- 370eeeb improve precision for blend by reed@android.com · 15 years ago
- e191b16 update windows port by reed@android.com · 15 years ago
- 200645d fix repeat/mirror for new larger 16bit cache update gm images by reed@android.com · 15 years ago
- 512a876 make the 16bit cache larger, to handle multiple colors in the gradient w/o by reed@android.com · 15 years ago
- bcfc733 flatten/unflatten custom fields for 2-point gradient by reed@android.com · 15 years ago
- 0db5a7f update dox for SkAvoidXfermode (as best I could) by reed@android.com · 15 years ago
- 3f2025f rename gamma to table, since it is more general than just gamma by reed@android.com · 15 years ago
- 3cfda41 add gamma maskfilter, especially nice when applied after a blur by reed@android.com · 15 years ago
- c4cae85 add BlitRow procs for 32->32, to allow for neon and other optimizations. by reed@android.com · 15 years ago
- 6c59a17 clear the kHasSpan16 bit for two-point-radial, since we don't implement that by reed@android.com · 15 years ago
- 7ef071f Two-point radial gradient implementation. by senorblanco@chromium.org · 15 years ago
- 4560767 fix sumbuffer to initialize its top and left colum/row with zeros. Without this fix we were by reed@android.com · 15 years ago
- 0e3c664 use rowbytes instead of bounds.width() by reed@android.com · 15 years ago
- 3c9b2a4 expand SkShader's flag kConstInY to 16 and 32 variants, allowing a shader by reed@android.com · 15 years ago
- 92a50ea close out previous contour (so we don't miss the last segment) by reed@android.com · 15 years ago
- 29348cb add -forceFilter to bench tool move some utils out of effects/ by reed@android.com · 15 years ago
- 3d06a8c add FIXME to comment by reed@android.com · 15 years ago
- 1c12abe fix gradients with alpha to convert to premul *after* the intermediate color by reed@android.com · 15 years ago
- ab840b8 remove (ack) test code in lineargradient when pos array is null by reed@android.com · 15 years ago
- 4b7577b add unittest for matrix::flatten by reed@android.com · 15 years ago
- 0ad336f add shape flatten so they work properly in pictures by reed@android.com · 15 years ago
- 048522d remove remaining references to porterduff by reed@android.com · 15 years ago
- 845fdac remove deprecated use of porterduff enum by reed@android.com · 15 years ago
- a0f5d15 move xfermode modes from porterduff into xfermode itself by reed@android.com · 15 years ago
- 5119bdb add shader flag kConstInY_Flag by reed@android.com · 15 years ago
- b2c5f2d make the same prerounding fix for the shadeSpan16 case by reed@android.com · 15 years ago
- c552a43 preround our fx fractional coordiante, so we get rounded integers (0..255) when by reed@android.com · 15 years ago
- ec3d6e5 update for cache updates by reed@android.com · 15 years ago
- 9b46e77 fix dumpcanvas to recurse on pictures and shapes by reed@android.com · 15 years ago
- 4a7fd2b initialize fFlags in gradients fix trailing WS in SkGLDevice by reed@android.com · 15 years ago
- aa5a7db move shapes subclasses into effects by reed@android.com · 15 years ago
- f76bacf add SkSize for dimensions by reed@android.com · 16 years ago
- 543ed93 add ADD xfermode safely handle (don't draw) if the size of SkMask exceeds 31bits by reed@android.com · 16 years ago
- 9c97045 import portability fixes from Chrome around floats by reed@android.com · 16 years ago
- 41bccf5 extend gradients to handle (by clamping) the first and last color position if by reed@android.com · 16 years ago
- d252db0 API change: SkPath computeBounds -> getBounds by reed@android.com · 16 years ago
- 6c924ad add -pict option to bench, which draws everything through a picture, and then by reed@android.com · 16 years ago
- 49f0ff2 promote SkMask's rowBytes to 32bits, since its bounds is a 32bit rect by reed@android.com · 16 years ago
- 3555591 add sanity checks to handles extremely large coordinates or filter margins. by reed@android.com · 16 years ago
- 4cb8bd1 add crude Makefile (someone please help!) by reed@android.com · 16 years ago
- fc25abd fix warnings by reed@android.com · 16 years ago
- 0becfc5b add optimization for width==1 bitmaps in shader procs by reed@android.com · 16 years ago
- 8a1c16f grab from latest android by reed@android.com · 16 years ago