1. 3ab9b1f Add convert-to-nia command-line program by Nigel Tao · 4 years, 2 months ago
  2. 4348097 tell gms when they are being run in viewer by Mike Reed · 4 years, 2 months ago
  3. 41fe8bc [canvaskit] Fix width/height API by Kevin Lubick · 4 years, 2 months ago
  4. fd9745e SkDrawLooper has not been supported by Skia for a while. Update dox and remove examples by Mike Reed · 4 years, 2 months ago
  5. 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 2 months ago
  6. c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 2 months ago
  7. 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 2 months ago
  8. 4ad6b50 [canvaskit] Fix some other usages of .ready by Kevin Lubick · 4 years, 2 months ago
  9. 67ff541 [skottie] Add support for embedded fonts (glyph paths) by Florin Malita · 4 years, 2 months ago
  10. f83baf2 Fix D3d window context after submit change. by Greg Daniel · 4 years, 2 months ago
  11. 49de103 Reland "Remove deprecated flush calls." by Greg Daniel · 4 years, 2 months ago
  12. 5e6d789 Revert "Remove deprecated flush calls." by Greg Daniel · 4 years, 2 months ago
  13. 781c2de Revert "Another missed flush call fix." by Greg Daniel · 4 years, 2 months ago
  14. 2d3d45a Another missed flush call fix. by Greg Daniel · 4 years, 2 months ago
  15. dde5034 Correct TestTypeface::onCharsToGlyphs signature. by Ben Wagner · 4 years, 2 months ago
  16. d8fd0bf Remove deprecated flush calls. by Greg Daniel · 4 years, 2 months ago
  17. e5c379d Reland "Update skpbench to let the gpu thread run alongside the recording threads" by Adlai Holler · 4 years, 2 months ago
  18. 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 4 months ago
  19. 2403a10 Revert "Update skpbench to let the gpu thread run alongside the recording threads" by Robert Phillips · 4 years, 2 months ago
  20. ca06ce4 Update skpbench to let the gpu thread run alongside the recording threads by Adlai Holler · 4 years, 2 months ago
  21. 0a2464f Update internal skia uses to use flushAndSubmit and submit calls. by Greg Daniel · 4 years, 2 months ago
  22. 682a2f4 Add Direct3D swapchain support by Jim Van Verth · 4 years, 3 months ago
  23. 3101370 [infra] chrome_release_branch: maintain the last 3 branches by Eric Boren · 4 years, 3 months ago
  24. 8e82123 DDLTileHelper: Use SkAutoTArray instead of raw pointer by Adlai Holler · 4 years, 3 months ago
  25. 684838f Mark SkStringPrintf as SK_PRINTF_LIKE by Adlai Holler · 4 years, 3 months ago
  26. 00ee8f5 Fix format specifier in skpbench. by John Stiles · 4 years, 3 months ago
  27. fbddfbb [skottie] Introduce an external layer API by Florin Malita · 4 years, 3 months ago
  28. 28d920a Fix OpenGL MSAA on Catalina. by Jim Van Verth · 4 years, 3 months ago
  29. 5daaa7f Limit the Viewer MSAA options to the context's max sample count. by John Stiles · 4 years, 3 months ago
  30. 31964fd Qualify local constant strings with static, and remove unused strings. by John Stiles · 4 years, 3 months ago
  31. c1ad77c Add finisehd proc to backend texture creation. by Greg Daniel · 4 years, 3 months ago
  32. de50037 Remove SkPath::RawIter from tests/tools/samplecode by Chris Dalton · 4 years, 3 months ago
  33. c69d479 Remove SkPath::RawIter from docs and examples by Chris Dalton · 4 years, 3 months ago
  34. 517af96 Fix colorspace in Viewer for Metal by Jim Van Verth · 4 years, 3 months ago
