1. 284190b Check vendor and render string for Freedreno driver by Shawn Guo · 4 years, 2 months ago
  2. 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 4 months ago
  3. 15207b8 Disable program binary caching on AMD + ANGLE D3D9 by Brian Osman · 4 years, 4 months ago
  4. 01f278c Better handle backendFormat to CompressionType. by Greg Daniel · 4 years, 4 months ago
  5. a321dd9 Add detection for AMD Radeon Pro 5000-class GPUs. by John Stiles · 4 years, 5 months ago
  6. 414782d Disable testing of D3D9 ANGLE backend on NVIDIA by Brian Salomon · 4 years, 6 months ago
  7. 76f635c Add workaround flag for color space transform math on Mali G GPUs by Brian Osman · 4 years, 7 months ago
  8. b085527 Add SkImage::CompressionType::kBC1_RGBA8_UNORM support by Robert Phillips · 4 years, 9 months ago
  9. c558f72 Compressed texture API cleanup by Robert Phillips · 4 years, 9 months ago
  10. 9c4ee9c Disable advanced blend equations on Imagination driver 1.10 and earlier by Brian Salomon · 4 years, 10 months ago
  11. 8f259a0 Add BC1_RGB8_UNORM support by Robert Phillips · 4 years, 10 months ago
  12. f8c187c Revert "Revert "Blend functions as SkSL built ins."" by Brian Salomon · 4 years, 10 months ago
  13. d04ddcd Update GL and Vulkan backends to support compressed backend formats by Robert Phillips · 4 years, 10 months ago
  14. 4dea72a Reland x3 "Remove most of GrConfig.h" by Brian Salomon · 4 years, 10 months ago
  15. 3f1a98b Reland "Revert "Remove most of GrConfig.h"" by Greg Daniel · 4 years, 10 months ago
  16. 5b9c7ba Revert "Revert "Remove most of GrConfig.h"" by Brian Salomon · 4 years, 10 months ago
  17. df6c734 Add GrCaps::getConfigFromCompressedBackendFormat by Robert Phillips · 4 years, 10 months ago
  18. ab2b722 Switch SkImage::CompressionType to be an enum class by Robert Phillips · 4 years, 10 months ago
  19. b0047b5 Revert "Remove most of GrConfig.h" by Brian Salomon · 4 years, 10 months ago
  20. 80e334d Remove most of GrConfig.h by Brian Salomon · 4 years, 10 months ago
  21. 313b03a one more stray Valgrind false positive by Mike Klein · 4 years, 11 months ago
  22. ff82e15 Add GL Caps for Radeon Pro Vega by Herb Derby · 5 years ago
  23. d2c67f4 Reland "Allow direct readback for formats in non-ES OpenGL" by Brian Salomon · 5 years ago
  24. df4601b Revert "Allow direct readback for formats in non-ES OpenGL" by Robert Phillips · 5 years ago
  25. 162d168 Allow direct readback for formats in non-ES OpenGL by Brian Salomon · 5 years ago
  26. 6e38ce7 Disable msaa on Pixel3a by Chris Dalton · 5 years ago
  27. e4bf3d1 Track gl format bytes per pixel on format table. by Greg Daniel · 5 years ago
  28. dcbc359 Remove vestiges of 32 float texture format support by Brian Salomon · 5 years ago
  29. 061ac3d Remove workarounds for osmesa by Brian Salomon · 5 years ago
  30. 5a5f3e8 Workaround for Android Emulator default precision issue by Brian Salomon · 5 years ago
  31. ebab03f Add Ganesh support for LUM16F (take 2) by Robert Phillips · 5 years ago
  32. cdb40c9 Revert "Add Ganesh support for LUM16F" by Robert Phillips · 5 years ago
  33. 2f6c8af Add Ganesh support for LUM16F by Robert Phillips · 5 years ago
  34. 009ad25 Remove RG32F color type and pixel config. by Greg Daniel · 5 years ago
  35. 5043f1f More GrGLFormat. by Brian Salomon · 5 years ago
  36. 9e9ea91 Try GrGLSizedInternalFormat enum by Brian Salomon · 5 years ago
  37. bb8dde8 Reland "Reland "Separate compressed and uncompressed texture functions"" by Brian Salomon · 5 years ago
  38. 1550064 Revert "Reland "Separate compressed and uncompressed texture functions"" by Greg Daniel · 5 years ago
  39. c051923 Reland "Separate compressed and uncompressed texture functions" by Brian Salomon · 5 years ago
  40. 31539a8 Revert "Separate compressed and uncompressed texture functions" by Brian Salomon · 5 years ago
  41. 9acfb33 Separate compressed and uncompressed texture functions by Brian Salomon · 5 years ago
  42. d6b53d5 Fix and update the Intel GPU string parsing by Brian Osman · 5 years ago
  43. f209e88 Update SkSurface_Gpu::Valid to take a backend format by Robert Phillips · 5 years ago
  44. 66a4603 Add Ganesh support for RGBA_16161616 and RG_half (take 2) by Robert Phillips · 5 years ago
  45. f83c468 Revert "Add Ganesh support for RGBA_16161616 and RG_half" by Robert Phillips · 5 years ago
  46. 1566225 Add Ganesh support for RGBA_16161616 and RG_half by Robert Phillips · 5 years ago
  47. 28a5a43 Revise GrDataUtils to be more self-contained (take 3) by Robert Phillips · 5 years ago
  48. fe18de5 Experimental: Add R_16 and RG_1616 to Ganesh (take 2) by Robert Phillips · 5 years ago
  49. aee5714 Manual revert of "Revise GrDataUtils to be more self-contained" by Greg Daniel · 5 years ago
