- ac9be9d Remove shader text trace events and simplify the SKSL/GLSL printing code by Brian Osman · 5 years ago
- a085a41 Normalize storage of shader strings in the cache by Brian Osman · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- 6b797fe Simplify persistent cache code, make GLSL easier for tools to access by Brian Osman · 5 years ago
- f71b070 Fix the GLSL persistent cache (and add a config to test it) by Brian Osman · 5 years ago
- d79ba79 Remove unused variant of compileAndAttachShaders by Brian Osman · 5 years ago
- d0fe875 Remove destination GrRenderTargetProxy from GrPipeline by Robert Phillips · 5 years ago
- 8d05883 Revert "Revert "we now cache GLSL shaders when we can't cache the binaries"" by Ethan Nicholas · 6 years ago
- 255f73a Revert "we now cache GLSL shaders when we can't cache the binaries" by Ethan Nicholas · 6 years ago
- 830d5c0 we now cache GLSL shaders when we can't cache the binaries by Ethan Nicholas · 6 years ago
- 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
- cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
- e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
- 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
- ad77dce fix for persistent shader cache by Ethan Nicholas · 6 years ago
- ff168d9 Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists. by Brian Salomon · 6 years ago
- 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
- 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
- 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
- 802cb31 Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu. by Brian Salomon · 6 years ago
- d1b2eec API to cache shader binaries between runs of Skia. by Ethan Nicholas · 7 years ago
- 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 7 years ago
- cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 7 years ago
- de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
- 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
- ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 5d8f69f Merge GrGLSLProgramDesc into GrProgramDesc by egdaniel · 8 years ago
- 0d9990f Merge ProgramDesc's for GL and Vulkan by egdaniel · 8 years ago
- 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 8 years ago
- 0e1853c Update how we send draws to gpu backend to reduce state setting. by egdaniel · 8 years ago
- 9c3f143 Add support for vertex and geometry shader textures by cdalton · 8 years ago
- fa89632 Move some program building utils from GL to GLSL by egdaniel · 9 years ago
- 7f9b2e4 Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPixelConfig by bsalomon · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- 56cf6dc Create a static instances of SrcOver XferProcessor by egdaniel · 9 years ago
- 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago
- e659a58 Move GrGLPrimitive/GeometryProc to GLSL by egdaniel · 9 years ago
- fa4cc8b Move XferProcessors to glsl by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
- 44972e2 Remove debug print statement by egdaniel · 9 years ago
- f3bace9 Add addFragPosUniform to GrGLrogramBuilder by egdaniel · 9 years ago
- 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
- 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
- 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
- f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
- eb00eab fix up GrGLProgrambuilder precision on varyings by joshualitt · 9 years ago
- d8dd47b remove path specific program building classes by joshualitt · 9 years ago
- e7afc2d Start trying to collapse path program stuff by joshualitt · 9 years ago
- 465283c Remove batchtracker by joshualitt · 9 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
- ac856c9 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
- 4bf69f7b Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) by rmistry · 9 years ago
- 2424344 Remove GrStagedProcessor, remove the word Stage as it applies to FPs by bsalomon · 9 years ago
- 7375d6b fixup precision with configurable atlas by joshualitt · 9 years ago
- 6bb6d40 Implement support for CHROMIUM_path_rendering pseudo extension by kkinnunen · 9 years ago
- 6968428 Revert of Another trivial cleanup (patchset #6 id:100001 of https://codereview.chromium.org/1229303003/) by joshualitt · 9 years ago
- 52e7657 Another trivial cleanup by joshualitt · 9 years ago
- 2853fe4 Revert of Implement support for CHROMIUM_path_rendering pseudo extension (patchset #4 id:60001 of https://codereview.chromium.org/1192663002/) by jvanverth · 9 years ago
- eeef46d Implement support for CHROMIUM_path_rendering pseudo extension by kkinnunen · 9 years ago
- 7aedda5 Refactor separable varying location info to be stored in GrGLProgram subclass by kkinnunen · 9 years ago
- 4271765 Don't call bindTexture from GrGLProgram by cdalton · 9 years ago
- 6c89110 GLProgramsTest 3.0 by joshualitt · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
- 43466a1 Multi-string shaders by joshualitt · 9 years ago
- b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 9 years ago
- 1c3c2d8 Multi-string shaders by joshualitt · 9 years ago
- 8072caa A simple change to move a bunch of stuff out of Gr*Geometry.h by joshualitt · 9 years ago
- 50785a3 Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #1 id:1 of https://codereview.chromium.org/901663007/) by bsalomon · 9 years ago
- 21b2c53 Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:200001 of https://codereview.chromium.org/885923002/) by bsalomon · 9 years ago
- 5e1378d Move DstCopy on gpu into the GrXferProcessor. by egdaniel · 9 years ago
- 4dce32c Revert "Move DstCopy on gpu into the GrXferProcessor." by egdaniel · 9 years ago
- 7adb355 Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1 id:1 of https://codereview.chromium.org/896163003/) by egdaniel · 9 years ago
- 3e9dfdb Revert "Move DstCopy on gpu into the GrXferProcessor." by egdaniel · 9 years ago
- 74a1175 Move DstCopy on gpu into the GrXferProcessor. by egdaniel · 9 years ago
- 8dd688b Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilder by egdaniel · 10 years ago
- 17e7314 remove drawtype by joshualitt · 10 years ago
- b77e4b6 remove drawType from optState by joshualitt · 10 years ago
- 873ad0e BUG=skia: by joshualitt · 10 years ago
- 71c9260 More changes to bring together path / geo procs by joshualitt · 10 years ago
- abb52a1 Move most of the transform logic into the primitive processors by joshualitt · 10 years ago
- ee2af95 ViewMatrix uniform upload moved to GeometryProcessor by joshualitt · 10 years ago
- 16b2789 Change to create device coord coordset by joshualitt · 10 years ago
- 861e103 Rename GrGpuGL to GrGLGpu for consistency by bsalomon · 10 years ago
- 9b98932 This change will ultimately pull uniform color, and to a much lesser degree uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. by joshualitt · 10 years ago
- c230414 Create xfer processor backend. by egdaniel · 10 years ago
- 2947382 Revert of Create xfer processor backend. (patchset #6 id:100001 of https://codereview.chromium.org/764643004/) by joshualitt · 10 years ago
- 4dffc94 Create xfer processor backend. by egdaniel · 10 years ago
- 422f56f Make addUniform take a precision by bsalomon · 10 years ago
- c0bd648 Move shader precision out of GrShaderVar by bsalomon · 10 years ago
- 17168df Use texture size to determine precision of texture coord varyings. by bsalomon · 10 years ago
- dafa4d0 move program descriptor generation to flush by joshualitt · 10 years ago
- f78c60c Revert of move program descriptor generation to flush (patchset #7 id:120001 of https://codereview.chromium.org/777673003/) by joshualitt · 10 years ago
- 829e1b8 move program descriptor generation to flush by joshualitt · 10 years ago
- 2dd1ae0 First step to moving vertex attributes to the geometryProcessor by joshualitt · 10 years ago