- ed6e827 Add a flag for suppressing tessellation shaders by Chris Dalton · 4 years, 5 months ago
- 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 6 months ago
- 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 6 months ago
- 19f466d Adds gpu stats for program cache by Robert Phillips · 4 years, 7 months ago
- 291f340 Add new gpu sink for DDLs by Robert Phillips · 4 years, 7 months ago
- d2d4c5e Add GrD3DGpu and GrD3DCaps. by Jim Van Verth · 4 years, 7 months ago
- b147ace DCI-P3 -> Display P3 in Skia by Mike Klein · 4 years, 8 months ago
- b832ce6 Add a path renderer that uses GPU tessellation by Chris Dalton · 4 years, 8 months ago
- 37ae4b0 Rename GpuPathRenderers::kAll to kDefault by Chris Dalton · 4 years, 9 months ago
- 5258623 Move --internalSamples to common flags by Chris Dalton · 4 years, 9 months ago
- 4af42fc Fix precompiling shaders on GLES / Android by Brian Osman · 5 years ago
- ed58e00 Add support for pre-compiling cached SkSL shaders by Brian Osman · 5 years ago
- 9313874 Rename GrContextOption fReduceOpListSplitting to fReduceOpsTaskSplitting. by Greg Daniel · 5 years ago
- f41b2bd Reland "Merge GrOpList and GrRTOpList and rename to GrOpsTask." by Greg Daniel · 5 years ago
- f21bf9e Revert "Merge GrOpList and GrRTOpList and rename to GrOpsTask." by Greg Daniel · 5 years ago
- 2a59541 Merge GrOpList and GrRTOpList and rename to GrOpsTask. by Greg Daniel · 5 years ago
- 74c19de Add SkUNREACHABLE to definition of SK_ABORT. by Brian Salomon · 5 years ago
- 985741a First draft of Dawn backend: clears are working. by Stephen White · 5 years ago
- fad9fbc Revert "First draft of Dawn backend: clears are working." by Greg Daniel · 5 years ago
- 6cebea4 First draft of Dawn backend: clears are working. by Stephen White · 5 years ago
- 19ece74 Only include angle in default configs when it's enabled by Brian Osman · 5 years ago
- 9c31047 Reland "DM: Add a per-sink MemoryCache to all GPU sinks" by Brian Osman · 5 years ago
- 1958fbb Revert "DM: Add a per-sink MemoryCache to all GPU sinks" by Brian Osman · 5 years ago
- a7b224d DM: Add a per-sink MemoryCache to all GPU sinks by Brian Osman · 5 years ago
- b3c9745 Remove "nvpr" configs by Chris Dalton · 5 years ago
- f0095cf Add option to use a program binary cache in DM, etc by Brian Osman · 5 years ago
- d3c0482 Re-add flag to force opList splitting reduction by Robert Phillips · 5 years ago
- 6c8f5b3 Switch sense of opList splitting flag and employ it on the NVIDIA_Shield bot by Robert Phillips · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- a8fbeba Add a cap to allow coverage counting or not by Chris Dalton · 5 years ago
- f71b070 Fix the GLSL persistent cache (and add a config to test it) by Brian Osman · 5 years ago
- fbe2406 Reland "Remove the NullGL interface (and associated test context)" by Brian Osman · 5 years ago
- 215da62 Revert "Remove the NullGL interface (and associated test context)" by Brian Osman · 5 years ago
- de206c7 Remove the NullGL interface (and associated test context) by Brian Osman · 5 years ago
- a3bfb5d add bgra8 bgra8s and 8888s to explicitly control swizzle and srgb-ness in gpu[] configs by Mike Reed · 5 years ago
- c6142d8 de-common the rest of the flags by Mike Klein · 5 years ago
- 19cc0f6 create a wrapper to manage --nativeFonts and --gdi by Mike Klein · 5 years ago
- 629f5fc de-common another batch of flags by Mike Klein · 5 years ago
- d0f321b de-common --veryVerbose by Mike Klein · 5 years ago
- 03fa5d4 factor out SetAnalyticAAFromCommonFlags() by Mike Klein · 5 years ago
- 4932a5e Fold CommonFlagsGpu into CommonFlags by Mike Klein · 5 years ago
- e5acd75 delete DAA by Mike Klein · 5 years ago
- 19fb397 de-common some flags by Mike Klein · 5 years ago
- 5b3f343 DEFINE_int32 + DEFINE_uint32 -> DEFINE_int by Mike Klein · 5 years ago
- 88544fb remove Sk prefix from CommandLineFlags by Mike Klein · 5 years ago
- 5194123 Have DM's "--pr ~*" processing start from the default list of path renderers by Robert Phillips · 5 years ago
- f774818 Reland "Disable coverage counting by default" by Chris Dalton · 5 years ago
- 9ff956e Revert "Disable coverage counting by default" by Chris Dalton · 5 years ago
- 576b2a5 Disable coverage counting by default by Chris Dalton · 5 years ago
- 570f4e5 Always explicitly allocate except in Android Framework (take 3) by Robert Phillips · 5 years ago
