1. a9f759d Rewrite the path tessellation sample by Chris Dalton · 3 years, 5 months ago
  2. 489fa0b Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 5 months ago
  3. df2dbad Reland "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 5 months ago
  4. 536b749 Revert "Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator""" by Chris Dalton · 3 years, 5 months ago
  5. 99e6f0f Reland "Reland "Use conics with w=Inf to describe triangles for the tessellator"" by Chris Dalton · 3 years, 5 months ago
  6. cad48c6 Revert "Reland "Use conics with w=Inf to describe triangles for the tessellator"" by Robert Phillips · 3 years, 5 months ago
  7. 6e35474 Revert "Reland "Delete the index buffer from middle-out tessellation"" by Robert Phillips · 3 years, 5 months ago
  8. 0c2ee32 Reland "Delete the index buffer from middle-out tessellation" by Chris Dalton · 3 years, 5 months ago
  9. ff515df Reland "Use conics with w=Inf to describe triangles for the tessellator" by Chris Dalton · 3 years, 5 months ago
  10. c7dd6f4 Revert "Use conics with w=Inf to describe triangles for the tessellator" by Robert Phillips · 3 years, 5 months ago
  11. 9db2098 Revert "Delete the index buffer from middle-out tessellation" by Robert Phillips · 3 years, 5 months ago
  12. 0d0b1b3 Delete the index buffer from middle-out tessellation by Chris Dalton · 3 years, 5 months ago
  13. 84f7013 Use conics with w=Inf to describe triangles for the tessellator by Chris Dalton · 3 years, 5 months ago
  14. 85dbeb5 Move tessellation back doors into GrGLSLGeometryProcessor by Chris Dalton · 3 years, 5 months ago
  15. 5a32828 No VS specialization for identity or scale/trans in reduced shader mode by Brian Salomon · 3 years, 6 months ago
  16. f10535f Fuse GrGLSLPrimitiveProcessor and GrGLSLGeometryProcessor ... by Robert Phillips · 3 years, 7 months ago
  17. 787fd9d Fuse GrPrimitiveProcessor & GrGeometryProcessor into a new GrGeometryProcessor by Robert Phillips · 3 years, 7 months ago
  18. fd70865 Reland "Add tooling support for dmsaa" by Chris Dalton · 3 years, 7 months ago
  19. 22dd57b Revert "Add tooling support for dmsaa" by Chris Dalton · 3 years, 7 months ago
  20. 188443b Add tooling support for dmsaa by Chris Dalton · 3 years, 7 months ago
  21. 7b36149 Align SkSL const rules more closely with GLSL by Brian Osman · 3 years, 8 months ago
  22. af9b58e Fix fragment processors and unit tests which mix ints and floats. by John Stiles · 3 years, 9 months ago
  23. 011a773 Use infinity to signal conics instead of NaN by Chris Dalton · 3 years, 11 months ago
  24. b27f39c Add conic fill support to the tessellator by Chris Dalton · 3 years, 11 months ago
  25. 4dd3c8c Fix Wang's formula for cubics by Chris Dalton · 4 years ago
  26. f9d5940 Use exp2 instead of ldexp/shifts in the middle out cubic shader by Chris Dalton · 4 years, 2 months ago
  27. 078f875 Rename GrTessellateStroke* -> GrStrokeTessellate* and friends by Chris Dalton · 4 years, 3 months ago
  28. 609f159 Remove most GrCoordTransform code by Brian Osman · 4 years, 4 months ago
  29. 768adaa Remove GrMiddleOutCubicShader::kMaxResolveLevel by Chris Dalton · 4 years, 4 months ago
  30. 54c9093 Pass the primProc and uniformHandler to tessellation shader back doors by Chris Dalton · 4 years, 4 months ago
  31. b5391d9 Reland "Reland "Add a tessellation mode that uses indirect draws"" by Chris Dalton · 4 years, 5 months ago
  32. 0e6d4f1 Revert "Reland "Add a tessellation mode that uses indirect draws"" by Chris Dalton · 4 years, 5 months ago
  33. 477512c Reland "Add a tessellation mode that uses indirect draws" by Chris Dalton · 4 years, 5 months ago
  34. ec31488 Revert "Add a tessellation mode that uses indirect draws" by Mike Klein · 4 years, 5 months ago
  35. 02d7cf7 Add a tessellation mode that uses indirect draws by Chris Dalton · 4 years, 5 months ago
  36. 16464c3 Tracking uniform ownership by Ethan Nicholas · 4 years, 7 months ago
  37. dabd98c Begin fixing GrShaderVar. by Ben Wagner · 4 years, 7 months ago
  38. 4328e92 Add a stencil/tessellation hybrid mode for path rendering by Chris Dalton · 4 years, 9 months ago
  39. f9aea7f Add a tessellation mode that triangulates the inner polygon separately by Chris Dalton · 4 years, 9 months ago