  35. e1d9b10 Add missing NSOpenGLPFAMultisample attribute to the OpenGL pixel format. by John Stiles · 4 years, 3 months ago
  36. 8d3eb24 Delete ToolUtils::set_path_pt by Chris Dalton · 4 years, 3 months ago
  37. a1c140a Remove linear filter from Metal layer. by Jim Van Verth · 4 years, 3 months ago
  38. 5443bb3 [canvaskit] Start a generic puppeteer perfing system. by Kevin Lubick · 4 years, 3 months ago
  39. 9a30ee0 Add BGR_10A2 support to Ganesh (take 2) by Robert Phillips · 4 years, 3 months ago
  40. dc976a9 update skstd by Mike Klein · 4 years, 3 months ago
  41. 5ba50af Replace skstd::exchange with std::exchange by Adlai Holler · 4 years, 3 months ago
  42. e42af16 add --stats to start with the stats overlay on by Mike Klein · 4 years, 3 months ago
  43. a50ce3c Revert "Add BGR_10A2 support to Ganesh" by Robert Phillips · 4 years, 3 months ago
  44. 1e0884d add --dylib to viewer by Mike Klein · 4 years, 3 months ago
  45. 44fc53b Add BGR_10A2 support to Ganesh by Robert Phillips · 4 years, 3 months ago
  46. 11c6767 Create DDL for final composition step in DDL test harness by Robert Phillips · 4 years, 3 months ago
  47. ed6e827 Add a flag for suppressing tessellation shaders by Chris Dalton · 4 years, 3 months ago
  48. 710bd4f SkQP: Fix broken run_skqp_exe by Lepton Wu · 4 years, 3 months ago
  49. 1ba00c7 Allow empty rendertests commandline flags. by Lepton Wu · 4 years, 3 months ago
  50. e59f718 SkQP: Fix document about running as native executable by Lepton Wu · 4 years, 3 months ago
  51. 7d45a7a rm unneeded SK_SUPPORT_LEGACY_DIDCONCAT44 by Mike Reed · 4 years, 3 months ago
  52. f95e2f4 Handle mipmap creation failure in DDL test harness by Robert Phillips · 4 years, 3 months ago
  53. 414782d Disable testing of D3D9 ANGLE backend on NVIDIA by Brian Salomon · 4 years, 3 months ago
  54. 8472a3d Update DDL test harness to use backendTextures to back tiles (take 2) by Robert Phillips · 4 years, 3 months ago
  55. 4e3ceb9 Fix up GPUDDLSink for Vulkan by Robert Phillips · 4 years, 3 months ago
  56. 4508eb9 Make all SkImages mipmapped w/in the DDL testing harness by Robert Phillips · 4 years, 3 months ago
  57. 484b63b report all test errors in fm by Mike Klein · 4 years, 3 months ago
  58. 9ff1d84 Revert "Update DDL test harness to use backendTextures to back tiles" by Robert Phillips · 4 years, 3 months ago
  59. 7ae9d2f Update DDL test harness to use backendTextures to back tiles by Robert Phillips · 4 years, 3 months ago
  60. 45d9cc8 remove i16x2 ops by Mike Klein · 4 years, 4 months ago
  61. f61ee1e Fix assertion in ImGui::NewFrame if getBackbufferSurface returns null. by John Stiles · 4 years, 4 months ago
  62. 95c26ef Pure SkSL RNG for particles by Brian Osman · 4 years, 6 months ago
  63. bb776c1 Remove vulkan validation layer workaround. by Greg Daniel · 4 years, 4 months ago
  64. e2c5bcf Remove the dependency on Dawn's SwapChainUtils. by Corentin Wallez · 4 years, 4 months ago
  65. 31dc481 Sort viewer slides by filename when traversing a directory. by Tyler Denniston · 4 years, 4 months ago
  66. d532bdb [svg] Adjust container size on Viewer window resize by Florin Malita · 4 years, 4 months ago
  67. 5492a0c stifle leaks in terminator_CreateDevice() by Mike Klein · 4 years, 4 months ago
  68. 869ec6a backup plan for ASAN bots by Mike Klein · 4 years, 4 months ago