- 2a2d732 Revert "Always explicitly allocate except in Android Framework (take 2)" by Robert Phillips · 5 years ago
- 88b93da Always explicitly allocate except in Android Framework (take 2) by Robert Phillips · 5 years ago
- d40dc3f Revert "Always explicitly allocate except in Android Framework" by Robert Phillips · 5 years ago
- e157745 Always explicitly allocate except in Android Framework by Robert Phillips · 5 years ago
- d0163fb Add glf16norm config to DM by Brian Osman · 6 years ago
- 830ab79 disable DAA by default by Mike Klein · 6 years ago
- 97c7cf1 remove --undefok by Mike Klein · 6 years ago
- 82ebe04 Reland "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
- d4c7458 Revert "Add SkColorSpace factory from 3x3 row-major gamut and transfer function" by Brian Osman · 6 years ago
- a9549ab Add SkColorSpace factory from 3x3 row-major gamut and transfer function by Brian Osman · 6 years ago
- 92e01cf added SPIR-V persistent cache support for Vulkan by Ethan Nicholas · 6 years ago
- 3bdaa46 simplify default bookmaker command line by Cary Clark · 6 years ago
- b7a98ef Add reduceOpListSplitting flag by Robert Phillips · 6 years ago
- 4429a4f re-precate SkMatrix44::SkMatrix44() by Mike Klein · 6 years ago
- 3ad86d0 Accept processor test seed from command line by Michael Ludwig · 6 years ago
- 00c5d0f Only run image tests on Windows once by Brian Osman · 6 years ago
- 5edcd31 migrating SkTDArray towards std::vector api by Mike Reed · 6 years ago
- f9ecb4e Revert "migrating SkTDArray towards std::vector api" by Mike Reed · 6 years ago
- 79884be migrating SkTDArray towards std::vector api by Mike Reed · 6 years ago
- cb2275b Add shared --disableExplicitAlloc flag to tools by Robert Phillips · 6 years ago
- 9acfc6c Add kAAHairline to GpuPathRenderers by Chris Dalton · 6 years ago
- a76b7a9 More color space improvements to DM by Brian Osman · 6 years ago
- 8c172ba [infra] Add infra support for Lottie by Eric Boren · 6 years ago
- 7c0998a Revert "Add kAAHairline to GpuPathRenderers" by Ben Wagner · 6 years ago
- 880b9d3 Add kAAHairline to GpuPathRenderers by Chris Dalton · 6 years ago
- f666cbc remove debug gl interface, grcontextfactory context type, and config. by Brian Salomon · 6 years ago
- 00a5eb8 Add gltestpersistentcache config that tests GrContextOption's cache. by Brian Salomon · 6 years ago
- f510149 skeletal animation support added to API and software backend by Ruiqi Mao · 6 years ago
- a66f4da Revert "Reland "Revert "Update GPU DM/nanobench configs for color testing""" by Brian Osman · 6 years ago
- d5161b9 Reland "Revert "Update GPU DM/nanobench configs for color testing"" by Brian Osman · 6 years ago
- c0fb3c8 Revert "Revert "Update GPU DM/nanobench configs for color testing"" by Brian Osman · 6 years ago
- 2a284de Revert "Update GPU DM/nanobench configs for color testing" by Brian Osman · 6 years ago
- 5e11777 Update GPU DM/nanobench configs for color testing by Brian Osman · 6 years ago
- 2b23c4b Dest color space no longer impacts mipmaps or texture sampling by Brian Osman · 6 years ago
- c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
- a15cedb Clean up GPU configs in DM by Brian Osman · 6 years ago
- 6a0e54e Add a vknostencils config by Chris Dalton · 6 years ago
- 737b9a9 Remove legacy guard flags by Yuqian Li · 6 years ago
- 218c294 Remove the MSAA path renderer by Chris Dalton · 6 years ago
- 7464a26 Add more angle_gl_* configs for NVIDIA. by Ben Wagner · 6 years ago
- fb9f39a Remove duplicate predefined configs by Brian Osman · 6 years ago
- e47f0a0 Remove old method of drawing DDL SKPs from DM (in favor of ViaDDL method) by Robert Phillips · 6 years ago
- 33f02ed Switch DDL rendering to be a Via in DM (take 2) by Robert Phillips · 6 years ago
- f14e833 Revert "Switch DDL rendering to be a Via in DM" by Robert Phillips · 6 years ago
- bd2e2a0 Switch DDL rendering to be a Via in DM by Robert Phillips · 6 years ago
- 5fba7ad Support GL_RGB textures and render targets. by Brian Salomon · 6 years ago
- 7e6dafd Prepare ddl skp rendering for prime time by Robert Phillips · 6 years ago
- 52e943a Add testing-only backend render target support to GrVkGpu. by Brian Salomon · 6 years ago
- f865b05 Add GM configs that test rendering to a GL backend texture and render target by Brian Salomon · 7 years ago
- 95a7b76 dm: support printing specific page of mskp to SVG by Bryce Thomas · 7 years ago