  50. 992df57 Revert "Experimental: Add R_16 and RG_1616 to Ganesh" by Greg Daniel · 5 years ago
  51. 93d0146 Experimental: Add R_16 and RG_1616 to Ganesh by Robert Phillips · 5 years ago
  52. c70ed90 Revise GrDataUtils to be more self-contained by Robert Phillips · 5 years ago
  53. 8043f32 Clean update ETC1 data utilities (take 2) by Robert Phillips · 5 years ago
  54. 1e50638 Revert "Clean update ETC1 data utilities" by Robert Phillips · 5 years ago
  55. 6fc7e21 Clean update ETC1 data utilities by Robert Phillips · 5 years ago
  56. 9dbcdcc Alter createTestingOnlyBackendTexture methods by Robert Phillips · 5 years ago
  57. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  58. 3902628 Support WebGL 1.0 with caps by Kevin Lubick · 6 years ago
  59. 8aa203c Add macro to decide GrGLStandard by Kevin Lubick · 6 years ago
  60. 8f5aeeb Revert "Narrow clear-as-draw workaround on D3D11 ANGLE" by Michael Ludwig · 6 years ago
  61. 3dc9389 Narrow clear-as-draw workaround on D3D11 ANGLE by Michael Ludwig · 6 years ago
  62. 2ab5e78 Check for null renderer string when checking ANGLE GL info by Brian Salomon · 6 years ago
  63. b70beea ccpr: Blacklist Bay Trail and Sandybridge on Mesa by Chris Dalton · 6 years ago
  64. 1c1391c ccpr: Blacklist Sandy Bridge by Chris Dalton · 6 years ago
  65. 108bb23 Reland "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors." by Greg Daniel · 6 years ago
  66. 34aa059 Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors." by Ethan Nicholas · 6 years ago
  67. ff2181e Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors. by Greg Daniel · 6 years ago
  68. 1214be9 Don't use geometry shaders on older Adreno chips by Chris Dalton · 6 years ago
  69. da2b9f3 Add Gr enums and version parsing for SwiftShader by Kevin Lubick · 6 years ago
  70. da40cd2 Add glFlush workaround for instanced draws on Skylake by Chris Dalton · 6 years ago
  71. 4470e34 Avoid calling glGetString(GL_EXTENSIONS) on core profiles by Brian Salomon · 7 years ago
  72. 9a544bc Stop using clear-as-draw workaround on newer Intel drivers on macOS by Brian Salomon · 7 years ago
  73. 0090ef6 Don't use gl_FragCoord on legacy Tegra hardware by Chris Dalton · 7 years ago
  74. 5fba7ad Support GL_RGB textures and render targets. by Brian Salomon · 7 years ago
  75. 8a3f55c Revert "Improve handling of GrPixelConfig in GrBackendTex/RT ctors" by Greg Daniel · 7 years ago
  76. 7d2b16a Improve handling of GrPixelConfig in GrBackendTex/RT ctors by Greg Daniel · 7 years ago
  77. 10fc6fd Revert "Revert "Add 1010102 support to Ganesh"" by Brian Osman · 7 years ago
  78. ded47a5 Revert "Add 1010102 support to Ganesh" by Brian Osman · 7 years ago
  79. 44b6120 Add 1010102 support to Ganesh by Brian Osman · 7 years ago
  80. 5711133 Remove integer texture support by Brian Salomon · 7 years ago
  81. 0a94e4c ccpr: Blacklist vertex shaders on ANGLE/Skylake by Chris Dalton · 7 years ago
  82. e7d8da4 Add support for internal gl format in GrGLTextureInfo by Greg Daniel · 7 years ago
  83. 2501917 Add GalliumLLVM GrGLRenderer and fix alpha8 renderability by Greg Daniel · 7 years ago
  84. dbfecd0 Re-land unit test for clear bug (w/ AMD work-arounds) by Robert Phillips · 7 years ago
  85. 06cd666 CCPR: Block older Intel/Mesa setups by Chris Dalton · 7 years ago
  86. 4a6a732 CCPR: Blacklist intel 4xxx and 6xxx by Chris Dalton · 7 years ago
  87. a2fd62a Use draws instead of clears on Macs w/ Intel Iris Pro GPUs by Robert Phillips · 7 years ago
  88. 266ef6d Use clear-as-draw workaround on Ivy Bridge/ANGLE D3D11. by Brian Salomon · 7 years ago
  89. b52fa02 Limit Adreno 4xx stencil clear workaround to older drivers by Brian Salomon · 7 years ago
  90. bc71274 Disable single channel renderability for ANGLE ES2 by Robert Phillips · 7 years ago
  91. ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
  92. 028a9a5 Workaround for Intel 6xxx clear to opaque black bug by Brian Salomon · 7 years ago
  93. a392dba Revert "Revert "Revert "Revert "Detect Chrome either by renderer or version strings."""" by Brian Salomon · 8 years ago
  94. fd47ca5 Revert "Revert "Revert "Detect Chrome either by renderer or version strings.""" by Brian Salomon · 8 years ago
  95. c551fa4 Revert "Revert "Detect Chrome either by renderer or version strings."" by Brian Salomon · 8 years ago
  96. 1165b1e Revert "Detect Chrome either by renderer or version strings." by Brian Salomon · 8 years ago
  97. be4eed2 Detect Chrome either by renderer or version strings. by Brian Salomon · 8 years ago
  98. 0ee6f95 Make GL_RED workaround only be triggered by osmesa by Brian Salomon · 8 years ago
  99. 7517e45 Disable framebuffer fetch on the Adreno5xx devices. by egdaniel · 8 years ago
  100. 131ff13 Switch to a whitelist for manual mip-map generation by brianosman · 8 years ago