  69. a735ad9 stage changing didCocnat44 virtual by Mike Reed · 4 years, 4 months ago
  70. dcd2964 Ignore incorrect vulkan valdiation error. by Greg Daniel · 4 years, 4 months ago
  71. e19babf Remove GrAtlasManager.h from all other .h files by Robert Phillips · 4 years, 4 months ago
  72. 5846ff3 Make glDraw*BaseInstance non-optional when extension(s) are present by Chris Dalton · 4 years, 4 months ago
  73. afbf2aa Revert "Reland "Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"""" by Chris Dalton · 4 years, 4 months ago
  74. 0a51aa5 Reland "Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding""" by Chris Dalton · 4 years, 4 months ago
  75. 4067a94 the return of bit_clear by Mike Klein · 4 years, 4 months ago
  76. bddf60b Revert "Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding""" by Chris Dalton · 4 years, 4 months ago
  77. cca2acf remove little-used bit_clear() and bytes() by Mike Klein · 4 years, 4 months ago
  78. 47d03f6 Reland "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"" by Chris Dalton · 4 years, 4 months ago
  79. 8afde5f Rename outputView->writeView and outputSwizzle->writeSwizzle by Brian Salomon · 4 years, 4 months ago
  80. a01c6b0 reformat GN files by Mike Klein · 4 years, 4 months ago
  81. b14b144 Revert "Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding"" by Michael Ludwig · 4 years, 4 months ago
  82. d84b691 Reland "Use glDraw.*BaseInstance calls to avoid deferred buffer binding" by Chris Dalton · 4 years, 4 months ago
  83. 9aa9a68 Implement local version of gr_cp and use for GrD3DTextureResourceInfo. by Jim Van Verth · 4 years, 4 months ago
  84. 0f5e758 can we remove these entirely? by Mike Reed · 4 years, 4 months ago
  85. 7800453 Revert "Use glDraw.*BaseInstance calls to avoid deferred buffer binding" by Michael Ludwig · 4 years, 4 months ago
  86. 507e486 Revert "Enable deprecated-copy-dtor warning." by Ben Wagner · 4 years, 4 months ago
  87. e990fcc Enable deprecated-copy-dtor warning. by Ben Wagner · 4 years, 4 months ago
  88. e8c963d Use glDraw.*BaseInstance calls to avoid deferred buffer binding by Chris Dalton · 4 years, 4 months ago
  89. 01e6d17 Stop including SkCanvas.h from GrTypesPriv.h by Brian Osman · 4 years, 4 months ago
  90. 695f57d Roll Dawn and add dependencies by Sean Gilhuly · 4 years, 4 months ago
  91. 80f865f Use GL_ANGLE_base_vertex_base_instance by Chris Dalton · 4 years, 4 months ago
  92. 34b9304 don't run clang-tidy on third_party by Mike Klein · 4 years, 4 months ago
  93. 0a22b1e Rename GrGpuTessellationPathRenderer to GrTessellationPathRenderer by Chris Dalton · 4 years, 4 months ago
  94. df1bd6d Remove texture swizzle from GrSurfaceProxy. by Brian Salomon · 4 years, 4 months ago
  95. bb7d95f [skottie] Cleanup: relocate Animator base class out of SkSG by Florin Malita · 4 years, 4 months ago
  96. ccbf54a Add glDraw*BaseInstance functions to GrGLInterface by Chris Dalton · 4 years, 4 months ago
  97. b3b4eba Include system headers last. by Ben Wagner · 4 years, 4 months ago
  98. 17dc418 Rename CPU tessellation to "triangulation" by Chris Dalton · 4 years, 4 months ago
  99. 862818b add --skvm and '!' to viewer to toggle using skvm blitters by Mike Reed · 4 years, 4 months ago
  100. f4ba4ec Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots"""" by Brian Salomon · 4 years, 4 months ago