. cf936f9 Replace salting process in SkSLInliner with a symbol table check. by John Stiles · 3 years, 11 months ago
  46. 39616ec The inlined function body is now returned as a single Statement. by John Stiles · 3 years, 11 months ago
  47. 16d5b0a Consolidate image filter evaluation into SkBaseDevice by Michael Ludwig · 3 years, 11 months ago
  48. db5582b Revert "Experiment to see if ANGLE ES2 vs ES3 perf is related to GLSL ver" by Brian Salomon · 3 years, 11 months ago
  49. 85f51b2 Simplify firstdirection by Mike Reed · 4 years ago
  50. 3872c98 Move convexity enum out of public by Mike Reed · 4 years ago
  51. 6fd391a uv in x - fix iphone6 by Herb Derby · 4 years ago
  52. 06296c6 secure AtlasLocator by Herb Derby · 4 years ago
  53. d80cb1f store the page bits in U only by Herb Derby · 4 years ago
  54. 6052c0b Only expose isConvex on path publicly. by Mike Reed · 4 years ago
  55. 280fa3d Remove use of texture swizzle in GL backend. by Brian Salomon · 4 years ago
  56. e7f7158 add suggested `override` by Mike Klein · 4 years ago
  57. 952f088 Experiment to see if ANGLE ES2 vs ES3 perf is related to GLSL ver by Brian Salomon · 4 years ago
  58. 30691f8 Make sure we set vk input attachment for case when doing copy. by Greg Daniel · 4 years ago
  59. 638b2e8 Add GrInternalSurfaceFlag for vulkan input attachment. by Greg Daniel · 4 years ago
  60. 532a264 use bit 15 to encode page information in glyph UV by Herb Derby · 4 years ago
  61. bcfc554 Add GrDirectContext arg to SkImage::readPixels by Adlai Holler · 4 years ago
  62. b0ebb5a Don't pre-scale tessellated strokes by the matrix scale by Chris Dalton · 4 years ago
  63. 398ecf1 Remove unused factories that take characterizations. by Greg Daniel · 4 years ago
  64. 4e67774 Reland "change atlas uv encoding" by Herb Derby · 4 years ago
  65. c113f00 Remove renderable flag from texture createLazyProxy. by Greg Daniel · 4 years ago
  66. 9e506ee Add the inline keyword to top-level FPs that use an explicit return. by John Stiles · 4 years ago
  67. 735a5a7 Allow .fp files to return a color from main(). by John Stiles · 4 years ago
  68. 10c4213 Remove GrRenderTargetProxyPriv class and setGLRTFBOIDIs0 call. by Greg Daniel · 4 years ago
  69. 44820a9 Remove legacy runtime effect main signature by Brian Osman · 4 years ago
  70. 38e81a5 Revert "Simplify the Metal Compiler wrapper code" by Adlai Holler · 4 years ago
  71. 765d2fe optimized SkSL inlining output by Ethan Nicholas · 4 years ago
  72. c09645b Remove newly-added SkDEBUGFAILs when we can't make an FP in drawAtlas. by John Stiles · 4 years ago
  73. 3cce112 Simplify the Metal Compiler wrapper code by Adlai Holler · 4 years ago
  74. a316aa6 Add "radial edges" to tessellated stroking by Chris Dalton · 4 years ago
  75. b2b4cc8 Don't used cached memory for buffers in vulkan. by Greg Daniel · 4 years ago
  76. f2f9b0d Filter transformed atlas images correctly on GPU. by John Stiles · 4 years ago
  77. cd2f0b6 GrSempahore/GrGpuResource cleanup by Mike Klein · 4 years ago
  78. 8025507 Simplify SkComputeBlurredRRectParams by Robert Phillips · 4 years ago
  79. 767f444 SkRuntimeEffect SkSL has a new signature for main() by Brian Osman · 4 years ago
  80. bcca52a Revert "change atlas uv encoding" by Herb Derby · 4 years ago
  81. 595f7b4 A couple optimizations to Metal Shader Pipeline by Adlai Holler · 4 years ago
  82. cace33f change atlas uv encoding by Herb Derby · 4 years ago
  83. a1c4f1a Out-line GrRRectBlurEffect find_or_create_rrect_blur_mask_fp by Robert Phillips · 4 years ago
  84. 36b86af Revert "Remove ARC from Metal backend" by Jim Van Verth · 4 years ago
  85. 6541013 Remove ARC from Metal backend by Jim Van Verth · 4 years ago
  86. bf7acb2 Set input usage flag on all internally created vk RTs. by Greg Daniel · 4 years ago
  87. 7b62dca Add image usage flags to GrVkImageInfo by Greg Daniel · 4 years ago
  88. 6a4e145 Make some public vulkan structs use default initialization. by Greg Daniel · 4 years ago
  89. 7018bcf Reland "SkSL now supports uniform array types" by Ethan Nicholas · 4 years ago
  90. 2f9a098 [canvaskit] Remove getproc when creating WebGL interface by Kevin Lubick · 4 years ago
  91. 204c3be [canvaskit] Remove fringe EGL dependency. by Kevin Lubick · 4 years ago
  92. 95b24b9 Revert "SkSL now supports uniform array types" by Ethan Nicholas · 4 years ago
  93. 6b3c2f6 Move GrWangsFormula::nextlog2 to sk_float_nextlog2 by Chris Dalton · 4 years ago
  94. da85888 Remove final vestiges of sk_InColor. by John Stiles · 4 years ago
  95. 284f2c4 SkSL now supports uniform array types by Ethan Nicholas · 4 years ago
  96. 8e54a6e Enhance assert to dump more information by Robert Phillips · 4 years ago
  97. a8b1636 Stop discarding stencil buffers on tilers by Chris Dalton · 4 years ago
  98. 37e6f53 Remove some (presumably) unneeded calls to textureParamsModified in GrGLGpu by Robert Phillips · 4 years ago
  99. ce1d885 Update the Gradient documentation. by John Stiles · 4 years ago
  100. 6704bc8 Better encapsulate the GrDrawOpAtlas w/in the GrSmallPathAtlasMgr by Robert Phillips · 4 years ago